Couldn't tell you were joking. Sorry.
Well granted you spent so much time doing the main chunks, I'm sure it won't take long to start releasing further beta much faster.
Most people waited a whole year to play 2 routes, either you underestimated the work required or you needed a larger team to do this.
Take this as constructive, but it seems you need to plan your hack much better, a lot of people were disappointed with the lack of play.
Well as I said previously, we were working on the main chunks of the games and not aesthetics such as maps and scripts. Also lots of stuff takes time like C projects etc. Research especially. The title screen was the one exception to that.
Again, there is no team and I don't look forward to putting one together either.
The reason the alpha was messy was that it was rushed. I made a promise to everyone that there would be some playability by the end of this year, bugs or not, long or not. I'd rather be in this situation than a no-hack situation. The alpha went down very well regardless of the current issues as well. I'm glad that we've gotten positive feedback in the midst of this craziness. And even now we're working to fix alpha 1 into a bug-free version so everyone can finally play what the alpha was meant to be without bugs.
Next time and on we're going to finish first, then set a release date. The other way around is a terrible idea for us and the players lol