Patch MrDollSteak's Decap. and Attack Rombase Page 22

Started by MrDollSteak September 2nd, 2013 7:51 AM
  • 361827 views
  • 929 replies
Male
São Paulo, Brasil
Seen November 1st, 2021
Posted September 7th, 2019
275 posts
8 Years
It will work, I know because my hack works fine with other tools. Go to Roms Data and place your ini there.
I still have to try this. Tried once, but didn't work and I got my head into something else. I'll get back to it soon enough and report back if I did it or not.

Guys, when adding a new attack, or editing an existing one, how do I define if an attacks is physical or special? I don't believe Attack editors have support to the PSS sytem yet, so I don't know how the game would know what is physical, special and status attacks.
How do I know it worked after I edit it?
Male
São Paulo, Brasil
Seen November 1st, 2021
Posted September 7th, 2019
275 posts
8 Years
Sup guys.
I followed MrDollSteak's hint and did the ini thing with G3HS. It's working ok now.
As for the other tools, I opened a patched Fire Red ROM in a hex editor, but when I got myself to 0xAC, the game was already named with a BPRE.
This is what I found in line 0xA0: "POKEMON FIREREDBPRE"
I can however open the patched ROM in other tools, but the information is missing, since some offsets may have changed. How can I make ini files or make the ROM work in other tools, since the game is already BPRE?

Somehow, I got it to work with G3T and G3HS, both. But when I try opening a tool of G3T, it gives me a message saying that the .ini file is missing SoundBasedMoves data. It asks me if I want to edit the ROM. When I say no, I can still open and hack the ROM normaly, but I'm afraid because this missing information may cause some error down the road.
Male
Seen November 12th, 2021
Posted April 30th, 2020
218 posts
9.8 Years
Sup guys.
I followed MrDollSteak's hint and did the ini thing with G3HS. It's working ok now.
As for the other tools, I opened a patched Fire Red ROM in a hex editor, but when I got myself to 0xAC, the game was already named with a BPRE.
This is what I found in line 0xA0: "POKEMON FIREREDBPRE"
I can however open the patched ROM in other tools, but the information is missing, since some offsets may have changed. How can I make ini files or make the ROM work in other tools, since the game is already BPRE?

Somehow, I got it to work with G3T and G3HS, both. But when I try opening a tool of G3T, it gives me a message saying that the .ini file is missing SoundBasedMoves data. It asks me if I want to edit the ROM. When I say no, I can still open and hack the ROM normaly, but I'm afraid because this missing information may cause some error down the road.
It won't cause any error, Kurapika updated his tool I don't remmeber when, it can now handle some sounds modification I think. MrDollSteak or Kurapika forgot to put some ini files but it won't cause any trouble, just edit what you want it should be fine unless you want precisely edit some sounds things

mariomaniac432

Shuckle Master

Male
Shuckle Island
Seen November 14th, 2019
Posted July 11th, 2016
46 posts
12.5 Years
I'm having a couple of issues with the ability Gooey. The first issues I saw has already been brought up, which is that physical moves that make no contact (in my case it was Rock Throw) are triggering Gooey and it says the the opponent's speed was lowered. The next issue is that even if the attack misses, Gooey triggers. Gooey also seems to trigger on the first turn of Dig, and presumably other 2-turn attacks as well like Fly. Lastly, sometimes the battle will sometimes freeze during battles with Pokemon that have Gooey. It happened to me twice, but I have not been able to intentionally recreate whatever causes this to happen. Edit: This may only have a chance to happen when Dig is used. Not sure yet.
Male
São Paulo, Brasil
Seen November 1st, 2021
Posted September 7th, 2019
275 posts
8 Years
It won't cause any error, Kurapika updated his tool I don't remmeber when, it can now handle some sounds modification I think. MrDollSteak or Kurapika forgot to put some ini files but it won't cause any trouble, just edit what you want it should be fine unless you want precisely edit some sounds things
I'm not going to edit sounds, so I believe I'm good.
I'll try doing everything with only G3T and G3HS. If I still need other tools, I get back.
For now, thanks a lot bro!
Male
São Paulo, Brasil
Seen November 1st, 2021
Posted September 7th, 2019
275 posts
8 Years
Well guys, I got a few questions:
How can I define if an attack will be special or physical (or a status changing attack, for that matter)? Can I do it using a tool, like G3T's Move Editor?

Also, were the physical/special attacks problems dealt with?
I mean that thing where both a special and a physical attack, from a Pokémon with great special attack and little attack stats, would do the same average damage on a Pokémon with high defense stats and low special defense stats. Is it fixed?

And not that I care much for my Pokémon, since I don't use status changing attacks, but are they working, aswell?

Lastly, how can I change the type effectiveness? It is not working with the Type Effectiveness Tool I have here. Any ideas?

Thanks in advance, guys.

Xencleamas

Suddenly lurking in the shadows...

Male
Seen March 13th, 2023
Posted August 7th, 2018
456 posts
9.3 Years
Well guys, I got a few questions:
How can I define if an attack will be special or physical (or a status changing attack, for that matter)? Can I do it using a tool, like G3T's Move Editor?

Also, were the physical/special attacks problems dealt with?
I mean that thing where both a special and a physical attack, from a Pokémon with great special attack and little attack stats, would do the same average damage on a Pokémon with high defense stats and low special defense stats. Is it fixed?

And not that I care much for my Pokémon, since I don't use status changing attacks, but are they working, aswell?

Lastly, how can I change the type effectiveness? It is not working with the Type Effectiveness Tool I have here. Any ideas?

Thanks in advance, guys.
Use GBAPGE for editing pss of moves. That's what I mostly use for editing moves.

As for the type effectiveness, I recommend to read tutorials about adding new types and look for the part to where to edit effectivesses, and edit those through any hex editor since that certain tool won't even help on added types.
Male
São Paulo, Brasil
Seen November 1st, 2021
Posted September 7th, 2019
275 posts
8 Years
Use GBAPGE for editing pss of moves. That's what I mostly use for editing moves.

As for the type effectiveness, I recommend to read tutorials about adding new types and look for the part to where to edit effectivesses, and edit those through any hex editor since that certain tool won't even help on added types.
Got it. Thanks man!
Male
São Paulo, Brasil
Seen November 1st, 2021
Posted September 7th, 2019
275 posts
8 Years
Sup guys!
I downloaded PGE so I could remove the Fairy type and edit the Physical/Special/Status type of each attack.
Problem is, I can't use it. PGE won't load information about the game.
I tried using the .ini MrDS provided, but no luck. Changed its name to [0000], [MrDS] and no luck at all...
Any ideas on how to make it work?

Xencleamas

Suddenly lurking in the shadows...

Male
Seen March 13th, 2023
Posted August 7th, 2018
456 posts
9.3 Years
Sup guys!
I downloaded PGE so I could remove the Fairy type and edit the Physical/Special/Status type of each attack.
Problem is, I can't use it. PGE won't load information about the game.
I tried using the .ini MrDS provided, but no luck. Changed its name to [0000], [MrDS] and no luck at all...
Any ideas on how to make it work?
Hmm... try not to change the ROM header from the .ini (leave it BPRE). Then open your ROM in a hex editor, goto 0xAC and type 42 50 52 45 there.

If still not, where have you downloaded PGE? If you have downloaded it from the link from Gamer2020's signature, that is a new version of PGE. So, if you put the .ini MrDS provided replacing the new PGE's .ini, that ain't gonna load up stuff because MrDS' .ini is the old version of PGE. You will have to write up the offsets from the MrDS' .ini to the new PGE's .ini.

Why remove Fairy type?
Male
São Paulo, Brasil
Seen November 1st, 2021
Posted September 7th, 2019
275 posts
8 Years
Hmm... try not to change the ROM header from the .ini (leave it BPRE). Then open your ROM in a hex editor, goto 0xAC and type 42 50 52 45 there.

If still not, where have you downloaded PGE? If you have downloaded it from the link from Gamer2020's signature, that is a new version of PGE. So, if you put the .ini MrDS provided replacing the new PGE's .ini, that ain't gonna load up stuff because MrDS' .ini is the old version of PGE. You will have to write up the offsets from the MrDS' .ini to the new PGE's .ini.

Why remove Fairy type?
I downloaded version 3.1. I thought that might be the issue, indeed.
I'll try downloading 3.0 or an earlier to check. This is where I downloaded it:
https://github.com/Gamer2020/PokemonGameEditor/releases

I don't like the later Generations. I liked some Pokémon from Generation IV, that's why I'm including it.
Don't know, new Pokémon don't seem Pokémon-ish. They don't seem as nice and original, like Generation I's. Same for Mega Evolutions.
It actually reminds me Naruto and Dragon Ball, where power has no limits. That takes the fun out of it, for me.
As for the Fairy type, it just comes in the "too much changes" package. I didn't like the idea (though it fit Clefairy), plus it beats Dragon. Please.

Xencleamas

Suddenly lurking in the shadows...

Male
Seen March 13th, 2023
Posted August 7th, 2018
456 posts
9.3 Years
I downloaded version 3.1. I thought that might be the issue, indeed.
I'll try downloading 3.0 or an earlier to check. This is where I downloaded it:
https://github.com/Gamer2020/PokemonGameEditor/releases

I don't like the later Generations. I liked some Pokémon from Generation IV, that's why I'm including it.
Don't know, new Pokémon don't seem Pokémon-ish. They don't seem as nice and original, like Generation I's. Same for Mega Evolutions.
It actually reminds me Naruto and Dragon Ball, where power has no limits. That takes the fun out of it, for me.
As for the Fairy type, it just comes in the "too much changes" package. I didn't like the idea (though it fit Clefairy), plus it beats Dragon. Please.
Good thing that you have the latest one. You will have to do (again) is to write up the offsets from the MrDS' .ini to the new PGE's .ini. Because, if you put the .ini MrDS provided replacing the new PGE's .ini, that ain't gonna load up stuff because MrDS' .ini is the old version of PGE.

I see then. Removing the Fairy type (just from certain Pokemon and Move data, and leaving that type unused) will now require hex editing. If you spot 0x17 in a Pokemon's data and Move data, that (possibly) is the Fairy so change it to anything below 0x11.

If you want to remove the Fairy type from certain Pokemon, use G3HS and apply the MrDS G3HS's .ini there.
Male
São Paulo, Brasil
Seen November 1st, 2021
Posted September 7th, 2019
275 posts
8 Years
Good thing that you have the latest one. You will have to do (again) is to write up the offsets from the MrDS' .ini to the new PGE's .ini. Because, if you put the .ini MrDS provided replacing the new PGE's .ini, that ain't gonna load up stuff because MrDS' .ini is the old version of PGE.

I see then. Removing the Fairy type (just from certain Pokemon and Move data, and leaving that type unused) will now require hex editing. If you spot 0x17 in a Pokemon's data and Move data, that (possibly) is the Fairy so change it to anything below 0x11.

If you want to remove the Fairy type from certain Pokemon, use G3HS and apply the MrDS G3HS's .ini there.
Why do I have to hex edit? I have changed all Pokémon to their original types. Just the attacks I couldn't change back, since I was going to use PGE for that. What else do I have to change so the type just becomes unused?

Also, can't I just download an older version of PGE? I'm not really efficient writing .inis. I always forget stuff.
Quick question: If I change something .ini related in a tool, does the tool update the .ini file? (example, number of Pokémon in G3HS)
Male
São Paulo, Brasil
Seen November 1st, 2021
Posted September 7th, 2019
275 posts
8 Years
have 1.6 ?
He said he will eventually work on that.
He is busy, but he was going to do it.

A question: I'm just curious, cause I started testing stuff with this Rombase now, but I see some palettes are changed in the summary of my Pokémon. The color of normal type attacks (just the ones I noticed so far) were different and the shades of the letters in the summary are darker, it's a bit weird.
Is there any easy way I can change it? I imagine they were changed while going for the PSS icons. Can I change them back without losing the icons?
Male
São Paulo, Brasil
Seen November 1st, 2021
Posted September 7th, 2019
275 posts
8 Years
i cant us eur rombase i patched it when i open it with gen 3 hacking suite by karate kid it tells to enter the original value what do i do help
Did you try applying the .ini file that comes with the rombase in the ini folder of your G3HS?

EDIT: I edited the ini and manually inserted the offsets that were in MrDS's ini.
The following information was not in MrDS's ini, so I couldn't find it:
Spoiler:
IconPals=3D3740
JamboLearnableMovesTerm=0000FF
StartSearchingForSpaceOffset=800000
FreeSpaceSearchInterval=100
CryConversionTable=2539D4

Don't know the new offsets for those.
The program opened, worked like a charm. Problem is, Fairy-type was not recognized...
Male
São Paulo, Brasil
Seen November 1st, 2021
Posted September 7th, 2019
275 posts
8 Years
This might've been asked already, but I couldn't find it. Can anyone give me the Ini for G3T for patch 1.5a. G3t will not recognize the new moves. Thanks
There you go. Just check for the evolutions, if they are right. I downloaded and applied another patch for the other evolution methods.

Splash

But nothing happened.

Male
Just use an Old Rod
Seen 6 Days Ago
Posted September 9th, 2020
658 posts
13.6 Years
This might've been asked already, but I couldn't find it. Can anyone give me the Ini for G3T for patch 1.5a. G3t will not recognize the new moves. Thanks
Follow the instructions plus patch it to clean Firered V1.0 rom..
Did you hex edit the game code already? if not do it..
The ini is useless if you dont change the "BPRE" to "MrDS"
༼ つ ◕_◕ ༽つ PRAISE Splash ༼ つ ◕_◕ ༽つ
|VM|PM
|
Male
Seen June 28th, 2016
Posted July 5th, 2015
16 posts
8 Years
There you go. Just check for the evolutions, if they are right. I downloaded and applied another patch for the other evolution methods.
Thanks alot! Now I am trying to edit the Pokedex data, can you give me the ini for the G3HS? It has been working but suddenly I am getting errors. Thanks!
Male
São Paulo, Brasil
Seen November 1st, 2021
Posted September 7th, 2019
275 posts
8 Years
Thanks alot! Now I am trying to edit the Pokedex data, can you give me the ini for the G3HS? It has been working but suddenly I am getting errors. Thanks!
Worked?
Boom, served!
I just changed the extension from .ini to .txt, 'cause the site won't let me upload inis bigger than 10 KB. Change it back before applying and you should be good.
Male
São Paulo, Brasil
Seen November 1st, 2021
Posted September 7th, 2019
275 posts
8 Years
Reposting my question:
Spoiler:
A question: I'm just curious, cause I started testing stuff with this Rombase now, but I see some palettes are changed in the summary of my Pokémon. The color of normal type attacks (just the ones I noticed so far) were different and the shades of the letters in the summary are darker, it's a bit weird.
Is there any easy way I can change it? I imagine they were changed while going for the PSS icons. Can I change them back without losing the icons?


Spoiler:
EDIT: I edited the ini and manually inserted the offsets that were in MrDS's ini.
The following information was not in MrDS's ini, so I couldn't find it:
Spoiler:
IconPals=3D3740
JamboLearnableMovesTerm=0000FF
StartSearchingForSpaceOffset=800000
FreeSpaceSearchInterval=100
CryConversionTable=2539D4

Don't know the new offsets for those.
The program opened, worked like a charm. Problem is, Fairy-type was not recognized...


Qucik note to this second spoiler. As Fairy type was not showing in PGE, I tried changing it in G3T, but I couldn't save there.
Back to PGE, I changed all Fairy type moves to another types, saved and worked. I deleted Fairy stuff from the game.