RMT Rate my team pls

Started by oshawottlover13 January 18th, 2015 8:44 PM
  • 749 views
  • 2 replies
Male
Seen August 10th, 2017
Posted November 21st, 2016
419 posts
10.8 Years
RATE MY TEEAAAMMMM!
i want opinions thoughts and anything that can make it better.

ALAkazam
modest
wise glasses
252 Sp A
252 SPEED
4 Sp D
energy ball
psychic
future sight
shadow ball

CRAWDAUNT
jolly
focus sash
252 attack
252 speed
4 HP
waterfall
knock off
aqua jet
dragon dance

AUDINO
bold
audinite
252 HP
126 Sp A
126 Speed
Protect
calm mind
wish
draining kiss

Ambipom
muscle band
Adamant
252 attack
252 speed
4 defense
Fake out
Last resort

Cinccinno
jolly
choice scarf
252 attack
252 speed
4 defense
tail slap
u-turn
bullet seed
rock blast

rhydon
eviolite
careful
252 Sp D
252 attack
earthquake
stealth rock
megahorn
stone edge

Basically im almost all out attacking except for rhydon and audino. Mega Audino is suprisingly good if you use it right. Its won me many battles tbh. And rhydon cannot take a stab water ice grass fighting or ground type move (most of the time) but if its not stab it usually holds up pretty well. the reason ambipom only has 2 moves is because fake out for when you send it it and last resort as 140 base power + stab + muscle band = PURE POWER unless im against a ghost or rock or steel type. Alakazam is fast and can take a lot of things out single handidly. and its actually specially defensive somewhat so most special non stab moves dont normally kill it. Cinccinno is just Cinccinno. not much to say about it. Crawdaunt is good sometimes. I dont normally use it but it comes in handy against the right pokemon.

i would love some feedback :) (yes i know there are a lot of typos in this lol)

Completed National Pokedex in Pokemon X on 8-5-2014
3ds FC: 3308-4678-2953 Trades and Battles anyone?

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
Future Sight is a big no on Alakazam because it takes 2 turns to fully execute. It also needs Focus Blast to reliably damage Steels:
-Psychic
-Shadow Ball
-Focus Blast
-Encore/Thunder Wave/Dazzling Gleam
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Focus Sash
Ability: Magic Guard

Crawdaunt functions best in teams that utilize dual screens or Sticky Web, given how slow and frail it is. It's also a bit too slow for Dragon Dance. Dragalge is a better Adaptability abuser (due to its better bulk); it also provides a Fighting resistance. That type is what shreds through this team now; stuff like Breloom and Conkeldurr can rip through it pretty easily:
-Sludge Wave
-Draco Meteor
-Scald/Hidden Power (Fire)
-Focus Blast/Hidden Power (Fire)
Nature: Modest
EVs: 200 HP/240 SAtk/12 SDef/56 Spe
Item: Choice Specs/Dragon Fang/Poison Barb/Toxic Plate/Draco Plate
Ability: Adaptability

Simply put, Mega Audino is the most underwhelming Mega introduced in OR/AS. Its useless ability in singles and its significantly lower offensive presence compared to its fellow Megas is why people shy away from it. The Fairy Megas to go to in this case are Altaria, Gardevoir and Diancie who have more offensive presence and good utility options:

Altaria:
-Dragon Dance
-Return
-Earthquake
-Roost/Fire Blast
Nature: Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Altarianite
Ability: Natural Cure

or
-Hyper Voice
-Fire Blast
-Earthquake/Heal Bell
-Roost
Nature: Timid/Modest
EVs: 24 HP/248 SAtk/236 Spe
Item: Altarianite
Ability: Natural Cure

or
-Dragon Dance
-Return
-Earthquake/Heal Bell/Substitute
-Roost
Nature: Impish
EVs: 248 HP/136 Def/96 SDef/28 Spe
Item: Altarianite
Ability: Natural Cure

or
-Return/Hyper Voice
-Earthquake/Flamethrower/Perish Song
-Heal Bell
-Roost
Nature: Impish/Bold
EVs: 248 HP/104 Def/156 SDef
Item: Altarianite
Ability: Natural Cure

Gardevoir:
-Psyshock
-Hyper Voice
-Focus Blast
-Taunt/Will-o-Wisp/Calm Mind
Nature: Timid/Modest
EVs: 24 Def/232 SAtk/252 Spe
Item: Gardevoirite
Ability: Trace

Diancie:
-Rock Polish
-Diamond Storm
-Moonblast
-Earth Power/Hidden Power (Fire)
Nature: Rash
EVs: 64 HP/16 Atk/252 SAtk/176 Spe
Item: Diancite

or
-Calm Mind
-Moonblast
-Earth Power
-Psyshock/Hidden Power (Fire)
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Diancite

or
-Diamond Storm
-Moonblast
-Earth Power/Hidden Power (Fire)
-Stealth Rock/Hidden Power (Fire)
Nature: Naive
EVs: 16 Atk/240 SAtk/252 Spe
Item: Diancite

If you want a Normal Mega, use Lopunny, or even Pidgeot if you're feeling gutsy enough:

Lopunny:
-Fake Out
-Return
-High Jump Kick
-Ice Punch/Toxic/Healing Wish
Nature: Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Lopunnite
Ability: Limber

or
-Substitute
-Return
-High Jump Kick/Drain Punch
-Encore/Drain Punch/Baton Pass
Nature: Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Lopunnite
Ability: Limber

or
-Return
-High Jump Kick
-Power-Up Punch
-Encore/Heal Bell/Substitute
Nature: Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Lopunnite
Ability: Limber

Pidgeot:
-Hurricane
-Heat Wave
-U-turn
-Roost/Hyper Beam
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Pidgeotite

(note: Hyper Beam is a thing on Mega Pidgeot not only because of its lack of other good options, but also as a last-ditch resort to heavily damage or KO something when it's on its last legs)

Cincinno and Ambipom aren't good because mono-Normal rarely achieves much, plus they're frail. Magnezone is a good fit for trapping and KOing Steels. [email protected] and Mandibuzz provide Defog support, while Starmie and Excadrill provide Rapid Spin support:

Magnezone:
-Thunderbolt
-Volt Switch
-Flash Cannon
-Hidden Power (Fire)
Nature: Modest
EVs: 172 HP/252 SAtk/84 Spe
Item: Choice Specs
Ability: Magnet Pull

Latias:
-Draco Meteor
-Psyshock
-Defog
-Healing Wish
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb

Latios:
-Draco Meteor
-Psyshock
-Surf/Hidden Power (Fire)/Earthquake
-Defog
Nature: Timid/Hasty
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb

Mandibuzz:
-Foul Play
-Roost
-Taunt/Whirlwind
-Defog/Toxic/Knock Off
Nature: Bold/Impish
EVs: 248 HP/136 Def/108 SDef/16 Spe
Item: Leftovers
Ability: Overcoat

Starmie:
-Scald
-Rapid Spin
-Reflect Type
-Recover
Nature: Timid
EVs: 248 HP/24 Def/236 Spe
Item: Leftovers
Ability: Natural Cure

or
-Hydro Pump
-Psyshock/Thunderbolt
-Ice Beam
-Rapid Spin
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb
Ability: Natural Cure

Excadrill:
-Earthquake
-Iron Head
-Rock Slide
-Rapid Spin
Nature: Adamant/Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Choice Scarf
Ability: Mold Breaker

Rhyperior is preferred over Rhydon because not only does it have access to Leftovers recovery, but it also has Solid Rock to help cushion super effective hits:
-Stealth Rock
-Earthquake
-Rock Blast/Stone Edge
-Ice Punch/Toxic
Nature: Adamant
EVs: 212 HP/44 Atk/252 Def
Item: Leftovers
Ability: Solid Rock

Male
Seen August 10th, 2017
Posted November 21st, 2016
419 posts
10.8 Years
Future Sight is a big no on Alakazam because it takes 2 turns to fully execute. It also needs Focus Blast to reliably damage Steels:
-Psychic
-Shadow Ball
-Focus Blast
-Encore/Thunder Wave/Dazzling Gleam
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Focus Sash
Ability: Magic Guard

Crawdaunt functions best in teams that utilize dual screens or Sticky Web, given how slow and frail it is. It's also a bit too slow for Dragon Dance. Dragalge is a better Adaptability abuser (due to its better bulk); it also provides a Fighting resistance. That type is what shreds through this team now; stuff like Breloom and Conkeldurr can rip through it pretty easily:
-Sludge Wave
-Draco Meteor
-Scald/Hidden Power (Fire)
-Focus Blast/Hidden Power (Fire)
Nature: Modest
EVs: 200 HP/240 SAtk/12 SDef/56 Spe
Item: Choice Specs/Dragon Fang/Poison Barb/Toxic Plate/Draco Plate
Ability: Adaptability

Simply put, Mega Audino is the most underwhelming Mega introduced in OR/AS. Its useless ability in singles and its significantly lower offensive presence compared to its fellow Megas is why people shy away from it. The Fairy Megas to go to in this case are Altaria, Gardevoir and Diancie who have more offensive presence and good utility options:

Altaria:
-Dragon Dance
-Return
-Earthquake
-Roost/Fire Blast
Nature: Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Altarianite
Ability: Natural Cure

or
-Hyper Voice
-Fire Blast
-Earthquake/Heal Bell
-Roost
Nature: Timid/Modest
EVs: 24 HP/248 SAtk/236 Spe
Item: Altarianite
Ability: Natural Cure

or
-Dragon Dance
-Return
-Earthquake/Heal Bell/Substitute
-Roost
Nature: Impish
EVs: 248 HP/136 Def/96 SDef/28 Spe
Item: Altarianite
Ability: Natural Cure

or
-Return/Hyper Voice
-Earthquake/Flamethrower/Perish Song
-Heal Bell
-Roost
Nature: Impish/Bold
EVs: 248 HP/104 Def/156 SDef
Item: Altarianite
Ability: Natural Cure

Gardevoir:
-Psyshock
-Hyper Voice
-Focus Blast
-Taunt/Will-o-Wisp/Calm Mind
Nature: Timid/Modest
EVs: 24 Def/232 SAtk/252 Spe
Item: Gardevoirite
Ability: Trace

Diancie:
-Rock Polish
-Diamond Storm
-Moonblast
-Earth Power/Hidden Power (Fire)
Nature: Rash
EVs: 64 HP/16 Atk/252 SAtk/176 Spe
Item: Diancite

or
-Calm Mind
-Moonblast
-Earth Power
-Psyshock/Hidden Power (Fire)
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Diancite

or
-Diamond Storm
-Moonblast
-Earth Power/Hidden Power (Fire)
-Stealth Rock/Hidden Power (Fire)
Nature: Naive
EVs: 16 Atk/240 SAtk/252 Spe
Item: Diancite

If you want a Normal Mega, use Lopunny, or even Pidgeot if you're feeling gutsy enough:

Lopunny:
-Fake Out
-Return
-High Jump Kick
-Ice Punch/Toxic/Healing Wish
Nature: Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Lopunnite
Ability: Limber

or
-Substitute
-Return
-High Jump Kick/Drain Punch
-Encore/Drain Punch/Baton Pass
Nature: Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Lopunnite
Ability: Limber

or
-Return
-High Jump Kick
-Power-Up Punch
-Encore/Heal Bell/Substitute
Nature: Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Lopunnite
Ability: Limber

Pidgeot:
-Hurricane
-Heat Wave
-U-turn
-Roost/Hyper Beam
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Pidgeotite

(note: Hyper Beam is a thing on Mega Pidgeot not only because of its lack of other good options, but also as a last-ditch resort to heavily damage or KO something when it's on its last legs)

Cincinno and Ambipom aren't good because mono-Normal rarely achieves much, plus they're frail. Magnezone is a good fit for trapping and KOing Steels. [email protected] and Mandibuzz provide Defog support, while Starmie and Excadrill provide Rapid Spin support:

Magnezone:
-Thunderbolt
-Volt Switch
-Flash Cannon
-Hidden Power (Fire)
Nature: Modest
EVs: 172 HP/252 SAtk/84 Spe
Item: Choice Specs
Ability: Magnet Pull

Latias:
-Draco Meteor
-Psyshock
-Defog
-Healing Wish
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb

Latios:
-Draco Meteor
-Psyshock
-Surf/Hidden Power (Fire)/Earthquake
-Defog
Nature: Timid/Hasty
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb

Mandibuzz:
-Foul Play
-Roost
-Taunt/Whirlwind
-Defog/Toxic/Knock Off
Nature: Bold/Impish
EVs: 248 HP/136 Def/108 SDef/16 Spe
Item: Leftovers
Ability: Overcoat

Starmie:
-Scald
-Rapid Spin
-Reflect Type
-Recover
Nature: Timid
EVs: 248 HP/24 Def/236 Spe
Item: Leftovers
Ability: Natural Cure

or
-Hydro Pump
-Psyshock/Thunderbolt
-Ice Beam
-Rapid Spin
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb
Ability: Natural Cure

Excadrill:
-Earthquake
-Iron Head
-Rock Slide
-Rapid Spin
Nature: Adamant/Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Choice Scarf
Ability: Mold Breaker

Rhyperior is preferred over Rhydon because not only does it have access to Leftovers recovery, but it also has Solid Rock to help cushion super effective hits:
-Stealth Rock
-Earthquake
-Rock Blast/Stone Edge
-Ice Punch/Toxic
Nature: Adamant
EVs: 212 HP/44 Atk/252 Def
Item: Leftovers
Ability: Solid Rock
i didnt even think of using focus blast on alakazam lol thanks for that idea. and i wanna use dazzling gleam also. i had no idea rhyperior got that ability either. its just i dont like rhyperior much at all XD and ya i have 2 normal types on my team which i shouldnt really do lol. i do like mega altaria so i could use it. and ive always liked starmie. i would like to have a balance of walls and attackers on my team as well. ill try to take these into consideration thank you :)

Completed National Pokedex in Pokemon X on 8-5-2014
3ds FC: 3308-4678-2953 Trades and Battles anyone?