Team-Building Workshop Page 15

Started by Anti January 20th, 2015 1:34 AM
  • 68718 views
  • 416 replies

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
Hey everyone! I'm new to the competitive Pokemon scene, and I'm trying to figure out the most beneficial options for the 6th Pokemon on my team. I've only got to the third island in the story so far, but I've been using the GTS a lot to get a head start on my final team. My team so far is as follows (movesets are TBD):

Snorlax - Thick Fat - Adamant
Garchomp - Rough Skin - Jolly
Alolan Raichu - Surge Surfer - Modest
Toxapex - Merciless - Bold
Mimikyu - Disguise - Adamant

I think I'm mostly going for type coverage, but am open to any suggestions anyone has. Thanks!
We're gonna need more than just names, abilities, and natures to help you with your team. Check out the guidelines thread for an example format of posting your Pokemon's set. Personally I think you should invest in another special attacker, maybe something like Tapu Lele if you're willing to use that.
To add to the above, Alolan Raichu is mediocre without Tapu Koko as a teammate. Its main niche is Surge Surfer allowing it to outspeed the entire unboosted metagame under Electric Terrain.

Age 33
Male
Ponyville
Seen March 5th, 2017
Posted March 5th, 2017
74 posts
6.5 Years
EDITED:
Whoops, put this in the wrong place...
I'll remember this thread in the future...
Anyways, trying to get ready for a battle with my cousin & the rules we have set are:
-No legendaries or Ultra Beasts
-No evasion boosting moves
-All Pokémon will be Lv.100
(So we can make use of Hyper Training)
And that's it so far...

As for my team:

Golisopod
Adamant nature
Emergency Exit ability
@ Sitrus Berry
252 HP/ Attack, 6 Sp.Def
-Spikes
-Aqua Jet
-Leech Life
-Lidquidation/Sucker Punch

For entry hazards & hopefully can stop a Minior sweep. (I saw those on YouTube & frankly, I'm pretty intimidated...)
I'm thinking I may just get a different Pokémon for entry hazards... If so, then I'll use Liquidation & Sucker Punch instead of Spikes. First Impression may be good, but I'd prefer something repeatedly useful, which is why I don't plan on using it.
If it's not using Spikes, Would Mystic Water be better than a Sitrus Berry?

Gengar
Timid nature
Cursed Body/ Shadow Tag abilities
@ Gengarite
252 Sp.Atk/ Speed, 6 HP
-Sludge Bomb
-Shadow Ball
-Dazzling Gleam
-Destiny Bond

Chose this to be the polar opposite of my main Pokémon, which will be a physical tank & is immune to Fighting-type attacks.
It's using its Timid nature to hopefully get Destiny Bond off if it's gonna die anyways. But I am wondering if a different move would work better than Destiny Bond...

Snorlax
Impish nature
Gluttony ability
@ Figy Berry
252 Defense/ Attack, 6 Sp.Def
-Belly Drum
-Recycle
-Earthquake
-Crunch/Return

My main Pokémon.
I came up with this moveset & wanted to try it out.
The idea is to use Belly Drum & if Snorlax doesn't get hit, (like when they decide to use a status move) Belly Drum will take it to half health & then Gluttony will activate & then the Figy Berry, with it's BEAUTIFUL upgrade, will fully restore Snorlax HP & then it'll have max attack with max health!
If it does get hit, I do plan to bring it in on something that can't do much, so Belly Drum should not KO it & it'll still have most of it's HP back.
It can learn Recycle as Munchlax, so it can bring the berry back for healing.
Maybe I should get a Pokémon with Heal Bell or Aromatherapy... (Maybe Tsareena?)
Don't know if I should make use of the Ghost immunity & use Crunch or go for sheer power with Return...

OK, any suggestions would be appreciated!
Thanks in advance!

Nah

Age 30
she/her, they/them
Seen 11 Hours Ago
Posted 19 Hours Ago
15,643 posts
9.5 Years
I want to make an offense team. I'll just go with Tapu Lele+Pheromosa as the start point:

Tapu Lele @ Terrain Extender
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Shadow Ball
- some coverage move

Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- High Jump Kick
- U-turn
- Poison Jab
- Ice Beam

Where do I go from here?
Nah ンン
“No, I... I have to be strong. Everyone expects me to."
Age 35
Male
Milwaukee, WI
Seen November 2nd, 2020
Posted March 24th, 2020
1,288 posts
11 Years
Im laying my team out as is, for full understanding. I am quite pleased with this team. It is a copy of Cybertrons team at least the Pokemon themselves. The moves are from smogon mainly. The question I have is EV spread and Countering Gastrodon

Bulky Gastrodon walls me pretty hard I wonder if there is someone I could replace or perhaps boost up a stat to take it on better.

Rest of my problem is predictions. Thanks for reading.


Garchomp @ Groundium Z
Ability: Rough Skin
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Poison Jab
- Earthquake
- Protect
- Rock Slide

Tapu Fini @ Life Orb
Ability: Misty Surge
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Muddy Water
- Protect

Should I invest more into Arcanines SpA or more into its defenses for bulkiness. Its Primary use lately is to burn or snarl at its opponents and Morning sun to keep it longer. Its Flamethrower is less than desirable and I was thinking of using Burn Out on it so it doesnt take damage from opposite finis

Arcanine @ Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 140 Def / 44 SpA / 72 SpD
Bold Nature
IVs: 0 Atk / 0 Spe
- Flamethrower
- Will-O-Wisp
- Snarl
- Morning Sun

Should I invest more in bulk to take or is it good as is?
Porygon2 @ Eviolite
Ability: Download
EVs: 252 HP / 20 Atk / 160 Def / 76 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Recover
- Thunderbolt
- Return

Muk-Alola @ Aguav Berry
Ability: Gluttony
EVs: 248 HP / 100 Atk / 92 Def / 68 SpD
Sassy Nature
IVs: 0 Spe
- Knock Off
- Clear Smog
- Poison Jab
- Protect

Just noticed this was a modest nature. Because I was tinkering with a Modest 252 Hp/ 252 SpA. Dropping IV down to 0 in the Spd stat. Problem with it is it becomes dependent on TR set up but then I wonder about weather wars if I should do that because of that. I could change nature to quiet but I am not sure with this one

Ninetales-Alola @ Leftovers
Ability: Snow Warning
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Aurora Veil
- Blizzard
- Moonblast
- Protect
X- 2406 5987 8799
PS3 - Mkeborn87
IGN - Adrian
Male
Seen February 25th, 2017
Posted January 25th, 2017
132 posts
6.4 Years
So, I'm trying to get into competitive battling via VGC17 on SuMo.
Right now I'm working on a few teams, but it's mostly theorymon right now..... But we're hoping to change that here!

I've got a Rain Team thats a little different.
My core is
Politoed
-Drizzle
- Damp Rock
- Calm Nature
Moves: Scald, Ice Beam, Perish Song, Protect

Dragonite
- Dragonium Z
- Modest Nature
Moves: Draco Meteor, Hurricane, Thunder, Protect

Arcanine
- Leftovers
- Adamant Nature
Moves: Flare Blitz, Close Combat, Extreme Speed, Protect

Aegislash
- Adamant Nature
- Weakness Policy
Moves: Iron Head, Shadow Sneak, Wide Guard, King's Shield

These 4 are all I have so far.... I could use some help with making this core better adding the 2 remaining mons, and/or general assistance with the format since I'm new to competitive battling.

(side note, would a Tailwind Pelipper be a better Rain setter?)
3DS Friend Code: 3540-3316-8785
IGN: Konjester
Check out my Hatchery for trades!:
https://docs.google.com/spreadsheets/d/1X9P5k-Qd9eNfl0KRt7KorELb73x9n6xbKKI6Fa33IA8/edit?usp=drivesdk

Nah

Age 30
she/her, they/them
Seen 11 Hours Ago
Posted 19 Hours Ago
15,643 posts
9.5 Years
I need move sets for this pokemon:
Decidueye
Muk (Alola)
Lycanroc (Midday)
Golisopod
Clefable

I'm not sure, what to use for my 6th pokemon. I'm posting this again.
Decidueye @ Choice Band
Ability: Overgrow
EVs: 252 Atk / 252 Spe / 4 HP
Adamant/Jolly Nature
-Leaf Blade
-Brave Bird
-Spirit Shackle
-Sucker Punch

Lycanroc-Midday @ Focus Sash
Ability: Sand Rush
EVs: 252 Atk / 252 Spe / 4 HP
Jolly Nature
-Stealth Rock
-Stone Edge
-Taunt
-Swords Dance/Fire Fang

Golisopod @ Assault Vest
Ability: Emergency Exit
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
-First Impression
-Leech Life
-Aqua Jet
-Sucker Punch/Liquidation

Clefable: http://www.smogon.com/dex/xy/pokemon/clefable/


Might not be perfect but this'll give you some idea anyway I guess

Having some sort of hazard control is nice, bulky Excadrill would be decent since it can check Magnezone and non-Specs Tapu Lele, plus the current team is lacking Ground attacks, and Ground is a hella good offensive type. Alternatively, something really fast would be good, as Speed is king. Lycanroc is your only fast Pokemon, and Lele being common makes Golisopod's priority not as good until that's gone.
Nah ンン
“No, I... I have to be strong. Everyone expects me to."

Dragon

lover of milotics

Age 30
Male
Viridian City
Seen 18 Hours Ago
Posted October 24th, 2022
11,170 posts
9.7 Years
I want to make an offense team. I'll just go with Tapu Lele+Pheromosa as the start point:

Tapu Lele @ Terrain Extender
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Shadow Ball
- some coverage move

Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- High Jump Kick
- U-turn
- Poison Jab
- Ice Beam

Where do I go from here?
Sorry for the lateness on this - so far, idk if Terrain Extender is really the best item for Lele, considering the metagame is also filled with Tapu Kokos and Tapu Finis. Twistedspoon or Psychium-Z woud be better items imo, but it's just all for your preference, I suppose.

Some teammates you can try: Mega-metagross can take advantage of Tapu Lele's terrain, and hit hard against opposing Tapus. You can also try pokemon like Protean Greninja to help set up spikes, and Landorus-T to set up Stealth Rock. Hazard stacking is something that Pheromosa can appreciate, and can help Lele pressure the opposing team more.


"Let the fools who stand before me be destroyed by the power you and I possess...
DRAGON SLAVE!"

AlphaLuxray

Serious Punch!

Male
Seen October 4th, 2017
Posted July 12th, 2017
76 posts
6.3 Years
First off, not sure if this is the spot for Battle Spot Singles, but I'm here anyways.

Anyway, I've got a few mons I know I want to use, just need some help filling out the team. So far I've got Cloyster, Mega Lucario, and Mimikyu, and I've been looking at Celesteela, Koko, and maybe a second mega like Gyarados or Salamence. Not quite sure on the metagame and how it'll change now that Bank's out.

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
First off, not sure if this is the spot for Battle Spot Singles, but I'm here anyways.

Anyway, I've got a few mons I know I want to use, just need some help filling out the team. So far I've got Cloyster, Mega Lucario, and Mimikyu, and I've been looking at Celesteela, Koko, and maybe a second mega like Gyarados or Salamence. Not quite sure on the metagame and how it'll change now that Bank's out.
Movesets for each Pokemon would be great.

Anyway, Tapu Koko is #1 in usage in Battle Spot singles, while Celesteela is one of the better Ultra Beasts to use:

Tapu Koko:
-Thunderbolt
-Dazzling Gleam/Hidden Power (Ice)
-Volt Switch/U-turn
-Hidden Power (Fire/Ground)/Brave Bird/Grass Knot
Nature: Timid/Naive/Hasty
EVs: 4 HP/252 SAtk/252 Spe
Item: Choice Scarf/Choice Specs

or
-Calm Mind
-Thunderbolt
-Dazzling Gleam/Hidden Power (Ice)
-Grass Knot/Hidden Power (Fire/Ground)/Roost
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Electrium Z/Life Orb/Leftovers

or
-Wild Charge
-Dazzling Gleam/Hidden Power (Ice)
-Brave Bird
-U-turn
Nature: Hasty/Naive
EVs: 252 Atk/4 SAtk/252 Spe
Item: Life Orb/Magnet/Zap Plate/Electrium Z

Celesteela:
-Heavy Slam
-Earthquake/Flamethrower/Substitute/Protect
-Leech Seed
-Substitute/Protect
Nature: Impish/Relaxed/Careful/Sassy
EVs: 252 HP/252 Def/4 Spe or 252 HP/252 SDef/4 Spe
Item: Leftovers/Rocky Helmet

Cloyster:
-Shell Smash
-Icicle Spear
-Rock Blast
-Ice Shard/Hydro Pump
Nature: Jolly/Adamant/Naughty/Naive
EVs: 252 Atk/4 Def/252 Spe
Item: Focus Sash/King's Rock
Ability: Skill Link

I'd say that Salamence is the better secondary Mega, IMO. It's seriously that good:
-Dragon Dance
-Return/Double-Edge
-Earthquake
-Fire Blast/Draco Meteor/Roost/Substitute
Nature: Naughty/Naive/Jolly/Adamant
EVs: 252 Atk/4 SAtk/252 Spe
Item: Salamencite
Ability: Intimidate

or
-Substitute
-Toxic
-Roost
-Return/Double-Edge
Nature: Jolly
EVs: 252 HP/4 Atk/252 Spe
Item: Salamencite
Ability: Intimidate

or
-Draco Meteor
-Double-Edge
-Fire Blast
-Hyper Voice/Roost/Earthquake
Nature: Naive
EVs: 4 Atk/252 SAtk/252 Spe
Item: Salamencite
Ability: Intimidate

Lucario:
-Close Combat
-Iron Tail
-Extreme Speed
-Swords Dance/Ice Punch
Nature: Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Lucarionite

or
-Nasty Plot
-Aura Sphere/Focus Blast
-Flash Cannon
-Dark Pulse/Shadow Ball/Vacuum Wave
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Lucarionite
Ability: Inner Focus/Steadfast

Mimikyu:
-Swords Dance
-Shadow Claw
-Play Rough
-Shadow Sneak
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Ghostium Z/Life Orb/Lum Berry

Battle Spot usage is here: https://boe2.github.io/bsus.html

Nah

Age 30
she/her, they/them
Seen 11 Hours Ago
Posted 19 Hours Ago
15,643 posts
9.5 Years
Singles or Doubles, and 3DS or Showdown?

Also, give us something to start with. No one's gonna give you an entire team from literally nothing.
Nah ンン
“No, I... I have to be strong. Everyone expects me to."

Outlander

Castelia City
Seen November 16th, 2022
Posted November 15th, 2022
335 posts
14.6 Years
Singles or Doubles, and 3DS or Showdown?

Also, give us something to start with. No one's gonna give you an entire team from literally nothing.
^This

If you had a favorite 'mon or something that you wanted to try to build a team around that would be helpful. Even if it's not the most competitively viable I'll give it a shot.

punkysaur

Male
In your dreams!
Seen August 17th, 2020
Posted June 27th, 2017
505 posts
8.9 Years
Before getting in team building it would be great if u checked these resources.I am assuming u want to ladder in ou tier.
http://www.smogon.com/forums/threads/sm-ou-viability-ranking-thread.3590726/
http://www.smogon.com/forums/threads/sm-ou-role-compendium.3591882/
Seen August 5th, 2017
Posted June 18th, 2017
4 posts
6.4 Years
I'm trying to make a bulky offensive team that includes Alolan Persian (it's probably my favorite competitive pokemon with parting shot, lol)

Currently I've got Scarf Lele with psyshock moonblast hp fire and focus blast, sassy leftovers celesteela with flamethrower earthquake heavy slam and leech seed, marowak with flare blitz shadow bone will-o-wisp, timid darkium z alolan persian with toxic taunt foul play and parting shot, a calm leftovers mantine with toxic defog roost and scald and a naive life orb pheromosa with high jump kick u-turn ice beam and poison jab. I struggle a bit against rotom wash (though pheromosas high jump kick can take care of it) but otherwise I'm not certain if there's any other pokemon the team may struggle against. I have been looking for some form of improvement (it's def got some shortcomings such as no way ot deal with statuses, no grass moves for bulky water types and no stealth rock) and would really appreciate any sort of feedback!

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
I'm trying to make a bulky offensive team that includes Alolan Persian (it's probably my favorite competitive pokemon with parting shot, lol)

Currently I've got Scarf Lele with psyshock moonblast hp fire and focus blast, sassy leftovers celesteela with flamethrower earthquake heavy slam and leech seed, marowak with flare blitz shadow bone will-o-wisp, timid darkium z alolan persian with toxic taunt foul play and parting shot, a calm leftovers mantine with toxic defog roost and scald and a naive life orb pheromosa with high jump kick u-turn ice beam and poison jab. I struggle a bit against rotom wash (though pheromosas high jump kick can take care of it) but otherwise I'm not certain if there's any other pokemon the team may struggle against. I have been looking for some form of improvement (it's def got some shortcomings such as no way ot deal with statuses, no grass moves for bulky water types and no stealth rock) and would really appreciate any sort of feedback!
Give Marowak Stealth Rock. It can force switches pretty easily, given its huge power and nice coverage:
-Fire Punch/Flare Blitz
-Shadow Bone
-Bonemerang/Stealth Rock
-Will-o-Wisp/Stealth Rock
Nature: Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Thick Club
Ability: Lightning Rod

If you really hate Wash Rotom that much, squeeze in Serperior or Tapu Bulu:

Serperior:
-Substitute
-Leech Seed
-Leaf Storm
-Hidden Power (Fire)
Nature: Timid
EVs: 56 HP/200 SAtk/252 Spe
Item: Leftovers
Ability: Contrary

or
-Leaf Storm
-Hidden Power (Fire)
-Dragon Pulse/Glare
-Taunt/Substitute/Glare
Nature: Timid
EVs: 8 HP/248 SAtk/252 Spe
Item: Life Orb/Leftovers
Ability: Contrary

Tapu Bulu:
-Wood Hammer
-Horn Leech
-Superpower
-Stone Edge
Nature: Adamant
EVs: 4 HP/252 Atk/252 Spe
Item: Choice Band

or
-Swords Dance
-Wood Hammer/Horn Leech
-Superpower
-Stone Edge
Nature: Adamant
EVs: 4 HP/252 Atk/252 Spe
Item: Fightinium Z

Consider Tapu Fini over Mantine, as the latter is a momentum drainer on an offensive team. It also has access to Taunt + Nature's Madness to break walls in half. You can also still use Mantine if you want, since Roost is the thing it has over Fini:
-Scald/Defog
-Moonblast
-Taunt
-Nature's Madness
Nature: Calm/Timid
EVs: 248 HP/192 Def/16 SDef/56 Spe (Calm) or 248 HP/48 Def/16 SAtk/196 Spe (Timid)
Item: Leftovers

Male
Seen February 15th, 2017
Posted February 15th, 2017
8 posts
6.3 Years
Hello all,

I'm new to the competitive world and would like some ideas for my first team.

for now I aim to have something like:

Magearna @ Assault Vest
Modest Nature
-Fleur Cannon
-Flash Cannon
-Volt Switch
-Aura Sphere

Charizard @ Charizarite X
Adamant Nature

Not sure of moveset yet, but lets say these for now
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost?

Should I use more than one pivot?
I guess I need a stealth rock of some sort... any suggestion?

Either way, any suggestion that would combine well with those 2 is welcome.

Thank you

Nah

Age 30
she/her, they/them
Seen 11 Hours Ago
Posted 19 Hours Ago
15,643 posts
9.5 Years
Hello all,

I'm new to the competitive world and would like some ideas for my first team.

for now I aim to have something like:

Magearna @ Assault Vest
Modest Nature
-Fleur Cannon
-Flash Cannon
-Volt Switch
-Aura Sphere

Charizard @ Charizarite X
Adamant Nature

Not sure of moveset yet, but lets say these for now
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost?

Should I use more than one pivot?
I guess I need a stealth rock of some sort... any suggestion?

Either way, any suggestion that would combine well with those 2 is welcome.

Thank you
Landorus-T would probably be a good idea:

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 236 Def / 24 SpD
Relaxed Nature
-Stealth Rock
-Earthquake
-Hidden Power Ice
-U-Turn

Both Zard (when mega evolved anyway) and Magearna are Ground weak, so having a Ground immunity is a must. It also provides you with a rocks setter, a Zard X check, and an additional 'mon to bring in the frailer ones on your team with a slow U-Turn. Hidden Power Ice lets you lure in and kill opposing Lando-Ts, Garchomps, and Gliscors, who tend to like to come in on defensive Lando to use it as an opportunity to set up. There's a few different usuable variations for this Lando set, so you can play around with it a bit.

You'll also want a Pokemon that can clear hazards away, since Charizard requires that, and Magearna doesn't like getting worn down by hazards either.
Nah ンン
“No, I... I have to be strong. Everyone expects me to."

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
Landorus-T would probably be a good idea:

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 236 Def / 24 SpD
Relaxed Nature
-Stealth Rock
-Earthquake
-Hidden Power Ice
-U-Turn

Both Zard (when mega evolved anyway) and Magearna are Ground weak, so having a Ground immunity is a must. It also provides you with a rocks setter, a Zard X check, and an additional 'mon to bring in the frailer ones on your team with a slow U-Turn. Hidden Power Ice lets you lure in and kill opposing Lando-Ts, Garchomps, and Gliscors, who tend to like to come in on defensive Lando to use it as an opportunity to set up. There's a few different usuable variations for this Lando set, so you can play around with it a bit.

You'll also want a Pokemon that can clear hazards away, since Charizard requires that, and Magearna doesn't like getting worn down by hazards either.
To add to the hazard clearing role, Tapu Fini is one of the best Defoggers in OU. It covers for Magearna's Fire weakness, which is nice, while Charizard X handles its Electric and Grass weaknesses. It also checks opposing Charizard X, more specifically those lacking Thunder Punch:
-Moonblast
-Defog
-Taunt
-Nature's Madness
Nature: Calm
EVs: 248 HP/192 Def/16 SDef/56 Spe
Item: Leftovers

Male
Seen February 15th, 2017
Posted February 15th, 2017
8 posts
6.3 Years
Landorus-T would probably be a good idea:

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 236 Def / 24 SpD
Relaxed Nature
-Stealth Rock
-Earthquake
-Hidden Power Ice
-U-Turn

Both Zard (when mega evolved anyway) and Magearna are Ground weak, so having a Ground immunity is a must. It also provides you with a rocks setter, a Zard X check, and an additional 'mon to bring in the frailer ones on your team with a slow U-Turn. Hidden Power Ice lets you lure in and kill opposing Lando-Ts, Garchomps, and Gliscors, who tend to like to come in on defensive Lando to use it as an opportunity to set up. There's a few different usuable variations for this Lando set, so you can play around with it a bit.

You'll also want a Pokemon that can clear hazards away, since Charizard requires that, and Magearna doesn't like getting worn down by hazards either.

I did think of lando-T but my only lando has a bad nature :(
Initial intention with
Charizard was to have a resistance to one of magearna weakness, maybe its not the right choice since he share the ground weakness? Either way I want to start my team with magearna, maybe charizard - Y would be better for ground immunity? Altought I'm not sure I want its drought ability since magearna has a weakness to fire?

Maybe charizard as a whole is not that good a combination with magearna?

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
I did think of lando-T but my only lando has a bad nature :(
Initial intention with
Charizard was to have a resistance to one of magearna weakness, maybe its not the right choice since he share the ground weakness? Either way I want to start my team with magearna, maybe charizard - Y would be better for ground immunity? Altought I'm not sure I want its drought ability since magearna has a weakness to fire?

Maybe charizard as a whole is not that good a combination with magearna?
Actually, Magearna is a good partner for both Charizard forms because it can bring Charizard in safely with a slow Volt Switch. That, and Charizard X covers for both of Magearna's weaknesses when Mega Evolved.

Male
Seen March 21st, 2017
Posted February 19th, 2017
2 posts
6.2 Years
Hello my friends.. I need a little help to make up my team.. I have 7 pokemons which are better than others I have.. I will write their names and moves and will expect you to decide which one should I have and moves.. Actually I'm confused between Snorlax, Arcanine and Dragonite .I have ;

Zapdos
-Thunderbolt
-Steel Wings
-Light Screen
-Drill Peck

Golem
-Tackle
-Rock Throw
-Earthquake
-Explosion

Starmie
-Psychic
-Minimize
-Recover
-hydro Pump

Gengar
-Hypnosis
-Dream Eater
-Sludge Bomb
-Shadow Ball

Dragonite
-Thunder Wave
-Agility
-Outrage
-Fire Blast

Snorlax (Irritable nature Phy Def (-) )
-Double Edge
-Fire Punch
-Ice Punch
-Thunder Punch

Arcanine
-Fire Blast
-Solar Beam
-Extreme Speed
-Iron Tail

These are moves and the best pokemons I have. Snorlax is good and has moves I can hit almost every type. But it dies when gets Phy atck.
But Arcanine, I cant benefit well it. I dont know its stats are amazing..
And Dragonite.. I really want to use it..
I'm planning to add Ice Beam to Starmie.. But I dont know which should I replace. Minimize and Recover are good strategy but dont work every time. And I need Ice move to hit Dragonite foes.. I have Blizzard TM but its accuracy is low.
I'm waiting you guys, what should I do?

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
First off, what version are you playing? X/Y? OR/AS? Sun/Moon? You need natures, EVs, items, and abilities for each Pokemon, not just the moves.

Anyway, this rate below assumes OR/AS, as some of these Pokemon have the tutor moves there. While using Gen I Pokemon for the nostalgia is cool and all, you need to consider Pokemon from later generations too because some of them perform your current Pokemon's roles better, especially Golem and Snorlax.

While mixed Zapdos was a thing in previous generations, it's not now, since 90 Attack is rather weak for mixed attacking purposes, especially considering that Zapdos is a special attacker:
-Thunderbolt/Volt Switch
-Heat Wave/Toxic
-Defog/Hidden Power (Ice)
-Roost
Nature: Bold
EVs: 252 HP/172 Def/68 SAtk/16 Spe
Item: Leftovers/Rocky Helmet

Note: Defog is an HM move from Gen IV and it may be tedious getting HP Ice with the right nature, so running Heat Wave + Toxic is a viable option.

Golem's terrible defensive typing, which gives it common weaknesses to Fighting, Water, Grass, and Ground, holds it back from any form of potential it has. You need a Stealth Rock user on the team, as that hazard is important for getting in chip damage to achieve KOs easier. Better Stealth Rock users include Excadrill, Therian Landorus, and Garchomp. Excadrill's nice defensive typing and significant specially defensive investment give it plenty of opportunities to set up Stealth Rock. It can also use Rapid Spin to clear away entry hazards set to your side of the field. Therian Landorus has Intimidate, which makes dealing with physical attackers easier. Garchomp's high stats all-round let it perform offensive or defensive roles nicely.:

Excadrill
-Stealth Rock
-Earthquake
-Iron Head
-Rapid Spin
Nature: Careful
EVs: 252 HP/4 Atk/252 SDef
Item: Leftovers
Ability: Mold Breaker

Therian Landorus:
-Stealth Rock
-Earthquake
-Stone Edge
-U-turn/Swords Dance
Nature: Impish
EVs: 252 HP/240 Def/8 SDef/8 Spe
Item: Leftovers/Rocky Helmet

or
-Stealth Rock
-Earthquake
-Stone Edge/Smack Down
-Swords Dance/U-turn/Knock Off
Nature: Jolly/Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Earth Plate/Soft Sand

Garchomp:
-Stealth Rock
-Outrage/Dragon Claw
-Earthquake
-Fire Blast/Swords Dance
Nature: Naive/Jolly
EVs: 252 Atk/4 SAtk/252 Spe
Item: Focus Sash/Lum Berry

or
-Stealth Rock
-Dragon Tail
-Earthquake
-Fire Blast/Toxic
Nature: Impish
EVs: 240 HP/176 Def/92 Spe
Item: Rocky Helmet
Ability: Rough Skin

Minimize and other evasion-boosting moves are frowned down on in competitive play because of how luck-based they are. Starmie can also act as the team's Rapid Spinner (offensively or defensively) to clear away entry hazards on your field, as mentioned above:
-Scald
-Psyshock/Reflect Type
-Rapid Spin
-Recover
Nature: Timid
EVs: 252 HP/4 Def/252 Spe
Item: Leftovers
Ability: Natural Cure

or
-Hydro Pump
-Psychic/Psyshock/Thunderbolt
-Ice Beam/Hidden Power (Fire)
-Rapid Spin
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb
Ability: Natural Cure/Analytic

The Hypnosis + Dream Eater combo is easily played around because a sleeping opponent will most likely switch out, making Dream Eater useless. More consistent Gengar sets use its wide offensive and supportive move pool to the fullest without the aforementioned combo:
-Shadow Ball
-Sludge Wave/Sludge Bomb
-Focus Blast
-Taunt/Substitute/Icy Wind/Destiny Bond
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Black Sludge/Life Orb/Focus Sash

or
-Hex
-Sludge Wave/Sludge Bomb/Substitute
-Taunt
-Will-o-Wisp
Nature: Timid
EVs: 8 HP/248 SAtk/252 Spe
Item: Black Sludge

Dragonite must use the Multiscale ability, which halves damage done when it's at full health. This is why Rapid Spin/Defog support is necessary for it, as not only is Dragonite weak to Stealth Rock, it makes Multiscale useless As weird as this sounds, mono-attacking Dragonite with Fly is viable because of the setup opportunities granted by Multiscale and bulk investment. While Agility may seem tempting for the +2 boost, Dragon Dance is the better boosting move because it also increases Attack, making Dragonite more dangerous:
-Dragon Dance
-Fly
-Substitute
-Roost
Nature: Jolly
EVs: 252 HP/116 Def/140 Spe
Item: Leftovers
Ability: Multiscale

or
-Dragon Dance
-Outrage
-Earthquake
-Extreme Speed
Nature: Adamant/Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Lum Berry
Ability: Multiscale

or
-Outrage
-Earthquake
-Fire Punch
-Extreme Speed
Nature: Adamant/Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Choice Band
Ability: Multiscale

I don't think Snorlax and Arcanine are that good in competitive play. While Snorlax has immense bulk (especially on the special end), the power creep that came about in Gens IV and V made it difficult for it to take hits effectively. While Arcanine has a nice offensive and support move pool, Heatran has it beat on both fronts, as the former's bad defensive typing hinders it. You don't have a Mega Evolution at this point, so I'd recommend using Charizard in the last slot (both forms work):
-Dragon Dance/Swords Dance
-Flare Blitz
-Dragon Claw
-Roost/Earthquake
Nature: Jolly/Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Charizardite X
Ability: Blaze

or
-Fire Blast/Flamethrower
-Solar Beam
-Focus Blast
-Roost
Nature: Timid/Modest
EVs: 4 Def/252 SAtk/252 Spe
Item: Charizardite Y

or
-Flare Blitz
-Dragon Claw/Earthquake
-Will-o-Wisp
-Roost
Nature: Impish
EVs: 248 HP/100 Def/160 Spe
Item: Charizardite X
Ability: Blaze