Here's what a basic outline of the script would look like:
Code:
#dynamic 0x740000
#org @start
lockall
faceplayer
msgbox @m1 MSG_KEEPOPEN
closeonkeypress
// Do stuff to get the player and the boatman "on" the boat
// Now, this hides the player and does some movement
spriteinvisible 0xFF 0x<your_map_bank> 0x<your_map>
applymovement 0x<boat> @mov1
applymovement MOVE_PLAYER @mov1
waitmovement 0x0
// Do more moving and such
spritevisible 0xFF 0x<new_map_bank> 0x<new_map>
msgbox @m2 MSG_KEEPOPEN
releaseall
end
#org @m1
= Let's go for a boat ride!
#org @m2
= We made it!
#org @mov1
#raw 0x10
#raw 0x12
// Just a generic move goes here
#raw 0xFE
If you can't understand it, perhaps you need to take a little time and check out a few tutorials. ;)
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