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View Poll Results: Keep artwork in game, or switch to fully 3D?
I want every trainer to have a 3D battle model! 31 57%
I want every trainer to have artwork, stick with tradition! 9 17%
I'm perfectly happy with the current set up of both! 14 26%
Voters: 54. You may not vote on this poll

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Old June 14th, 2014 (11:21 AM).
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I like the use of portraits for the start of battles.
I also like the models they made for the player characters (they lool better than the official art).
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Old June 14th, 2014 (11:27 AM).
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I do wish they had Model Mugshots for the Gym Leaders, I would've loved to have seen the Hoenn League with those. Artwork is decent though, I'm actually really liking Roxannes.
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Old June 14th, 2014 (8:08 PM).
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I know models would have looked cool for Gym Leaders, Elite Four and such but I think they'll have to try and save on space which explains why them, along with normal trainers (and now also Team Magma/Team Aqua grunts if the latest screenshots are anything to go by) while models were usually only saved for really important characters such as the major villain and the rivals.

I don't mind the Sugimori art, it still looks pretty awesome to me so I don't think it's anything to complain about. But I do agree with Dave (aka Antemortem) that making models for every character in battle would take even more time to work on and could contribute to lag that is even worse than what we had lag-wise in X & Y.
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Old June 14th, 2014 (8:37 PM).
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Although I would much prefer models, the portraits are pretty nice, plus, as others have said, would take up a loooot of space. That being said, I sort of wish the Gym Leaders and the E4 + Champion (assuming they'll have portraits like XY's E4 + Diantha) would have models as well, as those would be cool to see. And if the Frontier makes a return, I'd like the Frontier Brains to receive models as well, even though I doubt it'll happen.
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Old June 14th, 2014 (9:17 PM).
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As always, with me around, it all comes back to player customization.
I'd like for them to use 3D models for the trainer battles in the next generation. The more art assets they have the more material they can use for the player customization. I know I want to dress up as a Psychic trainer class.

Don't do anything too fancy animation wise. Make it quick like it is in the games with sprites. Pre-render if you have to. Make it so you can turn them off and we're cool.
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Old June 14th, 2014 (9:39 PM).
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I have to agree that they need a quick show with things. Fancy animations and models would basically slow down the speed of the game from what we're used to, so if anything, something short yet effective is in order. That way, I don't really see any harm with portraits as they aren't really all that time consuming.
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Old June 14th, 2014 (9:47 PM).
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Quote:
Originally Posted by Hoenn View Post
I have to agree that they need a quick show with things. Fancy animations and models would basically slow down the speed of the game from what we're used to, so if anything, something short yet effective is in order. That way, I don't really see any harm with portraits as they aren't really all that time consuming.
Well in terms of producing them, models in the long run are quicker to make then having to draw or make up portraits. However, I noticed that the movement of some of the models in XY are slow...so it'll be better to have portraits in terms of playing the game.
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Old June 14th, 2014 (9:56 PM).
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Originally Posted by OmegaRuby and AlphaSapphire View Post
However, I noticed that the movement of some of the models in XY are slow...so it'll be better to have portraits in terms of playing the game.
Yeah, more models may continue to add lag, too. While 3DS is an engine for 3D, I think Pokémon models are enough.

I like the idea of having priority battles get models, though. Like maybe the E4 and Champion.
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Old June 14th, 2014 (11:06 PM).
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Maybe ORAS will be a bit more optimised with the 3D model, they had time to check at it.
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Old June 15th, 2014 (3:49 AM).
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Originally Posted by WildEagle View Post
Now that we seen that both Team Magma and Team Aqua grunts, Roxanne are all character portraits as opposed to character model (Well, Team Flare all had character models in X/Y).

Do you think gamefreak is moving away from character models? Which one do you prefer more? Portrait or Model?

For me I hope that character models returns at some point. I loved it when Trainers (like the gym leaders & E4 in Platinum) would say a few words when they were going to send out their last pokemon, It made battles more realistic for me.
Hey there WildEagle, I just merged your thread in here since it fits nicely with the topic! Have a nice day :]
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Old June 15th, 2014 (4:11 AM).
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I've always liked a little bit of a retro feel, and if you remove some of the artwork and make the whole aspect 3D, it will take away from Pokemon itself and it probably just won't look as nice. Also, this is still Gen 6. I feel like a big thing that groups generations together is the graphics. Making the switch to full on 3D wouldn't make sense for OR/AS. However, I can see that taking place in Gen 7.
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Old June 15th, 2014 (8:25 AM).
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What they did with Archie and Maxie's battle cutscene is essentially what I'd want to see with every important battle. Of course, their animation is specific to their personalities, so it would vary slightly, but something along those lines would make gym battles feel more important. The artwork is nice, but I like what they've been doing with it - only using it for common trainer battles.
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Old June 15th, 2014 (10:06 PM).
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I agree with sprites and such but I'd prefer the artwork to remain until the Pokemon games look like they have wolfenstein graphics jammed into them.
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Old June 16th, 2014 (8:26 PM).
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Quote:
Originally Posted by MarinoKadame View Post
Maybe ORAS will be a bit more optimised with the 3D model, they had time to check at it.
I hope so, at least with the Pokemon in battle and overworld models. One of the points I disliked about XY was the lag.
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