Some of the sets here are just completely useless, I don't mean to insult you or anything because I asked for people to post suggestions, however an offensive move on Sableye is just pointless, Even when it's shut down by a taunt it's usually done its job and can be switched out and the odds of coming up against another prankster is very low.
As for removing thunderpunch on Charizard X to add earthquake or roost makes no sense, you yourself said it deals with water types that switch in and because I use sableye to shut down the leads I can get Charizard in with 2 DD's before people have time to react so having roost isn't necessary and earthquake does nothing more than what a fire or dragon move can do considering the STAB bonus.
Rotom-Wash with will-o-wisp is a wasted move spot considering that I have Sableye for that job but I agree Rest/Sleep Talk may not be the best moves to give it eventhough it's helped me out in the past by being something you couldn't ordinarily see. I do feel Rotom isn't really needed on my team because I have a special wall and a potential physical wall so something like Mandibuzz like be a help for clearing any hazards but I feel that if sableye can shut them down early on it would leave a defogger or spinner potentially useless.
Aegislash with Special moves is something I could never do, however I feel I should remove Sacred Sword and replace it with Iron Head to deal with pesky fairy types seeing as I have nothing on my team which is super effective against it.
Goodra may not seem like it but it can actually deal some really good damage while shutting down special attacks with it's incredible bulk and assault vest, therefore having draco meteor or a physical attack is unnecessary.
Greninja choice scarf sets always seemed pretty common to me but I agree it limits it's hitting potential whereas a life orb would hit harder on foes. I feel that in the way I use Greninja which is to finish off pokemon or weaken them rather than going toe to toe in a fight.
Incarnate Thundurus is relatively common. And some of them use Taunt. That's something to watch out for.
The reason why Megazard X has Earthquake is because it's currently walled by Heatran. It's immune to Flare Blitz/Fire Punch, resists Dragon Claw and can survive a Thunder Punch. Defensive Heatran is 3HKOed:
+1 252+ Atk Tough Claws Mega Charizard X Thunder Punch vs. 248 HP / 8 Def Heatran: 166-196 (43.1 - 50.9%) -- guaranteed 3HKO after Leftovers recovery
Offensive Heatran is 2HKOed by Thunder Punch, but it may be better to OHKO with Earthquake instead. Roost is also an option to mitigate Flare Blitz recoil, as well as passive damage. Bulky Megazard X sets are also starting to become more common.
If you don't mind the extra Fairy weakness, use Mandibuzz or
[email protected] as your Defogger.
Special Aegislash is very widespread, as Shadow Ball has excellent neutral coverage and is the strongest recoil-free attack that Aegislash has. Using Shadow Ball also means that Aegislash isn't entirely shut down by burn.
I still believe that Will-o-Wisp isn't wasted on Rotom because in the event that Sableye goes down, you have a backup burn spreader. It's also important on the team, IMO, since you need a Talonflame check/counter.
Currently, Goodra is walled by Heatran. The best it can do against it is the shaky Focus Blast. If FB misses, then specially defensive Heatran can potentially cripple it with Toxic. And speaking of specially defensive Heatran, it only has a small chance of being 2HKOed by 2 consecutive Focus Blasts. Earthquake gives Goodra a much better chance of 2HKOing Heatran; it even has a chance to OHKO offensive variants:
252+ SpA Goodra Focus Blast vs. 248 HP / 252+ SpD Heatran: 178-210 (46.2 - 54.5%) -- 4.7% chance to 2HKO after Leftovers recovery
252+ SpA Goodra Focus Blast vs. 0 HP / 4 SpD Heatran: 242-286 (74.9 - 88.5%) -- guaranteed 2HKO after Leftovers recovery
0 Atk Goodra Earthquake vs. 0 HP / 0 Def Heatran: 272-324 (84.2 - 100.3%) -- 6.3% chance to OHKO
0 Atk Goodra Earthquake vs. 248 HP / 8 Def Heatran: 272-324 (70.6 - 84.1%) -- guaranteed 2HKO after Leftovers recover.
As I already mentioned, Draco Meteor is the preferred option over Dragon Pulse because Assault Vest Goodra is the kind of Pokemon that switches in and out of battle repeatedly, making the Special Attack drop a non-issue. Of course, you can still use Dragon Pulse if you hate the Special Attack drop, but don't be surprised if you miss out on any KOs.