RMT My Team, version who knows (plz rate)

Started by Crosserenti January 21st, 2015 8:05 AM
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  • 15 replies

Crosserenti

He/Him
CT
Seen May 14th, 2021
Posted May 11th, 2021
46 posts
9.3 Years
So I have made many a team by now. Not all of them are good, but the ones that aren't, you have always helped me out (especially PlatinumDude). So one again, I turn here. This tone, I think I have this without needing help, though it is always appreciated.


Rotom-Heat @ Mental Herb
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Overheat
- Volt Switch
- Will-O-Wisp
- Trick

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Tail
- Stealth Rock
- Rock Slide

Hydreigon @ Choice Specs
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Flamethrower
- Dark Pulse
- U-turn

Azumarill @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Aqua Ring
- Waterfall
- Toxic
- Play Rough

Metagross @ Life Orb
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Meteor Mash
- Agility
- Zen Headbutt

Lopunny-Mega @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Return
- Healing Wish
A return after being on hiatus for years. Hoping to still capture the magic...

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
Mental Herb doesn't exactly work with Trick, as the former is a consumable item (it's consumed to rid the user of Taunt). Trick works best with hindering items like the Choice items. For the most part, Wash Rotom is the best Rotom form to use due to it having only one weakness and a useful set of resistances, while not being reliant on Defog/Rapid Spin support:
-Volt Switch
-Hydro Pump
-Will-o-Wisp
-Pain Split
Nature: Bold/Calm
EVs: 248 HP/216 Def/44 Spe or 248 HP/216 SDef/44 Spe
Item: Leftovers

Dragon Tail's negative priority doesn't really work well with Garchomp's decent Speed. It's better off simply applying offensive pressure on the opponent before and after it gets Stealth Rock up:
-Stealth Rock
-Outrage/Dragon Claw
-Earthquake
-Fire Blast/Swords Dance
Nature: Naive/Jolly
EVs: 252 Atk/4 SAtk/252 Spe
Item: Lum Berry/Focus Sash/Rocky Helmet

This team needs another Fairy counter, IMO, as half the team is weak to that type. I'd suggest replacing Hydreigon with Dragalge or Gengar to help smash them in:

Dragalge:
-Sludge Wave
-Draco Meteor
-Scald/Hidden Power (Fire)
-Focus Blast/Hidden Power (Fire)
Nature: Modest
EVs: 200 HP/240 SAtk/12 SDef/56 Spe
Item: Choice Specs/Dragon Fang/Poison Barb/Toxic Plate/Draco Plate
Ability: Adaptability

Gengar:
-Shadow Ball
-Sludge Wave/Sludge Bomb
-Focus Blast
-Destiny Bond/Taunt/Substitute
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb/Focus Sash/Black Sludge

or
-Substitute
-Shadow Ball
-Will-o-Wisp
-Taunt/Sludge Bomb/Sludge Wave/Disable
Nature: Timid
EVs: 28 HP/148 SAtk/80 SDef/252 Spe
Item: Black Sludge

or
-Hex
-Taunt
-Will-o-Wisp
-Sludge Wave/Sludge Bomb/Substitute
Nature: Timid
EVs: 8 HP/248 SAtk/252 Spe
Item: Black Sludge

If you want a specially bulky Azumarill, Assault Vest is the way to do it. Without Huge Power, it's incredibly weak, and relying on Sap Sipper for boosts is very bad:
-Waterfall
-Play Rough
-Aqua Jet
-Knock Off/Superpower
Nature: Adamant
EVs: 240 HP/252 Atk/16 SDef
Item: Assault Vest
Ability: Huge Power

Metagross is only good in its Mega Evolution; there's no reason to use its regular form now. You could use another special attacker like Magnezone or Gothitelle to help trap and eliminate potential counters:
-Thunderbolt
-Volt Switch
-Flash Cannon
-Hidden Power (Fire)
Nature: Modest/Timid
EVs: 172 HP/252 SAtk/84 Spe (Modest) or 4 HP/252 SAtk/252 Spe (Timid)
Item: Choice Specs (Modest)/Choice Scarf (Timid)
Ability: Magnet Pull

or
-Magnet Rise
-Thunderbolt
-Flash Cannon
-Hidden Power (Fire)
Nature: Modest
EVs: 128 HP/252 SAtk/128 Spe
Item: Air Balloon
Ability: Magnet Pull

Gothitelle:
-Psychic/Psyshock
-Thunderbolt
-Hidden Power (Fire)
-Trick
Nature: Modest
EVs: 172 HP/252 SAtk/84 Spe
Item: Choice Specs
Ability: Shadow Tag

Limber should be Lopunny's pre-Mega ability, FYI.

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
Is life orb viable on dragalge? It lacks recovery, but if I put specs on magnezone, I'd want that extra power on him...
Considering that Dragalge lacks reliable recovery, the recoil from Life Orb will wear it down faster. That's a no.

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
Same for magnezone. I don't like choice scarf magnezone, cause I want more power, but I like choice specs on dragalge...
Item clause isn't a mandatory clause, FYI. You can have Choice Specs on both Dragalge and Magnezone if you need to.

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
Updating tomorrow as I do not have enough time to finish right now and I don't want to forget what I've done already!!!



Rotom-Heat @ Mental Herb
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Overheat
- Volt Switch
- Will-O-Wisp
- Trick

This is a very bizarre set and something that unfortunately wouldn't work in the current meta; Mental Herb died out once Baton Pass teams got nerfed (No more MH Scoli thank god!). Having a quick look through I reckon the standard specially defensive Rotom-Wash set would work wonders (Especially if you're using Sap Sipper Azu!!!):

Spoiler:

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

Basically with all the new mega flying around, Rotom-W is a solid choice for a lot of them. Hydro Pump for powerful STAB, Volt Switch to switch out on the likes of Heatran/Venusaur, Will-o for crippling physical sweepers and Pain Split as recovery, as well as doing massive 'damage' to the Pink Blobs Chansey and Blissey!


Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Tail
- Stealth Rock
- Rock Slide

The Rocky Helmet + Rough Skin combo is very nice, however it's favoured on a Pokémon which can tank a few hits so it can rack up large damage. Dragon Tail - as already stated - is not good on Garchomp due to negative priority; you will need to replace that with something along the lines of Outrage or Dragon Claw.

Spoiler:
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Stone Edge
- Iron Head/Fire Blast

Standard Scarfed set, EdgeQuake for coverage and some STAB, Outrage for more STAB.

OR a slightly odd Rocky Helmet Dragon

Druddigon @ Rocky Helmet
Ability: Rough Skin
EVs: 100 HP / 156 Def / 252 SpD
Careful Nature
- Glare
- Dragon Tail/Roar
- Stealth Rock
- Fire Punch/Earthquake

Watch this soak up a load of hits for you, whilst racking up rocky helmet/rough skin damage! SR/Glare for utility (Setting hazards/crippling speedy mons), DTail or Roar to Phaze depending on how safe you want to be and Fire Punch to deal with Skarmory/Ice Mons or EQ to deal with Heatran.


Hydreigon @ Choice Specs
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Flamethrower
- Dark Pulse
- U-turn

Azumarill @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Aqua Ring
- Waterfall
- Toxic
- Play Rough

Metagross @ Life Orb
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Meteor Mash
- Agility
- Zen Headbutt

Lopunny-Mega @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Return
- Healing Wish
The main problem I see with Iron Head on Garchomp is that it only slightly outdamages Earthquake vs. non-Azumarill Fairies:

252 Atk Garchomp Earthquake vs. 252 HP / 220+ Def Sylveon: 160-189 (40.6 - 47.9%) -- guaranteed 3HKO after Leftovers recovery

252 Atk Garchomp Iron Head vs. 252 HP / 220+ Def Sylveon: 170-202 (43.1 - 51.2%) -- guaranteed 3HKO after Leftovers recovery

Both moves still 3HKO Sylveon, for instance.

252 Atk Garchomp Earthquake vs. 0 HP / 4 Def Mega Altaria: 151-178 (51.8 - 61.1%) -- guaranteed 2HKO

252 Atk Garchomp Iron Head vs. 0 HP / 4 Def Mega Altaria: 160-190 (54.9 - 65.2%) -- guaranteed 2HKO

Both also 2HKO Mega Altaria. Note that there isn't much of a difference between both moves.

In other words, Earthquake chunks Fairies hard enough already.

As I already mentioned, Sap Sipper Azumarill is terrible because it's very weak without any boosts, and getting Sap Sipper boosts is very tough. You're better off relying on the immediate power of Huge Power.

Zeffy

g'day

Male
Seen December 1st, 2022
Posted January 30th, 2021
6,395 posts
14.1 Years
Sap Sipper Azumarill however is strong once it gets the boosts, this is why I have suggested the small pro of using Rotom-W over Rotom-H; of course I haven't finished yet so I will be looking into running a different set. However it is this person's team!
The main problem with Sap Sipper Azumarill is that there aren't much Grass-type moves in OU. Additionally, most of the most prominent Grass-types in the tier (Mega Venusaur and Chesnaught to name a few) counters Azumarill even if it has a Sap Sipper boost under its belt. Azumarill is better of avoiding Grass-types in general (except perhaps Breloom, but Technician boosted Bullet Seed hurts a lot).

skyburial

Orca Hype

Age 32
Male
Colorado
Seen April 17th, 2017
Posted March 15th, 2017
892 posts
8.6 Years
Have you thought about putting a coverage move on Lopunny in place of Return? Fake Out and Hi Jump Kick are essential to the set, but a Thunder Punch or Ice Punch can go a long way on these sets and the lack of predictability on that coverage move is what makes Lopunny so exciting.
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PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
Have you thought about putting a coverage move on Lopunny in place of Return? Fake Out and Hi Jump Kick are essential to the set, but a Thunder Punch or Ice Punch can go a long way on these sets and the lack of predictability on that coverage move is what makes Lopunny so exciting.
Return is a mandatory STAB move on Mega Lopunny because it's a hard-hitting STAB that deals with Pokemon that resist Fighting. If a move must be replaced, it has to be Healing Wish.

All Thunder Punch does is hit regular Gyarados 4x as hard and that's it. Return hits it hard enough, while High Jump Kick smacks Mega Gyarados for super effective damage.

skyburial

Orca Hype

Age 32
Male
Colorado
Seen April 17th, 2017
Posted March 15th, 2017
892 posts
8.6 Years
All Thunder Punch does is hit regular Gyarados 4x as hard and that's it.
Sure. Gyarados is the only thing worth carrying Electric Type moves for, other Flying and Water Types can't take hits and all Steel Types are weak against Fighting.

I'd forgotten.
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Zeffy

g'day

Male
Seen December 1st, 2022
Posted January 30th, 2021
6,395 posts
14.1 Years
Sure. Gyarados is the only thing worth carrying Electric Type moves for, other Flying and Water Types can't take hits and all Steel Types are weak against Fighting.

I'd forgotten.
Neutral STAB Return outdamages 2x Thunderpunch most of the time. Ice Punch is the superior coverage move to run imo but I'd rather have the utility of Healing Wish than blindly throwing Ice Punch (because you'd be crazy if you're going to try to switch into a flying-type/dragon-type).

Anyway, this doesn't help the OP improve his team. Perhaps instead of trying to start an argument, focus on what the purpose of the thread is. Thanks!

skyburial

Orca Hype

Age 32
Male
Colorado
Seen April 17th, 2017
Posted March 15th, 2017
892 posts
8.6 Years
What I will say is this, as a final note, and I do think all of this dialogue is useful to consider for a team improvement on the OP's part.

As a person who fights a lot of Lopunnies, Thunder Punch has been a pivotal response to most of my answers for it. It does good work on Azumarill and Skarmory, and hits Scizor for neutral damage. Ice Punch is also good, and Fire Punch is a bit of an unsung hero for dealing with Skarmories, and also Scizors and Ferrothorns for 4x damage.
The Prism League is opening for its second season and looking for new members! 6v6 Multiformat battles on cartridge are the name of the game. We implore you to join if you enjoy competitive battling in any format.

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