RMT Building my first team

Started by Handsome Samurott April 1st, 2014 4:35 AM
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  • 3 replies
Age 36
Male
USA
Seen February 11th, 2018
Posted February 11th, 2018
84 posts
10.2 Years
Hi, guys.

I stated earlier that I have never been into competitive battling but that with Generation 6 I wanted to give it a shot. I did some reading and research on Smogon; and although the sheer amount and complexity of the information is overwhelming, I found it educational.

Now that I have some foundational knowledge about competitive battling, I need help constructing a viable team. To provide some context, I am looking to play singles, and I am looking to use Pokemon primarily from the Overused tier. I am not looking to battle in the Uber tier.

My interest is to craft a balanced team. After some reflection, I discerned six roles that I think should be filled to have a balanced team: (1) a physical attacker, (2) a physical wall, (3) a special attacker, (4) a special wall, (5) a supporter/cleric, and (6) a lead or hazer. Now that I have laid out these basic thoughts, her are my initial ideas for a team.

(1) Physical attacker - Salamence
(2) Physical wall - ?
(3) Special attacker - ?
(4) Special wall - Togekiss
(5) Supporter/cleric - Chansey
(6) Lead or hazer - Skarmory or Ferrothorn

If I use Skarmory as a lead, I need a physical wall. If I use Skarmory as a physical wall, I need a lead or hazer. I do not see it as wise to have Skarmory and Ferrothorn on the same team because both are weak to Fire. I am stumped for a special attacker. The following are the abilities, natures, items, and moves I plan to use.

Salamence
Ability: Moxie
Nature: Naive
Item: Lum Berry
Moves:
- Dragon Dance
- Outrage
- Earthquake
- Fire Blast

Togekiss
Ability: Serene Grace
Nature: Calm
Item: Leftovers or Sharp Beak
Moves:
- Air Slash
- Roost
- Thunder Wave
- Nasty Plot

Chansey
Ability: Natural Cure
Nature: Bold
Item: Eviolite
Moves:
- Softboiled or Wish
- Heal Bell
- Toxic
- Seismic Toss

Skarmory
Ability: Sturdy
Nature: Impish
Item: Leftovers or Shed Shell
Moves:
- Spikes or Stealth Rock
- Roost
- Whirlwind
- Brave Bird

Nah

Age 30
she/her, they/them
Seen 11 Hours Ago
Posted 19 Hours Ago
15,643 posts
9.5 Years
Some Pokemon can perform more than one role at once, like Blissey being a special wall AND a cleric, or Skarmory being both a physical wall AND a phazer. You're also missing one key thing in the sets you posted: the Pokemon's EVs. But we can fill those in for you.

-Salamence: 252 Attack, 252 Speed, 4 Sp.Attack.

There's no point in using Nasty Plot on Togekiss if its only attack is Air Slash. You'll wanna use the paraflinch set anyway. It's fun:

-Togekiss w/Leftovers
Nature: Bold/Calm
Ability: Serene Grace
EVs: 252 HP, 248 Defense, 8 Sp.Defense OR 252 HP, 248 Sp.Defense, 8 Defense
Moves: Air Slash, Thunder Wave, Roost, Dazzling Gleam

-Chansey: 252 HP, 252 Defense, 4 Sp.Defense. Also, Chansey gets Aromotherapy, not Heal Bell (they do the same thing, basically).

-Skarmory: 252 HP, 252 Defense, 4 Attack. It doesn't need to use Shed Shell since Magnezone is no longer a common sight, so Rokcy Helmet is a good second option.

Oh, as for a special attacker, a couple of options I can think of:

-Greninja w/Life Orb
Nature: Timid/Hasty
Ability: Protean
EVs: 252 Sp.Attack, 252 Speed, 4 HP
Moves: Hydro Pump/Surf, Ice Beam, Dark Pulse/Extrasensory, Grass Knot/Spikes/U-Turn

-Volcarona w/Life Orb
Nature: Timid/Modest
Ability: Flame Body
EVs: 252 Sp.Attack, 252 Speed, 4 Defense
Moves: Fiery Dance/Fire Blast, Bug Buzz, Quiver Dance, Giga Drain/Psychic/Roost

There's others, but I'll leave it at that for now.
Nah ンン
“No, I... I have to be strong. Everyone expects me to."

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
Some Pokemon can perform more than one role at once, like Blissey being a special wall AND a cleric, or Skarmory being both a physical wall AND a phazer. You're also missing one key thing in the sets you posted: the Pokemon's EVs. But we can fill those in for you.

-Salamence: 252 Attack, 252 Speed, 4 Sp.Attack.

There's no point in using Nasty Plot on Togekiss if its only attack is Air Slash. You'll wanna use the paraflinch set anyway. It's fun:

-Togekiss w/Leftovers
Nature: Bold/Calm
Ability: Serene Grace
EVs: 252 HP, 248 Defense, 8 Sp.Defense OR 252 HP, 248 Sp.Defense, 8 Defense
Moves: Air Slash, Thunder Wave, Roost, Dazzling Gleam

-Chansey: 252 HP, 252 Defense, 4 Sp.Defense. Also, Chansey gets Aromotherapy, not Heal Bell (they do the same thing, basically).

-Skarmory: 252 HP, 252 Defense, 4 Attack. It doesn't need to use Shed Shell since Magnezone is no longer a common sight, so Rokcy Helmet is a good second option.

Oh, as for a special attacker, a couple of options I can think of:

-Greninja w/Life Orb
Nature: Timid/Hasty
Ability: Protean
EVs: 252 Sp.Attack, 252 Speed, 4 HP
Moves: Hydro Pump/Surf, Ice Beam, Dark Pulse/Extrasensory, Grass Knot/Spikes/U-Turn

-Volcarona w/Life Orb
Nature: Timid/Modest
Ability: Flame Body
EVs: 252 Sp.Attack, 252 Speed, 4 Defense
Moves: Fiery Dance/Fire Blast, Bug Buzz, Quiver Dance, Giga Drain/Psychic/Roost

There's others, but I'll leave it at that for now.
For the record, Chansey also gets Heal Bell:
-Heal Bell/Aromatherapy
-Seismic Toss
-Toxic/Thunder Wave/Stealth Rock
-Soft-Boiled
Nature: Bold
EVs: 252 HP/252 Def/4 SDef
Item: Eviolite
Ability: Natural Cure

Defensive Togekiss sometimes uses Nasty Plot to break through stall:
-Thunder Wave/Nasty Plot
-Air Slash
-Dazzling Gleam/Aura Sphere/Defog
-Roost
Nature: Calm
EVs: 248 HP/8 Def/252 SDef
Item: Leftovers
Ability: Serene Grace

or
-Nasty Plot
-Dazzling Gleam
-Air Slash
-Flamethrower/Aura Sphere/Roost
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Life Orb/Leftovers
Ability: Seren Grace

Greninja needs Extrasensory really badly now because of Mega Venusaur. Hitting Keldeo is a neat bonus as well:
-Hydro Pump
-Ice Beam
-Extrasensory
-Dark Pulse/Hidden Power (Fire/Grass)/Spikes
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb/Focus Sash
Ability: Protean

Offensive Volcarona may still be viable, but it tends to wear itself down fast without Roost (there are times when Giga Drain may not be enough):
-Quiver Dance
-Fiery Dance
-Bug Buzz
-Roost
Nature: Timid
EVs: 240 HP/252 Def/16 Spe
Item: Leftovers
Ability: Flame Body

Just putting this out there, but outside of Earthquake and Fire Blast, Salamence can't deal with Fairies too well. Test out Mega Charizard X or Dragonite. The former is immune to burn while the latter's Multiscale eases setup and it also has access to a decently powered priority move:

Charizard X:
-Dragon Dance
-Flare Blitz/Fire Punch
-Dragon Claw/Outrage
-Earthquake/Roost
Nature: Adamant/Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Charizardite X
Ability: Blaze

or
-Dragon Dance
-Dragon Claw
-Fire Punch/Earthquake
-Roost
Nature: Adamant
EVs: 144 HP/244 Atk/120 Spe
Item: Charizardite X
Ability: Blaze

or
-Fire Punch/Earthquake
-Dragon Claw
-Will-o-Wisp
-Roost
Nature: Careful
EVs: 248 HP/148 SDef/112 Spe
Item: Charizardite X
Ability: Blaze

Dragonite:
-Dragon Dance
-Dragon Claw/Outrage
-Extreme Speed
-Earthquake
Nature: Adamant
EVs: 24 Def/252 Atk/232 Spe
Item: Lum Berry/Weakness Policy
Ability: Multiscale