RMT New Competitive team help :)

Started by Dedenne1 October 15th, 2014 5:42 PM
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  • 5 replies

Dedenne1

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Seen September 30th, 2021
Posted March 4th, 2018
6,454 posts
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Ok so im looking for some help on my newest single battle competitive team
Spoiler:
Single Battle Team

Aegislash
Type: Steel/Ghost
Ability: Stance Change: The Pokémon changes form depending on how it battles.
Item:Life Orb
Nature: Brave
EVs: HP 252 Atk 4
Moves:
|Name| |Att.| |Acc.| |PP| |Effect %|
King Shield
— Iron Head 80 100 15 30
The user slams the target with its steel-hard head. It may also make the target flinch.

— Shadow Sneak 40 100 30 --
The user extends its shadow and attacks the target from behind. This move always goes first.

— King's Shield -- -- 10 --
The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact.

— Sacred Sword 90 100 15 --
The user attacks by slicing with its long horns. The target's stat changes don't affect this attack's damage.

Togekiss
Type: Fairy/Flying
Ability: Serene Grace
Item: Leftovers
Nature: Calm
EVs: 252 HP, 200 Sp. def, 56 Sp Att,
Moves:
|Name| |Att.| |Acc.| |PP| |Effect %|
— Air Slash 75 95 15 30
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.

— Aura Sphere 80 -- 20 --
The user looses a blast of aura power from deep within its body at the target. This move is certain to hit.

— Dazzling Gleam 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.

— Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.

Swampert
Type: Water/Ground
Ability:Torrent: When HP is below 1/3rd its maximum, power of Water-type moves is increased by 50%.
Item: Rindo Berry
Nature: Impish
EVs: 252 HP / 252 Def / 4 SDef
Moves:
|Name| |Att.| |Acc.| |PP| |Effect %|
— Hammer Arm 100 90 10 100
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.

— Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.

— Avalanche 60 100 10 --
An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.

— Curse -- -- 10 --
A move that works differently for the Ghost type than for all other types.
Ghost type Pokémon: User loses half their maximum HP, and the opponent gets a Nightmare. Other Pokémon types: Raises user's ATTACK and DEFENSE one stage. Lowers user's SPEED one stage.

Volcarona
Type: Bug/Fire
Ability:Flame Body: The opponent has a 30% chance of being induced with Burn when using an attack, that requires physical contact, against this Pokémon.
Items: Lum Berry
Nature: Timid
EVs: 252 SAtk / 4 SDef / 252 Spd
Moves:
|Name| |Att.| |Acc.| |PP| |Effect %|
— Fire Blast 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

— Hurricane 110 70 10 30
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.

— Bug Buzz 90 100 10 10
The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat.

— Quiver Dance -- -- 20 --
The user lightly performs a beautiful, mystic dance. It boosts the user's Sp. Atk, Sp. Def, and Speed stats.

Electrivire
Type: Electric
Ability: Motor Drive: The Pokémon takes no damage from Electric-type attacks and Speed raises by one level
Item:Air Balloon
Nature:Adamant
EVs: 4 HP / 252 Atk / 252 Spd
Moves:
|Name| |Att.| |Acc.| |PP| |Effect %|
— Wild Charge 90 100 15 --
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.

— Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.

— Cross Chop 100 80 5 --
The user delivers a double chop with its forearms crossed. Critical hits land more easily.

— Ice Punch 75 100 15 10
The target is punched with an icy fist. It may also leave the target frozen.

Goodra
Type: Dragon
Ability: Gooey: Lowers the opponent's Speed by one stage when it makes physical contact
Item: Assault Vest
Nature: Modest
Evs:HP 252, SpAtk 252, SpDef 4
Moves:
|Name| |Att.| |Acc.| |PP| |Effect %|
— Sludge Wave 95 100 10 10
It swamps the area around the user with a giant sludge wave. It may also poison those hit.

— Dragon Pulse 85 100 10 --
The target is attacked with a shock wave generated by the user's gaping mouth.

— Fire Blast 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

—Draco Meteor/Acid Armor/Protect

Or

Zoroark
Type: Dark
Ability: Illusion: When sent out into battle, it takes the name and appearance of the last non-fainted Pokémon within your party. It breaks when an attack does damage on the Pokémon but not from Weather Effects or Entry Hazards.
Item: Focus Slash
Nature: Timid
Evs:252 SpAtk 252 SpD and 4 Atk
Moves:
Name| |Att.| |Acc.| |PP| |Effect %|
— Night Daze 85 95 10 40
The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy.

— Flamethrower 90 100 15 10
The target is scorched with an intense blast of fire. It may also leave the target with a burn.

— U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

— Nasty Plot -- -- 20 --
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.


First Which do u think i need more zoroark or Goodra and if Goodra which move for #4 any critiquing us fine and helpful thank u for the imput ;)
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PlatinumDude

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First off, your format kind of hurts my eyes. We all know what each move does, so the descriptions aren't necessary.

Secondly, is this a Pokemon Showdown! team or a Battle Spot team?

If this is a Showdown! team, Aegislash is banned to Ubers. This means that Jirachi or Gengar are better replacements until Mega Metagross becomes legal:

Jirachi:
-Iron Head
-Toxic/Body Slam
-Wish
-Protect
Nature: Careful
EVs: 252 HP/224 SDef/32 Spe
Item: Leftovers

or
-Substitute
-Iron Head
-Fire Punch
-Toxic/Body Slam
Nature: Adamant
EVs: 252 HP/96 Atk/160 Spe
Item: Leftovers

or
-Iron Head
-Icy Wind
-Hidden Power (Ground/Fire)
-Thunderbolt/Stealth Rock/Healing Wish
Nature: Mild/Rash
EVs: 132 Atk/160 SAtk/216 Spe
Item: Expert Belt

Gengar:
-Shadow Ball
-Sludge Bomb/Sludge Wave
-Focus Blast/Thunderbolt
-Destiny Bond
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Life Orb

or
-Substitute
-Shadow Ball
-Will-o-Wisp
-Sludge Bomb/Sludge Wave/Focus Blast/Taunt/Disable
Nature: Timid
EVs: 28 HP/148 SAtk/80 SDef/252 Spe
Item: Black Sludge

or
-Hex
-Taunt
-Will-o-Wisp
-Substitute/Sludge Wave
Nature: Timid
EVs: 144 HP/108 SAtk/4 SDef/252 Spe
Item: Black Sludge

If this is a Battle Spot team, Aegislash should use Shadow Ball as its main move, as it's stronger than Shadow Claw:
-Shadow Ball
-Shadow Sneak/Iron Head
-Iron Head/Pursuit
-King's Shield
Nature: Quiet
EVs: 244 HP/12 Def/252 SAtk
Item: Leftovers/Weakness Policy/Spooky Plate/Spell Tag

or
-Substitute
-Toxic
-King's Shield
-Shadow Ball
Nature: Modest
EVs: 244 HP/12 Def/252 SAtk
Item: Leftovers

or
-Shadow Ball
-Shadow Sneak
-Flash Cannon
-Pursuit
Nature: Hasty/Naive
EVs: 4 Atk/252 SAtk/252 Spe
Item: Life Orb

or
-Swords Dance
-Shadow Sneak
-Iron Head/Shadow Claw
-Head Smash/Shadow Claw
Nature: Adamant
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb

Roost is a mandatory option on Togekiss because without it, it gets worn down fast:
-Thunder Wave
-Air Slash
-Dazzling Gleam/Aura Sphere/Flamethrower/Heal Bell/Defog
-Roost
Nature: Bold/Calm
EVs: 248 HP/252 Def/8 SDef (Bold) or 248 HP/8 Def/252 SDef (Calm)
Item: Leftovers
Ability: Serene Grace

Okay, honestly, Swampert sucks currently. It was good from Gens III-IV, but the power creep made it a mediocre choice from Gen V onwards. Omega Ruby/Alpha Sapphire gave it a Mega Evolution, who's miles better than its regular counterpart because of its sheer bulk and terrifying offensive presence in rain, but this isn't a rain team we're talking about here, nor is OR/AS coming until next month. Anyway, better options for bulky Waters to turn to are Gastrodon (to check/counter opposing Water Pokemon), Quagsire (to stop setup sweepers not named Mega Gyarados cold) and Slowbro (for good longevity in Regnerator for passive recovery upon switching out):

Gastrodon:
-Scald
-Earth Power/Ice Beam/Earthquake
-Toxic
-Recover
Nature: Bold/Relaxed
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Ability: Storm Drain

Quagsire:
-Scald
-Earthquake
-Toxic
-Recover
Nature: Relaxed
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Ability: Unaware

Slowbro:
-Scald
-Psyshock/Ice Beam/Fire Blast
-Thunder Wave/Toxic
-Slack Off
Nature: Bold
EVs: 252 HP/232 Def/24 SDef
Item: Leftovers/Rocky Helmet
Ability: Regenerator

You could use Hurricane on Volcarona, but it's terribly inaccurate outside of rain. Giga Drain or Hidden Power (Ground/Rock) are better options over it.

Honestly, I'd just use Goodra on this team because it has a way to deal with Fairies, unlike Zoroark. Also, you can't use status moves like Protect while holding an Assault Vest:
-Draco Meteor/Dragon Pulse
-Fire Blast
-Sludge Wave/Thunderbolt
-Muddy Water/Earthquake
Nature: Modest/Quiet
EVs: 240 HP/252 SAtk/16 Spe
Item: Assault Vest
Ability: Sap Sipper/Gooey

Dedenne1

Changing Seasons~

Age 24
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Mewni~
Seen September 30th, 2021
Posted March 4th, 2018
6,454 posts
9.6 Years
First off, your format kind of hurts my eyes. We all know what each move does, so the descriptions aren't necessary.

Secondly, is this a Pokemon Showdown! team or a Battle Spot team?

If this is a Showdown! team, Aegislash is banned to Ubers. This means that Jirachi or Gengar are better replacements until Mega Metagross becomes legal:

Jirachi:
-Iron Head
-Toxic/Body Slam
-Wish
-Protect
Nature: Careful
EVs: 252 HP/224 SDef/32 Spe
Item: Leftovers

or
-Substitute
-Iron Head
-Fire Punch
-Toxic/Body Slam
Nature: Adamant
EVs: 252 HP/96 Atk/160 Spe
Item: Leftovers

or
-Iron Head
-Icy Wind
-Hidden Power (Ground/Fire)
-Thunderbolt/Stealth Rock/Healing Wish
Nature: Mild/Rash
EVs: 132 Atk/160 SAtk/216 Spe
Item: Expert Belt

Gengar:
-Shadow Ball
-Sludge Bomb/Sludge Wave
-Focus Blast/Thunderbolt
-Destiny Bond
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Life Orb

or
-Substitute
-Shadow Ball
-Will-o-Wisp
-Sludge Bomb/Sludge Wave/Focus Blast/Taunt/Disable
Nature: Timid
EVs: 28 HP/148 SAtk/80 SDef/252 Spe
Item: Black Sludge

or
-Hex
-Taunt
-Will-o-Wisp
-Substitute/Sludge Wave
Nature: Timid
EVs: 144 HP/108 SAtk/4 SDef/252 Spe
Item: Black Sludge

If this is a Battle Spot team, Aegislash should use Shadow Ball as its main move, as it's stronger than Shadow Claw:
-Shadow Ball
-Shadow Sneak/Iron Head
-Iron Head/Pursuit
-King's Shield
Nature: Quiet
EVs: 244 HP/12 Def/252 SAtk
Item: Leftovers/Weakness Policy/Spooky Plate/Spell Tag

or
-Substitute
-Toxic
-King's Shield
-Shadow Ball
Nature: Modest
EVs: 244 HP/12 Def/252 SAtk
Item: Leftovers

or
-Shadow Ball
-Shadow Sneak
-Flash Cannon
-Pursuit
Nature: Hasty/Naive
EVs: 4 Atk/252 SAtk/252 Spe
Item: Life Orb

or
-Swords Dance
-Shadow Sneak
-Iron Head/Shadow Claw
-Head Smash/Shadow Claw
Nature: Adamant
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb

Roost is a mandatory option on Togekiss because without it, it gets worn down fast:
-Thunder Wave
-Air Slash
-Dazzling Gleam/Aura Sphere/Flamethrower/Heal Bell/Defog
-Roost
Nature: Bold/Calm
EVs: 248 HP/252 Def/8 SDef (Bold) or 248 HP/8 Def/252 SDef (Calm)
Item: Leftovers
Ability: Serene Grace

Okay, honestly, Swampert sucks currently. It was good from Gens III-IV, but the power creep made it a mediocre choice from Gen V onwards. Omega Ruby/Alpha Sapphire gave it a Mega Evolution, who's miles better than its regular counterpart because of its sheer bulk and terrifying offensive presence in rain, but this isn't a rain team we're talking about here, nor is OR/AS coming until next month. Anyway, better options for bulky Waters to turn to are Gastrodon (to check/counter opposing Water Pokemon), Quagsire (to stop setup sweepers not named Mega Gyarados cold) and Slowbro (for good longevity in Regnerator for passive recovery upon switching out):

Gastrodon:
-Scald
-Earth Power/Ice Beam/Earthquake
-Toxic
-Recover
Nature: Bold/Relaxed
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Ability: Storm Drain

Quagsire:
-Scald
-Earthquake
-Toxic
-Recover
Nature: Relaxed
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Ability: Unaware

Slowbro:
-Scald
-Psyshock/Ice Beam/Fire Blast
-Thunder Wave/Toxic
-Slack Off
Nature: Bold
EVs: 252 HP/232 Def/24 SDef
Item: Leftovers/Rocky Helmet
Ability: Regenerator

You could use Hurricane on Volcarona, but it's terribly inaccurate outside of rain. Giga Drain or Hidden Power (Ground/Rock) are better options over it.

Honestly, I'd just use Goodra on this team because it has a way to deal with Fairies, unlike Zoroark. Also, you can't use status moves like Protect while holding an Assault Vest:
-Draco Meteor/Dragon Pulse
-Fire Blast
-Sludge Wave/Thunderbolt
-Muddy Water/Earthquake
Nature: Modest/Quiet
EVs: 240 HP/252 SAtk/16 Spe
Item: Assault Vest
Ability: Sap Sipper/Gooey
Sorry about the format i have it in word and its for some friends and people that dont know the moves and me while im looking at it and dont know the base power and effect. As for the critiques thanks a lot i didnt know about protect and assault vest so that limits it down i may use shadow ball with Aegislash although i may stick to shadow claw since I'll be upping its attack. Also no its not for showdown since i havent used it yet although I will be in the future wen i get a labtop upgrade and get off this ipad. Anyone else could use critiquing :)

Edit: also this may be used for Oras so im looking forward to the power for swampert if it doesnt work ill have to rework a new water type and maybe replace Goodra/zoroark with a ground and something type
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PlatinumDude

Nyeh?

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Posted May 30th, 2020
12,958 posts
12.7 Years
Sorry about the format i have it in word and its for some friends and people that dont know the moves and me while im looking at it and dont know the base power and effect. As for the critiques thanks a lot i didnt know about protect and assault vest so that limits it down i may use shadow ball with Aegislash although i may stick to shadow claw since I'll be upping its attack. Also no its not for showdown since i havent used it yet although I will be in the future wen i get a labtop upgrade and get off this ipad. Anyone else could use critiquing :)

Edit: also this may be used for Oras so im looking forward to the power for swampert if it doesnt work ill have to rework a new water type and maybe replace Goodra/zoroark with a ground and something type
Pure physical Aegislash isn't viable, really, because it's easily crippled by burn, which weakens its physical moves. If Special Aegislash is burned, it can just spam Shadow Ball with no repercussions to its damage output. As I mentioned, Shadow Ball is Aegislash's main attack, with its physical moves to be used only when necessary. If you still want Aegislash to run Shadow Ball + physical attacks, look no further than the first or third sets I posted.

Polar Spectrum

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Oh god all the quote walls of text hahah. But um, I'll throw some tips for those mons on a team your way. Battle Spot I'm taking it from the previous posts here -

Aegislash
First off, it can hold about 252 more EV's than you have on it :P 252 HP and 252 Attack is probably best for the moves you have on it, 252 HP and 252 Sp Atk if you plan to put shadow ball / flash cannon with kings sheild and another move, perhapppps Toxic or keep the sacred sword or shadow sneak for coverage or priority, even with Sp Atk investment.

Togekiss
Looks pretty alright, leftovers, dazzling gleam, air slash + T-wave, and very special bulk much walling. Makes a good switch in on a number of things too.

Swampert
I would really question packin' a Swampert without a STAB water move mate. Obviously, waterfall. But not sure what you wanna give up for it. Obviously curse + avalanche and earthquake all work well together, maybe hammer arm? Perhaps some Atk EV's could help too, since it'll be getting max HP and an Atk+Def boost from curse, take some from Def and dump 'em into Atk?

Volcarona
I dunno if that angle for Volcarona wants a Lum berry so much as a focus sash or wide lens :P If it can get that quiver dance off without getting OHKO'd, or survive the hit on the switch in, it'll probably do more damage. And obviously accuracy item suggested for Fire Blast / Hurricane. Consider Fiery Dance even maybe, depending on your route. Especially if it's timid, one revenge kill can start it at +1 special attack, which is deadly for something with base 135.

Electivire
I'dddd personally say either make it jolly, or do something to give it a bit of a speed edge. Or scarf it if you really wanna stick adamant with all 4 attack moves hahah.

Between Goodra or Zoroark, I'dddd say goodra. You have some nice anti fairy in Aegi and dragon in swampert (sorta) already, plus I think your other guys will appreciate it dropping things speed with Gooey if you work it right. I think Zoroark would mainly fall short for yeh.

But hey, if you'd rather another way, shoot for it mate. Come back to let us know how what you tried work out eh?
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PlatinumDude

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Seen July 31st, 2020
Posted May 30th, 2020
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12.7 Years
Oh yeah, I forgot to mention Electivire: don't bother with it. It's very underwhelming, even with its good coverage simply because they're not really that strong. Better options for Electric Pokemon are Mega Manectric, Wash Rotom, Magnezone and even Mega Ampharos:

Mega Manectric:
-Thunderbolt
-Volt Switch
-Overheat
-Hidden Power (Ice)
Nature: Timid
EVs: 4 Def/252 SAtk/252 Spe
Item: Manectite
Ability: Lightning Rod

Wash Rotom:
-Volt Switch
-Hydro Pump
-Will-o-Wisp
-Pain Split/Rest
Nature: Bold/Calm
EVs: 248 HP/216 Def/44 Spe (Bold) or 248 HP/216 SDef/44 Spe (Calm)
Item: Leftovers/Chesto Berry

or
-Volt Switch
-Hydro Pump
-Hidden Power (Ice)/Will-o-Wisp
-Trick
Nature: Modest/Timid
EVs: 4 Def/252 SAtk/252 Spe
Item: Choice Scarf

Magnezone:
-Thunderbolt
-Volt Switch
-Flash Cannon
-Hidden Power (Fire)
Nature: Modest/Timid
EVs: 172 HP/252 SAtk/84 Spe (Modest) or 4 HP/252 SAtk/252 Spe (Timid)
Item: Choice Specs (Modest)/Choice Scarf (Timid)
Ability: Magnet Pull

or
-Magnet Rise
-Thunderbolt
-Flash Cannon
-Hidden Power (Fire)
Nature: Modest
EVs: 128 HP/252 SAtk/128 Spe
Item: Air Balloon
Ability: Magnet Pull

Mega Ampharos:
-Agility
-Thunderbolt
-Dragon Pulse
-Focus Blast
Nature: Modest
EVs: 4 HP/252 SAtk/252 Spe
Item: Ampharosite
Ability: Static

or
-Volt Switch
-Dragon Pulse
-Rest
-Sleep Talk
Nature: Calm
EVs: 248 HP/28 SAtk/232 SDef
Item: Ampharosite
Ability: Static