RMT First UU Team Attempt?

Started by Nineray January 25th, 2015 12:29 AM
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  • 10 replies

Nineray

Green Okido

Age 25
Male
Hoenn
Seen March 21st, 2020
Posted January 28th, 2015
169 posts
11.9 Years
These are the 6 pokemon I plan on using, I've tested it out in showdown and have had a lot of success so far to day (6-0 in battles) but I still feel like I can make some improvements.

TF2 (Forretress) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Volt Switch
- Rapid Spin

Deathpuff (Slurpuff) (M) @ Sitrus Berry
Ability: Unburden
Shiny: Yes
EVs: 44 HP / 252 Atk / 4 Def / 208 Spe
Jolly Nature
- Play Rough
- Return
- Drain Punch
- Belly Drum

Haxornah (Haxorus) @ Choice Band
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Aqua Tail
- Outrage
- Earthquake
- Poison Jab

NotJolly (Arcanine) @ Life Orb
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- Extreme Speed
- Close Combat

Mystery (Kingdra) @ Razor Claw
Ability: Sniper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Focus Energy
- Draco Meteor
- Hydro Pump
- Flash Cannon
100% Crits

Anemone (Espeon) (F) @ Focus Sash
Ability: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Shadow Ball
- Dazzling Gleam
- Calm Mind
If I know I outspeed the opponent then I use calm mind first turn then that allows me to get enough damage to go 2 for 1 at least.



Spoiler:

Forretress @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 80 Def / 176 SpD
Sassy Nature
- Stealth Rock
- Spikes
- Toxic Spikes
- Rapid Spin

Slurpuff (M) @ Sitrus Berry
Ability: Unburden
EVs: 132 HP / 188 Atk / 188 Spe
Adamant Nature
- Play Rough
- Return
- Drain Punch
- Belly Drum
Spoiler:
Once belly drum it set up this thing is virtually unstoppable. Belly Drum is used first, which activates my sitrus berry and unburden so that I'm +6 in attack and +1 in speed, making this thing hard to beat.


Haxorus @ Choice Band
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Aqua Tail
- Outrage
- Earthquake
- Dragon Dance

Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 176 Def / 80 SpD
Careful Nature
- Curse
- Toxic
- Moonlight
- Payback

Kingdra @ Razor Claw
Ability: Sniper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Focus Energy
- Draco Meteor
- Hydro Pump
- Flash Cannon
Spoiler:
First turn focus energy, then for the rest of the turns Kingdra has a 100% crit ratio due to the razor fang and new crit mechanics. Draco Meteor is the main move in this set, since it can be spammed endlessly (so to speak) since crits ignore stat drops.


Espeon @ Focus Sash
Ability: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Shadow Ball
- Calm Mind
- Signal Beam
Avatar Credit goes to the creator.

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
As an FYI, Ferrothorn is an OU Pokemon; therefore it isn't allowed in UU or below.

Forretress is known to be one of the biggest sitting ducks out there, and you're just making that worse by cramming it with all three of its available hazards. Just pick one or two, and you're good:
-Stealth Rock/Spikes
-Rapid Spin
-Gyro Ball/Toxic
-Volt Switch
Nature: Relaxed/Bold
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers

What purpose does Slurpuff's EV spread accomplish? Slurpuff needs max Attack to hit as hard as it possibly can. Jolly is also preferred to outspeed Scarf Mienshao:
-Belly Drum
-Play Rough
-Drain Punch
-Return/Substitute
Nature: Jolly
EVs: 44 HP/252 Atk/4 Def/208 Spe
Item: Sitrus Berry
Ability: Unburden

You do not use Choice items with setup moves like Dragon Dance, as Choice items limit you to only one move while the Pokemon is in battle. I'm talking about Haxorus here:
-Dragon Dance/Swords Dance
-Outrage/Dragon Claw
-Earthquake
-Poison Jab/Swords Dance
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb/Lum Berry
Ability: Mold Breaker

Curse Umbreon isn't worth it, really. Slurpuff needs Steels weakened or out of the way to function at its best, and you lack reliable ways to do that. Fire or Fighting Pokemon like Arcanine, Entei, Chandelure, Machamp, Mienshao, Infernape, Lucario or Pangoro can do this for you:

Arcanine:
-Flare Blitz
-Extreme Speed
-Close Combat
-Wild Charge/Crunch
Nature: Adamant
EVs: 252 Atk/4 SDef/252 Spe
Item: Life Orb
Ability: Intimidate/Flash Fire

or
-Flare Blitz
-Extreme Speed/Roar
-Will-o-Wisp/Toxic
-Morning Sun
Nature: Impish
EVs: 248 HP/8 Atk/252 Def
Item: Leftovers
Ability: Intimidate

Entei:
-Flare Blitz
-Sacred Fire
-Stone Edge
-Extreme Speed
Nature: Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Choice Band

Machamp:
-Dynamic Punch/Close Combat
-Knock Off
-Stone Edge/Ice Punch
-Bullet Punch/Heavy Slam
Nature: Adamant
EVs: 172 HP/252 Atk/84 Spe
Item: Assault Vest
Ability: No Guard/Guts

or
-Close Combat/Dynamic Punch
-Knock Off/Ice Punch/Stone Edge
-Heavy Slam
-Bullet Punch/Ice Punch
Nature: Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Choice Band
Ability: Guts/No Guard

Chandelure:
-Shadow Ball
-Fire Blast/Flamethrower
-Energy Ball
-Trick/Memento
Nature: Timid/Modest
EVs: 252 SAtk/4 SDef/252 Spe
Item: Choice Scarf/Choice Specs
Ability: Flash Fire

or
-Substitute
-Calm Mind
-Shadow Ball
-Flamethrower
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Leftovers
Ability: Flash Fire

Mienshao:
-High Jump Kick
-U-turn
-Knock Off
-Stone Edge/Aerial Ace
Nature: Jolly
EVs: 252 Atk/4 SDef/252 Spe
Item: Choice Scarf
Ability: Regenerator/Reckless

or
-High Jump Kick
-U-turn
-Knock Off
-Fake Out/Poison Jab/Stone Edge/Ice Punch
Nature: Jolly
EVs: 252 Atk/4 SDef/252 Spe
Item: Life Orb
Ability: Regenerator

Infernape:
-Nasty Plot
-Fire Blast
-Close Combat/Vacuum Wave
-Grass Knot
Nature: Naive/Timid
EVs: 136 Atk/120 SAtk/252 Spe
Item: Life Orb
Ability: Blaze

or
-Fire Blast/Flare Blitz
-Close Combat
-Grass Knot
-Earthquake/Stone Edge/Mach Punch
Nature: Hasty/Naive
EVs: 168 Atk/88 SAtk/252 Spe
Item: Life Orb

or
-Swords Dance
-Flare Blitz
-Close Combat/Mach Punch
-Mach Punch/Earthquake/Thunder Punch
Nature: Jolly
EVs: 252 Atk/4 SDef/252 Spe
Item: Life Orb

or
-Flare Blitz
-Close Combat
-U-turn
-Earthquake/Stone Edge
Nature: Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Choice Scarf
Ability: Blaze

Lucario:
-Swords Dance
-Close Combat
-Extreme Speed/Bullet Punch
-Crunch/Ice Punch/Earthquake/Bullet Punch/Iron Tail
Nature: Jolly/Adamant
EVs: 252 Atk/4 SDef/252 Spe
Item: Life Orb

Pangoro:
-Superpower/Drain Punch
-Knock Off
-Gunk Shot
-Parting Shot/Ice Punch
Nature: Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Choice Band
Ability: Scrappy/Iron Fist

Critdra could work, but it lacks Agility, making it easy pickings for offensive teams. Mega Sceptile, on the other hand, fares better against them, even if this means stacking a few weaknesses with Haxorus; feel free to replace either Kingdra or Haxorus with Sceptile:
-Leaf Storm
-Dragon Pulse
-Focus Blast
-Giga Drain/Earthquake/Hidden Power (Fire)
Nature: Timid/Naive
EVs: 4 Def/252 SAtk/252 Spe
Item: Sceptilite
Ability: Overgrow

or
-Substitute
-Giga Drain
-Dragon Pulse
-Focus Blast
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Sceptilite
Ability: Overgrow

or
-Swords Dance
-Leaf Blade
-Outrage/Dragon Claw
-Earthquake/Low Kick/Drain Punch
Nature: Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Sceptilite
Ability: Overgrow

Alakazam > Espeon, because the former has a better move pool for offensive purposes:
-Psyshock
-Shadow Ball
-Focus Blast/Energy Ball
-Dazzling Gleam
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Focus Sash
Ability: Magic Guard

or
-Psyshock
-Shadow Ball
-Dazzling Gleam
-Focus Blast/Calm Mind
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Life Orb
Ability: Magic Guard

Male
Wherever you don't want me to be
Seen July 17th, 2015
Posted June 7th, 2015
156 posts
8.3 Years
I play almost exclusively in UU, mainly because you can really get creative.

I noticed you're using an Espeon, so here's a tip: Have something that can baton pass Nasty Plot (like Togekiss). Get a couple of Nasty Plot boosts, then pass them to Espeon. TEACH ESPEON STORED POWER, and replace the focus sash with a Choice Scarf.
Here's a brief run-down:
- Get as many Nasty Plot boosts on your Baton Passer as possible. To this end, I recommend Togekiss for its bulk; check Smogon for a sample bulky Togekiss build. It can usually survive long enough to set up max Nasty Plot stacks if you play it right.

- Baton Pass the boosts to Espeon. Time for some maths. Stored power has a base power of 20, but increases by a further 20 for every +1 increase of ANY stat. Nasty Plot increases special attack by 2 stages, meaning that one Nasty Plot adds 40 power to Stored Power. Therefore, a maximum stack of Nasty Plot (3 uses) adds 120 power to the move, giving it a base power of 140!! But the fun doesn't stop there.

- Remember that Stored Power is a special attack, so it benefits from the special attack stat. Therefore, firstly you'll want Espeon's base special attack to be as high as possible. The higher it is, the more damage Stored Power dishes out.
Remember all those sp.atk buffs you've passed onto Espeon? As well as increasing Stored Power's base power to a whopping 140, they obviously also increase the special attack stat ITSELF. The final product is a move with 140 BASE POWER WITH A +6 SPECIAL ATTACK BOOST!!!!!! NOTHING can survive a +6 140 power move!

- Finally, invest as much speed into Espeon as possible, and give it a Choice Scarf. This practically guarantees you'll always go first with that whopping 140 power +6 move. The only real threat'll be priority moves like Shadow Sneak. I came up with this way of using Espeon myself and it's never let me down!

Final thoughts: If Togekiss is KO'd before it can pass those Nasty Plot boosts, give Espeon Dazzling Gleam and Shadow Ball for coverage, with Psychic in the last slot, because Stored Power simply isn't powerful enough on its own. Also consider baton passing some Double Team boosts as well for more survivability and even MORE power!

Here's an example of a sweep I pulled by using Espeon like this:
GT7W-WWWW-WWWA-J6EU

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
I play almost exclusively in UU, mainly because you can really get creative.

I noticed you're using an Espeon, so here's a tip: Have something that can baton pass Nasty Plot (like Togekiss). Get a couple of Nasty Plot boosts, then pass them to Espeon. TEACH ESPEON STORED POWER, and replace the focus sash with a Choice Scarf.
Here's a brief run-down:
- Get as many Nasty Plot boosts on your Baton Passer as possible. To this end, I recommend Togekiss for its bulk; check Smogon for a sample bulky Togekiss build. It can usually survive long enough to set up max Nasty Plot stacks if you play it right.

- Baton Pass the boosts to Espeon. Time for some maths. Stored power has a base power of 20, but increases by a further 20 for every +1 increase of ANY stat. Nasty Plot increases special attack by 2 stages, meaning that one Nasty Plot adds 40 power to Stored Power. Therefore, a maximum stack of Nasty Plot (3 uses) adds 120 power to the move, giving it a base power of 140!! But the fun doesn't stop there.

- Remember that Stored Power is a special attack, so it benefits from the special attack stat. Therefore, firstly you'll want Espeon's base special attack to be as high as possible. The higher it is, the more damage Stored Power dishes out.
Remember all those sp.atk buffs you've passed onto Espeon? As well as increasing Stored Power's base power to a whopping 140, they obviously also increase the special attack stat ITSELF. The final product is a move with 140 BASE POWER WITH A +6 SPECIAL ATTACK BOOST!!!!!! NOTHING can survive a +6 140 power move!

- Finally, invest as much speed into Espeon as possible, and give it a Choice Scarf. This practically guarantees you'll always go first with that whopping 140 power +6 move. The only real threat'll be priority moves like Shadow Sneak. I came up with this way of using Espeon myself and it's never let me down!

Final thoughts: If Togekiss is KO'd before it can pass those Nasty Plot boosts, give Espeon Dazzling Gleam and Shadow Ball for coverage, with Psychic in the last slot, because Stored Power simply isn't powerful enough on its own. Also consider baton passing some Double Team boosts as well for more survivability and even MORE power!

Here's an example of a sweep I pulled by using Espeon like this:
GT7W-WWWW-WWWA-J6EU
The problem with Choice Scarf is that this makes Espeon total bait for Dark Pokemon, especially for those running Pursuit, if it happens to get locked into Stored Power.

Just use Shell Smash + Baton Pass Gorebyss as a more reliable and consistent way for sweeping with 120 BP Stored Powers. The Attack boosts won't matter much, but they'll contribute to Stored Power's BP as well.

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
How good is Crobat do you guys think? Also I edited my team in the first post, the old team is in spoliers.
As I already mentioned, replace either Haxorus or Kingdra with Mega Sceptile, as it fares better vs. offensive teams.

If you keep Haxorus, Aqua Tail isn't really accomplishing much. Replace it with Dragon Claw (for a more reliable Dragon STAB) or Sleep Talk (so Haxorus stays useful while it's asleep).

If you keep Kingdra, drop Flash Cannon for Agility (for a better chance against offensive teams) or Waterfall (to hit Blissey hard).

Offensive Espeon is rather outclassed because of its shallower offensive move pool. And as I already said, replace it with Alakazam.

And as for Crobat, it's an excellent stall breaker:
-Brave Bird/Acrobatics
-U-turn/Toxic/Taunt
-Defog/Taunt
-Roost
Nature: Jolly
EVs: 248 HP/60 Def/200 Spe
Item: Black Sludge/none
Ability: Infiltrator

Nineray

Green Okido

Age 25
Male
Hoenn
Seen March 21st, 2020
Posted January 28th, 2015
169 posts
11.9 Years
As I already mentioned, replace either Haxorus or Kingdra with Mega Sceptile, as it fares better vs. offensive teams.

If you keep Haxorus, Aqua Tail isn't really accomplishing much. Replace it with Dragon Claw (for a more reliable Dragon STAB) or Sleep Talk (so Haxorus stays useful while it's asleep).

If you keep Kingdra, drop Flash Cannon for Agility (for a better chance against offensive teams) or Waterfall (to hit Blissey hard).

Offensive Espeon is rather outclassed because of its shallower offensive move pool. And as I already said, replace it with Alakazam.

And as for Crobat, it's an excellent stall breaker:
-Brave Bird/Acrobatics
-U-turn/Toxic/Taunt
-Defog/Taunt
-Roost
Nature: Jolly
EVs: 248 HP/60 Def/200 Spe
Item: Black Sludge/none
Ability: Infiltrator
I think I'll probably replace Haxorus with Crobat. Alakazam is kind of iffy for me because I don't like having my pokemon hold a choice item since then it locks me into a move, so if I add him then I'll end up giving Arcanine the choice band and Alakazam the life orb, but then it limits me a little bit more with using Arcanine.
Avatar Credit goes to the creator.

Nah

Age 30
she/her, they/them
Seen 11 Hours Ago
Posted 19 Hours Ago
15,643 posts
9.5 Years
How good is Crobat do you guys think? Also I edited my team in the first post, the old team is in spoliers.
Crobat is better than Forretress (which you should replace imo), but the problem it has it that its not THAT bulky and is weak to Stealth Rock. Defog Empoleon would probably be better for a poke that clears away and sets up hazards:

Empoleon @ Leftovers
Ability: Torrent
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Scald
- Toxic
- Stealth Rock
- Defog

It also resists Ice, Dragon, Water, and is immune to Poison for you, which some of the team members will appreciate.
Nah ンン
“No, I... I have to be strong. Everyone expects me to."

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
I think I'll probably replace Haxorus with Crobat. Alakazam is kind of iffy for me because I don't like having my pokemon hold a choice item since then it locks me into a move, so if I add him then I'll end up giving Arcanine the choice band and Alakazam the life orb, but then it limits me a little bit more with using Arcanine.
I didn't mention Choice items on Alakazam. Read the sets again.