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Old May 30th, 2014 (8:11 PM).
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Does anyone think they'll add in Sea Battles for Hoenn? They did say they were going to change battling, maybe that's what they meant >_<
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Old May 30th, 2014 (8:22 PM).
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Does anyone think they'll add in Sea Battles for Hoenn? They did say they were going to change battling, maybe that's what they meant >_<
If they do, I want... an iceberg'd Pokemon from that background thing...
to FORCE a single fight into a double... same goes for trees

HOPING: Water Battles: can't float/drift/swim... can't join (Graveler/Dugtrio vs Tentacool)
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Old May 30th, 2014 (11:14 PM).
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Does anyone think they'll add in Sea Battles for Hoenn? They did say they were going to change battling, maybe that's what they meant >_<
Of course. I am imagining they may add a lot of Divers in the underwater and maybe have a timer mechanic I guess?
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Old May 31st, 2014 (10:36 AM).
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A timer mechanic would be good. Allows the player to venture into the depths of the sea with a realistic aspect to it. Also, the deeper you go, the harder it is to maneuver, but stronger Pokemon appear in the reefs. If they put trainers, they need to operate under the same mechanics, like coming up to the surface after being down for a certain amount of time.
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Old May 31st, 2014 (11:15 AM).
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A timer mechanic would be good. Allows the player to venture into the depths of the sea with a realistic aspect to it. Also, the deeper you go, the harder it is to maneuver, but stronger Pokemon appear in the reefs. If they put trainers, they need to operate under the same mechanics, like coming up to the surface after being down for a certain amount of time.
I hated the step aspect in Gen V, and doubt I'll like the timer aspect. Maybe the player could be shown with scuba clothing while riding their Pokemon to make it realistic?
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Old May 31st, 2014 (11:45 AM).
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I'm really glad they're changing the battle system. I really thought that the amount of angle/camera changes in XY battles was totally unnecessary.

Also, I really hope that we keep Sky/Sea battles to a minimum ~_~ I never battled any Sky Battles because I would only have 1-2 Pokemon that would count at all and often times they were HM slaves and unable to beat 2-3 Pokemon.
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Old May 31st, 2014 (11:51 AM).
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Sky battles were actually some of the most difficult for me, as I only had one flying type at a time. I hope that it returns, this time I'll try to actually defeat them.
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Old May 31st, 2014 (6:31 PM).
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Sky battles were fun, but too many wouldn't work. I myself usually don't even catch a Flying type Pokemon, so for most of Y I wasn't able to fight any of them. A few scattered around the region is just fine! Still, I like the concept of underwater battles what with Hoenn having so much water and being a tropical region; it would make sense.
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Old May 31st, 2014 (7:06 PM).
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Sky battles were actually some of the most difficult for me, as I only had one flying type at a time. I hope that it returns, this time I'll try to actually defeat them.
I think it'd be neat of sky battles returned but it would be nice if they put the sky trainers in a single building. I didn't really like accidentally running into one when trying to move through a route quickly.
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Old May 31st, 2014 (11:32 PM).
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Maybe they could place sky trainers on top of Mount Chimney or Mount Pyre and some in Ever Grande? Tbh I am not really and avid fan of sky battles since you are reeeeeeeally limited but I love the animations tho.
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Old June 1st, 2014 (11:38 AM).
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Maybe they'll be in Trainer Hill (I think that's what the tower outside of Mauville is called). It could use something new.
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Old June 3rd, 2014 (12:21 PM).
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Concerning Sky battles, there could be kind of a "mini" challenge in the Battle Frontier where you only partake in Sky battles, and choose three flying type Pokemon to undergo the challenge. In one episode during the Hoenn anime, Ash, along with several of his companions, were in a similar event, using Flying-types only to capture a ring in the middle of the arena.
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Old June 7th, 2014 (11:35 PM).
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So apparently if you look closely to the screenshot, you can see some snapshots from a battle perspective.

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To be honest, they dont look like it has changed other than the different hitbar design like they always change every game. I might be wrong because they are not animated haha xD Or possibly might be changed because it may still be in the beta phase.
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Old June 8th, 2014 (2:05 AM).
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About sky battles, i hope winona is a normal one because im nuzlocking thos game!
But really shed have 4 and yould have 1/2 so its not fair.
So no i dont think winona is a sky battle
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Old June 8th, 2014 (4:59 AM).
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Well for starters we can see Back views of the trainer in-battle are returning! Rather than having just a hand throwing the Pokéball we actually get to see the trailer in full effect.

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Old June 8th, 2014 (3:52 PM).
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The small amount one can see from that screenshot looks really nice. As I expected, Brendan looks stunning in 3D. The environment graphics do look refined from X and Y, although it still resembles the Kalos battle system, but I don't notice any substantial changes, so maybe whatever that was isn't shown in this screenshot.
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Old June 8th, 2014 (4:15 PM).
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The small amount one can see from that screenshot looks really nice. As I expected, Brendan looks stunning in 3D. The environment graphics do look refined from X and Y, although it still resembles the Kalos battle system, but I don't notice any substantial changes, so maybe whatever that was isn't shown in this screenshot.
A nice game mechanic could be revamping some of the mini-games. Undersea racing, mountain climbing. And battle mini-games could have sky battles and dive battles. Oh, maybe even some Funfest missions returning, since it was such an easy way to collect items, for free, I personally used it as a way to get an extensive amount of shards for move tutors.

Soooo hopefully, minigames get a nice boost.
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Old June 8th, 2014 (4:21 PM).
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Probably reading into this too much since these are photographs of Corocoro, but Brenden's skin looks lighter in the screenie Cat linked than it does in the artwork.

Yeah.. doesn't really look like they've changed that much though. Could be a beta though, to show the Megas in action instead of battle itself. Though I would be alright with Kalos's battle system if they cut out a lot of those unnecessary camera angle changes.
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Old June 8th, 2014 (4:32 PM).
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Probably reading into this too much since these are photographs of Corocoro, but Brenden's skin looks lighter in the screenie Cat linked than it does in the artwork.

Yeah.. doesn't really look like they've changed that much though. Could be a beta though, to show the Megas in action instead of battle itself. Though I would be alright with Kalos's battle system if they cut out a lot of those unnecessary camera angle changes.
It does. There seems to be a lot of debate about Brendan's skin color in the artwork, some deeming it to be too dark, which I think is absurd. His redesign looks nice, and more like a person that lives in a tropical region, unlike his original concept and outfit. Wonder why his skin doesn't remain dark in the screenshot though o:

I liked the camera angle changes in X and Y, they reminded me of Colosseum, which had one of my favorite Pokemon battle systems to date. Wouldn't mind if ORAS keeps the system constant with Kalos, but one of the main things I want to see back is the short animation each Pokemon has after they faint and return to their poke-ball.
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Old June 8th, 2014 (5:17 PM). Edited June 8th, 2014 by "HoneyClaws".
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i hope they get rid of the rather obvious circles that your Pokemon stand on during battle. That was one thing back in the day, but nowadays I think it'd look better/more natural if the circles were removed.
I was just about to get on that, I feel the immersion is lost by these random circles that pop up, it doesn't make the battle really feel like its apart of the enviroment. It was much better handled with Pokemon Gamecube. I prefered it when the ground you walked on was the same level of ground the pokemon was on. Not so much with X/Y where they would randomly appear and disappear with the circles. The tall grass should be all around both of the characters on screen. 3D is useless without some realism.
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I liked the camera angle changes in X and Y, they reminded me of Colosseum, which had one of my favorite Pokemon battle systems to date. Wouldn't mind if ORAS keeps the system constant with Kalos, but one of the main things I want to see back is the short animation each Pokemon has after they faint and return to their poke-ball.
I really think they should provide the option to adjust the camera height in-game to regulate how much of the birds-eye view you want. Personally I'd want to play the game over the shoulder like Fallout or even First person rather than semi.
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Old June 8th, 2014 (5:22 PM).
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I was just about to get on that, I feel the immersion is lost by these random circles that pop up, it doesn't make the battle really feel like its apart of the enviroment. It was much better handled with Pokemon Gamecube. I prefered it when the ground you walked on was the same level of ground the pokemon was on. Not so much with X/Y where they would randomly appear and disappear with the circles. The tall grass should be all around both of the characters on screen. 3D is useless without some realism.
The battle circles, needed to age as the graphics of Pokemon from 2D to 3D. In he 2D games, it was justifible having those circles there, because there wasnt much environment during battles, and teams must be distinguished. But now since its 3D, its odd having those there. We have a 3D plane to work with now. Now the circles can be removed.
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Old June 8th, 2014 (5:43 PM). Edited June 8th, 2014 by "HoneyClaws".
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The small amount one can see from that screenshot looks really nice. As I expected, Brendan looks stunning in 3D. The environment graphics do look refined from X and Y, although it still resembles the Kalos battle system, but I don't notice any substantial changes, so maybe whatever that was isn't shown in this screenshot.
They could have at least made the backdrops look a little different instead of rehashing. So far it resembles too much like the Kalos region and not Hoenn. I was honestly hoping for a more closer adaption of Gen 3's look to the game but it seems they've just copied the X and Y's lay out.
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Old June 8th, 2014 (11:21 PM).
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All I want is the circles removed, why are they even there?
I'm pretty sure the circles have been there specifically to show you what kind of environmental effect your moves will have when using a move that changes with the environment.
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Old June 9th, 2014 (1:51 PM).
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Well for starters we can see Back views of the trainer in-battle are returning! Rather than having just a hand throwing the Pokéball we actually get to see the trailer in full effect
That was something that was little annoying in X/Y if they fixed that, I'l be glad. Though I want them to take that further and leave the trainers behind their pokemon in the standby screens again as done on the console games. It just fills the space and idea that were actually having a trainer battle. It would be even better if they went back to Revolution's aesthetic where they show the trainers giving the commands to their pokemon as well.
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Old June 9th, 2014 (2:27 PM).
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I'm hoping that at the beginning of boss battles, they show the trainer with a short animation to add the effect of it being an important event in the game, contrasting common trainer battles. They did this in some respects in X and Y, so I hope it returns, improved, in ORAS. Other than that, I really like what I can see so far from the scans showing the new Megas battling each other. n__n
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