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Old April 15th, 2014 (2:33 PM).
UB3R_N00B's Avatar
UB3R_N00B UB3R_N00B is offline
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Join Date: Mar 2014
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I want to start a discussion on your battle maison achievements and what you found to be the best team to make it far enough to win them trophies :) I tried this team once but had to take a break and when I got back I forgot and erased my save data a d lost it, but here's what I liked:

Kangaskhan @ Kangaskhanite
Jolly Nature, IVs: 31/31/31/x/31/31
Moveset: Return, Crunch, Earthquake, Power-Up Punch
EVs: 252ATK/252SPD/4HP

Gliscor @ Toxic Orb
Impish Nature, IVs: 31/31/31/x/31/31
Moveset: Toxic, Knock Off, Roost, Earthquake
EVs: 252HP/252DEF/4SPDEF

Tentacruel @ Black Sludge
Calm Nature, IVs: 31/x/31/31/31/31
Moveset: Toxic, Scald, Sludge Bomb, Ice Beam/Dazzling Gleam
EVs: 248HP/244DEF/16SPDEF

This served me well for the battles I did complete in SINGLES and enjoyed it very much, I cant femember my last move on tentacruel, however, I DO remember it wass omething to take out dragons! What teams do you guys like and was it SINGLES, DOUBLES or ROTATION?

Lets get some input to help the other strugglers out there! Felt like this was an XY discussion so put it here, sorry if thats wrong!

Thanks!

- Sylvitar
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Old April 15th, 2014 (4:12 PM).
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I currently have a 70 win streak in the Super Singles. Did it with this team:


-Mega Kangaskhan w/Kangaskhanite
Nature: Jolly
Ability: Parental Bond
EVs: 252 Attack, 252 Speed, 4 HP
Moves: Return, Power Up Punch, Earthquake, Sucker Punch

Parental Bond is broken.


-Togekiss w/Leftovers
Nature: Bold
Ability: Serene Grace
EVs: 252 HP, 248 Defense, 8 Sp.Defense
Moves: Air Slash, Thunder Wave, Dazzling Gleam, Roost

Paraflinch Togekiss is the best Togekiss.


-Orotiagtio (Aegislash) w/Lum Berry
Nature: Adamant
Ability: Stance Change
EVs: 252 HP, 252 Attack, 4 Sp.Defense
Moves: Swords Dance, Sacred Sword, Shadow Sneak, King's Shield

I know people don't like to use SD Aegislash in competitive battles, but this is the Battle Maison. You're fighting a computer that's not smart and resorts to hax and reading your commands to beat you.

Hopefully I can go to 100+ wins with this team. I do have the battle video of my victory against the Chantalane uploaded, if people are interested:
W66G-WWWW-WWW5-RDMD
The Aegislash in the video is the grandmother of my current one. I bred Orotiagito after getting that win. Felt like I'd need better IVs and nature to continue on in the Super Singles.

I've also been working on beating the Super Rotation battles. I've made it to about the 40th battle with this team:


-Talonflame w/Lum Berry
Nature: Adamant
Ability: Gale Wings
EVs: 252 Attack, 40 HP, 212 Speed
Moves: Brave Bird, Flare Blitz, Roost, Tailwind

Yeah, I know, y'all are so tired of this thing. And yes, that Lum Berry is useful. But the strategy I came up with needs Talonflame. I lead with Talon, who's purpose isn't so much offensive as it is to set up priority Tailwind. Then I rotate into...


-Rampardos w/Choice Band
Nature: Adamant
Ability: Mold Breaker
EVs: 252 Attack, 252 Speed, 4 HP
Moves: Head Smash, Earthquake, Zen Headbutt, filler

Now, some of you are thinking "Wait, what? Rampardos? Why would you use that thing?" Some of you know where I'm going with this. Ramaprdos here is the first and so far only Pokemon I've bred to have 6 IVs, so I'm kinda proud of that. While Rampardos has some serious issues in singles, it's actually good in rotations with the right support. With max Speed EVs, IVs, and Tailwind, Rampardos outspeeds most of the pokes the Maison throws at you. It works since Tailwind was activated on the previous turn and Rampardos was safely in the non-active spot. The best part is that with a Choice Band wrapped around its head, Head Smash destroys ♥♥♥♥ing everything that doesn't resist it or has a Focus Sash. Most resists still take 2/3 damage or more from it anyway. No joke, Choice Band Rampardos is that powerful. So you outspeed most things and can OHKO most pokes. It. Is. Glorious. Except for Head Smash's nasty recoil.


-Gastrodon w/Leftovers
Nature: Relaxed
Ability: Storm Drain
EVs: 252 HP, 252 Defense, 4 Sp.Defense
Moves: Scald, Toxic, Recover, Earthquake

Gastrodon may have dropped a tier in the gen shift, but that doesn't mean it can't still kick ass. It helps cover Talonflame and Rampardos's weaknesses, while giving the team some bulk. 2 immunities and only one weakness, combined with Toxic stall is real nice.


-Mega Venusaur w/Venusaurite
Nature: Quiet
Ability: Thick Fat
EVs: 252 HP, 252 Sp.Attack, 4 Sp.Defense
Moves: Giga Drain, Sludge Bomb, Synthesis, Hidden Power Ground

Battle Maison teams are rarely complete without a Mega, and MegaSaur fills the role nicely. I've been trying out several different Pokemon for this slot, and I think MegaSaur might be the best fit. It has respectable bulk, gives an additonal 4x Grass resist and Water resist, and provides the team with powerful special attacks, since Talonflame and Rampardos decimate things on the physical side. It also takes care of the pesky bulky water types that always give me trouble. Hidden Power Ground is there to take care of Steels that would otherwise wall it, especially since Talonflame and Rampardos are usually dead by the time MegaSaur gets to do stuff.

I'm actually a little proud of this team because I, for once in my life, came up with a good idea that actually works and hasn't been used by everyone and their mom. But why haven't I beaten Super Rotations yet? Because Head Smash misses at really bad times.
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Old April 15th, 2014 (6:00 PM).
Pendraflare Pendraflare is offline
 
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I don't remember everything I used, but here's the team I got the Super Doubles trophy with a month ago:

Spoiler:
(F) / Expert Belt
Nature: Timid
Moves: Dazzling Gleam, Shadow Ball, Sludge Bomb, Thunderbolt

(M) / Lum Berry
Ability: Rough Skin
Moves: Dragon Claw, Earthquake, Outrage, Swords Dance
These two I think work well together. Earthquake is there because of Levitate, and Lum Berry wards off status.

(M) "Marriland" / Choice Band
Ability: Huge Power
Moves: Aqua Jet, Play Rough, Superpower, Waterfall
This is just filler basically. Hits pretty darn hard, and Aqua Jet is nice to finish off weakened stuff.

(F) / Kangaskhanite
Ability: Early Bird
Moves: Power-Up Punch, Return, Substitute, Sucker Punch
Self-explanitory. Actually, Substitute is there so I can anticipate stuff like status, and if the foe can't do 1/4 to me or they use a status move, I get a free turn.

I did eventually reach and beat the Battle Chatelaine with this team, worked out pretty handily. Mostly all-out offense, but I like it.
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Old April 15th, 2014 (11:34 PM).
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Join Date: Dec 2013
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I've managed 50-streaks on all of the battle modes except Multi. Here are the teams I used:

Singles:
Spoiler:

Kangaskhan @ Kangaskhanite
Nature: Jolly
Ability: Scrappy
Sucker Punch
Power-Up Punch
Earthquake
Return

Greninja @ Focus Sash
Nature: Timid
Ability: Protean
Dark Pulse
Ice Beam
Hydro Pump
Grass Knot

Garchomp @ Life Orb
Nature: Jolly
Ability: Sand Veil
Fire Fang
Outrage
Earthquake
Iron Head


Doubles:
Spoiler:

Kangaskhan @ Kangaskhanite
Nature: Jolly
Ability: Scrappy
Sucker Punch
Power-Up Punch
Fake Out
Return

Greninja @ Focus Sash
Nature: Timid
Ability: Protean
Dark Pulse
Ice Beam
Hydro Pump
Grass Knot

Garchomp @ Life Orb
Nature: Jolly
Ability: Sand Veil
Fire Fang
Outrage
Earthquake
Iron Head

Thundurus @ Yache Berry
Nature: Timid
Ability: Prankster
Nasty Plot
Hidden Power (Ice)
Focus Blast
Thunderbolt


Rotation:
Spoiler:

Kangaskhan @ Kangaskhanite
Nature: Jolly
Ability: Scrappy
Sucker Punch
Power-Up Punch
Earthquake
Return

Greninja @ Focus Sash
Nature: Timid
Ability: Protean
Dark Pulse
Ice Beam
Hydro Pump
Grass Knot

Garchomp @ Life Orb
Nature: Jolly
Ability: Sand Veil
Fire Fang
Outrage
Earthquake
Iron Head

Thundurus @ Yache Berry
Nature: Timid
Ability: Prankster
Nasty Plot
Hidden Power (Ice)
Focus Blast
Thunderbolt


Triples:
Spoiler:

Greninja @ Focus Sash
Nature: Timid
Ability: Protean
Dark Pulse
Ice Beam
Hydro Pump
Grass Knot

Kangaskhan @ Kangaskhanite
Nature: Jolly
Ability: Scrappy
Sucker Punch
Power-Up Punch
Fake Out
Return

Garchomp @ Life Orb
Nature: Jolly
Ability: Sand Veil
Fire Fang
Outrage
Earthquake
Iron Head

Thundurus @ Yache Berry
Nature: Timid
Ability: Prankster
Nasty Plot
Hidden Power (Ice)
Focus Blast
Thunderbolt

Scizor @ Choice Band
Nature: Adamant
Ability: Technician
Bullet Punch
Quick Attack
U-Turn
Brick Break

Heatran @ Assault Vest
Nature: Quiet
Ability: Flash Fire
Earth Power
Fire Blast
Dark Pulse
Flash Cannon


The strategy for all of them was simply to hit them hard and fast :P Note that I switched Earthquake for Fake Out on Kangaskhan for Doubles/Triples, so that I could Fake Out anything that could take out Greninja, buying it extra time.
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