Since a lot of game systems encourage specialisation, I may end up poorly-rounded instead, so to speak, but I prefer to have a well-rounded build with no particular strengths besides high HP. That said, as archetypes go I'm mostly warrior-oriented. I generally play games with active skill-based combat as opposed to something entirely number-driven, so skill at arms as a great degree of appeal in that regard, and shooting arrows or magic bolts one after the other has far less, and is usually very annoying to do since most enemies fight at melee range themselves; kiting feels really cheesy and tedious. I also like to play with unusual setups, once I'm comfortable with the game, and provided they aren't too finicky to control. One of my first things to try is status, namely poison when a game makes it viable; unfortunately it generally ranges in extremes, from completely useless to extremely dangerous depending on the game, and it usually ends up being the former.