RMT Mono Steel

Started by SpadeEdge16 March 9th, 2014 2:58 AM
  • 739 views
  • 4 replies
Male
Seen January 8th, 2017
Posted March 13th, 2014
154 posts
11 Years
Hey guys, just a fellow lover of Steel-Types. I've been trying to mold this team together ever since X and Y came out, I just recently got into competitive battling but have been playing since Red and Blue came out, haha. Anyways any advice helps!

Ferrathorn:
-Spikes
-Stealth Rock
-Leech Seed
-Power Whip
Nature: Relaxed
EV: 252 HP/252 DEF/4 ATK
Item: Rocky Helmet
Ability: Iron Barbs

Excadrill:
-Rock Slide
-Earthquake
-Brick Break
-Rapid Spin
Nature: Jolly
EV: 252 SPD/252 ATK/4 HP
Item: Focus Sash
Ability: Mold Breaker

Klefki:
-Light Screen
-Reflect
-Toxic
-Thunder Wave
Nature: Impish
EV: 252 HP/130 SP DEF/126 DEF
Item: Light Clay
Ability: Prankster

Heatran:
-Earth Power
-Flamethrower
-Ancient Power
-HP Ice
Nature: Modest/Timid
EV: 252 SP ATK/252 SPD/4 HP or 252 SP ATK/252 HP/4 SPD
Item: Air Balloon
Ability: Flash Flare

Aeigislash:
-Swords Dance
-King's Shield
-Shadow Sneak
-Iron Head
Nature: Adamant
EV: 252 HP/252 ATK/4 SPD
Item: Weakness Policy
Ability: Stance Change

Mawile:
-Sucker Punch
-Play Rough/ Iron Head
-Substitute
-Swords Dance
Nature: Adamant
EV: 252 ATK/252 HP/4 DEF or SP DEF
Item: Mawilite
Ability: Intimidate

I'll give a bit of a rundown of how it usually works for me so you guys can get an understanding of why I may have chosen certain attacks/items/natures. I have two leads, Klefki and Ferrathorn. Ferrathorn sets up hazards and I lead with him if I know I safely can, and then either stall out and take out as many Pokémon as I can before it dies off or I switch out if I have to, obviously. Klefki I lead with if I need more of a defensive lead, for example if they have Fire Pokémon on their team or Fighting. Klefki is a good transition for my Aeigislash as it sets up good defense, then I can switch in safely and use swords dance, while at the same time getting hit by a x2 attack to activate weakness policy, so I basically get a double SD in one turn. For some people that's the end for them, haha. Otherwise it can usually take out one Pokémon for sure. Since Klefki has Prankster I normally switch it in and out, throwing the screens back up and paralyzing to slow pokemon down for my slow steel types. Or using toxic for bulky types that may give me trouble later. Excadrill I don't like to use as a sweeper, more of a revenge killer for fire types. It survives whatever they hit me with by using focus sash and then rock slide them to death ie. Charizard, Talonflame... However I am having trouble with this, because my Rapid Spinner is also my Focus Sash Pokémon. Also I'm not entirely sure I need it with Heatran, although excadrill can also be use to handle Rotom-W which gives my team trouble a lot. Heatran's position is obvious, switch him in to take fire hits. It also has Air Balloon to take ground hits for me, but usually when I throw Heatran at a ground type it cant do much either way. It doesn't see good at OHKO-ing them, so they pop the balloon then kill it with earthquake/earth power right after. Lastly, there's Mawile as my late-game sweeper. Does a great job for the most part, although I'm debating its moveset. I used to run Play Rough, Iron Head, Sucker Punch and Taunt, but I'm not too sure which works yet. This team is pretty solid all together, but I know needs work. It handles Fire Very well, and does decent against fighting, but gets torn apart by ground. Again any comments help! Thanks!

Nah

Age 30
she/her, they/them
Seen 11 Hours Ago
Posted 19 Hours Ago
15,643 posts
9.5 Years
What you got here is pretty good, but there are a few things to tweak.

Ferrothorn doesn't need both Spikes and Stealth Rock. One hazard is generally enough. So pick one and swap it with Thunder Wave.

Excadrill gets great coverage just through Earthquake and Rock Slide, so Brick Break can be replaced with Swords Dance for extra power.

Klefki is Taunt and set-up bait the way you have it (I really wish it got Will-o-wisp and Taunt, but whatever). So replace Thunder Wave with Foul Play.

Ancient Power doesn't go much for Heatran, but there's not much to replace it with since it has HP Ice. But you could swap it with Flash Cannon; your Steel team only has one other Steel attack.

Mawile is too slow, not quite bulky enough, and lacks the recovery needed to make use of Substitute. Fire Fang or Ice Fang should be used in its place. And between Play Rough and Iron Head, go with Play Rough.
Nah ンン
“No, I... I have to be strong. Everyone expects me to."

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
What you got here is pretty good, but there are a few things to tweak.

Ferrothorn doesn't need both Spikes and Stealth Rock. One hazard is generally enough. So pick one and swap it with Thunder Wave.

Excadrill gets great coverage just through Earthquake and Rock Slide, so Brick Break can be replaced with Swords Dance for extra power.

Klefki is Taunt and set-up bait the way you have it (I really wish it got Will-o-wisp and Taunt, but whatever). So replace Thunder Wave with Foul Play.

Ancient Power doesn't go much for Heatran, but there's not much to replace it with since it has HP Ice. But you could swap it with Flash Cannon; your Steel team only has one other Steel attack.

Mawile is too slow, not quite bulky enough, and lacks the recovery needed to make use of Substitute. Fire Fang or Ice Fang should be used in its place. And between Play Rough and Iron Head, go with Play Rough.
Here's a tl;dr version of what Zekrom said:

Ferrothorn:
-Spikes/Stealth Rock
-Leech Seed
-Gyro Ball/Thunder Wave
-Power Whip/Protect
Nature: Relaxed
EVs: 252 HP/48 Def/208 SDef
Item: Leftovers
Ability: Iron Barbs

Excadrill:
-Earthquake
-Rock Slide/Iron Head
-Rapid Spin
-Swords Dance/Stealth Rock
Nature: Adamant/Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Leftovers/Air Balloon/Chople Berry
Ability: Mold Breaker

or
-Earthquake
-Iron Head
-Rock Slide
-Rapid Spin
Nature: Adamant/Jolly
EVs: 120 HP/136 Atk/252 SDef (Adamant) or 252 Atk/4 Def/252 Spe (Jolly)
Item: Assault Vest (Adamant)/Choice Scarf (Jolly)
Ability: Mold Breaker

Klefki (it needs an attacking move, as Zekrom mentioned; Dazzling Gleam is viable because it's a STAB):
-Reflect
-Light Screen
-Spikes
-Dazzling Gleam/Foul Play
Nature: Bold
EVs: 252 HP/152 Def/104 SDef
Item: Light Clay
Ability: Prankster

or
-Spikes
-Dazzling Gleam
-Foul Play
-Thunder Wave
Nature: Bold
EVs: 252 HP/152 Def/104 SDef
Item: Leftovers
Ability: Prankster

Heatran can not only run offensive sets, but defensive ones as well:
-Lava Plume
-Protect
-Roar/Earth Power
-Toxic/Stealth Rock/Will-o-Wisp
Nature: Calm
EVs: 248 HP/8 Def/252 SDef
Item: Leftovers
Ability: Flash Fire

or
-Fire Blast
-Earth Power
-Hidden Power (Ice)/Stealth Rock
-Will-o-Wisp/Toxic
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Air Balloon/Leftovers
Ability: Flash Fire

or
-Fire Blast/Overheat
-Flash Cannon
-Earth Power
-Hidden Power (Ice)/Flamethrower
Nature: Timid/Modest
EVs: 252 SAtk/4 SDef/252 Spe
Item: Choice Specs/Choice Scarf
Ability: Flash Fire

or
-Magma Storm
-Toxic
-Taunt
-Protect
Nature: Calm
EVs: 248 HP/252 SDef/8 Spe
Item: Leftovers
Ability: Flash Fire

Swords Dance + King's Shield Aegislash is too easily played around and walled:
-Shadow Ball
-Sacred Sword
-Shadow Sneak/Iron Head
-King's Shield
Nature: Quiet
EVs: 240 HP/252 SAtk/16 Spe
Item: Leftovers

or
-Shadow Ball
-Sacred Sword
-Shadow Sneak
-King's Shield/Iron Head/Pursuit
Nature: Quiet
EVs: 244 Atk/252 SAtk/12 Spe
Item: Life Orb/Spooky Plate/Spell Tag

or
-Swords Dance
-Shadow Sneak
-Iron Head
-Sacred Sword/Head Smash
Nature: Adamant
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb

or
-Swords Dance
-King's Shield
-Shadow Sneak
-Sacred Sword
Nature: Adamant
EVs: 252 HP/252 Atk/4 SDef
Item: Leftovers

or
-Autotomize
-Shadow Ball
-Hidden Power (Ice)
-Sacred Sword/Iron Head/Flash Cannon
Nature: Rash/Modest
EVs: 88 Atk/252 SAtk/168 Spe
Item: Life Orb/Weakness Policy

or
-Shadow Ball
-Pursuit
-Toxic
-King's Shield
Nature: Sassy
EVs: 252 HP/4 SAtk/252 SDef
Item: Leftovers

Mawile generally runs enough Speed to outrun Tyranitar, Aegislash and Scizor:
-Play Rough
-Sucker Punch
-Fire Fang/Iron Head/Swords Dance
-Swords Dance/Substitute
Nature: Adamant
EVs: 132 HP/252 Atk/124 Spe
Item: Mawilite
Ability: Intimidate

Male
Seen January 8th, 2017
Posted March 13th, 2014
154 posts
11 Years
What you got here is pretty good, but there are a few things to tweak.

Ferrothorn doesn't need both Spikes and Stealth Rock. One hazard is generally enough. So pick one and swap it with Thunder Wave.

Excadrill gets great coverage just through Earthquake and Rock Slide, so Brick Break can be replaced with Swords Dance for extra power.

Klefki is Taunt and set-up bait the way you have it (I really wish it got Will-o-wisp and Taunt, but whatever). So replace Thunder Wave with Foul Play.

Ancient Power doesn't go much for Heatran, but there's not much to replace it with since it has HP Ice. But you could swap it with Flash Cannon; your Steel team only has one other Steel attack.

Mawile is too slow, not quite bulky enough, and lacks the recovery needed to make use of Substitute. Fire Fang or Ice Fang should be used in its place. And between Play Rough and Iron Head, go with Play Rough.
Yeah, I like the idea of giving Ferrathorn T-wave if I were to be taking it off of Klefki, and I did Foul Play on Klefki before, it seems to work well.
I actually didn't even realize that