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Originally Posted by Haru17
Time Wasting:
Breeding pokemon still takes a long time, even with flame body. Cycling back and forth past the daycare is not gameplay, so why are players forced to do it to breed pokemon? Party management is also archaic here; trades let you move pokemon from the storage system so why doesn't the day care?
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It would be boring and completely ruin the sense of achievement if you could put two Pokemon in the Daycare and magically get an Egg immediately. And as others have said, it would also destroy the magic by making it less realistic. I agree about the party management though with regards to the Daycare, the IV Judge, etc.
Quote:
Originally Posted by Haru17
Furthermore, there is a long intro into every battle in the game. The 20 second gap between every battle in the battle mansion adds up fast. There shouldn't be delays after button presses, just skip to the next screen of text instantly. Similarly battle animations take a while. It takes so long I just turn them off after seeing them for the first time. (You just can't do horde encounters with animations on, it takes a minute for everyone to even attack.) They would do better just to make short and sweet animations that are visually engaging without wasting time.
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You can skip to the next piece of text immediately by pressing A while the text is scrolling. You can turn off battle animations too. There are options if you find the graphics tiresome (although I don't see how you could; the battle animations are beautifully constructed and there are some quite amusing NPC quotes). Making the animations themselves shorter would detract from the beauty of the game, so I don't think that's an option.
Quote:
Originally Posted by Haru17
Aesthetics
Physical attacks don't actually make contact, most just have your pokemon slide forward a bit. The odd mix of sprite-based animations (Metal Claw) and particle effects (Aura Sphere) makes the former look very cheap and out of place.
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I don't think you quite understand the leap in scale of difficulty from making animations involving one Pokemon to making animations involving two Pokemon interacting (because that's what contact would entail). It would be necessary to make separate animations for each pair of Pokemon, which suddenly means that instead of having to make 718 separate sets of animations, Game Freak now has to make 718 x 718 = 515,524 of them. The 3DS just doesn't have the capacity for that many animations. I'm sure you've already seen that the game sometimes lags slightly in Triple Battles, so it's already stretched to its limit.
Quote:
Originally Posted by Haru17
Story
The plot is a generic waste of time. The same thing that always happens in pokemon games happens: we meet a rival, challenge 8 gyms, manage to stop an evil team's plotting by catching a mythical beast, and finally beat the elite four and the random passerby that happens to be their champion this time. (Honestly, why is the champion always some random person?)
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Most people, unlike us, have not been following the Pokemon franchise since the first generation. So the plot is completely new to them. Making it similar in each generation also removes some of the pressure from the game designers and in addition makes the game more relatable, as each one has a sense of familiarity.
Quote:
Originally Posted by Haru17
Many NPCs in the game talk about how precious and special each pokemon is. This is a fine moral to support, but the game's mechanics undermine it by including plenty of useless pokemon.
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Useless Pokemon? Name one. (Hint: There aren't any.)
Quote:
Originally Posted by Haru17
Gameplay
This is perhaps the most important part. Plenty of people on forums will say that the game is largely balanced for double battles. Plenty of moves and abilities only make sense in those battles (wide guard, heal pulse, helping hand, etc.) However, there are only about 8 double battles in the entire game. Single battles just aren't as fun, most turn based RPGs have quad battles. Increased battle diversity is sorely needed.
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The new moves were introduced to improve the Double and Triple Battle experience and make it a more popular style by diversifying the strategies available. This was mostly done with online battling in mind, so I'm not sure your argument is valid. However, it has always been a gripe of mine that there is too much focus on Single Battles in the main storyline, so I agree in that sense.