RMT Any improvement suggestions?

Started by emptyhead2110 May 30th, 2014 4:08 AM
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  • 1 replies

emptyhead2110

I don't know what to put here

Age 27
Male
Rovinj, Croatia
Seen May 28th, 2015
Posted July 27th, 2014
9 posts
11.1 Years
Hello everyone! So, I've had this team for a while, and while it's been a mostly successful team, I feel like it could use some improvements...

Galvantula @ Focus Sash
Compound Eyes
Timid 252 SpAtk 252 Speed
Thunder
Energy Ball
Bug Buzz
Sticky Web

Galvantula is mostly here for the Sticky Web, but I've managed to take out quite a few opponent's Pokemons with it, thanks to its great speed and the Focus Sash. I pretty much always lead with him

Milotic @ Leftovers
Marvel Scale
Modest 252 Def 252 HP
Scald
Ice Beam
Recover
Mirror Coat

I just LOVE Milotic. She's a tank mostly, but can dish out decent damage as well, and the Mirror Coat has helped me take out so many specialy offensive mons.

Aggron @ Aggronite
Sturdy / Filter
Careful 252 SpDef 252 HP
Iron Head
Stone Edge
Stealth Rock
Thunder Wave

Another tank. I wasn't originaly planning on using it, but I kind of got tired of Ferrothorn since pretty much "everyone" was using it. Granted, Aggron may not be as "bulky" or even good as Ferrothorn, but I've managed to cripple quite a few opponents with the Thunder Wave, once ven making a Geomanced Xerneas slower than Aggron (that was probably Sticky Web helping a bit, too)

Togekiss @ King's Rock
Serene Grace
Timid 252 HP 252 Speed
Air Slash
Roost
Nasty Plot
Fire Blast

I've went with a bit more bulky variant for my Togekiss, but it can still dish out a nice amount of damage after a single Nasty Plot. I've given her Fire Blast to take out a potential Ferrothorn, which has given me ALOT of pain in the past.

Garchomp @ Expert Belt
Rough Skin
Jolly 252 Atk 252 Speed
Outrage
Dragon Claw
Earthquake
Iron Head

Garchomp is one of my main physical sweepers. Iron Head is there to take out a potential Fairy Type, and other moves pretty much speak for itself. I'm kind of thinking about switching him for a Megazard X, but I'm not realy sure...

Scolipede @ Life Orb
Speed Boost
Jolly 252 Atk 252 Speed
Rock Slide
Megahorn
Poison Jab
Swords Dance

My second physical sweeper. Im kind of thinking that maybe I should replace one of his moves with Baton Pass, but I'm kinda not sure...

So yea, that's my team. I've noticed it having some issues with Stealth Rock, but it hasn't given me THAT much trouble in the past. Any suggestions on what I could/should improve?
Ideas are like cream: good ones rise to the top

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
The best Milotic can do is a Competitive user to discourage Defoggers from getting rid of the Sticky Web that Galvantula lays down. However, it's outclassed by Bisharp and Thundurus at this because it lacks a priority move and because of its so-so Speed:

Bisharp:
-Sucker Punch
-Iron Head
-Knock Off
-Pursuit/Swords Dance
Nature: Adamant
EVs: 4 HP/252 Atk/252 Spe
Item: Dread Plate/Black Glasses/Life Orb
Ability: Defiant

Thundurus:
-Wild Charge
-Knock Off
-Superpower
-Hidden Power (Ice)/Fly
Nature: Naive/Jolly
EVs: 252 Atk/4 SAtk/252 Spe
Item: Life Orb/Power Herb
Ability: Defiant

While Aggron can use a Careful nature to help with its special bulk, a Relaxed nature with 252 HP/16 Def/240 SDef lets it have a bit more Defense. Having low PP moves like Stone Edge is kind of detrimental for defensive Pokemon, as you'll never know when you'll get PP stalled out:
-Stealth Rock
-Heavy Slam/Iron Head
-Thunder Wave/Ice Punch
-Earthquake/Rock Slide
Nature: Relaxed
EVs: 252 HP/16 Def/240 SDef
Item: Aggronite
Ability: Sturdy

King's Rock doesn't stack up with flinching moves like Air Slash. Togekiss also appreciates the passive recovery from Leftovers. The low PP move thing I said about Aggron also applies to Togekiss:
-Thunder Wave
-Air Slash
-Defog/Heal Bell/Flamethrower/Aura Sphere/Dazzling Gleam
-Roost
Nature: Calm/Bold
EVs: 248 HP/8 Def/252 SDef (Calm) or 248 HP/252 Def/8 SDef (Bold)
Item: Leftovers
Ability: Serene Grace

Iron Head is useless on Garchomp. It only hits Fairies ever-so-slightly harder than Earthquake, and that power difference isn't really noticeable:

STAB Earthquake (neutral): 100 (base power) x 1.5 (STAB) = 150
super effective Iron Head: 80 x 2 = 160

Stone Edge also hits Togekiss harder.

Here are better Garchomp sets to run:
-Swords Dance
-Outrage/Dragon Claw
-Earthquake
-Stone Edge/Fire Fang
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb/Lum Berry

or
-Stealth Rock
-Outrage/Dragon Claw
-Earthquake
-Fire Blast/Swords Dance
Nature: Naive/Jolly
EVs: 252 Atk/4 SAtk/252 Spe
Item: Focus Sash/Life Orb/Lum Berry

or
-Outrage
-Earthquake
-Stone Edge/Rock Slide
-Fire Blast/Dragon Claw
Nature: Naive/Jolly
EVs: 252 Atk/4 SAtk/252 Spe
Item: Choice Scarf

or
-Stealth Rock
-Dragon Tail
-Earthquake
-Toxic/Fire Blast
Nature: Impish
EVs: 252 HP/252 Def/4 SDef
Item: Rocky Helmet
Ability: Rough Skin

When Scolipede is at +2 Speed, the extra Speed boost granted by Jolly is pointless. It's better off Adamant to give it as much power as it can. It also doesn't have time to get a Swords Dance up. It also needs Earthquake to deal with Steel Pokemon:
-Megahorn
-Poison Jab/Rock Slide
-Earthquake
-Protect
Nature: Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Life Orb
Ability: Speed Boost