Pokemon Treasures! Page 6

Started by mattgcn March 21st, 2005 4:14 PM
  • 16757 views
  • 156 replies
Age 33
Netherlands (Holland)
Seen August 12th, 2010
Posted November 8th, 2005
1 posts
18.1 Years
We're far from dead, as far as i know every staff member is still breating:\ No, but just as matt says we're slowing down badly. We all want to finish the game but we're just struck because the engine still isn't complete.

We're discussing about a possible engine change now or in the future, but just to let everybody know:

POKEMON TREASURES IS FAR, VERY FAR FROM DEAD

Dawson

The Rebirth Is Upon Us

Rising From The Ashes
Seen January 19th, 2023
Posted March 24th, 2013
9,727 posts
19.1 Years
So, this project has been going for over a year and all you have to show from it is some Pokemon sprites? What exactly have your coders been doing while your spriters were doing the sprites? And how can you call it a game if you don't even know what program you're going to make it on? Seriously, I doubt this will ever get started properly. You guys spent so long fixating on nice graphics and Pokemon that you completely forgot about about the most important part of a Pokemon game - the actual game.
Age 33
Male
Seen August 16th, 2018
Posted March 31st, 2015
410 posts
18.8 Years
So, this project has been going for over a year and all you have to show from it is some Pokemon sprites? What exactly have your coders been doing while your spriters were doing the sprites? And how can you call it a game if you don't even know what program you're going to make it on? Seriously, I doubt this will ever get started properly. You guys spent so long fixating on nice graphics and Pokemon that you completely forgot about about the most important part of a Pokemon game - the actual game.
In a lot of ways I do agree. Appearance always comes last in a game. What good is a perfect interface if it doesn't work properly? Not that it won't get finished but since nothing has really been completed from what we can tell other than graphics, it might take a long time for it to get anywhere. They have maps, building, and berries too. Also.. from what I know, PT has one coder.
Age 31
Canada
Seen January 17th, 2023
Posted January 1st, 2022
223 posts
19.1 Years
Two to be exact. We launched into this project with, well, no program completed, and one in dev, and we realised what a mistake it was during every slump in activity. We're not the best game around, and now we have none of the cool online features to work with. We planned to start in Sphere, but apparently we're trying to make it more Linux/Mac friendly for the various important members who use these systems.

Sorry for any boasting I've done in the past, since we lost anything really to boast about with so many game springing about us.

Note: Don't forget stats. We have that nearly all ready to fill in. Story's been outlined too...And music. We have lots of that. And of course, 4 outdoor maps (Eurk, thats pathetic) and a few random indoor ones.
Seen October 19th, 2006
Posted July 2nd, 2006
425 posts
18 Years
I think you guys should use rmxp. It is easy and the coding is simple to learn. Sphere is much more difficult in my opinion, so just try it if you want. It would be great to start this project.
Dance Champion
"Dance your way through tons of songs and be crowned number one!"



Pokemon Rise to Destiny

"A Father is lost. Now one child most go out on a rescue mission that may turn out to change is life forever."
Age 31
Canada
Seen January 17th, 2023
Posted January 1st, 2022
223 posts
19.1 Years
ANNOUNCEMENT:

We're not using a preasembled engine, but we're making it with python coding and the pygame library! Pure coding, pure customization. We're looking to sign on any willing learners or preferably those who already know it. Afterwards, we hope to make an MMO engine. Actually this time!
Seen October 19th, 2006
Posted July 2nd, 2006
425 posts
18 Years
sounds interesting. Can you post a link to this pygame.

Edit:
I just went to the site. It looks very complicated and not very trustworthy for a full-fledged pokemon game. Are you sure you want to do it with this program. I think sphere or rmxp would be much more reliable, seriously. I am just giving you a possible choice so you guys dont end up quiting this project.
Dance Champion
"Dance your way through tons of songs and be crowned number one!"



Pokemon Rise to Destiny

"A Father is lost. Now one child most go out on a rescue mission that may turn out to change is life forever."
Seen September 18th, 2010
Posted June 18th, 2007
77 posts
17.5 Years
ANNOUNCEMENT:

We're not using a preasembled engine, but we're making it with python coding and the pygame library! Pure coding, pure customization. We're looking to sign on any willing learners or preferably those who already know it. Afterwards, we hope to make an MMO engine. Actually this time!
Matt About these programs you've mentioned I'd like to learn a bit about this. Why not use RPG Maker XP? I'm sure there is a script you can make to do your online part. It hasn't been made yet but someone will make it. As for other scripts they are still being developed but most are up and working.
You know if you click below it will go somewhere nice.

Clicking below will result in you being transported to somewhere nice.
Seen May 21st, 2011
Posted May 9th, 2006
6,683 posts
19.5 Years
You guys are going to learn what is effectively a whole new programming language for this game? That will probably take you a couple of years..i can't imagine you finding a couple of individuals who know the program and are willing to code a whole game for you.
No offence, but the sprites are the relatively easy part of the whole game, it's the coding that makes it. I say this about myself as well -for Dawson's game i've made about 65 new custom sprites (taking a few weeks) on my own, but that is nowhere near all the months and months of dedicated coding that he's put into it, and that was in RM2K3 where you don't need to learn a whole programming language.
I think you're setting your sights a little too high if you actually want this game started.

BonzaiRob

3dPE Benevolent Dictator

Male
Seen October 23rd, 2021
Posted November 1st, 2020
42 posts
17.5 Years
Hi, I'm BonzaiRob and I'm teh Music Lead at PT. I'll also be helping with coding (and doing the Mac dev probably). I'm here to answer a few queries, because Matt told me to.

I think you guys should use rmxp.
The main problem with RMXP and other game makers is they're not Mac or Linux compatible. I use a Mac and FMY, the other coder, uses Linux, so we're not likely to code for a game we can't use. Python is compatible with just about every OS out there. Pygame is a GUI library specifically designed for games, so we're fine there. Another thing is that game makers won't give us the customisation we need for a great Pokmon game, or the online support for teh MMORPG side. That's right, we're doing that.

You guys are going to learn what is effectively a whole new programming language for this game? That will probably take you a couple of years
If it weren't for my OS needing updates, I'd be coding for PT right now. Python is a simple language and the developers have worked to keep the syntax clean. Me and FMY are both fairly experienced coders (we can both code php with our eyes closed, and I also program Flash games with Actionscript, so I know about object-orientated coding). I estimate, once coding proper begins, this will take us just over two months, if we get a couple more people to help out.
Also, having sprites and pokmon info all laid out for us will speed the process, since it's all ready and waiting. Anything that needs finishing can be done while we're coding.

we have none of the cool online features to work with.
Actualy, I found an open-source program called Cherry Chat that we can customise, it's an IM program. There's also some pretty codes for server sockets and suchlike, so we can make this MMO if we want.

So, give us a few months (or me 140 for Tiger) and we'll let you know..

(BTW, I had to write this post twice, aargh)
Age 31
Canada
Seen January 17th, 2023
Posted January 1st, 2022
223 posts
19.1 Years
Jesus mother of christ this thread is out of date. Basically, progress at PT has been mostly at a halt since I've been in high school, and FMY and Bonzai have also been busy with things. We've jumped from method to method for our game engine and I believe we've finally settled with it being Java-based now.

Since the last post, progress has been...minimal at best. Spriting has continued gradually over the years, and coding is actually now being considered as a prime focus of our efforts, though we have only 3 people with knowledge of it and only one with significant amounts. Storylines have also been considered. Many have been written up with the dialogue script.

On the factor of mapping, one of our many lacking departments, we've given up on the eventual return of our leader and mapper, Shadolf, and have finally decided on a good recruit to help us out. The first map by our new mapper, MLS, can be found Here, and there will be more soon since we've FINALLY decided on climate regions, important areas and such on maps and how we're going to lay them out.

Music department is also starting up again. Somewhat. Much of our music has been done already, and we're going to borrow much of GSC and FRLG themes for our work as well, though we'd like more of it to be original.

For the releases, we naturally have no set date because of our hectic personal lives, but we've decided the first release will have only one region, and as such only about 150-or-so Pokemon. We're likely to include a couple of DP moves and abilities that were very similar to the ones we've made beforehand, and as well some of our Pokemon have been scrapped in light of DP's mass of prevos and evos. The first release will NOT be the MMO version, which I realise was sort of our only new thing to offer with this game. It will be in one of the releases after the three regions are all implemented.

The forums contain little information on progress, as it is all done over MSN, but the next significant jump in activity and I'll be right here again. I'm just posting to know that we're still going, somewhat, and this game WILL get done. Someday.

Ta!

~Mattgcn
East USA
Seen March 4th, 2009
Posted January 26th, 2007
187 posts
18.1 Years
I thought this was a really great game-to-be. I wish you'd update it a lot more often, however. If you worked on this game a lot harder, it'd still take a long time to finish, so consider how long it might take at this rate... @[email protected];;


Spoiler:
Cna yuo raed tihs? Olny 55% of plepoe can.

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Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt!
fi yuo cna raed tihs, palce it in yuor siantugre.

Joey the Cockroach

Dino Crisis will never die!!!!

Not here. >:
Seen November 4th, 2009
Posted January 31st, 2009
1,839 posts
18.2 Years
that crystal cove map is fantastic!!! nice work on that, and you used R/S graphics as well (which makes me even more happy) and the glass house as well is so cool. i will probably have to learn how to do custom graphics yet, also with the shading. even the concrete looks good as well. 10/10 from me (if the graphics were fr/lg, it would be a 9)

Naas02

Cerulean cool trainer

Age 38
Seen July 13th, 2007
Posted July 13th, 2007
258 posts
18.3 Years
DOnt get down on yourself about not being close to the finish line I dont know if you noticed but there havnt exactly been hordes of ready-to-go games flying out of here. I think the main problem is imagination completely taking over logic, building way too much hype around these projects that more than likely will never get finished if one did get finished then alot more would come because we would learn from that. Dont get me wrong Ive seen........4 projects in development right now with solid dev teams and what not but most dont so just keep going. If mapping is what you do then keep mapping until you spark the interest of a programmer. What would be great is if EVERYONE could focus on one project, I think its obvious whose serious and whose not and it may not be a bad idea to focus everyones energy into one thing. I was told it was tried before but that still doesnt mean it wont work.

BonzaiRob

3dPE Benevolent Dictator

Male
Seen October 23rd, 2021
Posted November 1st, 2020
42 posts
17.5 Years
Ok, time for an update from the coding side.
We've swapped to Java and we're basing it on a game engine called GTGE, which is flexible enough for us by miles. Collision detection and map rendering are almost done (can't go behind things yet). Battle engine, EXP, IVs and pokédex/NaviGear are all in fairly basic stages, but we're progressing nicely now.

At the forums, what we've really ended up doing is streamlining the 'hype' over a game like this. Instead of a thousand n00bs signing up daily going "maik me staf lolz" and the elitist admins going "NO MORE N00BS!" *approved signup only*, the forums are being used for sharing code and images among all staff and any fans dedicated enough to still check. We're not talking about what -will- be in the engine anymore and patting ourselves on the back, we're actually DOING it now.

I'll get Matt to post some screenshots (I haven't got enough posts).

Next build should contain sprite movement and actions/events (like speech), so we'll be releasing a small demo when that's done.