When I go to edit the offsets for the dex flags its telling me that I do not have the offset 0203D800. Am I doing something wrong or do I have the wrong file to edit? Sorry, a bit new at all this but trying to learn! Haha
Nothing's wrong. That offset is a RAM offset (with 02- prefix), not a ROM offset. You cannot edit RAM parts so leave as it is until you've learned much of it.
XX is which format of audio should play, if it is compressed, uncompressed, or sound-based moves. From what I have seen:
00: uncompressed, just normal
20: compressed, importing something like this isn't available at this moment
30: uncompressed, mostly used for the second table
I just don't know what these really are but apparently, someone would have understood it better.
So basically the first byte in these strings is the type of instrument; it's the same format as the M4A engine (music engine)
00 is forward playback
10 is reverse playback
20 is compressed playback
30 is reverse compressed playback
And there are some other combinations such as 18 that deal with other stuff (that will only be related to music playing, you shouldn't touch them for cries of course)
If you still haven't realized yet, this is a directsound instrument. Simple stuff and things going on here
PS Can the patch for steps 8-10 be reuploaded? I don't have much more time to sit in front of this hex editor, and others probably don't either
The expansion of the pokedex overwrite important data (mainly for castform), we need to
change that back.
Not that I'm not sure of all of these things, but since I haven't seen a freebug expansion
as of yet, I assume some of these offset shouldn't be overwrote.
The patch is still missing from the attachments on the original post. Can you please re-upload it? Alternatively, does anyone else have it that could link me?
PS Can the patch for steps 8-10 be reuploaded? I don't have much more time to sit in front of this hex editor, and others probably don't either
Quote:
Originally Posted by wally-217
The patch is still missing from the attachments on the original post. Can you please re-upload it? Alternatively, does anyone else have it that could link me?
I have actually removed it because the last person who did the patch informed me that his expansion is not working. It was on the previous patch's fault. Sorry for the long delay. I have redone the patch, and I hope it fully works than the last time. The download is on the original post, or if you have seen this message, just download here, and you're ready to go! Post if there are still errors.
I don't mean to bump this thread, but I wanted to share with everyone an updated video tutorial that has actual video of the byte changes. Also, since it is almost two hours long, use the title cards to navigate to that Chapter/Part.
Also, I've done some work involving some minor Pokédex work involving the Alphabetical, Lightest, Smallest modes. Apparently, expanded mons won't show up in those modes I'll post about it more once I look into it a bit more.
__________________
"The greatest obstacle in life is Yourself. Overcome it, and you will achieve the greatest accomplishment of all." -Art Beins, 1982
I don't mean to bump this thread, but I wanted to share with everyone an updated video tutorial that has actual video of the byte changes. Also, since it is almost two hours long, use the title cards to navigate to that Chapter/Part.
Also, I've done some work involving some minor Pokédex work involving the Alphabetical, Lightest, Smallest modes. Apparently, expanded mons won't show up in those modes I'll post about it more once I look into it a bit more.
PLEEEEEEASE re-release the 650 patch :(
__________________
Current Nuzlocke - Volt White 2 - Oshawott / Tyrogue (0 Badges)
Can you at least post in the original thread to allow those who still have it to post it then? I'm pretty sure people just want the patch rather than the programs.
__________________
Current Nuzlocke - Volt White 2 - Oshawott / Tyrogue (0 Badges)
I was thinking of adding those ?s between Celebi and Treecko as valid Pokemon in my hack. I have read that Pokemon not in the Hoenn Dex will not show up right if encountered in the wild before getting the Nat'l Dex. I'm not sure if this is true and I can't remember where I read about that.
Before I messed up and had to restart, I had set all of those to use 000 for each Dex. Now I wasn't able to test this in-game to see if doing this wouldn't cause any issues, or even if it was necessary.
If it ends up not working correctly, what would be the minimum I would HAVE to do in order to allow the game to load the correct Pokemon in the wild?
Or, what is the minimum work needed to be done to just create 25 new Pokedex entries?
Ah, found it. The problem was that it was in Step 6A, if you want to expand Animations. I disabled them. Sky High, I feel that the two limiter byte changes listed in Expanding Animations should be added to disabling them as well. The reason, well, I posted it before.
__________________
"The greatest obstacle in life is Yourself. Overcome it, and you will achieve the greatest accomplishment of all." -Art Beins, 1982
I need help!. My game shows the start and then reboot, only shows the part that says "pokemon 2002 - 2003 and then reboot. Anyone knows why is that?, or may i have to put more than four bytes between all the codes?.
So it is said in step 4, there are parts about national dex, hoenn dex (pokedex) and hoenn dex (summary). What does "desired new slots of Pokemon" mean? Does it mean you insert them all, or respectively? Let's say I want 600 slot for national dex and 200 slot for regional dex, does it mean I have to count all slots in part 1-3 as 600, or I count national dex 600 slots, hoenn dex pokedex 200 slots, and hoenn dex 200 slots respectively as "desired new slots of Pokemon"? thank you
YES! i finish this!!!. Now i have 1096 slots of pokemon to add; my own creations + all VI generation pokemon + megaevos. I'm so exited ^^. Thanks for the guide, i have some errors but i figure out, and now i expanded to my desired amount of pokemon slots....Now to add 2 more types and more attacks...God blessme xD
I have a problem with Step 1: after the intro Copyrights the screen simply stays black forever. I think it's JPAN's Save Block Hack.
I'm not using a US ROM so I'd like to know if the Save Block Hack must be "fixed" for other ROMs to work or it's "universal".
Hey, I see the current method of disabling animations is, ahhh, of poor quality. Instead, I offer a better solution. Keep animations of pokemon up to certain index, so for example gen1-3 pokemon animate, while the added ones don't.
Code:
Even if you want to disable animations for ALL pokemon, this solution is better than the one in OP. Just set the max species to 0 and you'll have the same effect.
Double post. First, my above method corrupts sound in poke summary screen. But never mind that.
The current way of expanding pokemon(aka the one in the OP) is glitchy. What I mean is it messes up with data it shouldn't on a wrong assumption it's related to pokedex. I may fix that in the future, but for the time being expect unexpected behaviour that may and probably will happen at some point.
I thnk this method is working perfectly, isnt it???
I am planning to make pokemon expansion in emerald in my tool...(because no tool yet has this feature for emerald)
So just wanted to confirm this whole process first :)
I thnk this method is working perfectly, isnt it???
I am planning to make pokemon expansion in emerald in my tool...(because no tool yet has this feature for emerald)
So just wanted to confirm this whole process first :)
No. It's extremely buggy, I advise anyone to NOT use this and use the method in my signature instead.