Sideshow Showcase The place to show side-projects that you're working on, for the small yet still big things you want to do, such as translation patches, "386" patches, and anything small like that.

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  #1    
Old September 25th, 2014 (2:30 PM). Edited February 8th, 2017 by Mateo.
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Mateo Mateo is offline
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    Pokémon Red++
    Hack of: Red Version (US)
    By Mateo
    "Not A FireRed Demake™"



    This is a hack created using the pokered disassembly from the users at Skeetendo.

    The goal for this hack is to serve as an updated version of Pokémon Red. It aims to eventually fix all of the most glaring oddities of Gen 1, and include many new features and gameplay elements that we have become accustomed to over the years. The story itself is still the same as Gen 1, though there are new locations and small changes to events here and there to freshen things up while still keeping it mostly true to the original Gen 1 story.



    Notice:

    Please check the Readme if you have a simple question.





    New Features:
    • Gender selection
    • "Normal" version and "Hard" version. Different level curve, trainer teams, and AI
    • New "Smart AI", used by Boss trainers in Normal Patch, and all trainers in Hard Patch
    • A lot of bugs/oddities from Gen 1 have been fixed
    • A few new areas added to Kanto, such as Faraway Island
    • Running shoes, faster Surf speed, faster bike
    • Physical/Special/Status split from Gen IV+
    • Animated EXP Bar in battle
    • Pokéball icon in wild battles to indicate a Pokémon species has been caught before
    • Pokémon have genders (same ratios as canon games)
    • Shiny Pokemon
    • Breeding at the Day Care (currently with the Day Care Man's Ditto)
    • Dark, Steel, & Fairy types
    • All later-gen evolutions and baby versions of the original 151 included, plus some others
    • New evolution methods added for the new Pokémon
    • All Pokémon obtainable without having to trade
    • Several attacks from the newer games added
    • Almost all attacks updated to their Gen 6 effect, power, etc.
    • Type strength/weakness table updated to Gen 6
    • Completely updated move pools for all Pokémon, based on XY/ORAS (but not exact)
    • New trainer classes added that were missing from Gen 1
    • Trainers have unique names, such as "LASS CONNIE" instead of simply "LASS"
    • Offline clone of Wonder Trade, available in every PokéCenter once you have a PokéDex
    • Gen 6 style EXP Gain and EXP Share (Not given at the start of the game)
    • BW2 Repel System
    • Chain Fishing for Shinies
    • Pack holds 30 items instead of 20
    • HM Moves usable without having to go into the party menu
    • Headbutt usable on the overworld, like in GSC and HGSS
    • Flash is now a TM instead of an HM
    • Item descriptions in Pack and Mart menus
    • Berry Trees, working off a step counter
    • Some trainers may have Shiny Pokémon, or stronger Pokémon than others in that class
    • In-Game Trade Pokémon have unique OT Names, not just "TRAINER"
    • Move Deleter
    • Move Relearner
    • Move Tutors
    • More

    Bugfixes from Vanilla Red
    Fixes include, but aren't necessarily limited to:
    • Frozen Pokémon have a chance to thaw on their own
    • Waking up does not waste your entire turn
    • Focus Energy actually increases Crit chance as intended
    • Critical Hit code ported from Crystal, they are no longer based on Speed at all
    • Removed Missingno glitch
    • NPC does not make impossible claims about Raichu evolving
    • Counter can hit any Physical attack, not any Normal or Fighting attack
    • Fixed-Damage moves like Dragon Rage no longer ignore type immunity
    • Swift can no longer hit during the "invulnerable" turn of Fly or Dig
    • No more "Gen 1 Missing" with 100% Accuracy attacks
    • Pokémon do not skip learning a move if they gained enough EXP to skip over that level
    • Pokémon can learn more than one move per level-up if they are supposed to
    • Old Rod can catch more than just Magikarp
    • Item evolutions should not accidentally happen via level-up
    • Struggle is now ???-Type instead of Normal-Type, so nothing is immune to it
    • Player turns to face enemy trainers, like in every game that isn't Red or FireRed
    • Fainting a Pokémon or breaking a Substitute doesn't stop Hyper Beam from needing to recharge
    • Breaking a Substitute doesn't stop Selfdestruct/Explosion from fainting the user
    • Dual-Type Pokemon no longer incorrectly show "Super Effective" or "Not Very Effective" when hit by a move that is strong against one of their types and weak against the other.
    • Fixed some issues with Bide damage calculation.
    • Sleep moves don't ignore accuracy or overwrite other status conditions if the opponent needs to recharge.
    • Fixed Psywave desync glitch from link battles (still more link battle fixes needed).
    • Healing moves no longer fail on 255 or 511 HP.
    • You are no longer permanently invulverable if you hurt yourself in confusion or are fully paralyzed during the turn when you should use Fly or Dig.
    • Fixed a stat overflow bug in Reflect/Lightscreen.
    • Rest now gets rid of bad poison.
    • Defense cannot become 0 after stat scaling.
    • Mirror Move + Partial trapping move desync glitch fixed (still more link battle fixes needed).
    • Substitute no longer kills the user if they have exactly 25% HP.
    • Fixed an obscure move selection glitch involving Disable and Strugge.
    • Fixed sprites loading incorrectly if you looked at a Pokemon's stats while the opponent is Minimized or behind a Substitute.
    • More

    Upcoming Features
    This list is not a guarantee, but these are some planned and hopeful features (in no particular order).
    • Fixes to all remaining Gen 1 bugs
    • Full Color
    • Crystal's Audio Engine, and more songs
    • Real-Time Clock, Day/Night
    • Bag has pockets, more storage space
    • Infinite-Use TMs
    • Expanded Pokédex beyond the Gen 1/2 maximum of 255
    • "Special" split into Special Attack and Special Defense
    • IVs and EVs instead of DVs and Stat EXP
    • Individual menu sprites for Pokémon
    • Held Items
    • Pokegear/Pokenav inspired device
    • Rematches with Gym Leaders and other trainers
    • New, completely rewritten Trainer AI
    • Decapitalization
    • Player customization options
    • Battle Tower
    • Battle Factory
    • Battle Tent
    • Pokémon World Tournament
    • Johto
    • Dive areas
    • More

    Evolutions for the new Pokemon
    Spoiler:
    • Golbat -> Crobat = Moon Stone
    • Gloom -> Bellossom = Sun Stone
    • Poliwhirl -> Politoed = Moon Stone
    • Kadabra -> Alakazam = Moon Stone
    • Machoke -> Machamp = lv40
    • Graveler -> Golem = lv40
    • Slowpoke -> Slowking = Moon Stone
    • Magneton -> Magnexone = Level-up inside the Power Plant
    • Haunter -> Gengar = Moon Stone
    • Onix -> Steelix = Level-up while knowing Iron Tail
    • Lickitung -> Lickilicky = Level-up while knowing Ancient Power
    • Rhydon -> Rhyperior = Level-up while knowing Ancient Power
    • Chansey -> Blissey = Sun Stone
    • Tangela -> Tangrowth = Level-up while knowing Ancient Power
    • Seadra -> Kindgra = Water Stone
    • Scyther -> Scizor = Level-up while knowing Metal Claw
    • Electabuzz -> Electivire = Level-up inside the Power Plant
    • Magmar -> Magmortar = Level-up inside Cinnabar Mansion
    • Eevee -> Umbreon = Moon Stone
    • Eevee -> Espeon = Sun Stone
    • Eevee -> Leafeon = Level-up inside Viridian Forest
    • Eevee -> Glaceon = Level-up in basement basement of Seafoam Islands (The floor with Articuno)
    • Eevee -> Sylveon = Level-up at Mt. Moon Square
    • Porygon -> Porygon2 = Thunder Stone
    • Porygon2 -> PorygonZ = Level-up inside Power Plant
    • Murkrow -> Honchkrow = Moon Stone
    • Togepi -> Togetic = lv15
    • Togetic -> Togekiss = Sun Stone
    • Sneasel -> Weavile = Moon Stone
    • Misdreavus -> Mismagius = Moon Stone
    • Tyrogue -> Hitmonlee = Lv20 with Attack higher than Defense
    • Tyrogue -> Hitmonchan = Lv20 with Defense higher than Attack
    • Tyrogue -> Hitmontop = Lv20 with Attack and Defense Equal
    • Chinchou -> Lanturn = Lv27
    • Slugma -> Magcargo = Lv38
    • Pichu -> Pikachu = Lv10
    • Cleffa -> Clefairy = Lv10
    • Igglybuff -> Jigglypuff = Lv10
    • Smoochum -> Jynx = Lv30
    • Elekid -> Electabuzz = Lv30
    • Magby -> Magmar = Lv30
    • Mime Jr -> Mr.Mime = Level-up while knowing Mimic
    • Happiny -> CHansey = Lv10
    • Munchlax -> Snorlax = Lv15

    And before anyone asks, yes, you can buy Moon Stones and Sun Stones, so don't worry.







    Known Bugs:
    • Headbutting trees does not have an animation yet
    • Sucker Punch and Circle Throw do not have the proper side-effect
    • Mud Slap does not always lower accuracy
    • Roar/Whirlwind/Teleport do not work in trainer battles
    • Trainers do not run out of PP
    • Various other Gen 1 bugs
    • Several Pokémon have the wrong shiny palette, due to palette limitations from SGB mode

    Not A Bug:

    Since people keep thinking this is a bug, I wanted to point out that all Pokémon who participate in battle receive the "full" amount instead of it being split between them. This is how it works in Gen 6, and was absolutely an intentional change.




    Sprite Credits:
    • Gamefreak
    • Mateo
    • Pyro
    • BettyNewbie
    • Blue Emerald
    • Chamber
    • Soloo993
    • Berries, Inc.
    • Amvz08
    • Wes
    • Chaos Rush
    • JoltJolteon
    • Kinected Wires
    • Pokemon Essentials (Torkoal)

    Additional Credits:
    • Miksy91 (Teaching me ASM)
    • Dabomstew (Original "Smart AI" routine)
    • Danny-E33 (Help/Support, Gen 2 graphics patch base)
    • ShantyTown (Help/Support, shiny Pokémon, a few other routines)
    • Rangi (A few things from Polished Crystal that I adapted to work here, idea discussion, etc)
    • Cartmic (Help/Support over the years, finding ways to restore my interest in Gen 1 hacking)
    • Pia Carrot (Support, CSS for this thread)
    • IIMarckus, Kanzure, comet, Danny-E33, and all the other contributors to the pokered disassembly project
    • Sanqui ("Trainers are not Pokemon" and other stuff)
    • Yenatch (Original Proof-of-concept code for using HMs in the field)




    Download Links:
    If you are upgrading, apply the patch to a clean Red Version rom, NOT the old version you were already playing!
    Please save inside a Pokémon Center before upgrading for best results.


    You can keep track of the project (or compile it yourself unofficially) by looking here.
    https://github.com/TheFakeMateo/RedPlusPlus


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      #2    
    Old September 28th, 2014 (10:08 AM).
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      Yay, another GB hack by Mateo!

      The graphical changes are great, and implementing P/S split in Red is very cool. Will there be a difficulty boost? I love a bit of a challenge

      Will definitely be looking forward to this, good luck
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        #3    
      Old September 28th, 2014 (4:04 PM).
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        I'm considering a few ways to add optional difficulty boosts, so a couple of different things may end up happening to increase difficulty, just depends on what feels like it works.

        Also, I forgot to add this to the first post, but along with the P/S split, I made it so you can easily tell if a move is Physical or Special in battle when you go to use it.

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          #4    
        Old September 29th, 2014 (8:32 AM).
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          I love 1st/2nd gen hacks! I remember playing your Christmas hack of Gold & it was the s**t. The features on this one sound amazing.
          Any chance you will decapitalize text in the future though? Nothing aggravates me about early Nintendo games more than caps lol
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          Old September 29th, 2014 (10:45 AM). Edited September 29th, 2014 by Mateo.
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            Quote:
            Originally Posted by Myc Shredder View Post
            I love 1st/2nd gen hacks! I remember playing your Christmas hack of Gold & it was the s**t. The features on this one sound amazing.
            Any chance you will decapitalize text in the future though? Nothing aggravates me about early Nintendo games more than caps lol
            Honestly, I was not planning to make a lowercase patch unless enough people reaally wanted one. That was more text editing than I wanted to do, and personally, the caps never bothered me anyway :p But if enough people want it, I can make a version without things in all caps.


            EDIT: Slight update. While Red and Leaf still use normal sprites in the intro and hall of fame, I changed what they have on the trainer cards today. Still not 100% satisfied with Leaf's sprite yet, but hey, getting there.

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              #6    
            Old September 30th, 2014 (6:48 AM).
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              just asking but can you implent running shoes?
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              Old September 30th, 2014 (7:44 AM).
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                Most ways people add running shoes involve replacing the bike and I don't want to replace biking, since that would make cycling road really weird. But I guess I can look into it anyway.
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                  #8    
                Old October 1st, 2014 (6:11 AM).
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                  Replying to subscribe and to say THANK YOU!!!

                  I said it before in Xmas's thread, but I'm really looking forward to playing this one as well!

                  Here are a few thoughts of mine:
                  Spoiler:

                  Running Shoes - Not really needed, but it would be a nice touch.

                  A second bike - This is an idea I've had for a while, probably since having a second bike in Sapphire.. Would it be possible to add a second bike? Just thought I'd ask, since I thought about it lol.

                  De-Cap - Myc Shredder and I agree on this one, constant capitalization was one of my biggest issues with Pokemon growing up. Never made sense why they needed to emphasize things so much. Now, if the entire game had been caps, like other games of the age, that might have been a different story. But having attack names, characters, and other things like that being all capital letters really bugged me. Any chance of a decapitalization is welcome to me, though I admit that it might not be a big deal to most, it certainly is to me!

                  Physical/Special in Battle Menu - THANK YOU THANK YOU THANK YOU!!!! When I read that I almost cried out in joy! It gets really annoying trying to remember which attacks are physical, as some of them seem like they would be either (or both) so it's a really nice touch having that available even mid battle! Oh, a little suggestion, for the image, maybe show a skill that was originally the other type (ember was special before, so yeah)

                  Pokedex completion - Not sure what your plans are for this, but I always aim for Pokedex completion, so I'd like to know ahead of time if it will be possible. (without hacking/cheating/glitches/et cetera)


                  My only complaint is that we don't have a demo yet T.T Ah well, can't win 'em all!

                  Keep up the great work, Mateo! Loving everything I see!
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                    #9    
                  Old October 1st, 2014 (4:43 PM). Edited October 1st, 2014 by Mateo.
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                    On your thoughts:

                    Running Shoes - I feel like adding these would just make the bike pointless in terms of getting around unless I found a way to make the bike faster, and not sure if that is possible or not. I'd have to look into it more.

                    Second Bike - I feel like without map updates to add places you needed the acro bike it wouldn't be very useful :p

                    De-Cap - It seems like I am getting a few requests for this, so I'll keep it in mind. Still not sure if I'll do it yet, but we'll see

                    Physical/Special in Battle Menu - Yeah, that seemed like a really necessary thing to add so I wanted to make sure I made it obvious :p And yeah, that's true, it would show it off better to have attacks that weren't that before. Like one screenshot showing Hyper Beam as being special/normal while bite is Physical/Dark or something.

                    Pokedex completion - I'll try to make sure the pokedex can be completed without trading, by combining the grass encounters of Red and Blue and including ways to get trade evo Pokemon without trading and stuff, because I know it can be a pain to link games in an emulator.

                    Sorry there isn't a demo yet, I'm still making changes to Leaf's overworld sprites right now (part of the reason I don't have trainer graphics at 100% in the completion) and some Pokemon need to have the byte in their stats that tells it which size their picture is fixed. I want to at least wait until those known bugs are fixed before I release a demo :p


                    EDIT: Here is a new preview video.

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                      #10    
                    Old October 1st, 2014 (9:01 PM).
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                      I'm not usually one for memes but..

                      Spoiler:


                      I had to. I simply had to.

                      Anyway, it's looking really good so far! Keep up the great work! :3
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                        #11    
                      Old October 1st, 2014 (9:32 PM).
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                        Quote:
                        Originally Posted by Prixy View Post
                        I'm not usually one for memes but..

                        Spoiler:


                        I had to. I simply had to.

                        Anyway, it's looking really good so far! Keep up the great work! :3
                        Thanks! And of course, that isn't his real skillset at the start of the game, I just edited it for the video :p
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                          #12    
                        Old October 1st, 2014 (9:50 PM).
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                          Hehe, I assumed as much.

                          Oh, and to verify, I love memes but I VERY rarely will post them in forums xD So yeah.

                          PS I love Flannery, still my favorite all time gym leader~ "Y-you ca-cannot win!" *beats the crud out of my team* "I-I won? I mean, of course I won!" *blackout* (That's how I think it should have been, that dang Camerupt.. Grovyle can't hack it!)
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                          Old October 1st, 2014 (10:03 PM).
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                            I tend to use memes less on forums than I do on like facebook and stuff for some reason too, so I feel ya haha.

                            (And flannery is definitely best gym leader)
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                              #14    
                            Old October 2nd, 2014 (9:51 AM).
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                              Quote:
                              Originally Posted by Mateo View Post
                              I tend to use memes less on forums than I do on like facebook and stuff for some reason too, so I feel ya haha.

                              (And flannery is definitely best gym leader)
                              Quick question, relating to both of your current WIPs (that I know of)

                              Which would you say is closer to completion, in terms of man hours, Red++ or Xmas 2014?

                              Just curious about it. And I need a new meme, something with Vulpix. I should look up some Vulpix memes~
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                              Old October 2nd, 2014 (1:44 PM).
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                                Hard to say how much is left on Red++ since it is basically a feature update, not a lot of new like events and things (although there will be new events even in Red++ cause I'm planning to add Move Tutors in some places).

                                Christmas doesn't have a lot left really, it is just more tedious because of having to use multiple editors and all the other stuff that comes with it not being a disassembly lol.
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                                  #16    
                                Old October 2nd, 2014 (2:42 PM).
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                                Long time, no talk. Its tysonrss, nice to see you're still rom hacking. I think my only problem as of now is that the combination of trainer sprites from all the generations. Seeing the G/S bug catcher sprite than the HG/SS Brock sprite..it just seemed weird, mostly because those sprites are bigger than the GB sprites.

                                Anyway, everything else is looking good!
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                                  #17    
                                Old October 2nd, 2014 (4:23 PM).
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                                  I'm trying to only use trainers that are de (or re) vamped to Gen II style, but the trainers aren't all final or anything yet. I don't want it to just be the same trainers as Danny's "Gen II Graphics Patch", but it does have several Gen II trainers for now. I'll probably end up devamping a lot more Fire Red trainers though.
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                                    #18    
                                  Old October 13th, 2014 (7:58 PM).
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                                    A little bump to this thread. Here is a list of the moves I've added so far:

                                    Spoiler:

                                    STEEL MOVES
                                    ===========
                                    METAL CLAW
                                    BULLET PUNCH
                                    FLASH CANNON
                                    IRON TAIL
                                    METEOR MASH
                                    STEEL WING
                                    IRON DEFENSE


                                    DARK MOVES
                                    ==========
                                    CRUNCH
                                    DARK PULSE
                                    FEINT ATTACK
                                    NIGHT SLASH
                                    SUCKER PUNCH


                                    FAIRY MOVES
                                    ===========
                                    MOON BLAST
                                    DRAINING KISS
                                    DISARMING VOICE
                                    DAZZLING GLEAM


                                    DRAGON MOVES
                                    ============
                                    DRACO METEOR
                                    DRAGON BREATH
                                    DRAGON CLAW
                                    DRAGON PULSE
                                    TWISTER
                                    OUTRAGE


                                    GHOST MOVES
                                    ===========
                                    SHADOW CLAW


                                    FLYING MOVES
                                    ============
                                    AIR SLASH


                                    FIRE MOVES
                                    ==========
                                    FIRE FANG
                                    FLARE BLITZ
                                    BLAST BURN
                                    FLAME WHEEL


                                    ICE MOVES
                                    =========
                                    ICE FANG


                                    ELECTRIC MOVES
                                    ==============
                                    THUNDER FANG


                                    WATER MOVES
                                    ===========
                                    WATER PULSE
                                    AQUA TAIL
                                    HYDRO CANNON


                                    GRASS MOVES
                                    ===========
                                    FRENZY PLANT


                                    That is not a final list or anything, I'm still adding more moves to the game. Those are just the ones I've added so far. When I go in to fix it to where Flare Blitz and Flame Wheel thaw you when you use them, I will try to fix it so thawing out from FRZ works the same as it does in newer gens instead of the stupid Gen I mechanic of "You are just frozen forever unless you have Ice Heal or someone hits you with a fire attack oh ho ho ho ho".

                                    I'm also planning to add an optional difficulty feature which will make Gym Leaders' Pokémon be scaled to your team's level. That way you can't just over train one Pokemon and pwn everyone if you have that option turned on.
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                                      #19    
                                    Old October 13th, 2014 (10:11 PM).
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                                    Bliss Bliss is offline
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                                      Quote:
                                      Originally Posted by Mateo View Post
                                      When I go in to fix it to where Flare Blitz and Flame Wheel thaw you when you use them, I will try to fix it so thawing out from FRZ works the same as it does in newer gens instead of the stupid Gen I mechanic of "You are just frozen forever unless you have Ice Heal or someone hits you with a fire attack oh ho ho ho ho".
                                      I lol'd.
                                      Quote:
                                      Originally Posted by Mateo View Post
                                      I'm also planning to add an optional difficulty feature which will make Gym Leaders' Pokémon be scaled to your team's level. That way you can't just over train one Pokemon and pwn everyone if you have that option turned on.
                                      This sounds.. interesting. Though I'm one of the people who has one OP party member and that's that lol.

                                      Should be fun! Would this also translate to NPC Trainers? Obviously, they would be a few levels below, but I think it would bring far more balance and even a bit more realism to the game. (Though I still dream of the day we can play Pokemon WITHOUT a level system.. high hopes, eh?)
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                                        #20    
                                      Old October 14th, 2014 (9:54 AM). Edited October 14th, 2014 by Mateo.
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                                      Mateo Mateo is offline
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                                        I'll test it both ways once I get it worked out and see whixh way feels better


                                        EDIT:
                                        Also, I've run into one of those strange bugs that only Red Version could come up with, and so I think I'll go back to focusing more on Christmas until I can figure out what on earth is causing this.

                                        Basically, after a certain point, new move that I've added stop loading the proper names and I currently can't find any logical reason as to why. Everything else about the moves loads properly, but instead of the name stored in the list, they start showing things like "HM01" "HM02" etc for the move name. I don't want to let this stop me from adding moves, so I'll figure it out somehow, but yeah that's a pain right now. Just posting an update to let you guys know what is going on.

                                        EDIT2: Nevermind, thanks to ShantyTown I have the error I mentioned fixed already xD
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                                          #21    
                                        Old October 15th, 2014 (6:14 AM).
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                                        Bliss Bliss is offline
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                                          Quote:
                                          Originally Posted by Mateo View Post
                                          I've run into one of those strange bugs that only Red Version could come up with
                                          Hahahaha, made my day.

                                          Reminds me of the breakers I ran into while trying to hack Sapphire a while back.

                                          Keep us posted, and keep up the great work! You really give me something to look forward to each day! :3
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                                            #22    
                                          Old October 19th, 2014 (8:50 AM). Edited October 19th, 2014 by Mateo.
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                                          Mateo Mateo is offline
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                                            Thought I would post another update here. I've gone through and expanded the list of moves that I plan to add and I *think* it is pretty close to final. Moves with an asterisk(*) in front of them have not been inserted yet, and some moves will require a custom effect of course. Anyway, you can see the list here:

                                            Spoiler:

                                            STEEL MOVES
                                            ===========
                                            METAL CLAW ; No extra effect
                                            BULLET PUNCH ; Always goes first
                                            FLASH CANNON ; Chance to lower Special
                                            IRON TAIL ; Chance to lower Def
                                            METEOR MASH ; No extra effect
                                            STEEL WING ; No extra effect
                                            IRON DEFENSE ; Defense Up Twice



                                            DARK MOVES
                                            ==========
                                            CRUNCH ; May lower Def
                                            DARK PULSE ; May cause flinching
                                            FEINT ATTACK ; Never misses
                                            NIGHT SLASH ; High crit ratio
                                            SUCKER PUNCH ; Quick attack priority


                                            FAIRY MOVES
                                            ===========
                                            MOON BLAST ; May lower special
                                            DRAINING KISS ; Steals HP
                                            DISARMING VOICE ; Never misses
                                            DAZZLINGLEAM ; No extra effect
                                            BABYDOLLEYES ; Lowers target's attack. Has increased priority.
                                            *MOONLIGHT ; Recover effect


                                            DRAGON MOVES
                                            ============
                                            DRACO METEOR ; Lowers user's special
                                            DRAGON BREATH ; May paralyze
                                            DRAGON CLAW ; No extra effect
                                            DRAGON PULSE ; No extra effect
                                            TWISTER ; May cause flinching
                                            OUTRAGE ; Hits multiple times, causes confusion


                                            GHOST MOVES
                                            ===========
                                            SHADOW CLAW ; No extra effect
                                            SHADOW BALL ; Special down side effect
                                            *HEX ; Doubled base power if foe has stat condition *NEW EFFECT NEEDED*
                                            *SHADOW PUNCH ; Swift effect



                                            FLYING MOVES
                                            ============
                                            AIR SLASH ; Flinch 30%
                                            *AERIAL ACE ; Swift effect
                                            *ACROBATICS ; No Additional Effect
                                            *AIR CUTTER ; Increased Crit Ratio


                                            FIRE MOVES
                                            ==========
                                            FIRE FANG ; Flinch 10%, also Burn 10% *NEW EFFECT NEEDED*
                                            FLARE BLITZ ; Thaw you out if frozen, then attack
                                            BLAST BURN ; Recharge
                                            FLAME WHEEL ; Burn Chance, Thaws you
                                            *WILL-O-WISP ; Always burns


                                            ICE MOVES
                                            =========
                                            ICE FANG ; Flinch 10% , Freeze 10% *NEW EFFECT NEEDED*
                                            *ICY WIND ; Damage + Speed down
                                            *ICE SHARD ; Increased priority
                                            *SHEER COLD ; OHKO


                                            ELECTRIC MOVES
                                            ==============
                                            THUNDER FANG ; Flinch 10% , Paralyze 10% *NEW EFFECT NEEDED*
                                            *ELECTRO BALL ; Requires custom effect to modify base power based on speed
                                            *NUZZLE ; Does damage and always paralyzes
                                            *DISCHARGE ; Paralyze chance 30%
                                            *VOLT TACKLE ; Recoil damage, paralyze chance *NEW EFFECT NEEDED*


                                            WATER MOVES
                                            ===========
                                            WATER PULSE ; Confusion chance
                                            AQUA TAIL ; No Extra Effect
                                            HYDRO CANNON ; Recharge
                                            *MUDDY WATER ; Damage + Accuracy down
                                            *WHIRLPOOL ; Traps foe like wrap


                                            GRASS MOVES
                                            ===========
                                            FRENZY PLANT ; Recharge
                                            *GIGA DRAIN ; Mega Drain effect
                                            *PETAL BLIZZARD ; No Additional Effect
                                            *LEAF BLADE ; Increased crit ratio
                                            *WOOD HAMMER ; Recoil damage


                                            POISON MOVES
                                            ============
                                            *POISON JAB ; Poison side effect 30%
                                            *GUNK SHOT ; Poison side effect 30%
                                            *POISON FANG ; Flinch 10%, Badly Poison side effect 30% *NEW EFFECT NEEDED*
                                            *SLUDGE WAVE ; Poison side effect


                                            BUG MOVES
                                            =========
                                            *SILVER WIND ; Does damage, 10% chance to raise all stats *NEW EFFECT NEEDED*
                                            *BUG BUZZ ; 10% chance to lower opponent's special
                                            *MEGAHORN ; No additional effect
                                            *X-SCISSOR ; No additional effect
                                            *SIGNAL BEAM ; Confusion side effect


                                            GROUND MOVES
                                            ============
                                            *EARTH POWER ; Special down side effect
                                            *MUD SLAP ; Damage + Accuracy down
                                            *MUD BOMB ; Damage + Accuracy down


                                            PSYCHIC MOVES
                                            =============
                                            *EXTRASENSORY ; Flinch effect 10%
                                            *ZEN HEADBUTT ; Flinch effect 30%
                                            *PSYCHO CUT ; Increased crit ratio


                                            NORMAL MOVES
                                            ============
                                            *HYPER VOICE ; No additional effect
                                            *EXTREMESPEED ; Increased priority
                                            *GIGA IMPACT ; Hyper beam effect


                                            ROCK MOVES
                                            ==========
                                            *POWER GEM ; No additional effect
                                            *ROCK BLAST ; Hits multiple times
                                            *ROCK POLISH ; Speed up
                                            *ROCK TOMB ; Lower's opponent's speed


                                            FIGHTING MOVES
                                            ==============
                                            *DYNAMIC PUNCH ; Damage + Confusion
                                            *CIRCLE THROW ; Damage + Roar effect *NEW EFFECT NEEDED*
                                            *CROSS CHOP ; Increased crit ratio
                                            *LOW SWEEP ; Damage + Speed down


                                            ***Note: You may see a move listed as having "No additional effect" that does have one, such as a higher critical hit chance. Usually in these cases it is because the effect is determined by adding the move to a table, not stored in the move data like a normal effect such as causing a burn. Just ignore that, because I didn't take time to delete my notes.

                                            I have tried to make sure I've added new moves that cover pretty much all of the original 151. Several moves I have intentionally left out, because their effects do not apply to Gen I. So I ignored moves that relied on:
                                            - Pokemon holding an item.
                                            - Pokemon having an ability.
                                            - Pokemon having a gender.
                                            - Being in a Double/Triple/Horde battle.

                                            I do eventually want to look into adding gender and shininess, since those were based on IVs in Gen II and could therefore be ported to Gen I, but I'll look into all of that later. If I do add gender, I may add some additional moves that would involve that of course. But we'll have to see on that. I'm not officially adding Gender and Shininess to the list of planned features yet, just saying it is something I am considering.


                                            Let me know if you see any moves that are not included in the list that you think should be, keeping in mind the criteria for exclusion that I listed above. (Also, there is no point in adding moves that couldn't be learned by Kanto Pokemon).
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                                              #23    
                                            Old October 20th, 2014 (2:51 PM).
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                                            Raiimeister Raiimeister is offline
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                                              Will There Be New Items Similar To ShantyTown's Maize? Like The Items That Adds Encounter Rate For Shinies/Higher IVs Etc.
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                                                #24    
                                              Old October 20th, 2014 (3:18 PM).
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                                              gnmmarechal gnmmarechal is offline
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                                                Hum, I look forward to playing it!
                                                Just out of curiosity, does the name have anything to do with C++? I like C++.
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                                                  #25    
                                                Old October 20th, 2014 (3:29 PM).
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                                                Mateo Mateo is offline
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                                                  @Raiimeister - I am not currently planning to add things like the Scouter Ring and stuff, because that is Maize's thing and I don't want to just rip him off. It may happen at some point but not a priority.

                                                  @gnmmarechal - Yep, the name Red++ came from C++, even though C++ itself has nothing to do with this hack
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