Team-Building Workshop Page 7

Started by Anti January 20th, 2015 1:34 AM
  • 68718 views
  • 416 replies
Male
Seen September 17th, 2015
Posted September 17th, 2015
2 posts
7.7 Years
Hey guys, first post here, anyways I just got ss, and haven't played since like 99 with original red haha, but me and a friend decided to have some competitive fun here. I'm building my 6 pokemon team to battle him and am having a hard time deciding who to go after next. We agreed no Uber tiered pokemon as well as we have to have different pokemon. Anyways my team is alakazam, Nido king, gyrados and snorlax so far what would be 2 other good gen 2 pokemon to go with them. His team that I can remember is typhlosion, tyranitar, umbreon, scisor, dragonite, and I can't remember the last one. Any ideas?

72485rahul

Male
India
Seen December 14th, 2016
Posted October 21st, 2016
348 posts
7.9 Years
you should have a Fire type pokemon (Charizard or any other), since Scizor is weak only to a Fire Pokemon. & another could be a Fighting Type (for taking out his Dark type Umbreon & Tyranitar).
Also teach any ice type move to Gyarados for his Dragonite.
Male
Seen October 1st, 2015
Posted September 29th, 2015
40 posts
7.7 Years
I'm pretty much on the verge of shouting "screw competitive", because nothing I build works, I've used Smogon builds on my desired team, I'm gonna go with the best team type I know, Hyper offense,

Gardevoir
-Moonblast
-Psychic
-Psyshock
-Hyper voice
Nature: Modest
EV: 252 Sp.Atk/252 Spd/4 HP
Ability: Synchronize
Item: Gardevoirite

Chandelure
-Flamethrower
-Shadow Ball
-Substitute
-Calm mind
Nature: Timid
EV: 252 Sp.Atk/252 Spd/4 HP
Infiltrator
Item: Life Orb

Azumarill
-Waterfall
-Aqua Jet
-Superpower
-Play Rough
Nature: Adamant
EV: 252 Atk/252 HP/4 Def
Ability: Huge power
Item Assault Vest

Electivire
-Dual Chop
-Thunder Punch
-Ice Punch
-Iron Tail
Nature: Adamant
EV: 252 Atk/252 Spd/4 HP
Ability: Vital Spirit
Item: Assault Vest

What else could work on a hyper offense team? 3 out of 4 of these movesets are from Smogon.

EDIT: I'm only getting frustrated because every team I've tried up until this one are been rated with, "lack of type coverage", "Far too focused on stalling", etc. on another forum

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
I'm pretty much on the verge of shouting "screw competitive", because nothing I build works, I've used Smogon builds on my desired team, I'm gonna go with the best team type I know, Hyper offense,

Gardevoir
-Moonblast
-Psychic
-Psyshock
-Hyper voice
Nature: Modest
EV: 252 Sp.Atk/252 Spd/4 HP
Ability: Synchronize
Item: Gardevoirite

Chandelure
-Flamethrower
-Shadow Ball
-Substitute
-Calm mind
Nature: Timid
EV: 252 Sp.Atk/252 Spd/4 HP
Infiltrator
Item: Life Orb

Azumarill
-Waterfall
-Aqua Jet
-Superpower
-Play Rough
Nature: Adamant
EV: 252 Atk/252 HP/4 Def
Ability: Huge power
Item Assault Vest

Electivire
-Dual Chop
-Thunder Punch
-Ice Punch
-Iron Tail
Nature: Adamant
EV: 252 Atk/252 Spd/4 HP
Ability: Vital Spirit
Item: Assault Vest

What else could work on a hyper offense team? 3 out of 4 of these movesets are from Smogon.
You're going to need to read up on the set details on how to use each Pokemon more carefully.

Moonblast is pretty much pointless on Mega Gardevoir, as it has Pixilate-powered Hyper Voice as
a Fairy STAB. It needs Focus Blast to be able to deal with Steel Pokemon effectively:
-Psyshock
-Hyper Voice
-Focus Blast
-Taunt/Will-o-Wisp/Calm Mind
Nature: Timid/Modest
EVs: 24 Def/232 SAtk/252 Spe
Item: Gardevoirite
Ability: Trace

Chandelure and Electivire are rather mediocre. Yes, Chandelure is powerful, but it possessing average Speed, a Pursuit weakness, and a Stealth Rock weakness all at once let it down. Electivire has excellent coverage, yes, but it has a bad tendency to fall short of KOing healthy targets. Hyper-offense teams can use a suicide lead to get entry hazards or dual screens up fast. Klefki or Azelf can do this for you:

Klefki:
-Spikes
-Thunder Wave
-Magnet Rise/Toxic
-Play Rough/Foul Play
Nature: Careful/Calm
EVs: 252 HP/4 Def/252 SDef
Item: Leftovers
Ability: Prankster

or
-Reflect
-Light Screen
-Fairy Lock
-Foul Play
Nature: Calm
EVs: 252 HP/4 Def/252 SDef
Item: Light Clay
Ability: Prankster

Azelf:
-Reflect
-Light Screen
-Taunt/Stealth Rock
-Explosion/Stealth Rock
Nature: Jolly
EVs: 176 HP/80 Def/252 Spe
Item: Light Clay

Raikou or Thundurus present better Electric alternatives than Electivire. While their move pools aren't as wide, they're faster than Electivire. The former can make itself stronger with Calm Mind, while the latter has excellent utility in Prankster Thunder Wave:

Raikou:
-Thunderbolt
-Volt Switch
-Hidden Power (Ice)
-Extrasensory/Shadow Ball
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Choice Specs/Assault Vest

or
-Calm Mind
-Thunderbolt
-Hidden Power (Ice)
-Extrasensory/Substitute
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Leftovers

Thundurus:
-Thunderbolt
-Hidden Power (Ice)/Grass Knot
-Focus Blast/Grass Knot
-Thunder Wave
Nature: Timid
EVs: 4 Def/252 SAtk/252 Spe
Item: Life Orb
Ability: Prankster

or
-Nasty Plot
-Thunderbolt
-Hidden Power (Ice)
-Focus Blast/Thunder Wave
Nature: Timid
EVs: 4 Def/252 SAtk/252 Spe
Item: Life Orb
Ability: Prankster

Male
Seen October 1st, 2015
Posted September 29th, 2015
40 posts
7.7 Years
You're going to need to read up on the set details on how to use each Pokemon more carefully.

Moonblast is pretty much pointless on Mega Gardevoir, as it has Pixilate-powered Hyper Voice as
a Fairy STAB. It needs Focus Blast to be able to deal with Steel Pokemon effectively:
-Psyshock
-Hyper Voice
-Focus Blast
-Taunt/Will-o-Wisp/Calm Mind
Nature: Timid/Modest
EVs: 24 Def/232 SAtk/252 Spe
Item: Gardevoirite
Ability: Trace

Chandelure and Electivire are rather mediocre. Yes, Chandelure is powerful, but it possessing average Speed, a Pursuit weakness, and a Stealth Rock weakness all at once let it down. Electivire has excellent coverage, yes, but it has a bad tendency to fall short of KOing healthy targets. Hyper-offense teams can use a suicide lead to get entry hazards or dual screens up fast. Klefki or Azelf can do this for you:

Klefki:
-Spikes
-Thunder Wave
-Magnet Rise/Toxic
-Play Rough/Foul Play
Nature: Careful/Calm
EVs: 252 HP/4 Def/252 SDef
Item: Leftovers
Ability: Prankster

or
-Reflect
-Light Screen
-Fairy Lock
-Foul Play
Nature: Calm
EVs: 252 HP/4 Def/252 SDef
Item: Light Clay
Ability: Prankster

Azelf:
-Reflect
-Light Screen
-Taunt/Stealth Rock
-Explosion/Stealth Rock
Nature: Jolly
EVs: 176 HP/80 Def/252 Spe
Item: Light Clay

Raikou or Thundurus present better Electric alternatives than Electivire. While their move pools aren't as wide, they're faster than Electivire. The former can make itself stronger with Calm Mind, while the latter has excellent utility in Prankster Thunder Wave:

Raikou:
-Thunderbolt
-Volt Switch
-Hidden Power (Ice)
-Extrasensory/Shadow Ball
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Choice Specs/Assault Vest

or
-Calm Mind
-Thunderbolt
-Hidden Power (Ice)
-Extrasensory/Substitute
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Leftovers

Thundurus:
-Thunderbolt
-Hidden Power (Ice)/Grass Knot
-Focus Blast/Grass Knot
-Thunder Wave
Nature: Timid
EVs: 4 Def/252 SAtk/252 Spe
Item: Life Orb
Ability: Prankster

or
-Nasty Plot
-Thunderbolt
-Hidden Power (Ice)
-Focus Blast/Thunder Wave
Nature: Timid
EVs: 4 Def/252 SAtk/252 Spe
Item: Life Orb
Ability: Prankster
I'd rather not use legends since getting the right IV's and nature is a pain

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
I'd rather not use legends since getting the right IV's and nature is a pain
The Synchronize trick should work. I would've suggested Magnezone, but there's a bit of type overlap with Klefki there.

Male
Seen September 22nd, 2015
Posted September 22nd, 2015
1 posts
7.7 Years
So, I'm finally getting back into the swing of things with Pokemon, and I need help building a team. The team is based around a Gardevoir. Here are the specifics:

#282 Gardevoir

IVs:
HP:?
Atk: 0
Def: 31
Sp. Atk: 31
Sp. Def: 31
Spd: 31

EV's:
HP: 0
Atk: 0
Def: 0
Sp. Atk: 255
Sp. Def: 0
Spd: 255

Moveset:

Psychic
Calm Mind
Shadow Ball
Moonblast

This is as far as I've gotten with my team, no idea what to do for the next five. There are several Pokemon I have in mind for multiple team builds, but for now, I'll work with just Gardevoir.

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
So, I'm finally getting back into the swing of things with Pokemon, and I need help building a team. The team is based around a Gardevoir. Here are the specifics:

#282 Gardevoir

IVs:
HP:?
Atk: 0
Def: 31
Sp. Atk: 31
Sp. Def: 31
Spd: 31

EV's:
HP: 0
Atk: 0
Def: 0
Sp. Atk: 255
Sp. Def: 0
Spd: 255

Moveset:

Psychic
Calm Mind
Shadow Ball
Moonblast

This is as far as I've gotten with my team, no idea what to do for the next five. There are several Pokemon I have in mind for multiple team builds, but for now, I'll work with just Gardevoir.

What's Gardevoir's item? The item must be Gardevoirite, as Gardevoir's regular form is outclassed by its Mega counterpart. This is because Mega Gardevoir actually has usable Speed and it also has a stronger Fairy STAB in Pixilate Hyper Voice. Pixilate is the ability that also makes Mega Gardevoir usable; it turns its Normal moves into Fairy ones, and powers them up by 30%. In Hyper Voice's case, it will become stronger than Moonblast after the Pixilate boost. Mega Gardevoir also needs Focus Blast to be able to handle Steel Pokemon more easily. Psyshock is also preferred over Psychic, as it hits the target's Defense instead of Special Defense. This is useful, since Mega Gardevoir would be walled by things like Blissey otherwise:
-Psyshock
-Hyper Voice
-Focus Blast
-Calm Mind/Taunt/Will-o-Wisp
Nature: Timid/Modest
EVs: 24 Def/232 SAtk/252 Spe (this avoids the 2HKO from Latios' Psyshock)
Item: Gardevoirite
Ability: Trace

Mega Gardevoir appreciates Pursuit support in order to remove bulky Psychic Pokemon. Common carriers include Weavile, Bisharp, and Tyranitar:

Weavile:
-Knock Off
-Icicle Crash
-Ice Shard
-Pursuit
Nature: Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Life Orb
Ability: Pressure

Bisharp:
-Sucker Punch
-Knock Off
-Iron Head
-Pursuit
Nature: Adamant
EVs: 4 HP/252 Atk/252 Spe (Black Glasses/Dread Plate/Life Orb/Lum Berry) or 192 HP/220 Atk/96 Spe (Assault Vest)
Item: Black Glasses/Dread Plate/Life Orb/Lum Berry/Assault Vest
Ability: Defiant

Tyranitar:
-Stone Edge
-Crunch/Ice Punch
-Pursuit
-Superpower
Nature: Jolly (Choice Scarf)/Adamant (Choice Band)
EVs: 252 Atk/4 Def/252 Spe (Choice Band) or 100 HP/252 Atk/156 Spe (Choice Band)
Item: Choice Scarf/Choice Band
Ability: Sand Stream

or
-Stealth Rock
-Stone Edge
-Pursuit
-Crunch/Fire Blast/Ice Beam
Nature: Relaxed
EVs: 248 HP/80 Def/180 SDef
Item: Leftovers
Ability: Sand Stream

Magnezone is also a viable teammate to remove opposing Steel Pokemon from battle because Magnet Pull prevents said Pokemon from switching out. This gives Gardevoir more freedom to spam Hyper Voice:
-Thunderbolt
-Volt Switch
-Flash Cannon
-Hidden Power (Fire)
Nature: Modest (Choice Specs)/Timid (Choice Scarf)
EVs: 172 HP/252 SAtk/84 Spe (Choice Specs) or 4 Def/252 SAtk/252 Spe (Timid)
Item: Choice Specs/Choice Scarf
Ability: Magnet Pull

Dragon Pokemon also work well with Gardevoir and a Steel Pokemon of your choice, as the Dragon/Steel/Fairy core can cover each other's weaknesses. An example is Garchomp:
-Stealth Rock
-Outrage/Dragon Claw
-Earthquake
-Fire Blast/Swords Dance
Nature: Naive/Jolly
EVs: 252 Atk/4 SAtk/252 Spe
Item: Lum Berry/Focus Sash/Rocky Helmet

or
-Swords Dance
-Outrage/Dragon Claw
-Earthquake
-Stone Edge/Substitute
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Lum Berry/Leftovers/Salac Berry

or
-Stealth Rock
-Dragon Tail
-Earthquake/Toxic
-Fire Blast/Toxic
Nature: Impish
EVs: 240 HP/176 Def/92 Spe
Item: Rocky Helmet
Ability: Rough Skin

or
-Outrage
-Earthquake
-Stone Edge/Fire Blast
-Dragon Claw/Fire Blast
Nature: Jolly/Naive
EVs: 4 HP/252 Atk/252 Spe
Item: Choice Scarf

or
-Draco Meteor
-Earthquake
-Stone Edge/Stealth Rock
-Fire Blast
Nature: Naive
EVs: 4 Atk/252 SAtk/252 Spe
Item: Life Orb

Note: This may not fill in all 5 slots, but these are things to consider

Male
Seen October 1st, 2015
Posted September 29th, 2015
40 posts
7.7 Years
Okay, I'm going for VGC, due to how frustrating building a unique team is, I decided to build a CHALK team, but changed out mega kangaskhan.

Cresselia,
Heatran,
Amonguss,
Landorus-T,
Mawile
Aegislash

I already am using the Weakness Policy Aegislash build, but don't know what to do about EV's and moves for the others.

Syrex

Hentai King

Age 32
Male
Columbus, Ohio
Seen January 12th, 2018
Posted January 7th, 2018
653 posts
14.9 Years
This is an awesome resource!
I literally was just talking about looking up the ways teams are formed and what all these short-words are.
I know OU and NU, idk about LC, ect.

Thank you so very much!
Jirachi's Versace


Megan

She/Her, It/Its
Online now
Posted 1 Hour Ago
17,751 posts
10.3 Years
Trying to build a team around following core:

Spoiler:
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast

-> SR setter
-> T-Flame check
-> overall good defensive mon (esp. in combination with M-Scizor)
-> Volt Switch check
-> Phazer for annoying defensive/setup mons
-> not quite sure if I should keep Fire Blast (esp. with Superpower on Azu)

Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower

-> Wallbreaker
-> Cleaner
-> Superpower for annoying Steel types (might be redundant with Chomps Fireblast, though)

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off

-> Setup Sweeper
-> takes on Fairies with BP
-> Knock Off for utility

Threats:
- faster Electric types with coverage (Mega-Man, Raikou, ...)
- burn (Rotom-W)/Intimidate

Still needed:
- hazard removal


Any suggestions?
Moderator of Previous Generations, Forum Games and VPP
You got a thing!

Dreamless

Nightmares kept in Bottles

Non-binary
Central
Seen September 3rd, 2016
Posted March 22nd, 2016
30 posts
7.6 Years
I'm trying to build an annoying team. I really want to use Garchomp or Salamence as a Physical Sweeper, but then there's Metagross who would work as a Tank or a Sweeper. But then, are there better Pokemon? And what jobs would I need? I find building around jobs easier but I'm really stuck.

Note: I play Battle Spot Triples.


Dreamless
Internal Screaming Pokémon


A wild Dreamless can often be found clutching a laptop and screaming at various intervals.


(background found here)
Male
Seen September 15th, 2022
Posted December 28th, 2016
46 posts
10.8 Years
Trying to build a team around following core:

Spoiler:
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast

-> SR setter
-> T-Flame check
-> overall good defensive mon (esp. in combination with M-Scizor)
-> Volt Switch check
-> Phazer for annoying defensive/setup mons
-> not quite sure if I should keep Fire Blast (esp. with Superpower on Azu)

Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower

-> Wallbreaker
-> Cleaner
-> Superpower for annoying Steel types (might be redundant with Chomps Fireblast, though)

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off

-> Setup Sweeper
-> takes on Fairies with BP
-> Knock Off for utility

Threats:
- faster Electric types with coverage (Mega-Man, Raikou, ...)
- burn (Rotom-W)/Intimidate

Still needed:
- hazard removal


Any suggestions?
You can use (Specs or Zap Plate or WiseGlasses, idk) Raikou to hit check waters such as Manaphy, Mega Slowbro and Suicune. I also suggest Assault Vest Tornadus-T since it checks Serperior. I am not sure what the last pokemon should be but Life Orb Latios seems like a nice choice since it has hazard removal, resists both Water and Electric, and checks bulky Garchomp and does some damage to Mega Sableye. There is also Togekiss that you can use in the last slot as it counters almost every Garchomp besides Mega and Scarf. Togekiss also beats Mega Sableye if you flinch it to death. The first five pokemon can check all pokemon to some extent besides Cresselia and Porygon2 which shouldn't give you trouble anyways.
Male
Drifter
Seen September 4th, 2016
Posted August 16th, 2016
15 posts
7.6 Years
Let ask here: I'm currently building up a new team (trying different types and such out) and in many checklist I see "Rapid Spin". Most trainers I've either watched or played against have almost never used moves that create entry hazards (i.e. Stealth Rock or Toxic Spikes). Most run with power teams in the hopes of overwhelming the other either with strong defense then offense like with Goodra or pure offense with recovery like Gliscor. My questions is: is having Rapid Spin in as one of your moves, even on a defense set up waller, a good move to have or is it a wasted space for that one person you may or may not encounter?

Nah

Age 30
she/her, they/them
Seen 11 Hours Ago
Posted 19 Hours Ago
15,643 posts
9.5 Years
Let ask here: I'm currently building up a new team (trying different types and such out) and in many checklist I see "Rapid Spin". Most trainers I've either watched or played against have almost never used moves that create entry hazards (i.e. Stealth Rock or Toxic Spikes). Most run with power teams in the hopes of overwhelming the other either with strong defense then offense like with Goodra or pure offense with recovery like Gliscor. My questions is: is having Rapid Spin in as one of your moves, even on a defense set up waller, a good move to have or is it a wasted space for that one person you may or may not encounter?
The need for Rapid Spin/Defog depends on the format you're playing on. In Battle Spot Singles and doubles in general, entry hazards are almost non-existent because there's less switching involved and so hazards are less useful. In 6v6 Singles (usually played on Pokemon Showdown servers), entry hazards are a staple of every (good) competitive team because there's a lot more switching around involved, so the hazards are much more useful, and so having Rapid Spin/Defog is a major asset in that format.
Nah ンン
“No, I... I have to be strong. Everyone expects me to."

FennekMaster

Male
A Place
Seen February 8th, 2018
Posted January 30th, 2018
56 posts
8 Years
So, I have started building a new OU team because my first one was not that great. I think I may have a solid start but what I am having trouble on is deciding on a pokemon with a physical fire-type move. So far I for options have Entei, Infenape, MegaZard X and Talonflame. In case you are curious what my OU core looks like here it is.

Porygon2 @ Eviolite
Ability: Analytic
EVs: 248 HP / 236 Def / 8 SpA / 16 SpD
Bold Nature
- Thunderbolt
- Ice Beam
- Recover
- Toxic

Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Wish
- Heal Bell
- Hyper Voice
- Calm Mind

So that is what I got and I hope you guys have some input into this or could suggest an alternative. Thanks.

P.S:I can also substitute Sylveon if I need to for M-Gardevoir or Florgus.

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
So, I have started building a new OU team because my first one was not that great. I think I may have a solid start but what I am having trouble on is deciding on a pokemon with a physical fire-type move. So far I for options have Entei, Infenape, MegaZard X and Talonflame. In case you are curious what my OU core looks like here it is.

Porygon2 @ Eviolite
Ability: Analytic
EVs: 248 HP / 236 Def / 8 SpA / 16 SpD
Bold Nature
- Thunderbolt
- Ice Beam
- Recover
- Toxic

Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Wish
- Heal Bell
- Hyper Voice
- Calm Mind

So that is what I got and I hope you guys have some input into this or could suggest an alternative. Thanks.

P.S:I can also substitute Sylveon if I need to for M-Gardevoir or Florgus.
Trace > Analytic on Porygon2. Copying abilities is more useful on defensive Pokemon than an extra power boost.

A Calm nature is pointless on Calm Mind Sylveon, as CM will boost its Special Defense anyway. Also, it's not that good nowadays, due to it facing competition from other Fairies like Clefable and Mega Gardevoir. Don't even think about using Florges, either, as its abilities are outright useless in single battles. However, Clefable and Sylveon do provide Heal Bell support:

Clefable:
-Wish
-Protect
-Moonblast
-Heal Bell/Aromatherapy
Nature: Bold
EVs: 248 HP/252 Def/8 SDef
Item: Leftovers
Ability: Unaware

Sylveon:
-Wish
-Protect
-Hyper Voice
-Heal Bell
Nature: Bold
EVs: 252 HP/220 Def/36 SDef
Item: Leftovers
Ability: Pixilate

Acrobatics Talonflame or Charizard X are good Knock Off absorbers. Test both out:

Talonflame:
-Swords Dance
-Flare Blitz
-Acrobatics
-Roost
Nature: Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: n/a
Ability: Gale Wings

or
-Swords Dance
-Acrobatics
-Taunt/Will-o-Wisp
-Roost
Nature: Adamant
EVs: 248 HP/252 Atk/8 Spe
Item: n/a
Ability: Gale Wings

or
-Acrobatics
-Bulk Up/Taunt
-Will-o-Wisp/Taunt
-Roost
Nature: Careful
EVs: 248 HP/252 SDef/8 Spe
Item: n/a
Ability: Gale Wings

Charizard X:
-Dragon Dance
-Flare Blitz
-Dragon Claw
-Roost
Nature: Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Charizardite X
Ability: Blaze

or
-Flare Blitz
-Dragon Claw/Earthquake
-Will-o-Wisp
-Roost
Nature: Impish
EVs: 248 HP/100 Def/160 Spe
Item: Charizardite X
Ability: Blaze

or
-Swords Dance
-Flare Blitz
-Dragon Claw/Outrage
-Tailwind/Roost
Nature: Adamant
EVs: 40 HP/252 Atk/216 Spe
Item: Charizardite X
Ability: Blaze

FennekMaster

Male
A Place
Seen February 8th, 2018
Posted January 30th, 2018
56 posts
8 Years
I am very close to done with my OU team. All I need is a Stealth Rock Lead, preferably a Dragon Type to keep the Dragon, Fairy, Steel switch-ins but I will accept anything that can do good for my team. I have looked into my options and what I have found is Garchomp, Tyrantrum, Druddigon (Yes, I know it sucks in OU) and Terrakion. I could also go with something that I haven't listed. My team consists of Porygon2 (Mixed Wall/Tank), M-Gardevoir (Special Wallbreaker/Cleric), Talonflame (Physical Sweeper), Quagsire (Anti-Setup/Physical Wall) and Scizor (Utility). I will list details of my team if requested to.

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
I am very close to done with my OU team. All I need is a Stealth Rock Lead, preferably a Dragon Type to keep the Dragon, Fairy, Steel switch-ins but I will accept anything that can do good for my team. I have looked into my options and what I have found is Garchomp, Tyrantrum, Druddigon (Yes, I know it sucks in OU) and Terrakion. I could also go with something that I haven't listed. My team consists of Porygon2 (Mixed Wall/Tank), M-Gardevoir (Special Wallbreaker/Cleric), Talonflame (Physical Sweeper), Quagsire (Anti-Setup/Physical Wall) and Scizor (Utility). I will list details of my team if requested to.
It's better to start with the moves.

FennekMaster

Male
A Place
Seen February 8th, 2018
Posted January 30th, 2018
56 posts
8 Years
It's better to start with the moves.
By request, here are the details of my OU team:

Porygon2 @ Eviolite
Ability: Trace
EVs: 248 HP / 236 Def / 8 SpA / 16 SpD
Bold Nature
- Thunderbolt
- Ice Beam
- Recover
- Toxic

Gardevoir @ Gardevoirite
Ability: Synchronize
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Wish
- Heal Bell
- Hyper Voice
- Calm Mind

Talonflame
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Acrobatics
- Flare Blitz
- Roost

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Earthquake
- Recover
- Curse

Scizor @ Life Orb
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Defog
- Knock Off
- Roost
- Bullet Punch

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
By request, here are the details of my OU team:

Porygon2 @ Eviolite
Ability: Trace
EVs: 248 HP / 236 Def / 8 SpA / 16 SpD
Bold Nature
- Thunderbolt
- Ice Beam
- Recover
- Toxic

Gardevoir @ Gardevoirite
Ability: Synchronize
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Wish
- Heal Bell
- Hyper Voice
- Calm Mind

Talonflame
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Acrobatics
- Flare Blitz
- Roost

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Earthquake
- Recover
- Curse

Scizor @ Life Orb
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Defog
- Knock Off
- Roost
- Bullet Punch
Mega Gardevoir isn't suited for a Wish role, given its rather bad physical bulk. Clefable is still a better Wish passer because it's bulkier:
-Wish
-Protect
-Moonblast
-Heal Bell/Flamethrower
Nature: Bold
EVs: 248 HP/252 Def/8 SDef
Item: Leftovers
Ability: Unaware

You never, ever, ever, use Life Orb on a defensive set like Defog Scizor. It makes the user worn down even faster, even if it has access to reliable recovery. Since I replaced Mega Gardevoir, Scizor should be the Mega:
-U-turn/Superpower
-Bullet Punch
-Defog
-Roost
Nature: Impish
EVs: 248 HP/60 Def/200 SDef
Item: Scizorite

Yes, Quagsire is a rather decent user of Curse, but it doesn't have much space for it. The better options over that are Toxic to put defensive Pokemon on a timer, or Encore to prevent Mega Gyarados and Suicune from setting up on it; the former has Mold Breaker to ignore Unaware; the latter can easily stall it out.

Megan

She/Her, It/Its
Online now
Posted 1 Hour Ago
17,751 posts
10.3 Years
By request, here are the details of my OU team:
Care to give some details as to what every one of your Pokemon does? Also it looks like you team is going to have a lot of problems dealing with Manaphy. Bulky Water types in general seem to be a little bit of an issue.

I suppose Celebi might be an interesting pick as it resists Water types, absorbs Scald (but not Lavaplume) and can heal off status conditions, while also being able to use Stealth Rock.

Something like

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 156 Def / 84 SpD / 16 Spe
Bold Nature
- Giga Drain
- Recover
- Baton Pass / Thunderwave
- Stealth Rock

Baton Pass for momentum or alternatively Thunderwave slows your opponent down which somewhat deals with the issue that your team is pretty slow (you could use it when trying to set up CM with Gardy). Also keep in mind that Manaphy with Ice Beam still beats this.
Moderator of Previous Generations, Forum Games and VPP
You got a thing!

FennekMaster

Male
A Place
Seen February 8th, 2018
Posted January 30th, 2018
56 posts
8 Years
Yes, I am here yet again. After using the team for a while I have decided to start over and while I do have a pretty solid core I do need a special attacker with Dark, Fire coverage. I have looked into my options and what I have found is Hydreigon, Zoroark, Chandelure and M-Houndoom. Also, as usual here is what I got so far.

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Scald
- Earthquake
- Recover
- Toxic

Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Defog
- Bullet Punch
- Roost
- U-turn

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Nasty Plot
- Air Slash
- Heal Bell
- Roost
Male
Seen 1 Week Ago
Posted June 28th, 2022
7,210 posts
15.9 Years
Yes, I am here yet again. After using the team for a while I have decided to start over and while I do have a pretty solid core I do need a special attacker with Dark, Fire coverage. I have looked into my options and what I have found is Hydreigon, Zoroark, Chandelure and M-Houndoom. Also, as usual here is what I got so far.

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Scald
- Earthquake
- Recover
- Toxic

Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Defog
- Bullet Punch
- Roost
- U-turn

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Nasty Plot
- Air Slash
- Heal Bell
- Roost
This looks like the start of a semi stall team.

Togekiss wants more speed with that set imo to fully take advantage of the no skill flinch bs it brings to matches. 248 HP / 76 Def / 8 Sp.D / 176 Spe @ Timid imo to outspeed MHera and neutral Hoopa-U etc and pals.

As for remaining members Ferrothorn and Heatran would fit nicely and cover the majority of your other weaks and roles. Then in the last slot a glue to check misc just such as Keldeo would be nice i.e Slowbro.
†Kill the unicorn
Just to have its horn
Soon he's just a fantasy†