Patch MrDollSteak's Decap. and Attack Rombase Page 25

Started by MrDollSteak September 2nd, 2013 7:51 AM
  • 361827 views
  • 929 replies
Male
NY
Seen August 6th, 2018
Posted August 5th, 2017
20 posts
8.5 Years
Change the .ini to read 511 moves (I think that's the number). Change it manually, if it's not changed already somewhere in the .ini file.
learnedmoves = 0x25d7b4
learnedmoveslength = 0x2
attacknames = 0x901800
numberofattacks = 0x1FF

I've found this; is it any of these and how do I modify them to 511? I'm thinking it's numberofattacks but how do I write 511 in "0x1FF" format?
Male
São Paulo, Brasil
Seen November 1st, 2021
Posted September 7th, 2019
275 posts
8 Years
learnedmoves = 0x25d7b4
learnedmoveslength = 0x2
attacknames = 0x901800
numberofattacks = 0x1FF

I've found this; is it any of these and how do I modify them to 511? I'm thinking it's numberofattacks but how do I write 511 in "0x1FF" format?
511 in hex is 1FF.
Your .ini seems correct. Are you sure this is the only .ini file in the folder? And did you place [0000] before the line "name = MrDollSteak's Decap and Attack Rombase (5)"?
My Main Team:


Male
NY
Seen August 6th, 2018
Posted August 5th, 2017
20 posts
8.5 Years
511 in hex is 1FF.
Your .ini seems correct. Are you sure this is the only .ini file in the folder? And did you place [0000] before the line "name = MrDollSteak's Decap and Attack Rombase (5)"?
I'll restart the whole process; re-patch, and then re-open, and I can copy and paste my .ini here but it might be quite cumbersome. I have placed the [0000] in place of [MrDs].
Male
NY
Seen August 6th, 2018
Posted August 5th, 2017
20 posts
8.5 Years
It says the current number of moves is 354; however i've setup everything correctly on a new, clean rom.

Edit: In the .ini theres another set for a [0000] Fire Red Rom that isn't named Mr Doll Steak's Decap and Attack Rombase (5). There is also a [0001]. Could this be posing a problem?
Male
São Paulo, Brasil
Seen November 1st, 2021
Posted September 7th, 2019
275 posts
8 Years
I'll restart the whole process; re-patch, and then re-open, and I can copy and paste my .ini here but it might be quite cumbersome. I have placed the [0000] in place of [MrDs].
I have myself posted my .ini here for someone that couldn't make it work. Won't post it again, cause that was wrong the first time. Just look for it in the last pages, I'm sure you'll find it.
My Main Team:


Male
NY
Seen August 6th, 2018
Posted August 5th, 2017
20 posts
8.5 Years
I have myself posted my .ini here for someone that couldn't make it work. Won't post it again, cause that was wrong the first time. Just look for it in the last pages, I'm sure you'll find it.
Thanks so much! It has worked!

Marky Vigoroth

...I just liked the Skarmory icon.

Male
Puerto Rico
Seen 1 Day Ago
Posted 4 Days Ago
166 posts
7.7 Years
Is there a way to undo or otherwise nullify the physical-special split from this patch? The hack I have in mind actually depends on the elements corresponding to special or physical. (I figured that, given how the original PSS patch alters the code structure of the moves themselves, I would have to remove the routines that refer to the icons, then I would have to manually make, say, all of the Normal moves physical.)
Unofficial compatibility patch of Pokémon Adventures: Red Chapter
https://www.pokecommunity.com/showthread.php?p=10365819#post10365819


Pokémon CosmicEmerald Edition

Xencleamas

Suddenly lurking in the shadows...

Male
Seen March 13th, 2023
Posted August 7th, 2018
456 posts
9.3 Years
Question will there be 649 pokemon in this ROM base
No. I think someone or MrDollSteak have said this before that the expansion of Pokemon (493, 649, or 721) is not included and not necessary in the patch. It is only the decapitalisation, inclusion of some Gen IV+ moves, items and abilities, data updates, improvements, and the Fairy-type are featured and made in this patch. The expansion of Pokemon is something you can do on your own.

TheShinyHaxorus

Pokéchu

Male
The Kanto Region
Seen June 29th, 2021
Posted September 11th, 2016
10 posts
7.7 Years
What do you mean by this:
This base IS NOT compatible with hacks that are in progress.
I was just wondering because I wanted to use the patch for a rombase for a hack I'm making, and I wanted to know if that meant I needed to finish my hack before applying the patch, and then change the pokemon data.

Spherical Ice

Age 25
Leicester, UK
Seen 6 Hours Ago
Posted February 20th, 2022
5,251 posts
15.5 Years
What do you mean by this: I was just wondering because I wanted to use the patch for a rombase for a hack I'm making, and I wanted to know if that meant I needed to finish my hack before applying the patch, and then change the pokemon data.
It means the opposite, that you should start with this base and then do the rest of the changes to make your hack afterwards.

LilBueno

Boy Wonder

Male
Straight Outta Gotham
Seen July 11th, 2018
Posted May 30th, 2018
243 posts
9.5 Years
I'm not sure if this has been said in the thread before.
When the aide gives you the Running Shoes, it's stylized as "RunNING SHOES."

Regardless, this has been a nice help to a new hacker, so thanks~
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MrDollSteak

Formerly known as 11bayerf1

Age 28
Male
Hong Kong
Seen March 16th, 2023
Posted September 26th, 2022
859 posts
14.4 Years
Now thanks to Familia Werneck providing me with a save file I have FINALLY fixed the Day-care bug.
It seems to be corruption caused by G3HS regarding the Egg Move Table. So I would recommend people to not use this feature of the tool.

Navigate to 25F7F2 in your rom and paste in this section of bytes:

00 00 00 0C 01 11 05 0F 08 00 20 5A 41 08 00 00 00 00 
20 5A 41 08 01 00 00 00 C8 61 41 08 05 00 00 00
FC F7 25 08 ED 7A 10 08 B5 69 04 08 03 00 03 00 
00 02 08 00 20 31 01 03 3C E3 41 08 61 E3 41 08 
7C E3 41 08 A8 E3 41 08 FE FF 60 6F 8B FF F4 4B 
28 25 72 4E DE 6B 9D 53 19 43 2F 27 4D 2A 1C 00 
1C 00 1C 00 1C 00 1C 00 1C 00 1C 00 90 73 00 00
Male
São Paulo, Brasil
Seen November 1st, 2021
Posted September 7th, 2019
275 posts
8 Years
Now thanks to Familia Werneck providing me with a save file I have FINALLY fixed the Day-care bug.
It seems to be corruption caused by G3HS regarding the Egg Move Table. So I would recommend people to not use this feature of the tool.

Navigate to 25F7F2 in your rom and paste in this section of bytes:

00 00 00 0C 01 11 05 0F 08 00 20 5A 41 08 00 00 00 00 
20 5A 41 08 01 00 00 00 C8 61 41 08 05 00 00 00
FC F7 25 08 ED 7A 10 08 B5 69 04 08 03 00 03 00 
00 02 08 00 20 31 01 03 3C E3 41 08 61 E3 41 08 
7C E3 41 08 A8 E3 41 08 FE FF 60 6F 8B FF F4 4B 
28 25 72 4E DE 6B 9D 53 19 43 2F 27 4D 2A 1C 00 
1C 00 1C 00 1C 00 1C 00 1C 00 1C 00 90 73 00 00
Thanks a lot man! That was bugging me (sorry).
What if I want to delete every egg move? Do you know beforehand if the game will start crashing again?
My Main Team:


thedarkdragon11

New World Pirate

Male
Laugh Tale, New World
Seen 2 Weeks Ago
Posted 2 Weeks Ago
518 posts
14 Years
When will be the next patch update?

Dragonflye

Author of Pokémon Sovereign of the Skies

Age 27
Male
Seen 4 Days Ago
Posted November 2nd, 2021
107 posts
13.4 Years
Bug Reports

First Thanks for the outstanding patch that you have provided to us. Sbird and I use it currently also in our hack, however, occur more and more bugs on that worry us to continue to use it.

I have a lot of bugs found in terms of attacks. Among other things, did all the old attacks. I tested it to work in double battles, for simple fights, they seem. Some attacks are just the enemy out of order and some when they are used by you.

Here are the attacks say:

  • Thunder Punch (If I use)
  • Tri Attack (If thunder)
  • Dragon Claw (If I use)
  • Frost Breath (If I use)
  • Thunder Fang (If I use)
  • Fire Fang (If I use)
  • U-Turn (If I use)
  • Paunishment (If I use)
  • Dark Pulse (If Enemy Use)
  • And more, I certainly have overlooked ...



And some bugs sometimes occur and sometimes not turn that makes the search for the bugs much more difficult.

Ability Bugs:
  • SandForce (Game Freeze)
  • Snow Warning (Buggy Text)

I think it's extremely important that you have your own base by test properly in near future. It should not sound insulting, the work that you are doing is of course voluntary. But I think when you start a job, you should also bring it to an end and not start a thousand other works. I do not mean no harm, so do not get me wrong.

Because otherwise you will stress yourself and those who despair are using your base, because they have to look for errors. ^^

Until then, thank you very much! =)

~ Dragonfly



MrDollSteak

Formerly known as 11bayerf1

Age 28
Male
Hong Kong
Seen March 16th, 2023
Posted September 26th, 2022
859 posts
14.4 Years
Bug Reports

First Thanks for the outstanding patch that you have provided to us. Sbird and I use it currently also in our hack, however, occur more and more bugs on that worry us to continue to use it.

I have a lot of bugs found in terms of attacks. Among other things, did all the old attacks. I tested it to work in double battles, for simple fights, they seem. Some attacks are just the enemy out of order and some when they are used by you.

Here are the attacks say:

  • Thunder Punch (If I use)
  • Tri Attack (If thunder)
  • Dragon Claw (If I use)
  • Frost Breath (If I use)
  • Thunder Fang (If I use)
  • Fire Fang (If I use)
  • U-Turn (If I use)
  • Paunishment (If I use)
  • Dark Pulse (If Enemy Use)
  • And more, I certainly have overlooked ...



And some bugs sometimes occur and sometimes not turn that makes the search for the bugs much more difficult.

Ability Bugs:
  • SandForce (Game Freeze)
  • Snow Warning (Buggy Text)

I think it's extremely important that you have your own base by test properly in near future. It should not sound insulting, the work that you are doing is of course voluntary. But I think when you start a job, you should also bring it to an end and not start a thousand other works. I do not mean no harm, so do not get me wrong.

Because otherwise you will stress yourself and those who despair are using your base, because they have to look for errors. ^^

Until then, thank you very much! =)

~ Dragonfly
I actually don't have any issues with any of those moves, except that U-Turns move effect isn't 100% complete.

I already have the Sand Force issue listed, but I don't know about Snow Warning. I've already fixed it as far as I know, maybe not in the current build.

It's pretty difficult to discover bugs by yourself, and I normally don't know they're there.
Age 22
Female
Seen 2 Days Ago
Posted August 22nd, 2021
105 posts
9 Years
Oh, actually, I think someone found a fix for the Snow Warning bug earlier. Not sure where, sorry.

Another problem: Scrappy doesn't seem to affect Brick Break. It plays the animation, and presumably breaks Light Screen and Reflect if they're up, but it doesn't actually deal damage when used on a Ghost-type- it still says "It doesn't affect foe [whatever]..."
Male
Seen November 12th, 2021
Posted April 30th, 2020
218 posts
9.8 Years
Oh, actually, I think someone found a fix for the Snow Warning bug earlier. Not sure where, sorry.

Another problem: Scrappy doesn't seem to affect Brick Break. It plays the animation, and presumably breaks Light Screen and Reflect if they're up, but it doesn't actually deal damage when used on a Ghost-type- it still says "It doesn't affect foe [whatever]..."
The brick break command has to have something to do with it. I know in official genIII games brick break will remove light screen/reflect even on a ghost type poke, and then no damage.

I think there's a canceler into that command, I'll look into that

I think the problem lies in damagecalc2, which also read the weakness/effectiveness type chart.

Thanks gamefreak
Age 22
Female
Seen 2 Days Ago
Posted August 22nd, 2021
105 posts
9 Years
Oh, really? That's interesting, if inconvenient.

Another thing that happened: Download, when used by an opponent, seems to exclusively raise Attack. I haven't tested it with my own Pokemon yet, but considering the gif in the Ability Resource Thread, it probably works fine; it's just for the opponent.

Spherical Ice

Age 25
Leicester, UK
Seen 6 Hours Ago
Posted February 20th, 2022
5,251 posts
15.5 Years
Unsure if this was just in my implementation (which isn't technically this patch, but it's close enough), but Mega Launcher is thirteen characters, which is one over the limit: this makes it glitch out wherever it's mentioned (i.e. summary screen, battle messages like when Traced). I'd recommend you just name it MegaLauncher for now, and re-add the FF terminating byte for the string.
Male
Seen May 8th, 2021
Posted March 4th, 2019
98 posts
9.8 Years
Bug Reports

First Thanks for the outstanding patch that you have provided to us. Sbird and I use it currently also in our hack, however, occur more and more bugs on that worry us to continue to use it.

I have a lot of bugs found in terms of attacks. Among other things, did all the old attacks. I tested it to work in double battles, for simple fights, they seem. Some attacks are just the enemy out of order and some when they are used by you.

Here are the attacks say:

  • Thunder Punch (If I use)
  • Tri Attack (If thunder)
  • Dragon Claw (If I use)
  • Frost Breath (If I use)
  • Thunder Fang (If I use)
  • Fire Fang (If I use)
  • U-Turn (If I use)
  • Paunishment (If I use)
  • Dark Pulse (If Enemy Use)
  • And more, I certainly have overlooked ...



And some bugs sometimes occur and sometimes not turn that makes the search for the bugs much more difficult.

Ability Bugs:
  • SandForce (Game Freeze)
  • Snow Warning (Buggy Text)

I think it's extremely important that you have your own base by test properly in near future. It should not sound insulting, the work that you are doing is of course voluntary. But I think when you start a job, you should also bring it to an end and not start a thousand other works. I do not mean no harm, so do not get me wrong.

Because otherwise you will stress yourself and those who despair are using your base, because they have to look for errors. ^^

Until then, thank you very much! =)

~ Dragonfly
Snow Warning fix:

Super easy fix you can do with a Hex Editor:

Go to the offset 909AF5 and replace FD 1B FE with FD 1A FE.
Male
Seen November 12th, 2021
Posted April 30th, 2020
218 posts
9.8 Years
Bug Reports

First Thanks for the outstanding patch that you have provided to us. Sbird and I use it currently also in our hack, however, occur more and more bugs on that worry us to continue to use it.

I have a lot of bugs found in terms of attacks. Among other things, did all the old attacks. I tested it to work in double battles, for simple fights, they seem. Some attacks are just the enemy out of order and some when they are used by you.

Here are the attacks say:

  • Thunder Punch (If I use)
  • Tri Attack (If thunder)
  • Dragon Claw (If I use)
  • Frost Breath (If I use)
  • Thunder Fang (If I use)
  • Fire Fang (If I use)
  • U-Turn (If I use)
  • Paunishment (If I use)
  • Dark Pulse (If Enemy Use)
  • And more, I certainly have overlooked ...



And some bugs sometimes occur and sometimes not turn that makes the search for the bugs much more difficult.

Ability Bugs:
  • SandForce (Game Freeze)
  • Snow Warning (Buggy Text)

I think it's extremely important that you have your own base by test properly in near future. It should not sound insulting, the work that you are doing is of course voluntary. But I think when you start a job, you should also bring it to an end and not start a thousand other works. I do not mean no harm, so do not get me wrong.

Because otherwise you will stress yourself and those who despair are using your base, because they have to look for errors. ^^

Until then, thank you very much! =)

~ Dragonfly
Sand Force fixe : Place 06 at 0x890CAB4

Wait, it indeed fixes sand force, but I think that part of the routine is a check for boosting-speed abilities.
Perhaps I'm wrong, but I think we should negate the check in that area, so, place : C0 46 C0 46 at 0x890CAB2 and 0x890CAEC

MrDollSteak

Formerly known as 11bayerf1

Age 28
Male
Hong Kong
Seen March 16th, 2023
Posted September 26th, 2022
859 posts
14.4 Years
Sand Force fixe : Place 06 at 0x890CAB4

Wait, it indeed fixes sand force, but I think that part of the routine is a check for boosting-speed abilities.
Perhaps I'm wrong, but I think we should negate the check in that area, so, place : C0 46 C0 46 at 0x890CAB2 and 0x890CAEC
Hrm, this could be a bug with Sand Rush? I might have gotten the indexes mixed up.