RMT UU Team Help

Started by Breeder Mac June 2nd, 2014 10:57 AM
  • 662 views
  • 2 replies
Age 32
Male
Canada
Seen May 24th, 2020
Posted February 27th, 2017
488 posts
9.8 Years
I am looking to improve my UU team on Showdown! I have done well so far but am looking for suggestions. Please feel free to let me know what you think and how I can improve what I have got. Also, no one on the team is set in stone so if you know someone that does the role better then please suggest it. Okay see here is the team:

Azelf @ Focus Sash
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature
- Stealth Rock
- Taunt
- Toxic
- Knock Off
My lead guy. Just want to set up some rocks and to some other damage and not much else.

Empoleon @ Rocky Helmet
Ability: Torrent
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Stealth Rock
- Defog
- Knock Off
- Waterfall
My defogger and back rocks guy. Once there hazard guy goes down he comes in and cleans them up and puts the rocks back up if needed. Then left to knock off his mons.

Chandelure @ Assault Vest
Ability: Flame Body
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Energy Ball
- Dark Pulse
- Psychic
- Flamethrower
Basically meant to tank a few hits and dish it back out and hopefully get lucky with a burn or 2 before he goes down.

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- U-turn
- Drain Punch
- Iron Head
- Zen Headbutt
Meant to out speed and set up goods match ups with u-turn. Also, can be used as a tank because of typing and stats.

Jolteon @ Life Orb
Ability: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Discharge
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
My special attacker. Meant to hit hard and fast and with volt switch to remove himself from unfavourable match ups. Used with Jirachi to switch back and forth.

Absol @ Absolite
Ability: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Sucker Punch
- Swords Dance
- Knock Off
- Night Slash
My physical attacker. Once a SD is set up looking to sweep between knock off and sucker punch combo.

So thats my team. Again I am open to any suggestion with regards to everything like different mons, abilities, EV spreads, natures, and move sets. So let me know any suggestion is greatly appreciated.
TSV: 0970
FC: 4570-8530-4078

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
I think Flygon is a better alternative over Empoleon as a Defogger because it has access to reliable recovery in Roost. Empoleon should stick to being a special attacker (using Scald as the Water move over Waterfall) simply because of its higher Special Attack. You're not using Knock Off for the damage in this case, but for the utility it provides:

Flygon:
-Earthquake
-U-turn
-Defog
-Roost
Nature: Jolly
EVs: 252 HP/16 Atk/104 Def/136 Spe
Item: Leftovers

Empoleon should stick to something like this. Leave the Knock Off support to something else, as it has no room for it:
-Stealth Rock
-Scald
-Roar
-Toxic/Protect/Defog
Nature: Calm
EVs: 252 HP/4 Def/252 SDef
Item: Leftovers
Ability: Torrent

What's the deal with AV Chandelure? Its Special Defense may be decent, sure, but it has a lot of common weaknesses to Dark, Ghost, Ground, Water and Rock. Why are you not using Shadow Ball on Chandelure? Why did you opt for Dark Pulse, which lacks STAB, but has the exact same coverage as Shadow Ball?:
-Fire Blast
-Shadow Ball
-Hidden Power (Fighting)/Energy Ball
-Trick/Overheat
Nature: Timid/Modest
EVs: 252 SAtk/4 SDef/252 Spe
Item: Choice Specs
Ability: Flash Fire

or
-Substitute
-Pain Split
-Shadow Ball
-Fire Blast
Nature: Modest
EVs: 68 HP/252 SAtk/4 SDef/184 Spe
Item: Life Orb
Ability: Flash Fire

or
-Fire Blast
-Shadow Ball
-Energy Ball
-Trick/Hidden Power (Fighting)/Memento
Nature: Timid/Modest
EVs: 252 SAtk/4 SDef/252 Spe
Item: Choice Scarf
Ability: Flash Fire

Jirachi has better coverage moves out there for Choice Scarf; it even has Trick to screw over walls:
-Iron Head
-Fire Punch/Ice Punch
-U-turn
-Trick/Healing Wish
Nature: Jolly
EVs: 252 Atk/4 SDef/252 Spe
Item: Choice Scarf

Discharge sees little use on a fast, offensive Pokemon like Jolteon; the loss of power isn't worth the extra paralysis chance:
-Thunderbolt
-Volt Switch
-Hidden Power (Ice/Fire)
-Signal Beam
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Choice Specs
Ability: Volt Absorb

Having 3 Dark moves on Absol is terribad because this leaves it exposed to Fighting Pokemon (and to a lesser extent, Fairies):
-Swords Dance
-Sucker Punch
-Knock Off/Night Slash
-Superpower/Play Rough
Nature: Jolly
EVs: 252 Atk/4 SDef/252 Spe
Item: Absolite
Ability: Justified/Super Luck

Half this team is weak to Dark, so a Fairy or Fighting Pokemon are worth certain looks on the team. Examples are Florges, Aromatisse, Heracross, Mienshao, Slurpuff, Scrafty, Chesnaught and Cobalion:

Florges:
-Wish
-Protect
-Moonblast
-Aromatherapy/Toxic
Nature: Calm
EVs: 252 HP/232 Def/24 SDef
Item: Leftovers

Aromatisse:
-Wish
-Protect
-Moonblast
-Aromatherapy
Nature: Bold
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Ability: Aroma Veil

Heracross:
-Megahorn
-Close Combat
-Stone Edge
-Earthquake/Sleep Talk
Nature: Jolly/Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Choice Band/Choice Scarf
Ability: Guts/Moxie

or
-Swords Dance/Substitute
-Megahorn
-Close Combat
-Stone Edge
Nature: Adamant/Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Leftovers
Ability: Guts/Moxie

Mienshao:
-High Jump Kick
-Knock Off
-U-turn
-Stone Edge/Aerial Ace/Drain Punch
Nature: Jolly
EVs: 252 Atk/4 SDef/252 Spe
Item: Choice Scarf/Life Orb
Ability: Reckless/Regenerator

Slurpuff:
-Belly Drum
-Play Rough
-Return
-Substitute
Nature: Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Sitrus Berry
Ability: Unburden

or
-Calm Mind
-Draining Kiss/Dazzling Gleam
-Flamethrower
-Surf/Rest
Nature: Modest
EVs: 4 HP/252 SAtk/252 Spe
Item: Sitrus Berry/Chesto Berry
Ability: Unburden

Scrafty:
-Dragon Dance
-Knock Off
-Drain Punch/High Jump Kick
-Zen Headbutt/Iron Head
Nature: Jolly
EVs: 252 Atk/4 SDef/252 Spe
Item: Leftovers/Life Orb
Ability: Moxie/Shed Skin

or
-Bulk Up
-Knock Off
-Drain Punch
-Rest
Nature: Careful
EVs: 252 HP/4 Def/252 SDef
Item: Leftovers
Ability: Shed Skin

Chesnaught:
-Spikes
-Leech Seed
-Spiky Shield/Synthesis
-Wood Hammer/Hammer Arm
Nature: Impish
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Ability: Bulletproof

Cobalion:
-Stealth Rock
-Volt Switch/Taunt
-Iron Head
-Close Combat
Nature: Naive/Jolly
EVs: 252 Atk/4 SAtk/252 Spe
Item: Leftovers

or
-Swords Dance
-Iron Head
-Close Combat
-Stone Edge/Substitute
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Lum Berry/Life Orb/Leftovers

or
-Calm Mind
-Flash Cannon
-Focus Blast
-Hidden Power (Ghost)/Substitute
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Life Orb/Leftovers

It's up to you who to replace on the team; experiment and see what works for you.

Age 32
Male
Canada
Seen May 24th, 2020
Posted February 27th, 2017
488 posts
9.8 Years
Thanks for all the input. I will definitely switch the dark pulse for shadow ball and discharge for TB. I will also try some of the other sets, but when I have run a florges before I might not if aromatherapy or toxic is better because I usually ended up needed the one I didn't run so I am not sure which is really better? But again thanks man I appreciated it.
TSV: 0970
FC: 4570-8530-4078