Team-Building Workshop Page 13

Started by Anti January 20th, 2015 1:34 AM
  • 68718 views
  • 416 replies

Silently Slow

An Okay Guy

Age 25
Male
Dallas, TX
Seen January 4th, 2017
Posted December 21st, 2016
27 posts
7.1 Years
Where's the Mega Kanga? Where's the Talonflame? Where's the Washing Machine? But seriously... hmm, looks like it'll be difficult to suggest anything without any more info? What are the movesets and natures and items and junk?
Male
Seen June 19th, 2016
Posted June 12th, 2016
4 posts
8.7 Years
I wouldn't do Excadrill there. You already have a strong Ground-type Pokemon, why have another one?
I'm one trainer that loves to deal alot of damage rather than taking a real strategy, so what I would do is replace your Excadrill with:

Noivern @ Choice Specs
Ability: Infiltrator
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- U-turn
- Hurricane
- Flamethrower/Focus Blast
Dragon Pokemon are overall a really strong type, and since you don't have a Dragon-type yet...
Again, this is what I would do because I like going for much damage. If you're more of a strategy-person, I don't know whether this is better.
Female
US
Seen May 15th, 2016
Posted May 15th, 2016
23 posts
7 Years
Aegislash
Adamant/Brave
Kings Shield
Shadow Sneak

Gardevior
Modest
Telepathy if you're doing doubles, Sychronize if not
Moonblast
Calm Mind
Focus Blast
Psychic

Ferrothorn if you're doing doubles,
Relaxed
Gyro ball
Power whip
Leech Seed
Protect

Or Volcarona if not doubles
Modest
Fire Blast
Quiver Dance
Giga Drain
Bug Buzz

Go forth and wreck XD If this guy doesn't play competitively, which if he's using Armaldo then I'm going to guess that's the case, then you may not even lose a single Pokemon in this battle.
Seen May 22nd, 2016
Posted May 15th, 2016
3 posts
7.1 Years
Thanks everyone for the suggestions. I've grown very fond of my Speed Boost Mega Peri-Peri Chicken even though he may be a glass cannon. Prankster Sableye & Rotom-Wash are an amazing duo too. Excadrill (Gopher) is a nightmare in sand. I'm unsure of what build TTar should run at to set EDrill up. Very tempting with the Aegislash/Ferrothorn suggestion. But I think I'll stick to what I have for now and maybe switch out Amoonguss whose bulk/black sludge combo is nice but it's weak to almost everything.
Male
Australia
Seen August 28th, 2020
Posted February 13th, 2020
483 posts
12.5 Years
Hey all, so the pokemon national tournament or whatever its called is coming to my city in a week. and Ive never been good at battling (i like to breed and collect) but my friends want to go so I'm gonna give it a shot.

The format is double battles, I think we get to take 6 pokes to choose from but only use 4 in battle, and we're allowed 2 legendaries, who would be a good team, including natures, movesets ect (im happy to breed/train them all in the next week)

Thanks
Come to Migit's Collection and Breeding Shop for all your collection or breeding needs!

SleepingTyrant

Pokemon Treasure Hunter

Male
The Kalos Region
Seen November 30th, 2017
Posted November 30th, 2017
87 posts
8.9 Years
I have a battle spot singles team that i've been trying to work on. the core of the team is Zoroark, DD Mega-Tyranitar, Klefki. it's pretty straight forward; klefki sets up it's dual screens making it easy for Tyranitar to setup a DD and go for a sweep. Zoroark makes the whole thing less predictable, and depending on how the mind games play out, he can very easily go for a sweep himself.

Gengar is also a core piece to my team, but mainly because Tyranitar needs a ghost teammate. His poison typing also works well with Zoroark.

Noivern is my counter to most walls, switcheroo shuts em down, and I felt I needed away around other dual-screens/substitute users.

My team was also lacking in priority moves, and I still needed an effective way to kill fighting types, so I threw in Talonflame.

Spoiler:

Tyranitar @ Tyranitarite
Ability: Sand Stream
Level: 50
EVs: 252 HP / 100 Atk / 156 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Stone Edge
- Earthquake

Zoroark @ Focus Sash
Ability: Illusion
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Extrasensory
- Night Daze
- Focus Blast

Klefki @ Light Clay
Ability: Prankster
Level: 50
EVs: 244 HP / 252 Def / 12 SpA
Bold Nature
- Thunder Wave
- Draining Kiss
- Light Screen
- Reflect

Gengar @ Safety Goggles
Ability: Levitate
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Energy Ball
- Sludge Bomb
- Shadow Ball
- Destiny Bond

Noivern @ Choice Specs
Ability: Infiltrator
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Switcheroo
- Flamethrower
- Hurricane

Talonflame @ Choice Band
Ability: Gale Wings
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- U-turn
- Will-O-Wisp
- Flare Blitz


any criticism at all would be helpful =)

Pepperton

Male
Texas
Seen February 1st, 2023
Posted February 3rd, 2021
3,397 posts
9.5 Years
I have a battle spot singles team that i've been trying to work on. the core of the team is Zoroark, DD Mega-Tyranitar, Klefki. it's pretty straight forward; klefki sets up it's dual screens making it easy for Tyranitar to setup a DD and go for a sweep. Zoroark makes the whole thing less predictable, and depending on how the mind games play out, he can very easily go for a sweep himself.

Gengar is also a core piece to my team, but mainly because Tyranitar needs a ghost teammate. His poison typing also works well with Zoroark.

Noivern is my counter to most walls, switcheroo shuts em down, and I felt I needed away around other dual-screens/substitute users.

My team was also lacking in priority moves, and I still needed an effective way to kill fighting types, so I threw in Talonflame.

Spoiler:

Tyranitar @ Tyranitarite
Ability: Sand Stream
Level: 50
EVs: 252 HP / 100 Atk / 156 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Stone Edge
- Earthquake

Zoroark @ Focus Sash
Ability: Illusion
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Extrasensory
- Night Daze
- Focus Blast

Klefki @ Light Clay
Ability: Prankster
Level: 50
EVs: 244 HP / 252 Def / 12 SpA
Bold Nature
- Thunder Wave
- Draining Kiss
- Light Screen
- Reflect

Gengar @ Safety Goggles
Ability: Levitate
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Energy Ball
- Sludge Bomb
- Shadow Ball
- Destiny Bond

Noivern @ Choice Specs
Ability: Infiltrator
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Switcheroo
- Flamethrower
- Hurricane

Talonflame @ Choice Band
Ability: Gale Wings
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- U-turn
- Will-O-Wisp
- Flare Blitz


any criticism at all would be helpful =)
Bisharp/Weavile annihilates this team after Talon is taken out so first of all I'd suggest taking out Noivern for Specs Keldeo.

Keldeo @ Choice Specs
252 SpA 252 Spe 4 Def
Timid
-Scald
-Hydro Pump
-Secret Sword
-Icy Wind

If you really hate winning you could replace Hydro with HP Grass, but Hydro's damage output comes in handy a lot more than you may think. Scald burn of course is nice but isn't a 100% chance contrary to what actual battle experience might lead you to believe n__n; Anyway you might say that Talon isn't going to be killed, but Talon is notorious for being easily worn down. Stealth Rock Damage + recoil is a lot. Basically it'll come in at 50% most of the time off the bat, and you don't have a Spinner or a Defogger, which is something you generally want to run to support Talon. At this point I'd suggest running Latios over Zoroark, and if you want you could also replace WoW with Roost on Talon to mitigate the longevity issue.


Latios @ Life Orb
252 SpA / 252 Spe
Timid
Psyshock
Draco Meteor
Defog
Roost

SleepingTyrant

Pokemon Treasure Hunter

Male
The Kalos Region
Seen November 30th, 2017
Posted November 30th, 2017
87 posts
8.9 Years
Bisharp/Weavile annihilates this team after Talon is taken out so first of all I'd suggest taking out Noivern for Specs Keldeo.

Keldeo @ Choice Specs
252 SpA 252 Spe 4 Def
Timid
-Scald
-Hydro Pump
-Secret Sword
-Icy Wind

If you really hate winning you could replace Hydro with HP Grass, but Hydro's damage output comes in handy a lot more than you may think. Scald burn of course is nice but isn't a 100% chance contrary to what actual battle experience might lead you to believe n__n; Anyway you might say that Talon isn't going to be killed, but Talon is notorious for being easily worn down. Stealth Rock Damage + recoil is a lot. Basically it'll come in at 50% most of the time off the bat, and you don't have a Spinner or a Defogger, which is something you generally want to run to support Talon. At this point I'd suggest running Latios over Zoroark, and if you want you could also replace WoW with Roost on Talon to mitigate the longevity issue.


Latios @ Life Orb
252 SpA / 252 Spe
Timid
Psyshock
Draco Meteor
Defog
Roost
I agree that Weavile is a threat, but I have never had any trouble killing a Bisharp with this team...even without picking Talonflame as 1 of my 3.
Not sure about Latios...i just don't view stealth rocks as much of a threat in 3v3, but I would definitely put Keldeo in if he were allowed in battle spot singles. o~o

What I have the most trouble with are Landorus, Thundurus and sashed garchomp.

Pepperton

Male
Texas
Seen February 1st, 2023
Posted February 3rd, 2021
3,397 posts
9.5 Years
I agree that Weavile is a threat, but I have never had any trouble killing a Bisharp with this team...even without picking Talonflame as 1 of my 3.
Not sure about Latios...i just don't view stealth rocks as much of a threat in 3v3, but I would definitely put Keldeo in if he were allowed in battle spot singles. o~o

What I have the most trouble with are Landorus, Thundurus and sashed garchomp.
What I'd do is take out EQ on Tyranitar for Ice Punch. Hits hard as hell and will render Lando/Garchomp essentially useless. However, since Tyranitar will normally be slower it would take some predicting to get the job done.

Nah

Age 30
she/her, they/them
Seen 11 Hours Ago
Posted 19 Hours Ago
15,643 posts
9.5 Years
Works pretty well.
http://replay.pokemonshowdown.com/battlespotsingles-378887393

but without EQ, Bisharp really is a threat...and Mawile.
You could probably drop Noivern to make room for something to handle Bisharp/Weavile/Mawile. Keldeo likes Peppers said would be perfect....but I'll never understand what possessed whoever makes the rules for Battle Spot to allow stuff like Primal Groudon for a season but ban stuff like Keld.

Anyway stuff with Fighting or Steel priority like Breloom or Scizor would be good. Azumarill would be good too, since it has a useful type combination, Aqua Jet, great power, has some bulk, etc
Nah ンン
“No, I... I have to be strong. Everyone expects me to."

IsaacTwentySeven

Shiny Electivire

Male
California, USA
Seen December 6th, 2016
Posted June 30th, 2016
251 posts
10.2 Years
Running a team right now with
Spoiler:
Mega Pinsir @ Pinsirite
252atk/252spe/4def
Swords Dance
Quick Attack
Close Combat
Return

Weavile @ Life Orb
252atk/252spe/4hp
Knock Off
Low Kick
Ice Shard
Icicle Crash

Talonflame @ Sharp Beak
252atk/252spe/4def
Brave Bird
Flare Blitz
Swords Dance
Roost

Heracross @ Choice Scarf
252atk/252spe/4def
Close Combat
Knock Off
Megahorn
Earthquake

Magnezone @ Choice Specs
168hp/252spa/88spe
Volt Switch
Thunderbolt
Flash Cannon
Hidden Power Fire

Tentacruel @ Black Sludge
248hp/216def/28spd/16spe
Toxic Spikes
Acid Spray
Rapid Spin
Scald

and I'm wondering what replacements/changes I can make to improve the team's synergy and chances of success in battles against what will generally be found in OU and Battle Spot Singles. I enjoy an offensive or mixed offensive/defensive playstyle. The team is awfully physical right now, and I believe that I should replace Heracross with another special sweeper. I am also open to switching out Pokemon for different roles, but would definitely like to use a mega Bug (Pinsir or Heracross).


IsaacTwentySeven
3DS FC: 0447-9552-1491
Y OT: Isaac ID: 20014
OR OT: Isaac ID: 24208

Avablitz

Guardian of the Ruins

Non-binary
Sadly not in the Pokemon world.
Seen November 22nd, 2016
Posted June 12th, 2016
28 posts
7 Years
I'm going for a new battling team that will have the classic starters on it. So currently I have
Charizard
Venusaur
Blastoise

What other three Pokemon should be added to round it out? Charizard and Blastoise are mostly being heavy hitters while Venusaur uses powders to put enemies to sleep and poison them.

Murt93

Battle Amateur

Age 30
Male
Carlow, Ireland
Seen July 17th, 2020
Posted July 1st, 2016
141 posts
11.5 Years
Running a team right now with
Spoiler:
Mega Pinsir @ Pinsirite
252atk/252spe/4def
Swords Dance
Quick Attack
Close Combat
Return

Weavile @ Life Orb
252atk/252spe/4hp
Knock Off
Low Kick
Ice Shard
Icicle Crash

Talonflame @ Sharp Beak
252atk/252spe/4def
Brave Bird
Flare Blitz
Swords Dance
Roost

Heracross @ Choice Scarf
252atk/252spe/4def
Close Combat
Knock Off
Megahorn
Earthquake

Magnezone @ Choice Specs
168hp/252spa/88spe
Volt Switch
Thunderbolt
Flash Cannon
Hidden Power Fire

Tentacruel @ Black Sludge
248hp/216def/28spd/16spe
Toxic Spikes
Acid Spray
Rapid Spin
Scald

and I'm wondering what replacements/changes I can make to improve the team's synergy and chances of success in battles against what will generally be found in OU and Battle Spot Singles. I enjoy an offensive or mixed offensive/defensive playstyle. The team is awfully physical right now, and I believe that I should replace Heracross with another special sweeper. I am also open to switching out Pokemon for different roles, but would definitely like to use a mega Bug (Pinsir or Heracross).
Spoiler:
What exactly are you trying to trap with magnezone that can't be taken out with the 4 guys with fire/fighting attacks? If it's heatran(probably not but you never know sometimes) I'd replace close combat on mega pinsir w/ earthquake which also hits megagross harder.

Toxic spikes is too slow on an offensive team like this, nothing can stall out enough turns to do substantial damage plus vs stall, mega sabeleye is a pain and you won't be able to rapid spin away the rocks that hurts megapinsir x4, talonflame x4, weavile x2, talonflame is your win con vs stall so removing rocks is really important against them, therefore I'd recommend a defog user like latios, the scarf set outspeeds and revenge kills lopunny(megapinsir's quick attack deals with loppunny tho) or it can potentially lure heatran with a life orb/expert belt and kill it with EQ so talonflame can brave bird people in the face. If you don't like Latios, excadrill is also a good choice, sableye is still going to be a problem but scarf moldbreaker excadrill can surprise kill Rotom-w who otherwise walls birdspam, sooooo many people forget he has moldbreaker and switch in rotom-w when they predict the scarf set.

Next instead of heracross I would recommend Clefable. The standard calm mind and flamethrower/fire blast set is my favorite but people have seen success with unaware sets with heal bell and such, it can also run stealth rocks, I always make it mandatory to have a clefable on all my teams because I hate stall so much, you could also opt to run a manaphy with tail glow and 3 attacks(make sure one of them is energy ball for slowbro).

After that there's 3 ice weaknesses, 3 fire, 3 rock, apart from being a frail niche revenge killer I don't think weavile contributes much apart from removing landorus.megagross, which it can only do if it gets a free switch in, which will be when one of your pokemon dies. Plus it cannot OHKO megagross which sometimes carries bullet punch.

There's a couple of choices for replacing magnezone and/or weavile (until I hear your reasoning for magnezone, just dawned on me that skarmory could prove to be a problem unless you hit it with Talonflame).

Rotom-W: will-o-wisp is awesome,Opposing talonflame can outspeed mega pinsir @+2 and OHKO it, Hippowdon has also become quite popular recently, resists fire and ice, slow volt-switch to give your 2 set-up sweepers a free switch in(do not megaevolve pinsir if you know your opponent has something like landorus, pinsir has hyper cutter and can live a stone edge, granting you a free swords dance) and is generally just an amazing pivot in general

Dugtrio: Kind of strange but hear me out, the most common pokemon that can stop talonflame is heatran, w/ heatran gone most teams don't have another check to BOTH mega pinsir AND talonflame. Scarf Tyranitar can also be very scaldy, pursuit trapping latios and potentially OHKO'ing both pinsir and talon, plus potentially removing mega manetric(assuming no rocks) is always a plus.

Heatran: Heatran is very versatile and can fulfil a lot of roles, earth power can take out opposing heatrans, magma storm can trap and destroy stall and grab you switch advantage. It can set up rocks or even run a scarf set. The main reason you'd be using him is for pivoting into the likes Charizard Y, Charizard X lacking earthquake, talonflame, latios,scizor, clefable, ferrothorn, and mainly rotom-w who's going to either will-o-wisp or volt switch most of the time. Plus mega pinsir can easily switch into fighting types and earthquakes aimed at heatran often granting a free turn of set up. Heatran also deals with skarmory freeing up a slot on your team.

banded/scarfed reckless staraptor: Often a double-edged sword but back in BW2 hyper offensive teams generally ran 5 similar sweepers with similar counters because a balanced/stall team generally only has 1 or 2 answers to them. Having 3 birdspammers is kind of the same principal but generally it'd be a better idea to balance out your team and focus on getting the sweep with either talong or pinsir.

Finally grass types like poison heal breloom or tangrowth almost solely for dealing with rotom-w, landorus and hippowdon, they can also potential take out tyranitar. ferrothorn is another option if you'd like to set up rocks but can struggle to hurt landorus at all. Scarf variants will not appreciate u-turning into iron barbs/rocky helmet and will be less inclined to do so coupled with rocks. Tangrowth can also run knock off and can even take a lot of damage from most pokemon w/assault vest except from the likes of Charizard Y's sun boosted fire blast but random stuff like life orb starmie only 3HKO with ice beam only the likes of Kyurem can score a 2HKO with ice beam so it can easily tank hp ice coverage in a pinch.

Generally your game plan should be to remove/weaken your opponents checks/counters to pinsir and/or talonflame, stealth rocks is a game loss unless you remove it. Having a pivot like heatran/rotom/ferrothorn is essential to keep your loses to a minimum instead of sacking a pokemon everytime. You can never have too many outs to heatran and rotom-w, generally being sneaky with latios or natural gift talonflame is the easiest way to do it. Hippowdon may not see a lot of usage but it can shut your team down if you can't answer it. diancie could also be a huge pain. The best way to structure your team is Pinsir +talon(swords dance is the best IMO but there's also taunt/bulk up for stall/balance or choice band for raw power and weakening counters/checks for pinsir) plus non-flying type defog user or a rapid spinner that can reliably beat sableye(you could get away with most spinners if you run magic guard clefable to check sableye) Then add a pivot and two mons to help cover as many threats to your win con as possible though exceptions can be made for the likes of dugtrio. Heatran and rotom-w being the most commonly seen but in general most electric types(manetric, thundurus even Zapdos or raikou), physical defensive walls (skarm, hippowdon,slowbro) and faster threats or pokemon that resist your flying type priority(diancie, tyranitar, heatan, megagross(rock polish can wreck)
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IsaacTwentySeven

Shiny Electivire

Male
California, USA
Seen December 6th, 2016
Posted June 30th, 2016
251 posts
10.2 Years
Spoiler:
What exactly are you trying to trap with magnezone that can't be taken out with the 4 guys with fire/fighting attacks? If it's heatran(probably not but you never know sometimes) I'd replace close combat on mega pinsir w/ earthquake which also hits megagross harder.

Toxic spikes is too slow on an offensive team like this, nothing can stall out enough turns to do substantial damage plus vs stall, mega sabeleye is a pain and you won't be able to rapid spin away the rocks that hurts megapinsir x4, talonflame x4, weavile x2, talonflame is your win con vs stall so removing rocks is really important against them, therefore I'd recommend a defog user like latios, the scarf set outspeeds and revenge kills lopunny(megapinsir's quick attack deals with loppunny tho) or it can potentially lure heatran with a life orb/expert belt and kill it with EQ so talonflame can brave bird people in the face. If you don't like Latios, excadrill is also a good choice, sableye is still going to be a problem but scarf moldbreaker excadrill can surprise kill Rotom-w who otherwise walls birdspam, sooooo many people forget he has moldbreaker and switch in rotom-w when they predict the scarf set.

Next instead of heracross I would recommend Clefable. The standard calm mind and flamethrower/fire blast set is my favorite but people have seen success with unaware sets with heal bell and such, it can also run stealth rocks, I always make it mandatory to have a clefable on all my teams because I hate stall so much, you could also opt to run a manaphy with tail glow and 3 attacks(make sure one of them is energy ball for slowbro).

After that there's 3 ice weaknesses, 3 fire, 3 rock, apart from being a frail niche revenge killer I don't think weavile contributes much apart from removing landorus.megagross, which it can only do if it gets a free switch in, which will be when one of your pokemon dies. Plus it cannot OHKO megagross which sometimes carries bullet punch.

There's a couple of choices for replacing magnezone and/or weavile (until I hear your reasoning for magnezone, just dawned on me that skarmory could prove to be a problem unless you hit it with Talonflame).

Rotom-W: will-o-wisp is awesome,Opposing talonflame can outspeed mega pinsir @+2 and OHKO it, Hippowdon has also become quite popular recently, resists fire and ice, slow volt-switch to give your 2 set-up sweepers a free switch in(do not megaevolve pinsir if you know your opponent has something like landorus, pinsir has hyper cutter and can live a stone edge, granting you a free swords dance) and is generally just an amazing pivot in general

Dugtrio: Kind of strange but hear me out, the most common pokemon that can stop talonflame is heatran, w/ heatran gone most teams don't have another check to BOTH mega pinsir AND talonflame. Scarf Tyranitar can also be very scaldy, pursuit trapping latios and potentially OHKO'ing both pinsir and talon, plus potentially removing mega manetric(assuming no rocks) is always a plus.

Heatran: Heatran is very versatile and can fulfil a lot of roles, earth power can take out opposing heatrans, magma storm can trap and destroy stall and grab you switch advantage. It can set up rocks or even run a scarf set. The main reason you'd be using him is for pivoting into the likes Charizard Y, Charizard X lacking earthquake, talonflame, latios,scizor, clefable, ferrothorn, and mainly rotom-w who's going to either will-o-wisp or volt switch most of the time. Plus mega pinsir can easily switch into fighting types and earthquakes aimed at heatran often granting a free turn of set up. Heatran also deals with skarmory freeing up a slot on your team.

banded/scarfed reckless staraptor: Often a double-edged sword but back in BW2 hyper offensive teams generally ran 5 similar sweepers with similar counters because a balanced/stall team generally only has 1 or 2 answers to them. Having 3 birdspammers is kind of the same principal but generally it'd be a better idea to balance out your team and focus on getting the sweep with either talong or pinsir.

Finally grass types like poison heal breloom or tangrowth almost solely for dealing with rotom-w, landorus and hippowdon, they can also potential take out tyranitar. ferrothorn is another option if you'd like to set up rocks but can struggle to hurt landorus at all. Scarf variants will not appreciate u-turning into iron barbs/rocky helmet and will be less inclined to do so coupled with rocks. Tangrowth can also run knock off and can even take a lot of damage from most pokemon w/assault vest except from the likes of Charizard Y's sun boosted fire blast but random stuff like life orb starmie only 3HKO with ice beam only the likes of Kyurem can score a 2HKO with ice beam so it can easily tank hp ice coverage in a pinch.

Generally your game plan should be to remove/weaken your opponents checks/counters to pinsir and/or talonflame, stealth rocks is a game loss unless you remove it. Having a pivot like heatran/rotom/ferrothorn is essential to keep your loses to a minimum instead of sacking a pokemon everytime. You can never have too many outs to heatran and rotom-w, generally being sneaky with latios or natural gift talonflame is the easiest way to do it. Hippowdon may not see a lot of usage but it can shut your team down if you can't answer it. diancie could also be a huge pain. The best way to structure your team is Pinsir +talon(swords dance is the best IMO but there's also taunt/bulk up for stall/balance or choice band for raw power and weakening counters/checks for pinsir) plus non-flying type defog user or a rapid spinner that can reliably beat sableye(you could get away with most spinners if you run magic guard clefable to check sableye) Then add a pivot and two mons to help cover as many threats to your win con as possible though exceptions can be made for the likes of dugtrio. Heatran and rotom-w being the most commonly seen but in general most electric types(manetric, thundurus even Zapdos or raikou), physical defensive walls (skarm, hippowdon,slowbro) and faster threats or pokemon that resist your flying type priority(diancie, tyranitar, heatan, megagross(rock polish can wreck)
Thanks for the input! I was mostly running Magnezone for the ability to get an almost guaranteed kill on steel types with Magnet Pull and HP Fire, while also avoiding damage from Rocky Helmets/Iron Barbs commonly found (from my personal experience) on those steel types. Magnezone also functioned as a slow Volt Switch user, for safe switches and some chip damage.

I'll definitely restructure my team, though - I do need to deal with the common weaknesses. Is Poison Heal Breloom better than Technician Breloom w/ Bullet Seed and Mach Punch?


IsaacTwentySeven
3DS FC: 0447-9552-1491
Y OT: Isaac ID: 20014
OR OT: Isaac ID: 24208

Murt93

Battle Amateur

Age 30
Male
Carlow, Ireland
Seen July 17th, 2020
Posted July 1st, 2016
141 posts
11.5 Years
Thanks for the input! I was mostly running Magnezone for the ability to get an almost guaranteed kill on steel types with Magnet Pull and HP Fire, while also avoiding damage from Rocky Helmets/Iron Barbs commonly found (from my personal experience) on those steel types. Magnezone also functioned as a slow Volt Switch user, for safe switches and some chip damage.

I'll definitely restructure my team, though - I do need to deal with the common weaknesses. Is Poison Heal Breloom better than Technician Breloom w/ Bullet Seed and Mach Punch?
In general, technician is much better overall but when simply using it to deal with something like rotom-w, blocking will-o-wisps and healing off hydro pump and volt switch damage is nice. It is fairly niche though and with a little speed investment breloom generally out speeds the physically defensive set anyway. It's a bit hypocritical of me but generally I just wear down Rotom-w to the point where it can be KO'd with brave bird. some people might like more security in answering the threats I mentioned earlier too though but I can honestly say out of the 4 times I saw hippowdon laddering I won 1 game out of 4 and that was only because he switched in non-mega diancie into my +2 talon and I gambled and used swords dance when he used protect and shrekt his team, it would have gone the other way completely had he just hit me.
white 2 0820 3759 9704
HEY YOU!! Check out my shop --> http://www.pokecommunity.com/showthread.php?t=296782
pokedex complete!! shiny charm obtained thank you Zerrah for the final piece :)
Don't try to apply logic to Pokemon
You'll end up hurting yourself ^_^

Murt93

Battle Amateur

Age 30
Male
Carlow, Ireland
Seen July 17th, 2020
Posted July 1st, 2016
141 posts
11.5 Years
I'm going for a new battling team that will have the classic starters on it. So currently I have
Charizard
Venusaur
Blastoise

What other three Pokemon should be added to round it out? Charizard and Blastoise are mostly being heavy hitters while Venusaur uses powders to put enemies to sleep and poison them.
Hey! could you give me a little bit more info on their natures, evs, moves etc so it'd be easier to help you out please?

In team building a fire/water/grass defensive core is actually quite solid tho there are better pokemon who fulfil the roles these guys do if this is what you want to run with that's cool! Also let me know which one is going to be your mega. Charizard is probably the best offensively but mega venusaur is seriously bulky! I would advise against mega blastoise tho, it's not great.
white 2 0820 3759 9704
HEY YOU!! Check out my shop --> http://www.pokecommunity.com/showthread.php?t=296782
pokedex complete!! shiny charm obtained thank you Zerrah for the final piece :)
Don't try to apply logic to Pokemon
You'll end up hurting yourself ^_^
Male
Seen May 10th, 2017
Posted April 21st, 2017
484 posts
7.2 Years
Hey all. Does anyone know a good teamate for these two? For the Battle Maison?

Greninja (Holding Life Orb)
Protean Ability
Timid Nature

4 Defesne
252 SpAttack
252 Speed

Extrasensory
Surf
Ice Beam
Grass Knot

Kangaskahn (Holding Kangaskahnite)
Scrappy Ability (Parental Bond)
Jolly Nature

252 Attack
4 Defense
252 Speed

Fake Out
Crunch
Earthquake
Return

No legendaries please! Guy I can breed for perfect IVs.


Friend Code: 5258-0954-7742 John
Friend Safari: Electric: Dedenne Helioptile Zebstrika
Innovator of the Drunklocke.

Cadeorade5

Male
USA
Seen June 7th, 2021
Posted August 27th, 2018
10 posts
9 Years
Hey Guys! I am in a draft league and was wondering if anybody could help me with team-building for this week. Thanks!
My Team
M-Metagross
Latios
Hoopa-U
Azumarill
Nidoking
Jolteon
Tangrowth
Staraptor
Espeon
Scrafty
Torkoal

Opponent's Team
Weavile
Keldeo
Gliscor
Vaporeon
Roserade
Azelf
Arcanine
Goodra
M-Pinsir
Cryogonal
Spiritomb
Age 22
Female
In a land far far away
Seen January 23rd, 2017
Posted August 20th, 2016
22 posts
6.9 Years
I want to start competitive battling on my pokemon x game. I have been doing a lot of research and was wanting your guy's input on this team and moveset idea.

Drapion with the ability Battle Armor
Toxic Spikes
Earthquake
Hyper Beam
Poison Jab.

Gardevoir with the ability Synchronize
Moonblast
Thunderbolt
Future Sight
Toxic.

Lucario with the ability Inner Focus
Close Combat
Swords Dance
Extreme Speed
Stone Edge.

Jolteon with the ability Volt Absorb
Thunder
Shadow Ball
Protect
Wild Charge

Noivern with the ability Infiltrator
Boomburst
Roost
Fly
Toxic

Gogoat with the ability Sapsipper
Earthquake
Protect
Solarbeam
Wildcharge

Let me know what you think please!

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
What rules are you going to play by? Smogon (a specific tier would be nice)? Battle Spot? VGC? Some of the Pokemon in your team are unsuited for some of these formats, Gogoat in particular. This is because while Gogoat has a good movepool, it suffers from massive 4-moveslot syndrome compared to its fellow Grass Pokemon.

Age 22
Female
In a land far far away
Seen January 23rd, 2017
Posted August 20th, 2016
22 posts
6.9 Years
What rules are you going to play by? Smogon (a specific tier would be nice)? Battle Spot? VGC? Some of the Pokemon in your team are unsuited for some of these formats, Gogoat in particular. This is because while Gogoat has a good movepool, it suffers from massive 4-moveslot syndrome compared to its fellow Grass Pokemon.
Battle spot and maybe VGC. I am new to competitive battling, so still gotta lotta learning to do, lol