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Old May 22nd, 2014 (5:42 AM).
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I'm sorry if this is in the wrong thread, but I just wanted to post this somewhere.

Hi, I'm working on an Emerald mod. I am almost finished, but I hit one problem. Every time the player enters the Pokémon Center in Oldale Town, the game resets itself. I'll post a video link example.

https://www.youtube.com/watch?v=A4aQY0Y_qpY

This is the weirdest glitch I ever hit. I mean, if it was a sprite error, I would of edited that in a heartbeat. But this...I never seen anything like it. If anyone here has an idea what is wrong, that would be great.

EDIT: I tested it in another town. The same thing happens...
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Old May 22nd, 2014 (7:49 AM).
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Where does it warp to? It could be something with the map header, have you tried recreating the Pokecenter at a different map and warping there? Also could be in the level scripts.
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Old May 22nd, 2014 (7:59 AM).
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Originally Posted by Le pug View Post
Where does it warp to? It could be something with the map header, have you tried recreating the Pokecenter at a different map and warping there? Also could be in the level scripts.
It should warp to the Pokémon Center interior. It checks out in Advance Map.
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Old May 22nd, 2014 (8:01 AM).
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It should warp to the Pokémon Center interior. It checks out in Advance Map.
Best I could offer is copying the map over to a new map and trying to warp to it and see if it works and if so, bring over the level scripts and if it messes up then you know what's wrong but if it doesn't, it was due to the map header being messed up.
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Old May 22nd, 2014 (8:03 AM).
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Originally Posted by LCCoolJ95 View Post
I'm sorry if this is in the wrong thread, but I just wanted to post this somewhere.
This belongs to Beginner's Lounge, so I'm moving it there. Your problem could be that one of your "person events" as they're called in Advance Map has the movement type "Look down" or "Hidden". The first such types in the movement type list cause the map to reset as soon as you go close to them. So just use "No Movement" instead of "Look down", and one of the other "Hidden" types in that list, not the one that is highest in the list.
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Old May 22nd, 2014 (8:11 AM).
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Originally Posted by Spheal View Post
This belongs to Beginner's Lounge, so I'm moving it there. Your problem could be that one of your "person events" as they're called in Advance Map has the movement type "Look down" or "Hidden". The first such types in the movement type list cause the map to reset as soon as you go close to them. So just use "No Movement" instead of "Look down", and one of the other "Hidden" types in that list, not the one that is highest in the list.
Which map do I edit though? The town/city, or the Pokémon Center?
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Old May 22nd, 2014 (8:18 AM).
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Which map do I edit though? The town/city, or the Pokémon Center?
Whichever map resets when you enter it. If any map resets, either as soon as you enter it or while you walk around it, just look for person events with the movement types I mentioned above and change them.
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Old May 22nd, 2014 (8:26 AM).
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Quote:
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Whichever map resets when you enter it. If any map resets, either as soon as you enter it or while you walk around it, just look for person events with the movement types I mentioned above and change them.
I tried it, didn't work.

Quote:
Originally Posted by Le pug View Post
Best I could offer is copying the map over to a new map and trying to warp to it and see if it works and if so, bring over the level scripts and if it messes up then you know what's wrong but if it doesn't, it was due to the map header being messed up.
I tried it, and it worked :)

Though, I have no clue what to do next. Do I re-locate the map bank headers?
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Old May 22nd, 2014 (9:05 AM).
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I tried it, didn't work.


I tried it, and it worked :)

Though, I have no clue what to do next. Do I re-locate the map bank headers?
You don't have to do anything just copy over the map tiles, level scripts and script events and use the new map as your pokecenter for that map. Emerald is easily bugged with map headers and you can either just make new maps or delete and replace the map
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