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Old November 18th, 2014 (4:58 AM).
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hey do any of you know how to make a person enter through a door and exit through it?
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Old November 18th, 2014 (12:33 PM).
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From the Emerald - Littleroot Town Header:
Code:
setvar 0x8004 0x5
setvar 0x8005 0x8
...
....
setdooropened 0x8004 0x8005
doorchange
showsprite 0x4
applymovement 0x4 0x81E7F98
waitmovement 0x0
setdoorclosed 0x8004 0x8005
doorchange
pause 0xA
applymovement 0x4 0x81E7F9A
Should be self-explanatory, 0x5 is the X and 0x8 is the Y coordinate of the door.
"showsprite" let's an NPC appear, "hidesprite" disappear. So they don't technically enter/exit, they just turn visible/invisible.
You should also use a "setflag 0x###" command (with ### being your PersonID) so they stay hidden forever (or until you clear the flag).

The Doortile needs the right behaviorbyte, but for the standardtilesets those are already set.
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Old November 18th, 2014 (12:57 PM).
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Umm, I have a question about rombases. Where does one find a rombase? I searched everywhere and the only base I found was Mr. DS's which seems incompatible with Pokemon Emerald.
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Old November 19th, 2014 (5:25 AM).
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Quote:
Originally Posted by CJBlazer View Post
Umm, I have a question about rombases. Where does one find a rombase? I searched everywhere and the only base I found was Mr. DS's which seems incompatible with Pokemon Emerald.
What do you mean? xD
Are you asking if there's a ROM Base for Emerald like MrDS's ROM Base for Fire red?
I know he's making one, so, sit tight!
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Old November 19th, 2014 (7:39 AM).
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Quote:
Originally Posted by CJBlazer View Post
Umm, I have a question about rombases. Where does one find a rombase? I searched everywhere and the only base I found was Mr. DS's which seems incompatible with Pokemon Emerald.
Hey I met you once on the irc chat!Anyway I don't think there are ROMbases (which include new tiles)for emerald I know some for FireRed tough
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Old November 19th, 2014 (7:50 AM).
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There is a tools and resources tjthread here . you may find some ROM bases of didifferent ROMs. Most are fire red bases
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Old November 20th, 2014 (3:31 AM).
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You guys, what do you think? You know destinedjagold's Pokemon Skyline? You know one of its features? You must talk with trainers to battle with them.
Do you think that will be a good feature for my Fire red hack?
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Old November 21st, 2014 (3:15 AM).
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Quick question - can someone guide me on how to edit the text boxes in Fire Red? There's only a tutorial on how to change their pallets, I want to change the actual graphics, every other hack is doing it.

(in the newest NSE, changing that specific graphic doesn't work.)
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Old November 21st, 2014 (11:26 AM).
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Does anyone have a link to download PGE please ??
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Old November 21st, 2014 (3:09 PM).
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Here: http://www.mediafire.com/download/oq11a1lqtnvq5mj/GBAPGE.zip

I got it from my friend, destinedjagold
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Old November 22nd, 2014 (5:02 AM).
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does anyone know what the offset is for the script in which prof birch gives the player the national dex in emerald?
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Old November 22nd, 2014 (1:42 PM).
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Quote:
Originally Posted by BlazikenXY View Post
You guys, what do you think? You know destinedjagold's Pokemon Skyline? You know one of its features? You must talk with trainers to battle with them.
Do you think that will be a good feature for my Fire red hack?
Sure, I don't see why that would be bad.

Quote:
Originally Posted by PurpleOrange View Post
does anyone know what the offset is for the script in which prof birch gives the player the national dex in emerald?

Do you need the special for national dex? It's special 0x1F3 if I remember correctly.
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Old November 22nd, 2014 (2:24 PM).
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Quote:
Originally Posted by Dark Sneasel View Post
Do you need the special for national dex? It's special 0x1F3 if I remember correctly.
no, i know the special, i actually want the whole script so i can edit it, it doesn't seem to come up on advance map at all (much like the script where you pick red or blue for latias or latios), and i have no idea where to find it
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Old November 22nd, 2014 (2:26 PM).
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Quote:
Originally Posted by PurpleOrange View Post
no, i know the special, i actually want the whole script so i can edit it, it doesn't seem to come up on advance map at all (much like the script where you pick red or blue for latias or latios), and i have no idea where to find it
Hmm... would you remind me when it happens? I haven't played EM in a while, I think it'd be able to find it
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Old November 22nd, 2014 (2:32 PM).
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Quote:
Originally Posted by Dark Sneasel View Post
Hmm... would you remind me when it happens? I haven't played EM in a while, I think it'd be able to find it
when you defeat the elite 4 for the first time and leave your house the rival and prof birch are standing outside and immediately talk to you, birch says something (i can't quite remember), then the player is taken to birch's lab where birch will update the pokedex, it's the script in the lab that i'm trying to edit, so that the national dex isn't given to the player twice, hope this makes sense
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Old November 22nd, 2014 (4:47 PM).
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Quote:
Originally Posted by PurpleOrange View Post
when you defeat the elite 4 for the first time and leave your house the rival and prof birch are standing outside and immediately talk to you, birch says something (i can't quite remember), then the player is taken to birch's lab where birch will update the pokedex, it's the script in the lab that i'm trying to edit, so that the national dex isn't given to the player twice, hope this makes sense
1F9E80
Are you interested to know how I found it, or are you happy with that?
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Old November 22nd, 2014 (8:58 PM).
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What offset in RAM is variable 0x4011 stored in? (the whole 4011-40FF range would be awesome). I can't seem to find documentation by simply using the board's search feature.
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Old November 23rd, 2014 (1:54 AM).
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Quote:
Originally Posted by Dark Sneasel View Post
1F9E80
Are you interested to know how I found it, or are you happy with that?
that's exactly the script i was looking for! ^^ thanks a lot! sure, i'd love to know how you found it
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Old November 23rd, 2014 (7:05 AM).
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Quote:
Originally Posted by PurpleOrange View Post
that's exactly the script i was looking for! ^^ thanks a lot! sure, i'd love to know how you found it
I found a video of the script, saw the dialogue in it, went to a text and found the dialogues offset, made it a pointer, looked for it in the rom, then went a few bytes back in XSE.
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Old November 24th, 2014 (4:52 PM).
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Hey guys! Thanks for helping new members like me!

My question is about 3rd gen (FireRed) and sprites:
Is it possible to have more than two sprites for a Pokémon? Secondly, can a Pokémon have two different palettes?
As in having (more than) two different colorations for a Pokémon (normal, shiny-A, shiny-B, shiny-C, etc).

Thanks for answering!
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Old November 24th, 2014 (6:41 PM).
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Quote:
Originally Posted by tioeduardo27 View Post
Hey guys! Thanks for helping new members like me!

My question is about 3rd gen (FireRed) and sprites:
Is it possible to have more than two sprites for a Pokémon? Secondly, can a Pokémon have two different palettes?
As in having (more than) two different colorations for a Pokémon (normal, shiny-A, shiny-B, shiny-C, etc).

Thanks for answering!
Well this probably isnt the answer you would like but its a way to do it. In g3hs expand the available pokemon and then copy all the stats and movesets and etc of the pokemon you want another shiny of. Then when adding the sprites just change the shiny form. But there are downsides to this: it takes up more wildpokemon slots, and it would take forever to do.
But it would work.
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Old November 26th, 2014 (4:17 PM).
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Is there a way to make TMS morethan 50 in Firered?
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Old November 27th, 2014 (12:07 AM).
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Is there a way to have tunnels in rby always be clear like other areas? For example not having to use flash in rock tunnel because everything is already visible.
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Old November 29th, 2014 (1:08 PM).
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Casual post to inform you all that script-related queries now have their own sparkly new thread independent of this one, found here. Because of forum shenanigans the old script-related posts will stay here, but in the future please post there if you have any scripting problems, not here. Thanks!
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Old December 3rd, 2014 (4:30 PM). Edited December 3rd, 2014 by longlostsoldier.
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So non-scripty stuff for here?

Alright, I got a question. Where is the location of the TM moves stored? I tried looking at the item list where the TM items, and it doesn't seem to store there the moves, just the descriptions, price and bag location for the TM, unless I missed something. I tried searching for 'TM table' on the forum and didn't find anything except a comment saying 'you would have to change the TM table to change the moves'.

I have a tool that does some edits but it doesn't show attack names if you add on extra attacks (and it does not seem to have an Ini file I can edit either), so I'd like to be able to fiddle with it manually / by hex.

edit: okay, I think I found it.

It begins at 0x45a80c? it seems to follow a two byte structure, same as move tutor. Posting that here in case that helps someone else, perhaps.
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