I made this one in Showdown, it's actually based off some of my favourite Pokemon together with the ones I used in X. I'm kinda new to competitive so I think much. Does anyone know how to improve this? (I don't want to change much on Pokémon - don't feel like using overused UU Pokémon, if that makes sense)
Earthburst (Golem) @ Leftovers
Ability: Sturdy
- Stealth Rock
- Stone Edge
- Earthquake
- Fire Blast
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Hidden Power [Ice]
- Toxic
- Psychic
- Foul Play
Darmanitan @ Leftovers
Ability: Zen Mode
EVs: 4 HP / 252 Atk / 252 SAtk
Lonely Nature
- Earthquake
- Fire Blast
- Hidden Power [Electric]
- Rock Slide
Tim (Chesnaught) @ Leftovers
Ability: Overgrow
EVs: 252 HP / 4 Atk / 252 SAtk
Rash Nature
- Earthquake
- Hidden Power [Ice]
- Spikes
- Energy Ball
Denne (Jolteon) @ Leftovers
Ability: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Shadow Ball
- Signal Beam
- Hidden Power [Ice]
- Volt Switch
Friend Safari: Dark type
Sandile, Vullaby, Liepard
Hi. I'm inactive. I guess I get an e-mail if you PM me though, so that might work.
You're not taking advantage of Mega Blastoise's Mega Launcher at all. Dark Pulse is what lets Mega Blastoise muscle past Ghost Pokemon before getting a Rapid Spin off. Aura Sphere benefits from the Mega Launcher boost (which makes it stronger than Earthquake), while still hitting Steels:
-Water Pulse/Hydro Pump/Scald
-Dark Pulse
-Aura Sphere/Ice Beam/Dragon Pulse
-Rapid Spin
Nature: Modest
EVs: 252 HP/252 SAtk/4 SDef
Item: Blastoisinite
Golem has too many common weaknesses to really be useful. I think defensive Krookodile (yes, that's a thing) is the better option over it. Its weaknesses are just as common, but they're not as crippling. It's also rather fast for a defensive Pokemon:
-Earthquake
-Knock Off
-Taunt
-Stealth Rock/Toxic
Nature: Impish
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Ability: Intimidate
I'd give Umbreon Wish support here (considering that some of your Pokemon lack reliable recovery), but since you already have a Dark Pokemon in Krookodile (which share Fighting and Bug weaknesses), Aromatisse or Florges are better alternatives, as they resist Fighting and Bug:
Okay, honestly, Zen Darmanitan sucks big-time. Zen Mode only activates when Darmanitan is at half-health or less, and Zen Darmanitan's high defenses are essentially wasted at this point, and the lowered Speed doesn't help. You're better off using regular Darmanitan:
-Flare Blitz
-U-turn
-Rock Slide
-Superpower/Earthquake
Nature: Jolly/Adamant
EVs: 252 Atk/4 SDef/252 Spe
Item: Choice Scarf/Choice Band/Life Orb
Ability: Sheer Force
What's the deal with Chesnaught? Its Special Attack is rather mediocre, making special moves a no-go. And Bulletproof >>>>>>>>>>>> Overgrow, since it makes it immune to bomb/ball moves (like Shadow Ball and Sludge Bomb). It's best played defensively:
-Spikes
-Leech Seed
-Synthesis/Spiky Shield
-Wood Hammer/Hammer Arm
Nature: Impish
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Ability: Bulletproof
Life Orb > Leftovers on Jolteon; the passive recovery doesn't exactly help a Pokemon as frail as it is, and the extra power is most definitely welcome.
You're not taking advantage of Mega Blastoise's Mega Launcher at all. Dark Pulse is what lets Mega Blastoise muscle past Ghost Pokemon before getting a Rapid Spin off. Aura Sphere benefits from the Mega Launcher boost (which makes it stronger than Earthquake), while still hitting Steels:
-Water Pulse/Hydro Pump/Scald
-Dark Pulse
-Aura Sphere/Ice Beam/Dragon Pulse
-Rapid Spin
Nature: Modest
EVs: 252 HP/252 SAtk/4 SDef
Item: Blastoisinite
Golem has too many common weaknesses to really be useful. I think defensive Krookodile (yes, that's a thing) is the better option over it. Its weaknesses are just as common, but they're not as crippling. It's also rather fast for a defensive Pokemon:
-Earthquake
-Knock Off
-Taunt
-Stealth Rock/Toxic
Nature: Impish
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Ability: Intimidate
I'd give Umbreon Wish support here (considering that some of your Pokemon lack reliable recovery), but since you already have a Dark Pokemon in Krookodile (which share Fighting and Bug weaknesses), Aromatisse or Florges are better alternatives, as they resist Fighting and Bug:
Okay, honestly, Zen Darmanitan sucks big-time. Zen Mode only activates when Darmanitan is at half-health or less, and Zen Darmanitan's high defenses are essentially wasted at this point, and the lowered Speed doesn't help. You're better off using regular Darmanitan:
-Flare Blitz
-U-turn
-Rock Slide
-Superpower/Earthquake
Nature: Jolly/Adamant
EVs: 252 Atk/4 SDef/252 Spe
Item: Choice Scarf/Choice Band/Life Orb
Ability: Sheer Force
What's the deal with Chesnaught? Its Special Attack is rather mediocre, making special moves a no-go. And Bulletproof >>>>>>>>>>>> Overgrow, since it makes it immune to bomb/ball moves (like Shadow Ball and Sludge Bomb). It's best played defensively:
-Spikes
-Leech Seed
-Synthesis/Spiky Shield
-Wood Hammer/Hammer Arm
Nature: Impish
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Ability: Bulletproof
Life Orb > Leftovers on Jolteon; the passive recovery doesn't exactly help a Pokemon as frail as it is, and the extra power is most definitely welcome.
Wow, that's a lot! ^_^ Thanks for replying.
Blastoise will definitely be improved. I didn't think much when I made it, and just took the moveset I use in my playthroughs except for Rapid Spin. The Mega Launcher will get used.
Replacing Golem is a good idea, but I really don't want to get Umbreon out of there. Out of all of them, Umbreon just has to stay, or I make a whole new team. Isn't there any other alternative than Krookodile?
Darmanitan was actually the one that I like the least of these six. I put him in simply because I needed another Pokémon in my team, I knew him from PokéPark. :3
I need a more defensive one instead, I guess. He never helped in battle.
I didn't really look at stats when making my team, actually. Tim was my starter in X, and I don't use it competitively in that game. I'll see about him.
Jolteon will get his nice Life Orb, you're right about it being fragile.
Friend Safari: Dark type
Sandile, Vullaby, Liepard
Hi. I'm inactive. I guess I get an e-mail if you PM me though, so that might work.
Originally Posted by TeunCornflakes
[ Original Post ]
Wow, that's a lot! ^_^ Thanks for replying.
Blastoise will definitely be improved. I didn't think much when I made it, and just took the moveset I use in my playthroughs except for Rapid Spin. The Mega Launcher will get used.
Replacing Golem is a good idea, but I really don't want to get Umbreon out of there. Out of all of them, Umbreon just has to stay, or I make a whole new team. Isn't there any other alternative than Krookodile?
Darmanitan was actually the one that I like the least of these six. I put him in simply because I needed another Pokémon in my team, I knew him from PokéPark. :3
I need a more defensive one instead, I guess. He never helped in battle.
I didn't really look at stats when making my team, actually. Tim was my starter in X, and I don't use it competitively in that game. I'll see about him.
Jolteon will get his nice Life Orb, you're right about it being fragile.
Then use Bronzong instead. But be aware of Knock Off spam:
-Stealth Rock
-Gyro Ball
-Earthquake
-Toxic
Nature: Relaxed
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Ability: Levitate
I'm just wondering, but why keep Umbreon? If you want to keep it, change its set around for Wish support:
-Wish
-Protect
-Foul Play (it can't deal damage on its own, so Foul Play is needed)
-Heal Bell
Nature: Calm
EVs: 252 HP/4 Def/252 SDef
Item: Leftovers
Ability: Synchronize
Yeah, that's because the team is called "Favourites" and Umbreon is my all-time favourite. As I said, if she goes out I should make a whole new team. Now that I think about it, that is actually a pretty good idea to do anyway.
Friend Safari: Dark type
Sandile, Vullaby, Liepard
Hi. I'm inactive. I guess I get an e-mail if you PM me though, so that might work.