Patch MrDollSteak's Decap. and Attack Rombase Page 26

Started by MrDollSteak September 2nd, 2013 7:51 AM
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  • 929 replies
Male
Seen November 12th, 2021
Posted April 30th, 2020
218 posts
9.8 Years
Hrm, this could be a bug with Sand Rush? I might have gotten the indexes mixed up.
No sand Rush is fine. Hmm, I think. I didn't check it, I placed the "06" because here there was an inconditional branch to itself (so infinite loop).
So I just negated the check for Sand Force at these two places with "nop" operand to avoid gaining speed
Male
São Paulo, Brasil
Seen November 1st, 2021
Posted September 7th, 2019
275 posts
8 Years
A wild Doubt has appeared. (Why the hell did I type this?)
I'm checking move by move to see what moves I wanna change for my hack. Anyways, I got to Growth.
Playing the move in VBA, the user get's its Atk and Sp. Atk sharply raised.
But when I check the move's data in G3T, it uses the effect byte number 13, which transcribes "User +Sp. Atk (Meditate)".
The question is, are there any changed effect bytes in this Rombase? Or is only the Sp. Atk getting raised in battle? Also, is it (are they) being raised sharply or not?
Can someone explain to me what is going on?
My Main Team:


MrDollSteak

Formerly known as 11bayerf1

Age 28
Male
Hong Kong
Seen March 16th, 2023
Posted September 26th, 2022
859 posts
14.4 Years
No sand Rush is fine. Hmm, I think. I didn't check it, I placed the "06" because here there was an inconditional branch to itself (so infinite loop).
So I just negated the check for Sand Force at these two places with "nop" operand to avoid gaining speed
It seems weird that I would have made a Sand Force speed boost. I honestly think I just mixed up the index for Sand Force and Sand Rush.

Also thanks for finding the infinite loop, I saw that too once I checked the hex.

A wild Doubt has appeared. (Why the hell did I type this?)
I'm checking move by move to see what moves I wanna change for my hack. Anyways, I got to Growth.
Playing the move in VBA, the user get's its Atk and Sp. Atk sharply raised.
But when I check the move's data in G3T, it uses the effect byte number 13, which transcribes "User +Sp. Atk (Meditate)".
The question is, are there any changed effect bytes in this Rombase? Or is only the Sp. Atk getting raised in battle? Also, is it (are they) being raised sharply or not?
Can someone explain to me what is going on?
If you go to the Move Resource thread you'll see my Growth effect. Basically it uses the Effect Byte 13 but changes the battle script to branch to various other boosting moves. There's a mistake with Growth in the current build where it does +2 without sun, when its supposed to be +1, but I've since fixed that.
Male
Seen November 12th, 2021
Posted April 30th, 2020
218 posts
9.8 Years
when the oponent's pokemon has healer ability in doubles... but... i gonnna test again.. maybe is anothr bug
There's a problem about the display message but I don't have freeze.

So, for MrDS : One oddity, the message "Healer heals whatever" appears even if the ability is not activated. In my case, all message of the pokes with healer has been activated after a pokemon has been effectively cured from poison

So this isn't a big issue unless I'm missing something else

MrDollSteak

Formerly known as 11bayerf1

Age 28
Male
Hong Kong
Seen March 16th, 2023
Posted September 26th, 2022
859 posts
14.4 Years
There's a problem about the display message but I don't have freeze.

So, for MrDS : One oddity, the message "Healer heals whatever" appears even if the ability is not activated. In my case, all message of the pokes with healer has been activated after a pokemon has been effectively cured from poison

So this isn't a big issue unless I'm missing something else
Yeah a lot of the end of turn abilities seem to be doing that, I think because they're hooked where Speed Boost is, so there may onot be the conditional activation. I'll redo them.

thedarkdragon11

New World Pirate

Male
Laugh Tale, New World
Seen 2 Weeks Ago
Posted 2 Weeks Ago
518 posts
14 Years
Hello! What could be the problem with this?



I already put the proper .ini file...

Thanks!

Marky Vigoroth

...I just liked the Skarmory icon.

Male
Puerto Rico
Seen 1 Day Ago
Posted 4 Days Ago
166 posts
7.7 Years
go to ini, open it and change mrds for 0000
If that does not work, then check the ROM in a hex editor. The last bytes of the entire ROM would probably be different (say, 0000). Change those bytes to FFFF or MrDS.
Unofficial compatibility patch of Pokémon Adventures: Red Chapter
https://www.pokecommunity.com/showthread.php?p=10365819#post10365819


Pokémon CosmicEmerald Edition

thedarkdragon11

New World Pirate

Male
Laugh Tale, New World
Seen 2 Weeks Ago
Posted 2 Weeks Ago
518 posts
14 Years
go to ini, open it and change mrds for 0000
Thanks! It worked.

BadEgg~

Pokémon: Volant Version Developer

Male
Pokémon PC Network
Seen September 11th, 2017
Posted September 11th, 2017
112 posts
7.8 Years
This is so frustrating! No matter how hard I try, I can't get the patch to work with any tool. I follow the instructions to-the-t and I still, no success. Could you perhaps create a video tutorial? Maybe I'm somehow misinterpreting very simple written instructions .3.
Current Projects
---
Seen January 29th, 2023
Posted July 30th, 2016
52 posts
8 Years
Hello! I plan to use this rom base to create a hack but I have come across this issue...


As you can see the main part I would like to point out is the types.... the words for each type are cut off and now some Pokemon like Bulbasaur are different types than what they are suppose to be. The only change to the ini that has been made was changing mrds to 0000 to avoid an issue that has been resolved above. If anyone could help I would be grateful.

Edit: I have decided to go into the game and look about and the types for all the Pokemon appear to be correct. Not sure about Fairy types because I haven't gotten that far.

Pekin

Wigglytuff is and has always been on acid.

Age 29
Male
Denmark
Seen 2 Weeks Ago
Posted July 25th, 2020
282 posts
14.2 Years
Awesome ROM base, thanks!
Quick question - and I'm sorry if this has already been asked, or if this isn't the place to ask - how easy would it be to create new abilities similar to Refrigerate, Pixilate and Aerilate, but for other types? Something like a Pollinate ability for Bug-types and other similar abilities. And how would I do it? Or is there another thread, where I should ask?
Check out my ROM Hacks:

Fakemon FireRed: the Wiki and the ROM Hacks Studio post (Finished and playable!)

Pekin's Ruby Hack: the Wiki (My first hack - not nearly as well made or polished as Fakemon FireRed)
Male
Seen 3 Days Ago
Posted July 31st, 2018
45 posts
10.8 Years
Awesome ROM base, thanks!
Quick question - and I'm sorry if this has already been asked, or if this isn't the place to ask - how easy would it be to create new abilities similar to Refrigerate, Pixilate and Aerilate, but for other types? Something like a Pollinate ability for Bug-types and other similar abilities. And how would I do it? Or is there another thread, where I should ask?
You'll probably want to go over to the Ability Resource Thread, they might be able to provide a reasonable explanation. You're gonna need to familiarize yourself with ASM, so be ready to read up on that too.
Male
Seen November 12th, 2021
Posted April 30th, 2020
218 posts
9.8 Years
Awesome ROM base, thanks!
Quick question - and I'm sorry if this has already been asked, or if this isn't the place to ask - how easy would it be to create new abilities similar to Refrigerate, Pixilate and Aerilate, but for other types? Something like a Pollinate ability for Bug-types and other similar abilities. And how would I do it? Or is there another thread, where I should ask?
This post might be what you're looking for

ElCabron

Su Cabronito!

Age 27
Male
Brasil, São Paulo
Seen August 19th, 2016
Posted December 29th, 2015
69 posts
7.6 Years
Could someone help me. I've been trying to use this has some time and I still didn't figure out, at all, what I'm doing wrong. I use G3HS and, as soon as I open it up, the tool gives me the same message rhapsodian_pixo receives at startup. Once though, then I click OK aaaaand the messages goes off and nothing loads. No new moves, no new abilities, nothing new. Ok. I have changed for the proper .INI. Then I rename it (not on hex, only in the INI) from MrDS to 0000 and nothing. And I'm clueless on what to do, I can't figure out how to use the search box properly. I swear I'd not post here for help if I have found it. Could somebody help me, please?

curiters

Oblivious - prevents me from being afflicted by infatuation.

Male
Seen January 16th, 2017
Posted January 10th, 2017
250 posts
12.8 Years
Could someone help me. I've been trying to use this has some time and I still didn't figure out, at all, what I'm doing wrong. I use G3HS and, as soon as I open it up, the tool gives me the same message rhapsodian_pixo receives at startup. Once though, then I click OK aaaaand the messages goes off and nothing loads. No new moves, no new abilities, nothing new. Ok. I have changed for the proper .INI. Then I rename it (not on hex, only in the INI) from MrDS to 0000 and nothing. And I'm clueless on what to do, I can't figure out how to use the search box properly. I swear I'd not post here for help if I have found it. Could somebody help me, please?
in folder of mrdollsteak open G3HS folder then open the ini ctrl + f search mrds then change mrds to 0000 after that save the file then ctrl + a all then ctrl + c <- it means you copy all the ini forms. Go to G3hs "pokeroms " <- the ini of G3HS then open that ctrl + a then press delete then ctrl + v then save.

curiters

Oblivious - prevents me from being afflicted by infatuation.

Male
Seen January 16th, 2017
Posted January 10th, 2017
250 posts
12.8 Years
Yay, I love you! Huge thanks bro!
no problem bro!
i have the same problem similar to mrds i figure this while im reading the comments of mrdollsteak patch.
( sorry bad english )

curiters

Oblivious - prevents me from being afflicted by infatuation.

Male
Seen January 16th, 2017
Posted January 10th, 2017
250 posts
12.8 Years
Hey, I saw Mr.DollSteak recently updated the first post but can't find any sort of "updated" changelog... Does anyone know something about this?
idk what is he updated