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Old October 14th, 2014 (8:00 AM). Edited October 14th, 2014 by Chronosplit.
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I'm giving this another go with GBAPGE in repointing cries for my expanded Pokemon even though Hex Editing works alright (mostly just for seeing how this all works out), and I'm seeing this other "conversion" box next to the cry pointer I must fiddle with or the pointer changes for multiple Pokemon. Can I save that to any random number and it works, or does it need to go to a specific place for new Pokemon?

Quote:
Originally Posted by BlazikenXY
Ummm, not to offend you or anything, but I know that...
I just want to know the thing where he tells you whether you will buy or sell....
Do you mean the start of the script? Like this?

#dynamic
#org @start
lock
faceplayer
preparemsg @hello '"Welcome!\pHow may I serve you?"
waitmsg
pokemart @items
msgbox @bye MSG_KEEPOPEN '"Please come again!"
release
end
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Old October 14th, 2014 (8:30 PM).
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Quote:
Originally Posted by Projectwolfie View Post
Do you mean the start of the script? Like this?

#dynamic
#org @start
lock
faceplayer
preparemsg @hello '"Welcome!\pHow may I serve you?"
waitmsg
pokemart @items
msgbox @bye MSG_KEEPOPEN '"Please come again!"
release
end
I figured that out, but yeah!
Good one ;)
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Old October 16th, 2014 (2:53 PM).
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hello i had a question that was never answered,(of course im not demanding or expecting everyone to be able to answer every question) so i am working on a script and i only have one problem. I cannot get music to play for this wild Pokemon battle

heres a sample of the script
Spoiler:

checksound
cry 0x96 0x2
waitcry
setwildbattle 0x96 0x46 0x0
special 0x138
playsong 0x480 0x0
dowildbattle
release
end


if anyone can help please tell me
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Old October 16th, 2014 (5:36 PM).
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Quote:
Originally Posted by JordanB500 View Post
hello i had a question that was never answered,(of course im not demanding or expecting everyone to be able to answer every question) so i am working on a script and i only have one problem. I cannot get music to play for this wild Pokemon battle

heres a sample of the script
Spoiler:

checksound
cry 0x96 0x2
waitcry
setwildbattle 0x96 0x46 0x0
special 0x138
playsong 0x480 0x0
dowildbattle
release
end


if anyone can help please tell me
...maybe it's because there's no song that is assigned on 0x480? I checked FireRed, Emerald, and Ruby, and none of those games have that song number on them (at least, not on A-Map).

And oh, I'm not sure if this'll help, but in my LoG game, this is how I changed the battle music of some event battles.


Code:
...
setwildbattle 0x71 0x32 0x0
special 0x138
playsong 0x194 0x27
pause 0xA0
...
Mine didn't have the "dowildbattle" command.
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Old October 16th, 2014 (5:45 PM).
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Quote:
Originally Posted by JordanB500 View Post
hello i had a question that was never answered,(of course im not demanding or expecting everyone to be able to answer every question) so i am working on a script and i only have one problem. I cannot get music to play for this wild Pokemon battle

heres a sample of the script
Spoiler:

checksound
cry 0x96 0x2
waitcry
setwildbattle 0x96 0x46 0x0
special 0x138
playsong 0x480 0x0
dowildbattle
release
end


if anyone can help please tell me
http://www.pokecommunity.com/showthread.php?t=299531
You'll have to insert ASM, but this should help give you custom battle music for your legendary pokemon. (which is what I'm assuming you're doing)
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Old October 17th, 2014 (3:40 AM).
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first of all im using xse which states that the associated playsong # is infact the Sappy song to be played so 480 in sappy is "Pokemon - Legendary Pokemon Battle - R/S/E"

and the only reason i used dowildbattle was to get the battle to start without it the script wouldnt even initiate a battle, unless there is a way to battle legendaries rather then have to use setwildbattle or dowildbattle.

ill be honest the only reason i have my script like this is because i want to include legendaries in my hack rom and i dont know how to add extra overworld sprites without replacing others so ive been using a pokeball as a placeholder for an actual pokemon on the overworld

i tried to copy rayquazas script but of course rayquaza has alot of applymovements, vars, specials etc

if it requires asm to play music during a wild battle does that mean Rayquazas script also uses asm? and Groudon, Kyogre, Mew. Deoxys and their scripts also

what does the last byte of playsong have to do with anything i left it at 0x0 and im wondering what it affects? if anyone can give me an example or can fix my problem id be appreciative
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Old October 17th, 2014 (4:25 AM). Edited October 17th, 2014 by JordanB500.
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ty i hadnt noticed that

Edit: heres the script that is currently being tested
Spoiler:
'---------------
#org 0x7410EE
lock
faceplayer
checkflag 0x200
if 0x1 goto 0x87502B2
msgbox 0x885D5B1 MSG_YESNO '"a Pokémon is sealed within a Pokéb..."
compare LASTRESULT 0x1
if 0x1 goto 0x8750247
compare LASTRESULT 0x0
if 0x1 goto 0x87502A7
release
end

'---------------
#org 0x7502B2
msgbox 0x8869669 MSG_NORMAL '"The Pokéball is empty"
release
end

'---------------
#org 0x750247
setflag 0x200
msgbox 0x886962E MSG_NORMAL '"You opened the Pokéball....\nThe P..."
checksound
cry 0x96 0x0
waitcry
setwildbattle 0x96 0x46 0x0
playsong 0x1E0 0x0
dowildbattle
release
end

'---------------
#org 0x7502A7
msgbox 0x885D5F3 MSG_NORMAL '"You leaft the Pokéball alone... fo..."
release
end


'---------
' Strings
'---------
#org 0x85D5B1
= a Pokémon is sealed within a Pokéball\nDo you want to release it?

#org 0x869669
= The Pokéball is empty

#org 0x86962E
= You opened the Pokéball....\nThe Pokémon inside attacked!

#org 0x85D5F3
= You leaft the Pokéball alone... for now


still nothing
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Old October 17th, 2014 (5:18 AM). Edited October 17th, 2014 by JordanB500.
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Awesome it worked except its the regis battle music instead of the generic legendary music and i calculated it should have been the other one unless there is something else

special 0x13a plays the legendary pokemon music but also makes a kyogre type into screen before begining and the ground is rocky taken directly from the rayquaza script (perhaps a variable might change it)

and special 0x139 seems to play the same music but with a different intro effect
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Old October 17th, 2014 (5:31 AM).
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How do I remove the intro truck rumbling in Emerald? I found a tutorial that tells I should mess with the tiles and overwrite a script (that corrupts a small part of the rom).
The problem with that is, that it feels really unsafe solution that can cause harm later.

I have also found posts about a truck remover tool but all the download links I've found are dead.

I can't use FireRed/LeafGreen roms because I need berries in my hack.
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Old October 17th, 2014 (8:03 AM).
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Quote:
Originally Posted by PurpleOrange View Post
after setbattle put special 0x13B
so it looks like this

Spoiler:

'---------------
#org 0x750247
setflag 0x200
msgbox 0x886962E MSG_NORMAL '"You opened the Pokéball....\nThe P..."
checksound
cry 0x96 0x0
waitcry
setwildbattle 0x96 0x46 0x0
special 0x13B
playsong 0x1E0 0x0
dowildbattle
release
end
yes that worked ty
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Old October 17th, 2014 (1:16 PM).
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Quote:
Originally Posted by PurpleOrange View Post
not true, you can use special 0x138 and then use playsong directly after it. it's so much easier than using asm
I never said asm was the only way to do it. I was just saying that Jambo's method I linked to required it. Also, inserting asm isn't that hard imo, but whatever.
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Old October 17th, 2014 (1:28 PM).
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Ok so a while ago i fund a tutorial on expanding emeralds pokemon slots but now I cant seem to find it anywhere. Does anyone have a tut on it or the offsets that need to be expanded?
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Old October 17th, 2014 (2:41 PM).
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Quote:
Originally Posted by joexv View Post
Ok so a while ago i fund a tutorial on expanding emeralds pokemon slots but now I cant seem to find it anywhere. Does anyone have a tut on it or the offsets that need to be expanded?
Do you mean this tutorial?

Quote:
Originally Posted by Saasta View Post
How do I remove the intro truck rumbling in Emerald? I found a tutorial that tells I should mess with the tiles and overwrite a script (that corrupts a small part of the rom).
The problem with that is, that it feels really unsafe solution that can cause harm later.

I have also found posts about a truck remover tool but all the download links I've found are dead.

I can't use FireRed/LeafGreen roms because I need berries in my hack.
You might want the Intro Enhancement patch found here.
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Old October 17th, 2014 (2:45 PM).
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Isnt that just for expanding the pokedex?
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Old October 18th, 2014 (8:11 AM).
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Quote:
Originally Posted by PurpleOrange View Post
does anyone know what the offset is for the evolution table in emerald?
It's listed in G3HS's ini:
evolutiontable = 0x32531C
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Old October 19th, 2014 (1:21 PM).
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Is it possible to expand the amount of Pokemon that learn Blast Burn/Frenzy Plant/Hydro Cannon at Cape Brink by the special tutor? I've looked around and found nothing really pertaining to it, and all tutor editors don't really have any editing option for it.
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Old October 20th, 2014 (7:30 AM).
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My Advance Trainer program is not saving any changed moves, am I doing something wrong, or is there a way to fix this?
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Old October 20th, 2014 (12:00 PM).
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Quote:
Originally Posted by 11wildy View Post
My Advance Trainer program is not saving any changed moves, am I doing something wrong, or is there a way to fix this?
Don't use Advance Trainer. It's outdated, buggy, and incorrectly labeled. Use Jambo51's unnamed trainer editor. It is even customizable with an INI for you to edit.
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Old October 20th, 2014 (4:06 PM).
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I apoglize if this is the wrong place to ask, but how can I extract and convert the sprites/assets used for move animations in the generation 4 games?
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Old October 21st, 2014 (2:59 AM).
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Thank you for the help, the unnamed trainer editor is working great!

My next problem is that I can't open Advance-Mart, it says "Component 'COMDLG32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid"

Any ideas on how to fix this ?
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Old October 21st, 2014 (3:16 AM).
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Quote:
Originally Posted by 11wildy View Post
Thank you for the help, the unnamed trainer editor is working great!

My next problem is that I can't open Advance-Mart, it says "Component 'COMDLG32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid"

Any ideas on how to fix this ?
Well that's a file in your system that you can download, but you must be admin. Google the problem.
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Old October 21st, 2014 (3:26 AM).
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Quote:
Originally Posted by Saasta View Post
How do I remove the intro truck rumbling in Emerald? I found a tutorial that tells I should mess with the tiles and overwrite a script (that corrupts a small part of the rom).
The problem with that is, that it feels really unsafe solution that can cause harm later.

I have also found posts about a truck remover tool but all the download links I've found are dead.

I can't use FireRed/LeafGreen roms because I need berries in my hack.
Use Advanced IntroEd...
Here's the link destinedjagold gave me:

http://www.mediafire.com/download/iwi62yeh3mz25bj/Advance+IntroEd.exe

Happy hacking!
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Old October 21st, 2014 (3:55 PM).
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Quote:
Originally Posted by 11wildy View Post
Thank you for the help, the unnamed trainer editor is working great!

My next problem is that I can't open Advance-Mart, it says "Component 'COMDLG32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid"

Any ideas on how to fix this ?
If you can't get it going yet, there are alternatives.

To tell you the truth, A-Mart is largely uneeded. All PokeMarts can be edited and expanded (if you're expanding, point the new items list to another offset) using Advance Map/XSE. And the price editor that comes with it can be easily done with any item editor like Item Manager or the one included in G3T (G3T has INIs if you want to edit TMs, Item Manager doesn't).

You can check out a huge XSE tutorial here. Scroll down to where it talks about marts.
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Old October 23rd, 2014 (10:47 AM). Edited October 23rd, 2014 by jAvAcOlA.
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I asked this in the beginner's lounge but can't get an answer:

I want Deoxys number to appear as question marks instead of his regular pokedex number. How can I do this?
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Old October 23rd, 2014 (6:47 PM).
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Does anyone know of a way to remove the talking from the first battle with your rival that way its just a normal battle that continues even if you lose?
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