Megan

She/Her, It/Its
Seen 1 Hour Ago
Posted 1 Hour Ago
17,751 posts
10.3 Years
My first time trying to build a semi stall team and tbh. the first team of mine to build a team that doesn't consist solely of random stuff that I put together.

Full Team:


Team Members:

Celebi @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Recover
- Giga Drain
- Baton Pass
- Heal Bell / Thunder Wave

Celebi is the Pokemon I wanted to build the team around. It's part of my defensive Celebi-Heatran-Alomomola core, being able to take the other two's weaknesses. It's also a good answer to Rotom-W, making it a good partner for my Azumarill. Baton Pass is to get around Pursuit trapping.
For the last slot I'm actually not sure which of the two I should use, since both of them could come in handy, as Heal Bell can cure potential burns from Azumarill or Poison from the other walls. Thunder Wave sounds nice, too, because it allows Azumarill to outspeed more stuff and gives free turns once in a while.


Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Taunt
- Earth Power

The second member of the defensive core. Together with Celebi it has almost perfect defensive coverage. Taunt is for Pokemon who try to set up and Earth Power for opposing Heatran.


Alomomola @ Leftovers
Ability: Regenerator
EVs: 232 HP / 252 Def / 24 SpD
Relaxed Nature
- Scald
- Wish
- Protect
- Knock Off / Toxic

It's huge amount of HP makes it a good Wish passer. As for the forth slot, I'm not exactly sure, if I should stick with Knock Off or if I should go for Toxic.


Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Bold Nature
- Foul Play
- Roost
- Whirlwind
- Defog

Mandibuzz main purpose is to tank Dark and Ghost type moves which my core is still weak to; Whirlwind allows me to threaten setup sweepers and in combination with Stealth Rock it's a nice way to wear my opponent down. Also thanks to Defog I can easily get rid of entry hazards on my side of the field.


Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off

Since I still need a hazard setter on my team, Landorus-T came to my mind. Thanks to its Ground type it can also stop my opponent's momentum while creating momentum itself thanks to U-Turn. Knock Off is for predicted switch-ins.


Azumarill @ Choice Band
Ability: Huge Power
EVs: 88 HP / 252 Atk / 4 Def / 164 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower

Azumarill is my late game cleaner. Superpower lets it 1HKO Chansey about 98% of the time (without Rocks) and since it's meant to come into play at the end of the match I really don't see a point in running Knock Off.


Additional notes:
The EVs are not optimized in any way and just copy-pasted from Smogon. If you have some advice on what to watch out for, that would be really cool.
As for actual matches, they went relatively mediocre, although that's mostly because of my lack of experience in Competitive play. Also people forfeiting before the first round didn't help either.

Threats:
Greninja easily breaks this team.


So, any advice you could give me?
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PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
I think you can consider Empoleon for a spot on the team because it helps deal with Greninja that lack Low Kick. It also provides Stealth Rock and Defog support in one slot, though the lack of recovery kinda hurts in that regard:
-Stealth Rock
-Scald
-Defog
-Toxic/Roar
Nature: Calm
EVs: 248 HP/8 Def/252 SDef
Item: Leftovers
Ability: Torrent

You can also consider Mega Sableye or Mega Slowbro as win conditions for the team; once again, I don't know who to replace:

Sableye:
-Calm Mind
-Dark Pulse/Shadow Ball
-Will-o-Wisp
-Recover
Nature: Bold
EVs: 252 HP/252 Def/4 SDef
Item: Sabelnite
Ability: Prankster

Slowbro:
-Calm Mind
-Scald
-Rest
-Sleep Talk
Nature: Bold
EVs: 252 HP/232 Def/24 SDef
Item: Slowbronite
Ability: Regenerator

or
-Calm Mind
-Iron Defense
-Scald
-Slack Off
Nature: Bold
EVs: 252 HP/4 Def/252 SDef
Item: Slowbronite
Ability: Regenerator

halcyonic

Seen March 12th, 2023
Posted September 5th, 2015
1,476 posts
11.2 Years
I think you can consider Empoleon for a spot on the team because it helps deal with Greninja that lack Low Kick. It also provides Stealth Rock and Defog support in one slot, though the lack of recovery kinda hurts in that regard:
-Stealth Rock
-Scald
-Defog
-Toxic/Roar
Nature: Calm
EVs: 248 HP/8 Def/252 SDef
Item: Leftovers
Ability: Torrent
tbh tentacruel does the same thing but it isnt weak to low kick. esens isnt even common on gren anymore so you dont have to worry about that. also lando already has sr and without lando, zard x sweeps half of this team ezpz which is bad ;x tenta also has cool options like rapid spin, scald and idk acid spray (hey thats what smorgen runs!!)

consider tenta, and idk but mega sceptile seems like a threat to this team. lando, azu and heatran could ko it but they would have to take a hit or two first. if they're at ko range, sceptile manhandles them. so yea tenta and m-sableye would be cool. gr8 synergy and m-sableye could handle sceptile after a boost or two, i guess.

tl;dr
- i recommend tenta over empoleon to handle gren better, it packs rapid spin and scald too.
- mega sceptile is a threat imo so cm m-sableye is a nice option.
- i'd go for tenta over mandi and m-bleye over heatran (not sure if this is wise, veterans pls give input!)

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
tbh tentacruel does the same thing but it isnt weak to low kick. esens isnt even common on gren anymore so you dont have to worry about that. also lando already has sr and without lando, zard x sweeps half of this team ezpz which is bad ;x

consider tenta, and idk but mega sceptile seems like a threat to this team. lando, azu and heatran can ko it but they would have to take a hit or two first. if they're at ko range, sceptile manhandles them. so yea tenta and m-sableye would be cool. gr8 synergy and m-sableye could handle sceptile after a boost or two, i guess.
Yeah, Tentacruel somehow slipped my mind. D: Anyway, here's the set if you're interested:
-Scald
-Acid Spray
-Sludge Bomb/Knock Off
-Rapid Spin
Nature: Calm
EVs: 240 HP/252 SDef/16 Spe
Item: Black Sludge
Ability: Liquid Ooze

skyburial

Orca Hype

Age 32
Male
Colorado
Seen April 17th, 2017
Posted March 15th, 2017
892 posts
8.6 Years


Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Taunt
- Earth Power

The second member of the defensive core. Together with Celebi it has almost perfect defensive coverage. Taunt is for Pokemon who try to set up and Earth Power for opposing Heatran.
Have you tried running Protect in place of Earth Power? I'm thinking of putting it on my Heatran for extra turns of lefties recovery.
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halcyonic

Seen March 12th, 2023
Posted September 5th, 2015
1,476 posts
11.2 Years
Have you tried running Protect in place of Earth Power? I'm thinking of putting it on my Heatran for extra turns of lefties recovery.
well im agreeing to this unless you run 4 extra evs in speed to speedcreep opposing heatran. im p sure the smogon set runs 68 so you risk a speed tie vs opposing earth power heatran. 72 will eliminate that problem unless scarf or offensive, reduce from sp.def evs.