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Old August 16th, 2014 (6:44 AM).
TheRabbit TheRabbit is offline
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I can't seem to find any documentation of what exactly some of the columns in these various trainer editors floating around (specifically Jambo's and G3T) mean, so I figured I'd ask.

For EVs, the number goes from 0 to 255, does this mean 255 EVs in each stat or 255 split between all stats? Is it possible to make a typical EV spread where two stats are maxed and the rest are 0? And furthermore, the EV values aren't 0 for most of the existing trainers in firered, when I thought all trainers besides the battle frontier in Emerald have 0 EVs?

What does the AI intelligence number actually reflect? If its maxed, what do they do differently?

Do any of these tools allow for easy nature editing of trainers teams?
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Old August 16th, 2014 (6:56 AM).
tzujm33 tzujm33 is offline
 
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click on this link for evs nature and dvs:
http://www.pokecommunity.com/showthread.php?t=307117

the trainer ai isnt really hacked so far afaik.
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Old August 16th, 2014 (7:39 AM).
TheRabbit TheRabbit is offline
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Originally Posted by tzujm33 View Post
click on this link for evs nature and dvs:
http://www.pokecommunity.com/showthread.php?t=307117

the trainer ai isnt really hacked so far afaik.
Aww, I had read that thread but I was hoping for an easier way. I don't know how to do ASM. Oh well.
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Old August 16th, 2014 (9:06 AM).
smeargler smeargler is offline
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Originally Posted by TheRabbit View Post
Aww, I had read that thread but I was hoping for an easier way. I don't know how to do ASM. Oh well.
I used Advance Trainer. You can change the AI hardness. Not sure if I helped or spammed?
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Old August 16th, 2014 (10:00 AM).
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machomuu machomuu is offline
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I'm not sure how much the AI number affects AI difficulty and intelligence when making move/item decisions, but you may want to check this out:

http://www.pokecommunity.com/showthread.php?t=333767

If you don't know how exactly to modify it, it'd be worth it to learn.
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Old August 16th, 2014 (12:41 PM).
TheRabbit TheRabbit is offline
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Originally Posted by machomuu View Post
I'm not sure how much the AI number affects AI difficulty and intelligence when making move/item decisions, but you may want to check this out:

http://www.pokecommunity.com/showthread.php?t=333767

If you don't know how exactly to modify it, it'd be worth it to learn.
So just to be clear, the EV and IV slots in these tools do nothing?
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Old August 17th, 2014 (2:58 AM).
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Originally Posted by smeargler View Post
I used Advance Trainer. You can change the AI hardness. Not sure if I helped or spammed?
As far as I know AT incorrectly labels the IV value as the AI value, but Jambo51's trainer editor had it right.
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Old August 17th, 2014 (9:24 AM).
TheRabbit TheRabbit is offline
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Originally Posted by daniilS View Post
As far as I know AT incorrectly labels the IV value as the AI value, but Jambo51's trainer editor had it right.
But here's the thing: I had the AI values for most trainers at 255, and noticed no difference whatsoever. According to what you said, this SHOULD have given all their pokemon 255 IVs in each stat.
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Old August 17th, 2014 (10:38 AM).
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But here's the thing: I had the AI values for most trainers at 255, and noticed no difference whatsoever. According to what you said, this SHOULD have given all their pokemon 255 IVs in each stat.
Well, I don't know what it does exactly, just that it isn't the AI.
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Old August 17th, 2014 (3:20 PM).
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TheMangekyoKing TheMangekyoKing is offline
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I dont know much about ASM either but i have found that using A-trainers AI editor is pretty good. It'll make the trainer be smarter about its moves which could help you a bit.
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Old August 18th, 2014 (12:39 PM).
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I dont know much about ASM either but i have found that using A-trainers AI editor is pretty good. It'll make the trainer be smarter about its moves which could help you a bit.
I've just looked through the routines related to this and can confirm it's being used for IVs (Anything above 0x1F will be lowered). It's read at 08011418 and used starting from 0803DC6C. It has absolutely nothing to do with AI.

Jambo51's tool however correctly uses it. It's read at 080C6F30 and used at 080C6F56, where the AI code is located.
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