Quote:
Originally Posted by karatekid552
I started coding this tutorial (thanks for your credit by the way.:P) and I can't really finish coding it without the missing steps like the evolution table.:/ This needs to be a full hack. I will code what you have here, but in the meantime, if someone could find the rest of the limiters for the other tables, that would be amazing.
Edit: Scrolling up, I see that @Phenom2122 has already got a head start on this. Please help him out guys if you have the skills.:)
@Chaos Rush, would you mind testing his stuff and adding it into the tutorial?
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But don't you already have the evolution table offsets for G3HS? Unless if you're talking specifically about limiters.
The thing is, I don't know what limiters are missing, because I have everything working in my ROM (icon sprites, palettes, battle sprite position, etc.), and most, if not, all limiters should be covered in Step 3 (except the evolution fix that LCCoolJ95 found that I added to Step 10).
Just tell me what limiters are missing/need labels and I'll get them. They should all be in the first post though, but I probably didn't label which ones are which and just said "change these bytes lol"
EDIT: As for the table offsets themselves, I didn't include the less-important ones (like footprints) because the offsets for those tables could all be found in either G3HS or PGE's ini. However, I can understand why that would be bothersome, but since I have then all written down on a notepad file, I'll add the offsets to the first post next time I'm on my PC
(I post from my phone a lot so I can't always update things immediately)
EDIT2: I added this under a spoiler tag in the first post:
Species Names = 3185C8
Front Sprite Table = 30A18C
Back Sprite Table = 3028B8
Front Palette Table = 303678
Shiny Palette Table = 304438
Base Stats = 3203CC
Moveset Pointers = 32937C
National Dex Order = 31DC82
Pokédex Data = 56B5B0
TM Compatibility = 31E898
Evolution Table = 32531C
Icon Sprite Table = 57BCA8
Icon Palette Table = 57C388
Main Cry Table = 69DCF4
Auxillary Cry Table = 31F61C
Footprint Table = 56E694
Move Tutor Compatib. = 615048
Animation Table = 3299EC
Frame Control Table = 309AAC
Back Animation Table = 60A8C8
EnemyY Table = 300D38
PlayerY Table = 3021D8
Enemy Altitude Table = 305DCC