RMT PLEASE HELP ME WITH MY TEAM FOR ORAS

Started by flowdaughty February 27th, 2015 4:44 PM
  • 670 views
  • 2 replies
Male
Seen July 8th, 2015
Posted February 27th, 2015
1 posts
8.2 Years
I am trying to build a competitive pkemon team for online battling in Omega Ruby. I've trained a small amount of pokemon (what i will list below) but every combination of pokemon I try I am unsuccessful. Please tell me what you think I should do and if there are any other pokemon I need to get also what items I should have them hold. All the pokemon are EV trained and have either 5 or 6 IV. I'm new to this really competitive team building so please help thank you.

Name:Greninja lv.100
Ability:Protean
Nature: Hasty
HP:285
Attack:227
Defense:153
Sp. Attack:305
Sp. DEF:178
Speed:377
Moves:
1.dark pulse
2.hydro pump
3.ice beam
4.u-turn

Name:Lucario lv.100
Ability:justified
Nature: Jolly
HP:281
Attack:319
Defense:176
Sp. Attack:239
Sp. DEF:177
Speed:306
Moves:
1.close combat
2.iron tail
3.bullet punch
4.stone edge

Name:Aegislash lv.100
Ability:Stance Change
Nature: Quiet
HP:324
Attack:137
Defense:336
Sp. Attack:218
Sp. DEF:336
Speed:140
Moves:
1.Kings shield
2.shadow ball
3.flash cannon
4.shadow sneak


Name:Carbink lv.100
Ability:Clear Body
Nature: Bold
HP:304
Attack:122
Defense:438
Sp. Attack:136
Sp. DEF:337
Speed:136
Moves:
1.reflect
2.safegaurd
3.toxic
4.light screen


Name:Metagross lv. 100
Ability:Clear Body
Nature: Adamant
HP:302
Attack:336
Defense:359
Sp. Attack:203
Sp. DEF:279
Speed:176
Moves:
1.earthquake
2.hammer arm
3.meteor mash
4.zen headbutt

Name:Lucario lv.100
Ability:Steadfast
Nature: adamant
HP:282
Attack:350
Defense:176
Sp. Attack:239
Sp. DEF:176
Speed:279
Moves:
1.shadow claw
2.close combat
3.extreme speed
4. earthquake

Name:Rotom(Wash) lv.100
Ability:Levitate
Nature: Calm
HP:304
Attack:149
Defense:251
Sp. Attack:277
Sp. DEF:309
Speed:208
Moves:
1.thunderbolt
2.hydro pump
3.will-o-wisp
4.toxic

Name:Dragonite lv.100
Ability:Multiscale
Nature: Adamant
HP:324
Attack:403
Defense:226
Sp. Attack:212
Sp. DEF:236
Speed:259
Moves:
1.roost
2.fire punch
3.extreme speed
4dragon claw

Name:Ludicolo lv.78
Ability:Rain Dish
Nature: timid
HP:236
Attack:124
Defense:139
Sp. Attack:218
Sp. DEF:185
Speed:205
Moves:
1.scald
2.giga drain
3.ice beam
4fake out

Name:Talonflame lv.100
Ability:flame body
Nature: adamant
HP:298
Attack:287
Defense:178
Sp. Attack:165
Sp. DEF:174
Speed:351
Moves:
1.roost
2.brave bird
3.flare blitz
4thief


Name:Hydreigon lv.100
Ability:Levitate
Nature:Timid
HP:325
Attack:221
Defense:217
Sp. Attack:349
Sp. DEF:216
Speed:324
Moves:
1.dragon pulse
2.u-turn
3.darke pulse
4.fire blast

Name:Scizor lv.100
Ability:Technician
Nature:Impish
HP:344
Attack:296
Defense:328
Sp. Attack:131
Sp. DEF:196
Speed:167
Moves:
1.sword dance
2.aerial ace
3.bullet punch
4.roost

Nah

Age 30
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Seen 11 Hours Ago
Posted 19 Hours Ago
15,643 posts
9.5 Years
What exactly are the EVs and items on these pokes anyway? It might be useful for us to know.

Anyway, while a special set on Greninja is viable, a mixed set is still arguably the most deadly version of Greninja:

-Greninja w/Life Orb
Nature: Hasty/Naive
Ability: Protean
EVs: 44 Attack, 212 Sp.Attack, 252 Speed
Moves: Gunk Shot, Low Kick, Ice Beam, Hydro Pump/Dark Pulse/Extrasensory/Grass Knot

On Metagross, Jolly usually>Adamant because base 110 Speed (in mega form) is a nice Speed to have. And you don't wanna run both Hammer Arm and Earthquake because you miss out on much needed coverage. Drop one for Ice Punch/Thunder Punch. If you don't feel like breeding for a Jolly one you can run an Agligross set instead. Same EV spread, just swap Hammer Arm with Agility.

Also, Lucario doesn't need 2 Steel attacks. Just Bullet Punch is enough. You'll want like Earthquake or Crunch for extra coverage.

I think another problem is that you have a lot of same types and some of the pokes don't exactly work well together. Almost all of your Pokemon are either Water, Dragon, or Steel type. Good types, yes, but you need more than those 3 types. Ludicolo really wants the rain, but you have no rain setter. Also you really need to get a Gale Wings Talonflame because that's the whole reason my it ever gets used in the first place, and you can do better than Carbink. Carbink is slow, is Taunt bait, has no offensive presence, and has no reliable recovery. If you go with a different Fairy type, you can at least complete a decent Dragon/Steel/Fairy core. Suppose some things to think about would be like....Clefable or Mega Dianice or Sylveon or something.
Nah ンン
“No, I... I have to be strong. Everyone expects me to."

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
What exactly are the EVs and items on these pokes anyway? It might be useful for us to know.

Anyway, while a special set on Greninja is viable, a mixed set is still arguably the most deadly version of Greninja:

-Greninja w/Life Orb
Nature: Hasty/Naive
Ability: Protean
EVs: 44 Attack, 212 Sp.Attack, 252 Speed
Moves: Gunk Shot, Low Kick, Ice Beam, Hydro Pump/Dark Pulse/Extrasensory/Grass Knot

On Metagross, Jolly usually>Adamant because base 110 Speed (in mega form) is a nice Speed to have. And you don't wanna run both Hammer Arm and Earthquake because you miss out on much needed coverage. Drop one for Ice Punch/Thunder Punch. If you don't feel like breeding for a Jolly one you can run an Agligross set instead. Same EV spread, just swap Hammer Arm with Agility.

Also, Lucario doesn't need 2 Steel attacks. Just Bullet Punch is enough. You'll want like Earthquake or Crunch for extra coverage.

I think another problem is that you have a lot of same types and some of the pokes don't exactly work well together. Almost all of your Pokemon are either Water, Dragon, or Steel type. Good types, yes, but you need more than those 3 types. Ludicolo really wants the rain, but you have no rain setter. Also you really need to get a Gale Wings Talonflame because that's the whole reason my it ever gets used in the first place, and you can do better than Carbink. Carbink is slow, is Taunt bait, has no offensive presence, and has no reliable recovery. If you go with a different Fairy type, you can at least complete a decent Dragon/Steel/Fairy core. Suppose some things to think about would be like....Clefable or Mega Dianice or Sylveon or something.
EVs for each Pokemon would be great. We don't need to know the exact stats.

Jolly is redundant with Agility/Rock Polish Metagross; Adamant is generally better, as the Speed loss can be made up for with Agility. While it seems weird, Grass Knot is a viable option to hit bulky Ground/Water Pokemon hard, plus it benefits from Tough Claws, despite being a special attack:
-Meteor Mash
-Zen Headbutt
-Hammer Arm/Earthquake
-Ice Punch/Bullet Punch/Grass Knot
Nature: Jolly/Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Metagrossite
Ability: Clear Body

or
-Agility
-Meteor Mash
-Zen Headbutt
-Earthquake/Hammer Arm
Nature: Adamant
EVs: 80 HP/252 Atk/176 Spe
Item: Metagrossite
Ability: Clear Body

Ludicolo functions best on rain teams. Outside of them, it fails so badly, as its Speed isn't that high.

Iron Tail Lucario is also a viable option, despite the move's inaccuracy, to hit Fairy Pokemon harder:
-Swords Dance
-Close Combat
-Extreme Speed
-Iron Tail/Crunch/Ice Punch
Nature: Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Life Orb

As Zekrom said, Gale Wings Talonflame is preferred over the Flame Body variants, as Gale Wings gives Brave Bird (or Acrobatics) priority to let Talonflame revenge kill just about anything that doesn't resist Flying, especially frail ones:
-Swords Dance
-Flare Blitz
-Brave Bird/Acrobatics
-Roost
Nature: Jolly
EVs: 88 HP/252 Atk/168 Spe
Item: Sharp Beak/Sky Plate/none
Ability: Gale Wings

or
-Bulk Up/Swords Dance
-Brave Bird
-Roost
-Will-o-Wisp/Taunt
Nature: Careful/Adamant
EVs: 248 HP/8 Def/252 SDef (Careful) or 248 HP/252 Atk/8 Spe (Adamant)
Item: Leftovers
Ability: Gale Wings

or
-Flare Blitz
-Brave Bird
-U-turn
-Steel Wing/Tailwind
Nature: Adamant/Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Choice Band
Ability: Gale Wings

Diancie (this is a superior Carbink in every single way possible):
-Diamond Storm
-Moonblast
-Earth Power/Hidden Power (Fire)
-Protect/Hidden Power (Fire)
Nature: Naive/Hasty
EVs: 16 Atk/240 SAtk/252 Spe
Item: Diancite

or
-Rock Polish
-Diamond Storm
-Moonblast
-Earth Power
Nature: Rash
EVs: 64 HP/16 Atk/252 SAtk/176 Spe
Item: Diancite

or
-Calm Mind
-Moonblast
-Earth Power
-Psyshock/Hidden Power (Fire)
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Diancite

Sylveon:
-Wish
-Protect
-Hyper Voice
-Heal Bell/Toxic
Nature: Bold
EVs: 252 HP/220 Def/36 SDef
Item: Leftovers
Ability: Pixilate

or
-Hyper Voice
-Psyshock
-Shadow Ball/Hidden Power (Fire/Ground)
-Baton Pass
Nature: Modest
EVs: 244 HP/252 SAtk/12 Spe
Item: Choice Specs
Ability: Pixilate

Clefable:
-Calm Mind
-Moonblast
-Soft-Boiled/Moonlight
-Flamethrower/Thunder Wave
Nature: Calm
EVs: 252 HP/172 Def/84 SDef
Item: Leftovers
Ability: Magic Guard

or
-Calm Mind
-Moonblast
-Moonlight/Wish
-Heal Bell/Protect
Nature: Bold
EVs: 248 HP/252 Def/8 SDef
Item: Leftovers
Ability: Unaware

or
-Stealth Rock
-Moonblast
-Fire Blast
-Soft-Boiled/Moonlight
Nature: Calm
EVs: 252 HP/184 Def/72 SDef
Item: Leftovers
Ability: Unaware

Outside of hitting Keldeo, Aerial Ace is useless on Scizor. Non-Mega Scizor should be using Choice Band if the Mega slot is taken up by Metagross:
-U-turn
-Bullet Punch
-Superpower
-Pursuit/Knock Off
Nature: Adamant
EVs: 248 HP/252 Atk/8 SDef
Item: Choice Band
Ability: Technician

Stick to Will-o-Wisp on Wash Rotom. You really don't need both Will-o-Wisp and Toxic on it at once; this deprives Rotom of semi-reliable recovery in Pain Split or Rest. Volt Switch > Thunderbolt; the former pairs well with Scizor's U-turn, as they can help your team build up momentum:
-Volt Switch
-Hydro Pump
-Will-o-Wisp
-Pain Split/Rest
Nature: Bold
EVs: 248 HP/216 Def/44 Spe
Item: Leftovers/Chesto Berry