Showcase Tha Donut Factory - Art Cafe Page 2

Started by SvelteDonut January 14th, 2015 8:11 AM
  • 12248 views
  • 55 replies
Seen December 23rd, 2022
Posted August 27th, 2015
111 posts
8.3 Years
OMG I love these! Keep up the good job! Are you planning taking requests sometime?
Gee thanks! I don't take requests, nor commissions. That said, if I do end up drawing a blank (haha I'm done), I might ask y'all for inspiration :)

my favorite thing about these is that you're nailing perspective and depth and you know how to make dynamic poses which is really fresh. V nice!
Thx, I appreciate the feedback!
Seen December 23rd, 2022
Posted August 27th, 2015
111 posts
8.3 Years
Here's a new addition to the gallery: Zoroark
Spoiler:


Great works and shading, I suggest you keep learning from Youtube tutorials and attempt techniques outside of your comfort range
There's YouTube tutorials for these? Can you point to a good one?
Anyway thanks for the comment.

Circuit

Wiring your Circuits

Age 27
Male
Berlin
Seen January 6th, 2021
Posted July 29th, 2020
4,815 posts
15.2 Years
These are really good so far! Napoleon was pretty cute I have to say :3

I have been meaning to check in here for ages but never got around to it, my apologies! I think with regards to your latest Gardevoir piece, the concepts are really good, but I'm going to talk about the base Gardevoir for now. While I can appreciate there is shading there, I feel the piece is very flat, and takes away from the depth and detailing of Gardevoir. A little more dynamic shading wouldn't do any harm, and that goes for most of your pieces I think. You're most of the way there, but your proportionality and anatomical design of the Pokémon just feels a little off to me. For example, the length of Gardevoir's foremost arm is too long. For the angle she appears to be in your picture, her arm is as long as her body.
Reference:
Spoiler:


In this picture, Gardevoir's arm is about half the length of the dress-like feature she sports. It is also worth noting that the back piece for the red charm is rounded, and not pointed. And even with the minimal amount of colours used, the anime-style of shading really gives Gardevoir some depth. Of course, with the anime style of shading it's limited, but hopefully you can see what I mean.

Your shadow is good, and with a good light source/shading, you could give this piece a lot of depth and really liven up the picture. Your best piece I can see whilst typing this for shading would be Latios, but even there it could be given a bit more attention.

I really like your drawings thus far. I think for your next piece really try and focus on shading. That is where you need to improve next. Good work so far, and update again soon, so I can see how you improve :D
Seen December 23rd, 2022
Posted August 27th, 2015
111 posts
8.3 Years
These are really good so far! Napoleon was pretty cute I have to say :3

I have been meaning to check in here for ages but never got around to it, my apologies! I think with regards to your latest Gardevoir piece, the concepts are really good, but I'm going to talk about the base Gardevoir for now. While I can appreciate there is shading there, I feel the piece is very flat, and takes away from the depth and detailing of Gardevoir. A little more dynamic shading wouldn't do any harm, and that goes for most of your pieces I think. You're most of the way there, but your proportionality and anatomical design of the Pokémon just feels a little off to me. For example, the length of Gardevoir's foremost arm is too long. For the angle she appears to be in your picture, her arm is as long as her body.
Reference:
Spoiler:


In this picture, Gardevoir's arm is about half the length of the dress-like feature she sports. It is also worth noting that the back piece for the red charm is rounded, and not pointed. And even with the minimal amount of colours used, the anime-style of shading really gives Gardevoir some depth. Of course, with the anime style of shading it's limited, but hopefully you can see what I mean.

Your shadow is good, and with a good light source/shading, you could give this piece a lot of depth and really liven up the picture. Your best piece I can see whilst typing this for shading would be Latios, but even there it could be given a bit more attention.

I really like your drawings thus far. I think for your next piece really try and focus on shading. That is where you need to improve next. Good work so far, and update again soon, so I can see how you improve :D
Aww man you nailed this. I been trying to figure out what's up with my stuff for a while (A while being forever). I maybe wanna try transparency-based shading like I did with Vivillon again, IDK. For Gardevoir I wanted the right arm to be more to the foreground than the rest, but I guess the shading botched that effect. I'll have to try harder next time (and use a reference XD)! I do have to admit that I have a bad sense of depth tho.

Circuit

Wiring your Circuits

Age 27
Male
Berlin
Seen January 6th, 2021
Posted July 29th, 2020
4,815 posts
15.2 Years
It's May boys and girls!
Spoiler:
More May? Yup.
Spoiler:
Ok, because I am always eager to hear some truthful C&C myself, I am going to be brutally honest here, with advice for improvement of course. Anyway.

I really think these two, compared to your previous pieces, are bad. Yes, bad. May's features are just all wrong. In the first picture, her face is flat! Like whaaaat? Has she been slamming her face against a wall or something? And in the second, her proportions are completely wrong. I don't know about you, but the only beings I've seen with arms and legs that long are the Kaminoans from Star Wars! She also has NO muscles on said features, so I don't know how the hell she is standing, her legs probably should have snapped by now!

On a more upward note, your style is evolving. But I personally much prefer the more water-colour style your pieces had, compared to the more cartoony feel these recent pieces give me. But if you want to move to a cartoony style then that is good! By all means, go where you want to go, I just prefer your previous style n__n

On to improvements then. Firstly, study the human body please. Like, I know cartoons and anime have simplified features, but those features are still there. They still have muscles in their bodies, even if that only makes their limbs wider. The problem with proportionality with body features and limbs has been carried over from your Gardevoir piece. For example, if I stand up straight, like May in your second piece, my arms drop to just below my hips. My hands are the only part of my arms that extend below my buttocks. I'm quite an average-sized person, so try and remember that. In the first piece her FACE! I'm sorry, but it really scares me. There is no definition there at all. She's like the new Wilson haha. Seriously though, define her face please. Give her a nose at least! She's not Voldemort. Define her chin too. Honestly, the face is a VERY important feature of a drawing of somebody; important to get RIGHT, it should take you a big portion of your time to draw, and should be made as good as you can get it, I think. More practise will improve that, but there are aspects you really shouldn't be forgetting from the start (HER NOSE OMG). For anatomy, try looking at how muscles make a person's arm appear, if they aren't anorexic, which May currently appears to be. A person's leg also isn't perfectly straight. Look at your own, the muscle extends two thirds of the way down from the knee, then stops. That's when the leg starts to become thinner. These seemingly small important aspects really improve the appearance of a character, try and improve them for your next piece.

But seriously. Next May piece you draw, let me see a nose and some facial definition and I'll be super happy, okay? :D

Don't let me put you off, it's great you're trying something new, and I'm super happy you keep posting and improving and developing! It's a wonderful thing to see :D

Circuit

Wiring your Circuits

Age 27
Male
Berlin
Seen January 6th, 2021
Posted July 29th, 2020
4,815 posts
15.2 Years
Your faces and proportions are still off, in my opinion, but I see it becoming more of a style, and less of a particular 'fault' should we say. I don't really know if I should critique your May pieces now, since they seem consistent, and not overall 'bad', just not the kind of style I particularly go for.

Your proportions are still a bit off, with very long arms and legs compared to body. This is most important in your Gallade piece, but I feel you could improve your May pieces too, but I've already said I am now unsure on whether to critique them, since you have begun to show that this is your style. If you want me to, say so, and I will come back. But otherwise I will leave it at that, since I don't want to put you off creating art your own way, nor do I want to force you down any one route, since the path you take should be your own. Hence it being art and not some factory produced product :)

Keep drawing dude, since you'll only get better with whatever style you choose.