There are a lot of misleading points in here, so I'll state what I think about some of the things said here.
any ideas relating to the topic, must be written down, wheter it'd be on paper or on computer, even your mobile device will do!
Not really. You could just as easily get through creating a ROM hack without writing things down, just have a good idea of what you want to happen as you are hacking.
There are THREE types of rom hacks, out there: Complete Hacks, Diffuculty Hacks, and Update Hacks!
I highly disagree with this one. For starters:
Complete Hacks- These rom hacks, are most common.
They have completely revamped story arcs, as well as, new characters, more Pokémon, and sometimes, even a NEW region. These take the most time to complete, they are usually made by a whole team. Hacks like these can take ip to YEARS, to finish. These are also the more admirable, in terms, of the casual demographic.
Last time I checked, PC was cluttered with unfinished/abandoned hacks, and the list of completed ones doesn't even compare with the list of unfinished ones.
Another point from this: Saying that 'complete hacks' have all of the features listed above is extremely misguiding. A complete hack is any hack that has fulfilled its creators goal of becoming what he/she wanted it to be like. Saying that a complete hack has a new region, more Pokemon, etc, is ruling out all of the completed Slideshow Showcase hacks, as well as other small hacks that don't have all of these features.
Going to back to there only being three types of hacks: I disagree. Hacks I've seen have ranged from: demakes, difficulty, updates, ASM specifically, music specifically, graphics, multiple things at once (basically means most of the stuff in Hacks Showcase), etc. Also, saying there are only three types of hacks can discourage people from branching out and being creative with what they create. Maybe you could throw the word 'common types' in there?
but increases its difficulty, by a WHOLE lot.
Not necessarily. Difficulty hacks don't have to skyrocket the difficulty of the game. It can vary depending on how the creator sees fit.
While Fire Red is easy to understand, it's boring and kinda standard
Not at all. Hacking Fire Red is just like hacking any of the third gen games. If you say that hacking FR compared to Ruby is boring and 'standard' (not even sure what you mean by 'standard'), then what is so boring about it that isn't boring about hacking Ruby/Emerald?
Well....all you do is play as them, that person has no greater significance than just that.
The story revolves around your actions, and since you are silent, you have no character development.
Sure, you could always change its sprite, but don't try to waste your breathe, making a relatable main character, if he doesn't use more than 15 words of dialogue.
This one is a big no-no for me. The main character (usually being you) is the
most important character in the game, not just some guy that runs around observing. You even contridicted yourself by saying "The player has no significance" and then saying "the story revolves around your actions". That makes no sense.
Just because you are a silent character doesn't mean you have no character development. You even pointed out RD LoG as an example of a good story that revolves around the player, yet the player in that game is 99.98% silent. Even though the player is silent in that game, you still have
lots of character development going on, such as: choosing evil, normal, or good side, learning about your past mistakes and correcting them (if you chose the evil side), going from an innocent boy to a region hero, etc.
If you're not making a relatable character because he only has '15 words of dialogue', that's just a lame excuse. Again, just because a character is silent, that doesn't mean he can't be interesting and relatable.
But if you are a speaking protagonist. Then by all means, go a million miles with its development.
Multiple story arcs is tough work, but it also gives the player, freedom to mold the story, however they like, hince, reflecting their personality.
There are good examples of multiple story arcs. Pokémon Life of Guardians, did this very well.
Focusing on the first quote: So if you don't speak, you can't do any character development?
Saying that you can only have multiple story archs if your player speaks is ridiculous. Again, right after saying this, you state how RD LoG has multiple story archs and it does a good job at it,
even though the player doesn't speak 99.98% of the time.
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All in all, I think this is a good thread for planning, but I also believe a
lot needs to be changed/added/deleted in order for it to be truly useful.