RMT Dey see me shucklin, they hatin

Started by srinator June 26th, 2014 11:24 PM
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  • 12 replies
Hello! it's me srinator. Anyway I have been trying to use a sticky web team for a while, I know that sticky web teams tends to suck and sticky web is very useless in front of flying teams or levitators. At first o really thought about making this a sticky web ♥♥♥ gravity team so that everyone gets their speed lowered, but it just seemed as too much effort and ended up just going for sticky web and not giving a ♥♥♥♥ to flying mons. But I still use it mainly cause most threats in ou like mega medi, greninja, zard x and some others that don't come to my mind as of now heavily rely on speed.
Let's go on to the team, I am going to keep this short cause I am on a tab, and it's tricking hard to do this.

The team-


I use mmedicham to force switches and if I predict right show hell to the switch in. Shuckle helps mmedicham a lot since it's speed is not that great also encore's mons trying to set up and force a switch by appropriate counter. Zapdos is only here to take care of mega pins. I have no proper check to azumaril, I used to always make it a point to wow on my teams, and my last stall team that fared much much better had gorg to screw azumaril. Gliscor takes care of most Lando's and helps me surprise balloon exca with knock off. It also helps remove pesky eviolites and do considerable damage to gothi after which I can stall it out. Cheshnaught helps beat aegi and gengar.

Edit: removed gliscor and replaced with swagsire. It checks azumaril and clefable, in general unaware is great to have. Also changed toxic on zapdos and replaced with heat wave to deal with scizor, Bisharp etc




@ Mental Herb
Ability: Sturdy
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Sticky Web
- Stealth Rock
- Infestation
- Encore


@ Medichamite
Ability: Pure Power
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Fake Out
- Zen Headbutt
- Ice Punch
- High Jump Kick


(F) @ Leftovers
Ability: Bulletproof
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Leech Seed
- Spikes
- Spiky Shield
- Hammer Arm


@ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 68 SAtk / 252 HP / 168 Def / 20 Spd
Modest Nature
- Thunderbolt
- Heat Wave
- Defog
- Roost


@ Leftovers
Ability: Unaware
EVs: 252 Def / 252 HP / 4 Atk
Relax Nature
- Recover
- Earthquake
- Scald
- Toxic


(F) @ Eviolite
Ability: Natural Cure
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Seismic Toss
- Toxic
- Heal Bell
- Soft-Boiled


As I said azu gives me a lot of problem and suggestions for that will be useful. Pls don't bomb me sets since I know azu counters but I have no idea how to incorporate any of them into this team, since the checks are very important. Bisharp also becomes a nuisance due to sticky web but cheshnaught can handle it well.
Anyway any kind of help would be appreciated and sorry for any kind of typo's or errors.

PlatinumDude

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Seen July 31st, 2020
Posted May 30th, 2020
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Mega Medicham plays the role of a wall breaker better than a sweeper. Replace Drain Punch and Psycho Cut for High Jump Kick and Zen Headbutt, respectively. Yes, I'm aware of their accuracy issues, but Megacham needs the extra power to muscle past threats, especially with an Adamant nature.

A physically defensive spread is better for Zapdos, because Talonflame rips through Chesnaught and Medicham very easily: 252 HP/168 Def/68 SAtk/20 Spe. This spread always KOs Mega Pinsir with Thunderbolt, outruns Hasty/Naive Aegislash and does better against physical threats. If you still want some special defensive investment, 252 HP/64 Def/176 SDef/16 Spe with Calm is the better spread to use; it still helps against Mega Pinsir and Talonflame.

244 HP gives Gliscor a Poison Heal number. The remaining 8 EVs can be either moved to Defense or Speed.

4 HP/252 Def/252 SDef is the better spread for Chansey. Its HP is already high enough, so why not give its special bulk some help?

Other than those changes, this team looks good.

Mega Medicham plays the role of a wall breaker better than a sweeper. Replace Drain Punch and Psycho Cut for High Jump Kick and Zen Headbutt, respectively. Yes, I'm aware of their accuracy issues, but Megacham needs the extra power to muscle past threats, especially with an Adamant nature.

A physically defensive spread is better for Zapdos, because Talonflame rips through Chesnaught and Medicham very easily: 252 HP/168 Def/68 SAtk/20 Spe. This spread always KOs Mega Pinsir with Thunderbolt, outruns Hasty/Naive Aegislash and does better against physical threats. If you still want some special defensive investment, 252 HP/64 Def/176 SDef/16 Spe with Calm is the better spread to use; it still helps against Mega Pinsir and Talonflame.

244 HP gives Gliscor a Poison Heal number. The remaining 8 EVs can be either moved to Defense or Speed.

4 HP/252 Def/252 SDef is the better spread for Chansey. Its HP is already high enough, so why not give its special bulk some help?

Other than those changes, this team looks good.
O ♥♥♥♥ I knew I missed something, I was copying the team from the computer to the tab and just clicked on the ev sets ps offers ;( I have defensive zapdos tho, mainly cause pinsir and talonflame lol.
Also hmm the reason why I invested ev in hp for chansey was to stay on logger but fair point.

Also I just realised I am extremely weak to set up clefable :( any suggestions for clefable and azu?

PlatinumDude

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Age 29
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Seen July 31st, 2020
Posted May 30th, 2020
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O ♥♥♥♥ I knew I missed something, I was copying the team from the computer to the tab and just clicked on the ev sets ps offers ;( I have defensive zapdos tho, mainly cause pinsir and talonflame lol.
Also hmm the reason why I invested ev in hp for chansey was to stay on logger but fair point.

Also I just realised I am extremely weak to set up clefable :( any suggestions for clefable and azu?
You can squeeze in Amoonguss somewhere on the team (it resists Azumarill's commonly used moves), but I don't know who to replace. >_> Experiment and see what works:
-Giga Drain
-Sludge Bomb/Foul Play/Hidden Power (Fire)
-Clear Smog/Stun Spore
-Spore
Nature: Bold
EVs: 252 HP/252 Def/4 SDef
Item: Black Sludge
Ability: Regenerator

Zeffy

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Seen December 1st, 2022
Posted January 30th, 2021
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You could replace Chesnaught with Garbodor. Helps alleviate Clefable and Azumarill weakness, and retains Spikes if you deem it useful. Zapdos (even without special defense investment) and Gliscor covers Aegislash anyway. Your only check to Gengar is Gliscor, though (and it's pretty shaky too). Using physically defensive Amoonguss over Chesnaught would produce the better results, but you lose Spikes. Play around with what you like better, I guess.

You should also consider some sort of win condition, since Mega Medicham is more of a wall breaker.

EDIT: Consider replacing Gliscor with Quagsire. You still lose against Azumarill, so I highly suggest replacing Chesnaught with something that covers that.

PlatinumDude

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Well I have made changes to the op, quagsire seems good now. I am not really sure about the win condition since my main is to weaken everything and let them switch die or kill dem with weak attacks from defensive mons almost like stall teams.
I don't get the Lax nature on Quagsire. Lax and Gentle are natures that shouldn't be used ever. Use a Relaxed nature because Quagsire has little to no use for its Speed.

Zeffy

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let them switch die or kill dem with weak attacks from defensive mons almost like stall teams.
You lack a spin blocker / anti defogger to utilize this technique effectively.
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Posted June 28th, 2022
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I really....just dont get why shuckle exists on this rmt lol when its slot could be better used for an anti spin/defog user or something like an an actual Aegislash counter. Sure Sticky Web is cool and all, but even with reduced speed sweepers are still faster then your mons so i dont get what it does for this team. Shuckle has no resistances, common weaks, not being used in the Sand, no recovery etc. SR can also go on something else.

Also fun fact, with sticky web down Bisharp gets a free 2x attack boosted Knock Off every time it comes in. Let that sink in. Only quagsire can "stop" that but LO Knock Off does about 55% to it which means ONE Iron Head flinch after taking a Knock Off and its absolutely gg. Dunno if you really want to take that risk tbqh.

†Kill the unicorn
Just to have its horn
Soon he's just a fantasy†

PlatinumDude

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Also if you're gonna use Megicham on a semi stall team. Id make use of its fighting and rock resists and give it bulk up and Recover. With this it makes a nice check to terrakion, conkeldurr etc and the like.
The only problem with Bulk Up + Recover is that Medicham is somewhat frail to make use of either of them. Both also take up vital moveslots for coverage.

I would change shuckie but that would kinda defeat the purpose of the team and title even. Anyway the main I made this team was to test sticky web shuckie this gen, I got around 1.7k on the ladder and considering I am not that active was pretty good. But I also noticed that even tho sticky web is very useful it does more harm that good. For one it makes bisharp extremely powerful and second it's practically useless with the current meta being dominated by flying mons like thundurus talonflame landorus etc, even common mons like [email protected] and rotom wash don't give a ♥♥♥♥, and most of the time I end up not using shuckie at all. Encore is pretty useful in stopping the very obv set up sweepers and at times bp team, tho haze turned out to be much useful (haze honchcrow anyone? Lol) the upper ladder is extremely fun tbh. Also the problem with mega Cham is that it's walled by aegi and it's very risky to switch on aegi since u never know what kind of set it is, if it's a sub set I am done for.
Lol I ended up dissecting my own team but it was fun while it lasted, the main reason is that I can't change anymore and lose a counter I could change shuckie but then that would be uh not the point.
I learned a lot about the current meta thanks to this team tho.