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Old November 20th, 2014 (5:17 PM).
NovaMaster90 NovaMaster90 is offline
 
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How do I make it to where the main character is able to say something (Like in Red Adventures)
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Old November 20th, 2014 (5:53 PM).
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Nikolai Fox Nikolai Fox is offline
 
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If using XSE, [player] makes it display the player's name. So..

[player]: Hello there.
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Old November 20th, 2014 (6:00 PM).
NovaMaster90 NovaMaster90 is offline
 
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= [player]: Where am I? Who am I?\nWhat am I doing here?

Er, like that?
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Old November 20th, 2014 (6:44 PM).
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DJTiki DJTiki is offline
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Pretty much :) All speech and communication is done by message scripts and those are the simplest scripts to learn.
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Old November 20th, 2014 (7:09 PM).
NovaMaster90 NovaMaster90 is offline
 
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Alright :) How do I insert it, like I know how to insert scripts and everything, but where would I put it?
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Old November 21st, 2014 (6:31 AM).
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Umm you would make your own script that has a normal message box, and at the pointer you'd put the text.

I.e:

#dynamic 0x800000
#org @start
msgbox @text 'the pointer in this case is @text
callstd MSG_NORMAL
release
end

#org @text 'so we put our text in here
= [PLAYER]: My monologue is short.
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Old December 15th, 2014 (6:09 PM).
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TomTom92 TomTom92 is offline
 
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I also have a question about this where do you put the script after your done like is it the same as giving a script to another sprite?
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Old December 15th, 2014 (9:23 PM).
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Quote:
Originally Posted by TomTom92 View Post
I also have a question about this where do you put the script after your done like is it the same as giving a script to another sprite?
If it's a monologue you'll probably need a green script tile. If the player talks in some sort of conversation with someone else, then just add it to that guy's script.
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