Need some help with Charizard

Started by m1997 December 29th, 2014 12:06 PM
  • 639 views
  • 2 replies
Male
Seen February 5th, 2015
Posted January 22nd, 2015
15 posts
8.4 Years
Could some of you help me with making Charizard a beast. I already did some research. The final Pokémon game I have is SS (generation IV). I'm telling this because it depends on the generation (which you already knew :P).



-HP: 78
-Attack: 84
-Defense: 78
-Sp. Atk: 109
-Sp. Def: 85
-Speed: 100
>Special Attacker

-Fire & Flying

-Blaze: increases the power of Fire-type moves by 50% (1.5×) when the ability-bearer's HP falls below a third of its maximum (Flamethrower/Fire Blast)
-Solar Power (hidden): During harsh sunlight the ability-bearer's Special Attack raises by 50% (Flamethrower/Fire Blast & Air Slash & Solarbeam), but it also loses 1/8 of its maximum HP after each turn (compensated by Leftovers & Roost)

-Timid Nature: raises Speed, lowers Attack
-Modest Nature: raises Sp. Atk, lowers Attack

-Advantage: Grass, Ice, Fighting, Bug, Steel
-Damaged normally: Normal, Ice, Poison, Flying, Psychic, Ghost, Dragon, Dark
-Weakness: Water, Electric, Rock (4x)
-Immune: Ground
-Resistant: Fire, Grass (1/4x), Fighting, Bug (1/4x), Steel

-Wide Lens: raises accuracy by adding 10% for each move (Fire Blast & Air Slash)
-Leftovers: The holder’s HP is gradually restored during battle (Solar Power)

-Air Slash (lvl 1)
-Flamethrower (lvl 42/TM)
-Sunny Day (TM)
-Solarbeam (TM)
-Fire Blast (TM)
-Roost (TM)

-Sunny Day:
*Fire moves increases by 50% (Flamethrower/Fire Blast)
*Water moves decreases by 50% (lowers Water weakness)
*Solarbeam does not require chargin turn (deals with Water, Ground, Rock types)
*Lowers accuracy of Thunder (lowers Electric weakness)
-Roost (recovers 1/2 of max HP, not immune to Ground moves that turn)/Air Slash (30% flinch chance)
-Flamethrower (10% burn chance)/Fire Blast (10% burn chance)
-Solarbeam



I came up with these two Charizards. What do you guys think?

Charizard 1 (if hidden abilities exist in generation IV)
-Solar Power
-Timid Nature
-Leftovers

-Sunny Day
-Roost
-Flamethrower
-Solarbeam


Charizard 2
-Blaze
-Modest Nature
-Wide Lens

-Sunny Day
-Air Slash
-Fire Blast
-Solarbeam

classiccartoonsftw

Nintendo is for awesome people

Male
Seen January 18th, 2017
Posted January 17th, 2017
9,225 posts
11.9 Years
Charizard can't get Solar Power until generation 5. So whether you're going to use Charizard 1 or not, you'll have Blaze.

But anyways, I really like your Charizard 2. But personally, I'd give it Flamethrower because it has more PP and accuracy.