Showcase Ice's Fakemon Iglo Page 5

Started by Ice August 8th, 2014 12:59 PM
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  • 167 replies

Ice

Seen October 16th, 2022
Posted February 3rd, 2020
3,448 posts
8.8 Years
Made some slight adjustments to Gorrunch:


But that's now why I'm posting. I redid Drackid. I changed up his whole design, and gave him an other typing. Dragon/flying was a bit boring.


Here's the old Drackid, btw:
Spoiler:


EDIT:
I suddenly had inspiration for the evolution of Perrudo. It's Perropello, and he's even hairier.


EDIT2:
I also revamped Cluckoo
Male
Seen June 21st, 2015
Posted May 31st, 2015
59 posts
9.6 Years
I really like where this is going.

The trainers look awesome and I would see them in a fakemon region.

I also really like monclutch he is just so damn cute : 3
I don't like Gorrunch for that part though. It's ... bland and not too awesome.

I really like that redone version of drackid. It's much better then the orginal.

But for me the star of all ... Perropello. It's just damn amazing with it's s fluffyness (Really like fluffyness on fakés)
My deviantart page

Currently playing Pokemon Red

(5/8)

Ice

Seen October 16th, 2022
Posted February 3rd, 2020
3,448 posts
8.8 Years
Haha, you can't. There are way to many fakemon designers, and most of them are way better than me.

So, these two aren't that great. They're a bit clustered spritewise, and a bit sameish design wise. They're mostly just fool with the concept of a yeti pokemon. I think it should make the last stage more ape-ish. I also want to make the little one less smurfish. I thought I'd show these off to see if any of you have suggestions on how to vary up the designs.


Ice

Seen October 16th, 2022
Posted February 3rd, 2020
3,448 posts
8.8 Years
What I've seen in a lot of pokemon sprites that hair isn't that detailed mostly. It's always the outline that gets details, but it's not like you can really see the strains of individual hairs. I think I should just go for a big beard, and not make it so fragmented.

I also did this guy, Dyeyd. I wanted to do something colorful. I'm not extremely happy with how he turned out, but he's a fun guy, I think. I've been slipping in my quality lately, I feel, so I hope to make a couple of good sprites in the near future, after my exams.

Ice

Seen October 16th, 2022
Posted February 3rd, 2020
3,448 posts
8.8 Years
So I made an evo for Dyeyd:

thought giving it a variant ability on Protean. After it attacks, if he uses an attack of the same type again, it deals double the damage. It basically gets STAB after using a certain type, but the type doesn't change so he doesn't get the weakness. I'll need a name for this one, and I'm googling around to make an art reference, haha. I also think about redoing the legs. I wanted them to be oily and have a dripping paint feeling, but they just look awkward.

So, I wanted to make a fakemon based on potted plants for a while, and I have like 5 WIP's that just didn't work out. These two look good enough I think, haha.
I'm changing Botiny's mouth soon I think. I found out I disliked it while uploading it haha.


Ice

Seen October 16th, 2022
Posted February 3rd, 2020
3,448 posts
8.8 Years


I made something again, that was a whole ago, jeesz, haha. I wanted to make an Ice/Fairy type (Huh what, no I'm not shipping) , and a jackalope seemed something fun to base it on.

EDIT: I work quickly, so I've finished his evo



Well, I say quickly, it's still 6 hours later, haha.

Ice

Seen October 16th, 2022
Posted February 3rd, 2020
3,448 posts
8.8 Years
why so big?.. plz do 64 x 64 ones =).... yr sprites are great also
Because 80x80 is the size the sprites were in D/P, and I got used to that site. I could make 96x96 ones, but I forgot and now the dex is 80x80. I'm also going to point out to you that can't just use sprites made by other people without asking them permission, because I assume that is why you started about them being 64x64.

I also remade Yetgre's evolution. It will be getting a third stage