Patch MrDollSteak's Decap. and Attack Rombase Page 19

Started by MrDollSteak September 2nd, 2013 7:51 AM
  • 361827 views
  • 929 replies
Age 34
Male
Seen 1 Week Ago
Posted December 9th, 2022
134 posts
9.5 Years
I also think the menu decapping should be undone, as menus are still capitalized in modern games (i.e. X/Y/OR/AS), and the whole point of the decapping was to be consistent with modern games.
The point of decapping is to remove the sensation that the game is yelling at you. Just because TPCi's translators haven't fully decapitalised their own game doesn't mean we should shackle ourselves to their handbasket.
Male
Seen December 16th, 2015
Posted August 17th, 2015
46 posts
8.2 Years
Hello all. I'm back with something else extremely useful. I apologize in advance for this taking so long.

This patch, when applied on top of the rombase, should decapitalize all the NPC scripts that are left. Nothing else has been changed: http://www.mediafire.com/download/ibng09xit1wnxmk/FinalDecap.ips

EDIT: One small bug I saw looking at this: Thunder Stone is ThunderStonee because I had made it back to one word in mine. Same thing happens with a couple tickets. Fix is simple, just remember to switch it around after applying.
Christ. You couldn't just fricken do that before posting the download? Every single thing you post on this site has an annoying glitch that people now have to waste time fixing. For the love of god just test these things out before posting them in the future.
Male
Seen May 3rd, 2022
Posted March 23rd, 2022
491 posts
12.3 Years
Christ. You couldn't just fricken do that before posting the download? Every single thing you post on this site has an annoying glitch that people now have to waste time fixing. For the love of god just test these things out before posting them in the future.
Dude, chill. It's just one simple difference due to me reverting spaces that would have caused slight overflows in the mart lists if they weren't fixed on the vanilla base. Most would have caught the original in Celadon and reverted it already (meaning not effected by the patch anyway) and are not going to be using the tickets at all. I would have fixed and re-uploaded for what is essientially a single added e that might have been fixed pre-application, but I made a judgment call.

Unless if there is some other problem, then I can help with that.

DizzyEgg

Age 25
Male
Poland
Seen March 23rd, 2023
Posted April 23rd, 2020
794 posts
9.3 Years
I have the same problem. And when I am playing, every Pokemon can only use struggle! I dont know what i should do.
Have you made any changes to the rom?
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Emerald Expansion
Seen May 3rd, 2015
Posted April 4th, 2015
2 posts
8.2 Years
Have you made any changes to the rom?
yes, you are right i did some minor changes. Now I am using a clean rom and it works. Thanks.

But I have a question. I patched the rom with the decap. patch. If i change the rom (for example add new pokemon), can i use the new patchs of mrdollsteak?

chrunch

Male
Seen December 10th, 2021
Posted February 24th, 2021
1,343 posts
13.6 Years
HI... i need some help... i trying to use Trader Advanced 1.0.0.3 but looks with symbols in abilities and trade number 6 crashes... any another tool for this??
If it has an ini, you'll probably have to change the offset for the abilities. Just guessing, trade 6 is probably broken because the Pokemon has a new ability.
Male
Seen January 5th, 2017
Posted April 16th, 2015
15 posts
9.2 Years
Hello everyone.

I should start by saying that I really appreciate what MrDollSteak has done so far for us. By providing this patch, he really has changed hacking Fire Red since a large amount of stuff regarding gameplay and mechanics has already been done.

But, I have a problem. I can play the ROM just fine, but when I try and edit it with PGE it gives me an error. I did not modify the ROM prior to patching it, and yes, I replaced the .ini.

Can anybody help me? Thanks a lot.

"Who am I? Why am I here? A king with no name. A borrowed castle. My subjects are mindless drones. If this is the mandate of Heaven I have been given...I fear...I fear nothing...except the tedium that it will bring!!!"


Male
Seen May 3rd, 2022
Posted March 23rd, 2022
491 posts
12.3 Years
I've been seeing a lot of comments about PGE. So I'll just post what I know about that.

A. Never use the Pokemon Editor tool. The problem is that it wigs out whenever you even mention the Fairy-Type around it because it has no support for such. Even if you shift every Pokemon with Fairy to another type it might screw things up, there was a problem one or two patch versions ago caused by PGE.

Use G3T instead. It supports more in it's Pokemon and Move editors anyway (only cry pointing and TM/HM/Tutor learnsets are missing), and the item editor is useful for TMs when it comes to convenience with the Move editor (as Item Manager crashes when you point it to TMs that have new moves). The thing about the G3T INI? It's for one version older and doesn't have the sound data marked. This is okay and it works just as good, you just won't be able to set if something is sound based or not (I know this from experience, I wrote it before the G3T update and I really have no idea where that data actually is. If anyone knows that I could write it up and upload it for you, but for now all you need to do is tell it to continue).

B. The modules that don't read off of types or moves? They work. If it doesn't make sure that
1. You have the ROM name set to BPRE. Most other tools with specific support use the MrDS name, so keep that in mind.
2. Compare it and the G3HS INI files as for a lot of it they use the same data. If something's different, copy the information from the G3HS file and transplant it.

As for G3HS... I really don't know as I haven't had any use for it since the last patch. So I can't really tell you if it's a problem with this patch only or if it's human error.

You can use this to edit the trade data, unfortunately I don't think there are any other tools for it though.
This is the best way to do it. Trader Advanced can do this too, but there are two problems there:
1. It's been known to accidentally screw up the data if you're not careful either way (it'll let you know if that happens), so make a backup first.
2. It doesn't recognize an expanded ability table, so if you want to edit a trade with a new ability you'll have to edit the ability to an original temporarily. Don't worry too much; just set it to the ability number and reset the new ability back. It'll work automagically.

chrunch

Male
Seen December 10th, 2021
Posted February 24th, 2021
1,343 posts
13.6 Years
I've been seeing a lot of comments about PGE. So I'll just post what I know about that.

A. Never use the Pokemon Editor tool. The problem is that it wigs out whenever you even mention the Fairy-Type around it because it has no support for such. Even if you shift every Pokemon with Fairy to another type it might screw things up, there was a problem one or two patch versions ago caused by PGE.

Use G3T instead. It supports more in it's Pokemon and Move editors anyway (only cry pointing and TM/HM/Tutor learnsets are missing), and the item editor is useful for TMs when it comes to convenience with the Move editor (as Item Manager crashes when you point it to TMs that have new moves). The thing about the G3T INI? It's for one version older and doesn't have the sound data marked. This is okay and it works just as good, you just won't be able to set if something is sound based or not (I know this from experience, I wrote it before the G3T update and I really have no idea where that data actually is. If anyone knows that I could write it up and upload it for you, but for now all you need to do is tell it to continue).

B. The modules that don't read off of types or moves? They work. If it doesn't make sure that
1. You have the ROM name set to BPRE. Most other tools with specific support use the MrDS name, so keep that in mind.
2. Compare it and the G3HS INI files as for a lot of it they use the same data. If something's different, copy the information from the G3HS file and transplant it.

As for G3HS... I really don't know as I haven't had any use for it since the last patch. So I can't really tell you if it's a problem with this patch only or if it's human error.


This is the best way to do it. Trader Advanced can do this too, but there are two problems there:
1. It's been known to accidentally screw up the data if you're not careful either way (it'll let you know if that happens), so make a backup first.
2. It doesn't recognize an expanded ability table, so if you want to edit a trade with a new ability you'll have to edit the ability to an original temporarily. Don't worry too much; just set it to the ability number and reset the new ability back. It'll work automagically.
0x904800 is the offset for sound moves. You can find all the offsets in the table file that comes with the patch. :)
Male
Seen May 3rd, 2022
Posted March 23rd, 2022
491 posts
12.3 Years
0x904800 is the offset for sound moves. You can find all the offsets in the table file that comes with the patch. :)
Thanks for this. It appears to recognize it fine now, but all moves are not sound on a cleanly patched ROM? Is nothing sound-based by default? This does indeed appear the right place however, I checked. o.O

Anyway, here's an INI file with SoundBasedMoves added according to the data:
http://www.mediafire.com/download/jcwvvy5qi79bu34/MrDS.ini
Male
Seen January 5th, 2017
Posted April 16th, 2015
15 posts
9.2 Years
To Projectwolfie:

Thanks for the reply. I got Generation 3 Hacking Suite to work by following someone's instructions on this thread, that said to apply some edits to G3HS' .ini (change [MrDS] to [0000] I think, or something like that), and it worked. But, I still need PGE for other tools, and I have no idea how to make it work. I did nothing else to Fire Red (I use the 1.0 version) other than patch it with this. I have no idea how to fix it, please help me :( I really want to get tihs to work, because then I can start playing (I need this ROM Base to create a Fire Red renew hack for personal use only).

I apologize for my really bad English, but I am not a native speaker unfortunately.

"Who am I? Why am I here? A king with no name. A borrowed castle. My subjects are mindless drones. If this is the mandate of Heaven I have been given...I fear...I fear nothing...except the tedium that it will bring!!!"


Male
Seen May 3rd, 2022
Posted March 23rd, 2022
491 posts
12.3 Years
To Projectwolfie:

Thanks for the reply. I got Generation 3 Hacking Suite to work by following someone's instructions on this thread, that said to apply some edits to G3HS' .ini (change [MrDS] to [0000] I think, or something like that), and it worked. But, I still need PGE for other tools, and I have no idea how to make it work. I did nothing else to Fire Red (I use the 1.0 version) other than patch it with this. I have no idea how to fix it, please help me :( I really want to get tihs to work, because then I can start playing (I need this ROM Base to create a Fire Red renew hack for personal use only).

I apologize for my really bad English, but I am not a native speaker unfortunately.
Uh... if you're working that hard and have been going that long at it, I honestly doubt I'll be able to do much. I can't really tell you what to copy and paste on the INI files for example, because it's essentially your hack and the INI files can differ between them on G3HS depending on what you do. Sorry. :/

What tools do you really need to use? It's likely there are others around that will do the same, if not just a hex editing tutorial.
Male
Seen January 5th, 2017
Posted April 16th, 2015
15 posts
9.2 Years
[QUOTE=Projectwolfie;8704404]Uh... if you're working that hard and have been going that long at it, I honestly doubt I'll be able to do much. I can't really tell you what to copy and paste on the INI files for example, because it's essentially your hack and the INI files can differ between them on G3HS depending on what you do. Sorry. :/

What tools do you really need to use? It's likely there are others around that will do the same, if not just a hex editing tutorial.[/QUOTE]
I need to use the Item Editor in PGE to make an evolutionary stone which evolves pokémon that need to be traded. But I think that I can achieve the same effect by making them evolve by level though, so it's cool I guess. Probably I only need G3HS and NSE for now. Thanks a lot for trying to help!

"Who am I? Why am I here? A king with no name. A borrowed castle. My subjects are mindless drones. If this is the mandate of Heaven I have been given...I fear...I fear nothing...except the tedium that it will bring!!!"


Male
Seen May 3rd, 2022
Posted March 23rd, 2022
491 posts
12.3 Years
[QUOTE=Projectwolfie;8704404]Uh... if you're working that hard and have been going that long at it, I honestly doubt I'll be able to do much. I can't really tell you what to copy and paste on the INI files for example, because it's essentially your hack and the INI files can differ between them on G3HS depending on what you do. Sorry. :/

What tools do you really need to use? It's likely there are others around that will do the same, if not just a hex editing tutorial.[/QUOTE]
I need to use the Item Editor in PGE to make an evolutionary stone which evolves pokémon that need to be traded. But I think that I can achieve the same effect by making them evolve by level though, so it's cool I guess. Probably I only need G3HS and NSE for now. Thanks a lot for trying to help!
Item Editor has two other options which might actually be better (I don't want to take chances with the Fairy-Type thing with the item editor due to TMs, as it shows up in the move editor too)

G3T's Item Editor is basically the same deal as PGE's. Works the same way, actually I find it a bit easier to use. It's the easiest to use for TMs as you can switch to the move editor pretty quickly to grab the offsets for descriptions.

Locksmitharmy made one here, it has a couple more features like being able to turn items directly into stones in one click. However it's compiled so that you can't use it on older computers. This shouldn't be a problem if you can work G3HS right.