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Old December 12th, 2014 (9:04 AM).
Urobolos Urobolos is offline
 
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What and where are the ROM and RAM maps for Fire Red?
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Old December 12th, 2014 (10:53 PM).
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Hello! To anyone here who uses the code to make your pokemon evolves without National Dex.. Theres a bug in that way,Instead of having Level 16 when my grovyle evolves, It becomes Lv 11, same from the other pokemon
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Old December 12th, 2014 (11:23 PM).
Aruaruu Aruaruu is offline
 
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Originally Posted by Lance32497 View Post
Hello! To anyone here who uses the code to make your pokemon evolves without National Dex.. Theres a bug in that way,Instead of having Level 16 when my grovyle evolves, It becomes Lv 11, same from the other pokemon
Did you change the level growth rates of them?
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Old December 13th, 2014 (1:02 AM).
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Did you change the level growth rates of them?
How to change that?
I dont what is that level growth rates thing
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Old December 13th, 2014 (1:21 AM).
Aruaruu Aruaruu is offline
 
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How to change that?
I dont what is that level growth rates thing
In G3HS.
Spoiler:


If you didn't change that for anything, I don't know what the problem could be. :s
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Old December 13th, 2014 (2:46 AM).
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Originally Posted by Aruaruu View Post
In G3HS.
Spoiler:


If you didn't change that for anything, I don't know what the problem could be. :s
That wasn't the problem I think, I haven't changed anything since I just want to test if it will bug my rom. But if I back the datas into its original data, then no bugs happened. The problem was my pokemons level not its level up growth thing. As far as I remember, I played a hack that the same thing happened.
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Old December 13th, 2014 (5:52 AM). Edited December 14th, 2014 by reshilegend.
reshilegend reshilegend is offline
 
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So for some reason AM 1.92 forces me to repoint every time I want to import an edited tileset 2 now. The weird thing is, if I remove some tiles from the exported file in MS paint (so that there is just the background color instead) it accepts it without needing to repoint.It just happens when I change some colors or add new tiles. I don't understand why it needs to repoint anything if the .dib file itself is always the same size...
I'd much rather prefer not to repoint anything just to be safe. Never had this issue in several years of using AM.
Any idea why this happens and how I can solve the problem?

Edit: Hmm, I'm making some progress here... copying a few tiles and pasting them exactly above or below the copied tiles seems to make importing work, but not always... n_n I'm confused.
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Old December 13th, 2014 (8:42 PM).
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why are my questions constantly ignored?
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Old December 13th, 2014 (10:32 PM).
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Quote:
Originally Posted by Shiny_Unown View Post
why are my questions constantly ignored?
Well not everything can be answered and sometimes the people who can answer them arent on when your posts are "new".
Re ask them and I'll see if I cant answer a few.
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Old December 13th, 2014 (10:45 PM).
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i would really like to play pikachu's beach mini game on pokemon yellow what kind of rom hack or typical cheat should i use for it? I'm using GBC A.D. emulator for smartphone and it offers a cheat area, but dont know a thing about rom hacking.
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Old December 13th, 2014 (10:51 PM).
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i would really like to play pikachu's beach mini game on pokemon yellow what kind of rom hack or typical cheat should i use for it? I'm using GBC A.D. emulator for smartphone and it offers a cheat area, but dont know a thing about rom hacking.
Ok so read through this http://www.ign.com/faqs/2005/pokemon-yellow-special-pikachu-edition-surfing-pikachu-faq-588815 It has the cheats you will need to get a surfing pikachu to be able to do that minigame.
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Old December 13th, 2014 (11:53 PM).
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Im not sure because GBC A.D. has a cheat section, and idk which one it is for, game genie or gameshark. Are you familiar with GBC A.D.?
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Old December 14th, 2014 (9:46 AM).
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Im not sure because GBC A.D. has a cheat section, and idk which one it is for, game genie or gameshark. Are you familiar with GBC A.D.?
I havent used it in a long long time but if I remember correctly it was gameshark.
Heres a video on fixing how the cheats work
https://www.youtube.com/watch?v=_w1W7QJnAMc&channel=WiiStandUnited
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Old December 16th, 2014 (11:22 AM).
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Is there a method on pokemon emerald (or any other gba to add pokemon without replacing? I mean there are 65k of free space only 439(including the 25 decamarks and the eggs) no one found a method to free up space? And another quick question is there a tutorial on how to change the graphic of the bag and the place where texts appear and in battle? Thank you for the answers!
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Old December 17th, 2014 (8:58 AM).
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Does anybody know how to changes replace pre-made palettes in Overworld Sprite Editor RE? Whenever I try to replace both the image and palette of Emerald's hero sprite with ones that I've made, I get this:



Even when I just try to insert the image without changing the palette, the sprite ends up in the wrong position like so:



I've looked up tutorials, but I can't manage to find anything. Is there any fix for this?
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Old December 17th, 2014 (4:36 PM).
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Anyone know where I can download Pikachu's Pokemon Yellow cry?
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Old December 17th, 2014 (9:55 PM).
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Quote:
Originally Posted by Sensual View Post
Does anybody know how to changes replace pre-made palettes in Overworld Sprite Editor RE? Whenever I try to replace both the image and palette of Emerald's hero sprite with ones that I've made, I get this:



Even when I just try to insert the image without changing the palette, the sprite ends up in the wrong position like so:



I've looked up tutorials, but I can't manage to find anything. Is there any fix for this?
I've only ever gotten that behavior (Sprite messing up) when it isn't the right size or indexed improperly. On the other hand, I've been using NSE 1, perhaps that will work better for you.
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Old December 18th, 2014 (8:54 AM). Edited December 18th, 2014 by Sensual.
Sensual Sensual is offline
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Originally Posted by longlostsoldier View Post
I've only ever gotten that behavior (Sprite messing up) when it isn't the right size or indexed improperly. On the other hand, I've been using NSE 1, perhaps that will work better for you.
Thanks, I've thought about using NSE, but how would I go about finding the offsets for the sprite palettes? unLZ maybe?
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Old December 18th, 2014 (9:02 AM).
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Quote:
Originally Posted by Sensual View Post
Thanks, I've thought about using NSE, but how would I go about finding the offsets for the sprite palettes? unLZ maybe?
Here's a tutorial: http://www.pokecommunity.com/showthread.php?t=200670
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Old December 18th, 2014 (9:58 AM).
reshilegend reshilegend is offline
 
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(Sorry to bring up this question again)
Basically: Advance Map 1.92 wants me to repoint my tileset 2 every single time I import a .dib file that I edited in MS Paint.
I found out that it's definitely related to me switching to a Windows 8 PC. Any suggestions what I should do? Don't have access to older Windows versions anymore and the XP version of paint doesn't help preventing the repoint messages. :/
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Old December 18th, 2014 (10:19 AM).
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Quote:
Originally Posted by reshilegend View Post
(Sorry to bring up this question again)
Basically: Advance Map 1.92 wants me to repoint my tileset 2 every single time I import a .dib file that I edited in MS Paint.
I found out that it's definitely related to me switching to a Windows 8 PC. Any suggestions what I should do? Don't have access to older Windows versions anymore and the XP version of paint doesn't help preventing the repoint messages. :/
This is just a total shot in the dark here, but have you tried saving the image under a different extension? Like .bmp or .png?
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Old December 18th, 2014 (10:28 AM).
reshilegend reshilegend is offline
 
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Quote:
Originally Posted by Teh Blazer View Post
This is just a total shot in the dark here, but have you tried saving the image under a different extension? Like .bmp or .png?
Doesn't really work, unfortunately. I remember trying this a long time ago on my old PC and it told me it was a bmp with incorrect file extension or something like that. After testing it again now it just gives me the same repoint message as .dib. AM only seems to use the .dib file format.
Thanks for your suggestion though :)
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Old December 18th, 2014 (3:37 PM). Edited December 18th, 2014 by Percy.
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Originally Posted by reshilegend View Post
Doesn't really work, unfortunately. I remember trying this a long time ago on my old PC and it told me it was a bmp with incorrect file extension or something like that. After testing it again now it just gives me the same repoint message as .dib. AM only seems to use the .dib file format.
Thanks for your suggestion though :)
Hm. Did you checked the 'Look automatically for offsets' ? Its under the settings tab.

EDIT: Now, my question. I'm looking at the Quick Research & Development, and found this for Emerald: http://www.pokecommunity.com/showpost.php?p=8444386&postcount=599

Touched made that. Is there some ASM code that names the player from the Overworld in Emerald? Maybe I should post this in the 'Exploring Ruby and Emerald' thread.
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Old December 19th, 2014 (4:55 AM). Edited December 19th, 2014 by reshilegend.
reshilegend reshilegend is offline
 
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Originally Posted by BlazikenXY View Post
Hm. Did you checked the 'Look automatically for offsets' ? Its under the settings tab.
Isn't that option unsafe? As far as I know, you're supposed to uncheck it. Either way, I don't think that's the issue here

Edit: it actually was the issue. Nevermind, I thought I always unchecked it but it turns out I didn't :p
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Old December 19th, 2014 (8:12 AM).
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Anyone know how to fix that little problem in amap?
When I edit the map nº15.2 in FR. Automatically maps 15.0 and 15.3 are also changed. I have tried to change the map Footer, however, the change only occurs in AMAP. When I run the ROM, the maps are all changed.

PS: I'm using Amap 1.92
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