Your features

Started by Hiatus November 12th, 2014 5:23 PM
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Hiatus

Seen 1 Week Ago
Posted July 24th, 2021
12,283 posts
10.8 Years
If you were given a chance to create your own feature someday and have it implemented into some future main-series Pokémon game, would you accept? What kind of feature would you be creating, and how would you imagine it to function? What would you be naming this particular feature?

One thing that has never quite made sense to me is bike-crashing. It's not much of a huge deal if you bump into something while travelling with slow speed and whatnot, but if you're super-fast and crash, you don't seem to fall, and nothing happens to your bicycle at all. If this were to change, I believe it would all a lot more realism into these games in general. Would be even better if they're able to apply the same method to other similar key-items, such as roller-skates, perhaps?

Alongside, another thing I would possible consider having put into these games is outside-move attack slots. Basically, you would be able to teach Pokémon some HM moves in these slots, but only catch is that you would not be able to use them in-battle so long as they're categorized here. However, we're able to use them outside any time we like. I feel this would heavily eliminate the need for HM-slaves and other things of the like, which I'm sure many of us would appreciate (including myself)!

destinedjagold

You can contact me in PC's discord server...

Age 32
Male
Seen 7 Hours Ago
Posted March 24th, 2023
8,579 posts
16 Years
Since Japan loves Streetpass so much...

I would ask them to create two new PC boxes. One is where they can deposit a 'mon they're willing to trade, and the other box is where they'll receive a 'mon from someone else. How will this work? Simple. Streetpass! You can randomly trade a 'mon to someone else who's also in Streetpass mode. ^^

Age 30
Male
Seen February 7th, 2017
Posted December 26th, 2016
585 posts
10.9 Years
One thing that has never quite made sense to me is bike-crashing. It's not much of a huge deal if you bump into something while travelling with slow speed and whatnot, but if you're super-fast and crash, you don't seem to fall, and nothing happens to your bicycle at all. If this were to change, I believe it would all a lot more realism into these games in general. Would be even better if they're able to apply the same method to other similar key-items, such as roller-skates, perhaps?
While this would make the game more realistic, do you really think it's necessary? Wouldn't it get really annoying later in the game?

Alongside, another thing I would possible consider having put into these games is outside-move attack slots. Basically, you would be able to teach Pokémon some HM moves in these slots, but only catch is that you would not be able to use them in-battle so long as they're categorized here. However, we're able to use them outside any time we like. I feel this would heavily eliminate the need for HM-slaves and other things of the like, which I'm sure many of us would appreciate (including myself)!
This one is a great idea. I hate keeping HM slaves.

What I'd like to see in a Pokemon game is a new method of obtaining prahistoric Pokemon. While the idea of finding and reviving a fossil is cool, it usually gives you a choice between two current-gen fossi Pokemon. How about adding a faraway, hard to reach area where prahistoric Pokemon still live? That'd be awesome.

HairyLoco

Age 27
Male
The Netherlands
Seen July 22nd, 2018
Posted October 1st, 2017
225 posts
9.6 Years
An extension for Pokémon Amie to be able to take out (and play with) all your party pokémon at once.

The option to choose what responses you can give to people and the ability to join cults like Team Magma (this should go with having different save slots), to be able to play multiple different storylines.
And to further expand on this, if you have two different save slots, one as an Admin of Team Magma - "Max" and one of the "hero" - "Dave", Max and Dave will meet at one point of the game (during the second playthrough) using a party of most used pokémon.
[Lord Summerisle:] "Now, those children out there, they're jumping through the flames in the hope that the god of the fire will make them fruitful. Really, you can't blame them. After all, what girl would not prefer the child of a god to that of some acne-scarred artisan?"

[Sergeant Howie:] "And you encourage them in this?"

[Lord Summerisle:]"Actively! It's most important to teach new generation born of Summerisle be made aware that here the old gods aren't dead."

[Sergeant Howie:]"And what of the true God? To whose glory churches and monasteries have been built on these islands for generations past? Now what of Him?"

[Lord Summerisle:]"Oh, He's dead. He can't complain. He had his chance and in modern parlance. Blew it."
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[Lord Summerisle:]“And the ministers fled the island never to return. What my grandfather started out of expediency, my father continued out of love. He brought me up the same way: to reverence the music, and the drama, and the rituals of the old gods; to love nature and to fear it, and to rely on it and to appease it when necessary. He brought me up —”

[Sergeant Howie:]“He brought you up to be a pagan!”

[Lord Summerisle:]“A heathen, conceivably, but not, I hope, an unenlightened one.”

Megan

She/Her, It/Its
Seen 1 Hour Ago
Posted 2 Hours Ago
17,824 posts
10.3 Years
Alongside, another thing I would possible consider having put into these games is outside-move attack slots. Basically, you would be able to teach Pokémon some HM moves in these slots, but only catch is that you would not be able to use them in-battle so long as they're categorized here. However, we're able to use them outside any time we like. I feel this would heavily eliminate the need for HM-slaves and other things of the like, which I'm sure many of us would appreciate (including myself)!
I had a similar idea, but instead of differentiating between inbattle and outbattle attacks, you'd get like six slots for moves a Pokemon can hold on to at a time. There'd be a menu that allows you to switch those moves around to specify which ones you want to use in battle and which ones you don't. Of course you'd still be allowed to only use four moves in battles. That way you could even get around the 4MSS (4 move slot syndrome) a little bit, especially if you don't want to run to the Move Reminder every time.
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Hiatus

Seen 1 Week Ago
Posted July 24th, 2021
12,283 posts
10.8 Years
While this would make the game more realistic, do you really think it's necessary? Wouldn't it get really annoying later in the game?
That's true, but although such things would likely get tiresome over-time, I still believe that they'd still help players feel more engaged at the end, giving them a better game-play experience all-around.

Though, to control how easily bikes break, perhaps we would be able to choose between weights while we're at the shop; more weight the bicycle has, slower it will move, but good thing is that it would be able to endure additional bumps. If it has less weight, it'll have chance to run faster, but would not withstand as much crashes. This would be a decent trade-off, I feel, and same could apply to other items.

I would make bigger cities. I mean the towns are nice, But just look the size of the cities on the anime, They're ****ing huge!. I think the games need that.
Yeah, bigger cities would definitely make sense. When we visit places such as Goldenrod and Saffron, they take merely seconds to explore, and while most of us do know that they're meant to be portrayed as huge in comparison to other places in-game and whatnot (I'm not sure if I'm making sense here, but I hope I am), it'd still be better in general if their size were doubled.
Seen September 18th, 2020
Posted February 18th, 2018
7,741 posts
16.6 Years
The biggest issue I have with Pokemon is how the games still only have one save slot. I want one save for my endgame stuff and another for doing challenge runs.


Other things:
Integration of 'follow me' and Amie as one thing, and for the whole 'playing with your Pokemon' thing to be expanded into a significant part of the gameplay.
Contests in all generations as standard.
Berry trees in all generations as standard (bloody fifth gen).
Character customisation in all generations as standard (this is to be "only a Kalos thing", I've heard).
Cut able to cut grass like it used to, and also to be convenient (ie. like Strength; once it's used the grass is cleared wherever the player walks).

And more, no doubt. I can't really think of any original features, just things they adopt for one generation and then abandon. Well, Cut cutting grass was standard until a point, oddly, and it was kinda cool as a sort of secret function not many people knew about, but, sadly, that is probably also why they removed it.


Alongside, another thing I would possible consider having put into these games is outside-move attack slots. Basically, you would be able to teach Pokémon some HM moves in these slots, but only catch is that you would not be able to use them in-battle so long as they're categorized here. However, we're able to use them outside any time we like. I feel this would heavily eliminate the need for HM-slaves and other things of the like, which I'm sure many of us would appreciate (including myself)!
That would be great. Wonderful idea. Although, if we're going to go that far, we may as well omit HMs entirely, relegating the moves to being TMs and learned by levelling). Maybe give the player certain key items in their place; a saw or loppers instead of Cut, inflatable boat instead of Surf, etc.


I would make bigger cities. I mean the towns are nice, But just look the size of the cities on the anime, They're ****ing huge!. I think the games need that.
Almost every RPG has that problem. It is annoying, but I don't think it's really too bad in Pokemon (it's far more jarring in, for instance, Skyrim), and I'd rather the effort be spent on longer routes myself. It is strange, though, that the Pokemon world is portrayed as modern and yet it took five generations for them to depict highways.

Amaruuk

└──TYPE1/BIRDTYPE2/DRAGON

Age 34
She/Her
Seen 2 Weeks Ago
Posted February 3rd, 2023
1,301 posts
15 Years
I'm really enjoying a lot of these, particularly the field move solutions and mixing of Amie-like features and HGSS following, and I too wish character customization wasn't a "Kalos-only" feature. Pokemon inherently seems so open with hundreds of species and algorithms which make each creature unique. Shouldn't we also be able to express individuality outside of our teams?

I mentioned this in the Gen VII speculation thread but I'd love to implement a Pokeball customization feature as a logical next step now that Pokeballs are breedable and in demand for aesthetic reasons. Perhaps a minigame or shop where you can choose from preset patterns (maybe even have special ones given via events too, as long as they're WiFi and no so darn exclusive), select a palette, and add effects in a manner similar to DP's ball seals. The resulting balls would then be heritable.




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Hiatus

Seen 1 Week Ago
Posted July 24th, 2021
12,283 posts
10.8 Years
I believe abilities are one thing that makes certain Pokémon so special; if many other Pokémon had access to the same thing, ability might sort of lose its value in long run, which I don't believe would do too much good, unfortunately. Though, if they had decided to introduce more abilities--ones that aren't as strong as the ones we currently have, and could be carried by a variety of Pokémon--we might be able to go somewhere with those.

Also, it does kind of suck that character customization feature is not making it into Omega Ruby and Alpha Sapphire, seemingly. One thing I was hoping for is, it's indeed understandable as to why we can't personalize May and Brendan (as they're already-established characters), but if we are unable to do much things with them, we could have at least customized our online players, so that each and every one of us would look different from each other when battling, trading, mixing-records, and so forth.