RMT OR/AS Team Help Please :)

Started by brygarde January 11th, 2015 1:44 PM
  • 956 views
  • 6 replies
Age 28
Non-binary
Hoenn
Seen March 30th, 2016
Posted September 22nd, 2015
59 posts
8.3 Years
Hey everyone! I'm new to competitive battling, so I'm definitely in need of a little help. I only recently sort of got the hang of IV/EV breeding and training, so I'm still struggling with how to distribute the stats and which moves and abilities to select.

This might get long, so I'll try to ask specific questions for suggestions for each Pokemon. Thank you to ever helps me with this, I appreciate it! Also, feel free to offer any suggestions that I don't necessarily list, I'm also not locked into any particular Pokemon. I made this team already, but I'm fine with doing some do-overs and changing which Pokemon I use.

1) Miltoic
Item: Leftovers
Nature: Bold
Ability: Marvel Scale

(58SpAt/250HP/50Def/25SpDef/125Spd)

Confuse Ray
Hypnosis
Aqua Ring
Scald

2) Froslass
Item: Focus Sash
Nature: Modest
Ability: Snow Cloak

(252 Spd/240 SpAt/16 HP)

Ice Beam
Thunderbolt
Shadow Ball
Destiny Bond

3) Gardevoir
Item: Pixie Plate
Nature: Modest
Ability: Trace

(252 Spd/ 240 Sp At/ 16 Def)

Psychic
Moonblast
Energy Ball
Thunderbolt

4) Camerupt
Item: Quick Claw
Nature: Brave
Ability: Magma Armor

(200 SpAt/150At/75 SpDef/ 83SpDef)

Eruption
Earthquake
Flash Cannon
Fissure

5) Salamence
Item: Draco Plate
Nature: Jolly
Ability: Intimidate

(250 At/ 240 Spd/ 18 HP)

Dragon Claw
Fly
Brick Break
Earthquake

6) Aggron
Item: Aggronite
Nature: Careful
Ability: Filter (Rock Head)

(252 At, 100 HP, 100 SpDef, 56 Def)

Iron Head
Thunder Wave
Earthquake
Shadow Claw

You may have noticed that there is an absence of status and stat effecting moves, and moves like substitute and protect. Like I mentioned, I really am quite new to competitive battling, but I'm very interested in embracing aspects of the game and broadening my movesets to more than just moves that do physical or special attack damage.

Thanks you! :)

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
There are better bulky Water Pokemon out there than Milotic. It doesn't have much to make itself stand out from others like Slowbro, which has Regenerator to passively heal itself upon leaving battle:
-Scald
-Psyshock/Foul Play/Fire Blast/Ice Beam
-Thunder Wave/Toxic
-Slack Off
Nature: Bold
EVs: 252 HP/232 Def/24 SDef
Item: Leftovers
Ability: Regenerator

Froslass is only good as a lead because of its lack of offensive presence. Other than that, Gengar outclasses it in offensive and utility roles:
-Spikes
-Taunt
-Ice Beam
-Destiny Bond
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Focus Sash
Ability: Cursed Body

Gengar:
-Sludge Wave/Sludge Bomb
-Focus Blast
-Destiny Bond/Taunt/Substitute
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb/Focus Sash/Black Sludge

or
-Substitute
-Shadow Ball
-Will-o-Wisp
-Taunt/Sludge Bomb/Sludge Wave/Disable
Nature: Timid
EVs: 28 HP/148 SAtk/80 SDef/252 Spe
Item: Black Sludge

or
-Hex
-Taunt
-Will-o-Wisp
-Sludge Wave/Sludge Bomb/Substitute
Nature: Timid
EVs: 8 HP/248 SAtk/252 Spe
Item: Black Sludge

Gardevoir's Mega Evolution is the sole reason to use it in the first place. Regular Gardevoir is simply mediocre. Non-Mega Psychics Fairies to turn to are below:

Gothitelle:
-Psychic/Psyshock
-Thunderbolt
-Hidden Power (Fire)/Energy Ball
-Trick
Nature: Modest
EVs: 172 HP/252 SAtk/84 Spe
Item: Choice Specs
Ability: Shadow Tag

Starmie:
-Scald
-Rapid Spin
-Reflect Type
-Recover
Nature: Timid
EVs: 248 HP/24 Def/236 Spe
Item: Leftovers
Ability: Natural Cure

or
-Hydro Pump
-Psyshock/Thunderbolt
-Ice Beam
-Rapid Spin
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb
Ability: Natural Cure

Latios:
-Draco Meteor
-Psyshock
-Surf/Hidden Power (Fire)/Earthquake
-Defog/Roost/Recover
Nature: Timid/Hasty
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb

or
-Draco Meteor
-Psyshock
-Defog/Tailwind/Hidden Power (Fire)
-Trick
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Choice Scarf

Sylveon:
-Hyper Voice
-Shadow Ball
-Psyshock
-Baton Pass/Hidden Power (Ground/Fire)
Nature: Modest
EVs: 244 HP/252 SAtk/12 Spe
Item: Choice Specs
Ability: Pixilate

Azumarill:
-Waterfall
-Aqua Jet
-Play Rough
-Superpower/Knock Off
Nature: Adamant
EVs: 228 HP/252 Atk/28 Spe (Choice Band) or 16 HP/252 Atk/240 SDef (Assault Vest)
Item: Choice Band/Assault Vest
Ability: Huge Power

or
-Belly Drum
-Aqua Jet
-Play Rough
-Waterfall/Superpower
Nature: Adamant
EVs: 92 HP/252 Atk/164 Spe
Item: Sitrus Berry
Ability: Huge Power

As with Gardevoir, Camerupt's Mega Evolution is why it sees (occasional) use in standard play. Regular Camerupt is terrible because it's slow and frail at the same time, and that's a bad combo. Alternative Fire Pokemon are Heatran and Talonflame:

Talonflame:
-Swords Dance
-Flare Blitz
-Brave Bird
-Roost
Nature: Jolly
EVs: 88 HP/252 Atk/168 Spe
Item: Leftovers/Sharp Beak/Sky Plate

or
-Flare Blitz
-Brave Bird
-U-turn
-Steel Wing/Roost/Tailwind
Nature: Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Choice Band/Sharp Beak/Sky Plate
Ability: Gale Wings

or
-Brave Bird
-Swords Dance/Will-o-Wisp
-Taunt
-Roost
Nature: Careful
EVs: 248 HP/8 Def/252 SDef
Item: Leftovers
Ability: Gale Wings

or
-Swords Dance
-Flare Blitz
-Brave Bird
-Natural Gift
Nature: Jolly
EVs: 80 HP/252 Atk/176 Spe
Item: Liechi Berry/Salac Berry
Ability: Gale Wings

Heatran:
-Lave Plume
-Toxic
-Taunt/Roar
-Stealth Rock/Protect/Earth Power
Nature: Calm
EVs: 248 HP/192 SDef/68 Spe
Item: Leftovers

or
-Fire Blast/Lava Plume
-Stealth Rock
-Taunt
-Toxic
Nature: Timid
EVs: 4 Def/252 SAtk/252 Spe or 248 HP/8 SAtk/252 Spe
Item: Air Balloon/Leftovers

or
-Overheat/Fire Blast
-Flash Cannon
-Earth Power/Hidden Power (Ice)
-Stone Edge/Ancient Power
Nature: Timid
EVs: 28 HP/4 Def/252 SAtk/228 Spe
Item: Choice Scarf

or
-Magma Storm
-Earth Power
-Taunt
-Toxic
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Leftovers/Air Balloon

Edit: Salamence was good in OU only because of its Mega Evolution, but its Mega Stone got banned to Ubers, meaning that regular Salamence is still outclassed by other Dragons. A better Dragon Dancer to turn to is Dragonite:
-Dragon Dance
-Outrage/Dragon Claw
-Earthquake/Fire Punch
-Extreme Speed
Nature: Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Lum Berry
Ability: Multiscale

Though Aggron isn't exactly the best Mega to use out there, it's still quite usable. And maxing out a Pokemon's HP before going for the defenses is a better way to invest in its bulk:
-Stealth Rock
-Heavy Slam/Iron Head
-Thunder Wave/Ice Punch
-Earthquake/Rock Slide
Nature: Impish
EVs: 252 HP/16 Def/240 SDef
Item: Aggronite
Ability: Sturdy

or
-Rest
-Sleep Talk
-Heavy Slam/Iron Head
-Earthquake/Ice Punch
Nature: Impish
EVs: 252 HP/16 Def/240 SDef
Item: Aggronite
Ability: Sturdy

Age 28
Non-binary
Hoenn
Seen March 30th, 2016
Posted September 22nd, 2015
59 posts
8.3 Years
You'll all have to excuse my ignorance. I was unaware that OR/AS & XY were both options when building a team and that the standard format for competitive battling is doubles. Sorry, again, I'm kinda new at this.
My ORAS Play-Through Team:
1) Queen Latifah- Camerupt
2) Nicki- Delcatty
3) Marina- Gardevoir
4) La'a- Tentacruel
5) Fluffy- Altaria
6) Frughie- Sceptile

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
You'll all have to excuse my ignorance. I was unaware that OR/AS & XY were both options when building a team and that the standard format for competitive battling is doubles. Sorry, again, I'm kinda new at this.
The doubles standard only applies to tournaments hosted by the Pokemon Company.

Many players prefer singles, making it pretty much the standard environment to play in.

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
Oh okay! Hmm, I guess its better to have a team that can do both?
Not exactly. The main difference between doubles and singles is that in the former, the fast pace there makes it rather pointless to have entry hazards, which are rather crucial in singles. In doubles, nearly everything runs Protect/Detect for utility purposes. Helping Hand, Wide Guard, Quick Guard, Follow Me/Rage Powder and Heal Pulse are useless in singles; they're best used in doubles.

Age 28
Non-binary
Hoenn
Seen March 30th, 2016
Posted September 22nd, 2015
59 posts
8.3 Years
Oh okay, that's interesting. As far as people I mainly battle with are concerned, it's a pretty even split between ones that use singles and doubles. However, one of my friends plays in pokemon company tournaments and she said she'd take me. So I guess I'm more interested in a doubles team at the moment.
My ORAS Play-Through Team:
1) Queen Latifah- Camerupt
2) Nicki- Delcatty
3) Marina- Gardevoir
4) La'a- Tentacruel
5) Fluffy- Altaria
6) Frughie- Sceptile