RMT Rate my XY Team!!!

Started by OreoMaster March 13th, 2014 2:08 PM
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Male
Seen October 3rd, 2014
Posted October 3rd, 2014
254 posts
12 Years
Heatran (M) @ Shuca Berry Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Stealth Rock
- Taunt


Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 96 Def / 160 SDef
Calm Nature (+SDef, -Atk)
- Will-O-Wisp
- Recover
- Surf
- Ice Beam


Ferrothorn (F) @ Rocky Helmet
Trait: Iron Barbs
EVs: 252 HP / 64 Atk / 192 Def
Relaxed Nature (+Def, -Spd)
- Spikes
- Thunder Wave
- Leech Seed
- Gyro Ball


Landorus (Landorus-T) (M) @ Life Orb
Trait: Intimidate
EVs: 252 Atk / 252 Spd
Brave Nature (+Atk, -Spd)
- Rock Polish
- Earthquake
- Stone Edge
- Hidden Power [Ice]


Hydreigon (M) @ Choice Scarf
Trait: Levitate
EVs: 24 HP / 252 SAtk / 232 Spd
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Dark Pulse
- Focus Blast
- Fire Blast


Reuniclus (F) @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 248 Def / 8 SDef
Bold Nature (+Def, -Atk)
- Calm Mind
- Recover
- Psyshock
- Focus Blast






I dont have the time to explain. Please just tell me if the movesets and synergy are good.

Nah

Age 30
she/her, they/them
Seen 11 Hours Ago
Posted 19 Hours Ago
15,643 posts
9.5 Years
Air Balloon is slightly better for Heatran than Shuca Berry since temporary immunity>one time weakening (Heatran will still take a lot of damage from a Ground attack even with Shuca Berry). Also, you can't really make a mix of an offensive Heatran and a defensive one; trying to do both makes it less effective at either role. So you'll wanna do it more like this:

-Heatran w/Air Balloon
Nature: Timid
Ability: Flash Fire
EVs: 252 Sp.Attack, 252 Speed, 4 HP
Moves: Fire Blast, Earth Power, Dragon Pulse/Hidden Power Ice, Flash Cannon

or

-Heatran w/Leftovers
Nature: Calm
Ability: Flash Fire
EVs: 248 HP, 8 Defense, 252 Sp.Defense
Moves: Lava Plume, Roar, Protect, Taunt/Toxic/Stealth Rock

Jellicent can use Scald over Surf, and can swap Will-o-Wisp with Toxic.

Thunder Wave and Gyro Ball don't mix well, since Gyro Ball is stronger when the opponent is faster than Ferrothorn; paralysis cuts Speed. So your options are to switch Gyro Ball with Power Whip, or Thunder Wave with Protect.

Landorus-T should use a Hasty or Naive nature. Brave reduces its Speed, which you don't want when you're using Rock Polish.
Nah ンン
“No, I... I have to be strong. Everyone expects me to."