What is your favorite game dev tool?

Started by DarkMew March 13th, 2005 5:37 AM
  • 1071 views
  • 18 replies
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What is your favorite game dev tool?

USA
Seen June 29th, 2011
Posted July 16th, 2006
535 posts
18.3 Years
I used to use RM2k and then RM2k/3, but now I use RMXP. I also have a bit of experience with GameMaker since it was the very first game making engine I used.

~Jeff

~The River~

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Blizzy

me = Scripter.new("Noob")

Age 33
~The Netherlands~
Seen September 2nd, 2007
Posted September 2nd, 2007
492 posts
18.4 Years
i choised for RMXP, just because it has an in-built scripting section
so you can modify the game easy (except if you don't know Ruby/Rgss :dead: )
instead of doing everything with events.

it really saves a lot of events, and lag.
i also choised for rmxp because you don't have to convert everything to 256colors (too bad everything needs to be double sized :( )

USA
Seen June 29th, 2011
Posted July 16th, 2006
535 posts
18.3 Years
I like RMXP because of the scripting advantage, easy-to-make RPG game system and built in coding choices.

~The River~

Current project

Pokemon Light Progress:

Light is starting over! I'll update this once I progress more in Light again.


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Dawson

The Rebirth Is Upon Us

Rising From The Ashes
Seen January 19th, 2023
Posted March 24th, 2013
9,727 posts
19.1 Years
My favorite series is the RPG Maker but I've never used RMXP so I'm going to say RM2K3. I don't like the map editor on Game Maker which is a shame because I'd love to make a platform game with it. I haven't used Sphere enough to comment on it but going by Booda's game I'd have to say it has some awesome capabilities. I've also been impressed by some RMXP games on here too, maybe I'm a little outdated now XD.

Peekimon

Me = cat-aholic, Meowr

Age 31
Meowr
Seen June 9th, 2016
Posted September 13th, 2005
1,671 posts
18.3 Years
Yup and more color means great graphics!
And, as -virtual- said, the scripting capability allows almost complete editting of the game. And the layers make your map editting less pain as you can put certain objects on certain layers to give it a blending feeling.

Plus, it allows a pokemon game to be made almost identical to the original as the scripting capability allows you to create menus, battle systems, running, bicycle systems identical to the pokemon ones.

Dawson

The Rebirth Is Upon Us

Rising From The Ashes
Seen January 19th, 2023
Posted March 24th, 2013
9,727 posts
19.1 Years
RM2K3 allows you to make Pokemon games almost identical to the real ones, we wouldn't be trying to do it otherwise.
I think it would be hard to place either Sphere or RMXP above the other because they bother offer so much freedom, and that's all you can ask for as game developer. I'm downloading RMXP now so I can have a poke around and get myself used to everything, then I can make a more accurate comment.
USA
Seen June 29th, 2011
Posted July 16th, 2006
535 posts
18.3 Years
Then good luck Pheonix! :) (Only thing is, I miss some coding events taken out of RMXP....like memorize location.)

~The River~

Current project

Pokemon Light Progress:

Light is starting over! I'll update this once I progress more in Light again.


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Age 35
Dublin, Ireland
Seen September 22nd, 2014
Posted February 7th, 2012
1,835 posts
18.7 Years
RM2k3 is mine by far... I've tried pretty much all them on the list, and i felt that the RPG maker series was the easiest to get into. And after awhile, i'm became a pretty good programmer for the tool, and i think only people who don't understand the power of RM2k3 say its worse then XP- cause in my opinion its better then XP.


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Seen April 8th, 2015
Posted July 8th, 2012
2,005 posts
18.7 Years
Rpg Maker 2003, just because the resources from RPG Maker 200 can be used with it. XP is nice due to the scripting and the fact that you can create anything that's missing, but you have to either re-find everything (good luck), or use a resource converter (I can't remember what it's called.). Unfortunately it doesn't seem to work with tile sets. It's also a bit difficult finding XP resources.
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