RMT Team Magma

Started by Ikca February 24th, 2015 10:01 PM
  • 665 views
  • 2 replies
Male
Seen September 19th, 2016
Posted July 14th, 2016
15 posts
9.7 Years
Hello. I am trying to build a team to represent Team Magma. I am only choosing Pokemon that can be caught in Hoenn and no legendaries.

Right now I have:
Camerupt-Mega (M) @ Cameruptite
Ability: Sheer Force
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Heat Wave
- Earth Power
- Yawn
- Protect

Flygon (M) @ Focus Sash
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Flamethrower
- Giga Drain
- Earth Power

Aggron (M) @ Assault Vest
Ability: Heavy Metal
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Rock Slide
- Earthquake
- Heavy Slam
- Thunder Punch

Mightyena (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Play Rough
- Ice Fang
- Fire Fang
- Thunder Fang

Zangoose (M) @ Toxic Orb
Ability: Toxic Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Close Combat
- Fire Punch
- Facade

Ninetales (F) @ Heat Rock
Ability: Drought
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Solar Beam
- Flamethrower
- Confuse Ray
- Will-O-Wisp


If anyone could give me some advice or help me test it out that would be very helpful.
Thank you

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
Mega Camerupt has no use for Heat Wave, except in doubles. Fire Blast is the superior option in singles:
-Fire Blast
-Earth Power
-Ancient Power
-Will-o-Wisp/Stealth Rock
Nature: Modest
EVs: 168 HP/252 SAtk/88 Spe
Item: Cameruptite
Ability: Solid Rock

Flygon is better off as a physical attacker; its Special Attack is very mediocre:
-Earthquake
-Outrage
-U-turn
-Defog
Nature: Jolly
EVs: 252 Atk/4 SDef/252 Spe
Item: Choice Scarf

Mega Aggron is normally the better option over regular Aggron, due to its increased bulk, mono-Steel typing and Filter, but regular Aggron still has a (small) niche in abusing recoil-less Head Smashes:
-Heavy Slam/Iron Head
-Head Smash
-Earthquake/Low Kick
-Ice Punch
Nature: Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Choice Band
Ability: Rock Head

or
-Rock Polish/Autotomize
-Heavy Slam/Iron Head
-Head Smash
-Earthquake
Nature: Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Life Orb
Ability: Rock Head

The lack of STAB on Mightyena seriously hurts. The elemental fangs are very weak outside of very specific targets. IMO, Crobat should be the better option because not only is it used by villain teams, but it provides stall breaking utility:
-Brave Bird/Acrobatics
-U-turn/Toxic/Taunt
-Defog/Taunt
-Roost
Nature: Jolly
EVs: 248 HP/60 Def/200 Spe
Item: Black Sludge/none
Ability: Infiltrator

or
-Brave Bird
-U-turn
-Cross Poison/Defog
-Sleep Talk/Defog
Nature: Jolly
EVs: 252 Atk/4 SDef/252 Spe
Item: Choice Band
Ability: Infiltrator

Zangoose should stick to 4 attacks + Toxic Orb, as it needs Quick Attack to make up for its not-so-outstanding Speed. Fire Punch also doesn't hit anything notable that Close Combat can't:
-Facade
-Close Combat
-Knock Off
-Quick Attack
Nature: Jolly
EVs: 252 Atk/4 SDef/252 Spe
Item: Toxic Orb
Ability: Toxic Boost

Sun is rather easy to eliminate, given that Politoed, Tyranitar and Hippowdon are somewhat common. RestTalk should be used to preserve Ninetales:
-Flamethrower
-Will-o-Wisp
-Rest
-Sleep Talk
Nature: Calm
EVs: 248 HP/120 SDef/136 Spe
Item: Heat Rock
Ability: Drought