Thanks! Haha yeah, a lot of things about him are fluid and not set in stone - horns, wings, proportions, where he fits on a mammalian-reptilian scale. He's kind of a blank character to draw when I don't want to think too hard but want to test things out. But the hair/beard and being a gold dragon-like creature are the main constants. And yes, it is totally because of that guy, even though the real person has gone through many a hair/fuzz configuration, this is a more iconic version of how it was when I met him, and the type I like best on dudes in general, lol.
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Also, here is a new thing! Ever since X and Y came out I've been intrigued by the render style and wanted to try and emulate it on something. Maya doesn't really have a way to not anti-alias the lines but this is as close an approximation as I could get, using a low-poly model of my namesake bird goddess character.