RMT VGC Team

Started by rob_thijs March 2nd, 2015 7:14 AM
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rob_thijs

Trick Room Master

Male
Radiant's base
Seen June 2nd, 2019
Posted November 25th, 2018
417 posts
8.3 Years
So I made 3 VGC teams. 2 around Mega Salamence and 1 around Mega Metagross. I did send some members a PM with team 1 and they all give different advice.
That's why I have decided to make a thread so everyone can give it's opinion and help me out!

With making a team around Mega Salamence I made sure I had the following:
- Mega Salamence -.-
- Follow Me Support
- Mega Kanga Counter
- Bulky Water
- Steel type with priority
- Electric type or filler

Mega Salamence Team 1:
Spoiler:

>
Salamence @ Salamenceite
Ability - Intimidate
Nature - Adamant
EV's - 4 Def / 252 Atk / 252 Spe
- Return
- Earthquake
- Dragon Dance
- Protect

***


Clefable @ Safety Goggles
Ability - Magic Guard
Nature - Calm
EV's - 252 HP / 160 Def / 96 SpD
- Follow Me
- Thunder Wave
- Moon Light or Wish (Soft-Boiled is FRLG Tutor)
- Dazzling Gleam

***


Gengar @ Black Sludge
Nature - Timid
Ability - Levitate
8 HP / 248 SpA / 252 Spe
- Shadow Ball
- Will-O-Wisp
- Sludge Bomb
- Protect

***


Milotic @ Leftovers
Ability - Competitive
Nature - Modest
EV's - 236 HP / 140 Def / 132 SpA
- Scald/Hydro Pump
- Ice Beam/Icy Wind
- Recover
- Protect

***


Talonflame @ Sky Plate
Ability - Gale Wings
Nature - Adamant
EV's - 84 HP / 252 Atk / 172 Spe
- Brave Bird
- Flare Blitz
- Tailwind
- Quick Guard/Taunt

***


Raichu @ Focus Sash
Ability - Lightningrod
Nature - Timid
EV's - 28 HP / 4 Def / 220 SpA / 4 SpD / 252 Spe
- Fake Out
- Thunderbolt
- Encore
- Grass Knot/HP Ice


Mega Salamence Team 2
Spoiler:

>
Salamence @ Salamenceite
Ability - Intimidate
Nature - Modest
EV's - 4 Def / 252 SpA / 252 Spe
- Hyper Voice
- Heat Wave
- Draco Meteor/Hydro Pump
- Protect

***


Clefable @ Safety Goggles
Ability - Magic Guard
Nature - Calm
EV's - 252 HP / 160 Def / 96 SpD
- Follow Me
- Thunder Wave
- Moon Light or Wish (Soft-Boiled is FRLG Tutor)
- Dazzling Gleam

***


Terrakion @ Life Orb
Ability - Justified
Nature - Adamant
4 HP / 252 Atk / 252 Spe
- Rock Slide
- Sacred Sword
- Earthquake
- Quick Guard/Protect/Taunt

***


Suicune @ Leftovers
Ability - Pressure
Nature - Bold
232 HP / 84 Def/ 112 SpA / 80 SpD
- Scald/Hydro Pump
- Ice Beam
- Tailwind
- Protect

***


Scizor @ Sitrus Berry
Ability - Technician
Nature - Adamant
EV's - 28 HP/252 Atk/228 Spe
- Bullet Punch
- Bug Bite
- Knock Off
- Protect

***


Raichu @ Focus Sash
Ability - Lightningrod
Nature - Timid
EV's - 28 HP / 4 Def / 220 SpA / 4 SpD / 252 Spe
- Fake Out
- Thunderbolt
- Encore
- Grass Knot/HP Ice


Mega Metagross Team 1:
Spoiler:

>
Mega Metagross @ Metagrossite
Nature - Adamant
Ability - Clear Body
252 Atk / 4 Def / 252 Spe
- Meteor Mash
- Hammer Arm
- Zen Headbutt/Ice Punch
- Protect

***


Landorus @ Life Orb
Nature - Adamant
Ability - Intimidate
4 HP / 252 Atk / 252 Spe
- Earthquake
- Rock Slide
- Knock Off
- Protect

***


Amoonguss @ Black Sludge
Nature - Sassy
Ability - Regenerator
252 HP / 68 def / 188 SpDef
- Rage Powder
- Spore
- Giga Drain
- Protect

***


Zapdos @ Sitrus Berry
Nature - Modest
Ability - Pressure
252 HP / 144 SpA / 112 Spe
- Thunder Bolt
- Hidden Power Ice
- Tailwind
- Protect

***


Hydreigon @ Choice Scarf
Nature - Modest
Ability - Levitate
4 Def / 252 SpA / 252 Spe
- Draco Meteor
- Dark Pulse
- Flamethrower
- Earth Power

***


Gardevoir @ Safety Goggles
Nature - Modest
Ability - Trace
252 HP / 124 Def / 108 SpA / 20 SpD / 4 Spe
- Dazzling Gleam
- Taunt
- Will-o-Wisp
- Confuse Ray


Mega Metagross Team 2:
Spoiler:

>
Mega Metagross @ Metagrossite
Nature - Adamant
Ability - Clear Body
252 Atk / 4 Def / 252 Spe
- Meteor Mash
- Hammer Arm
- Zen Headbutt/Ice Punch
- Protect

***


Landorus @ Life Orb
Nature - Adamant
Ability - Intimidate
4 HP / 252 Atk / 252 Spe
- Earthquake
- Rock Slide
- Knock Off
- Protect

***


Hitmontop @ Sitrus Berry
Nature - Adamant
Ability - Intimidate
252 HP / 136 Atk / 60 Def / 60 SpD
- Fake Out
- Close Combat
- Feint/Helping Hand
- Wide Guard

***


Raikou @ Shuca Berry/Assault Vest
Nature - Timid
Ability - Pressure
24 HP / 252 SpA / 232 Spe
- Thunder Bolt
- Hidden Power Ice
- Snarl
- Protect/Shadow Ball

***


Sylveon @ Choice Specs
Nature - Modest
Ability - Pixilate
56 HP / 200 Def / 252 SpA
- Hyper Voice
- Moon Blast
- Hidden Power Ground
- Psyshock

***


Whimsicott @ Sitrus Berry
Nature - Timid
Ability - Prankster
252 HP / 40 Def / 216 Spe
- Moonblast
- Taunt
- Tailwind
- Safeguard


Mega Gardevoir Team
Spoiler:


Gardevoir @ Gardevoirite
Nature - Timid
Ability - Trace
4 HP / 252 SpA / 252 Spe
- Hyper Voice
- Psychic
- Energy Ball
- Protect


Thundurs @ Sitrus Berry
Nature - Calm
Ability - Prankster
244 HP / 108 Def / 64 SpA / 72 SpD / 20 Spe
- Thunderbolt
- Thunder Wave
- Taunt
- Protect


Milotic @ Assault Vest
Nature - Modest
Ability - Competitive
236 HP / 140 Def / 132 SpA
- Icy Wind
- Ice Beam
- Scald
- Mirror Coat


Bisharp @ Life Orb
Nature - Jolly
Ability - Defiant
4 HP / 252 Atk / 252 Spe
- Knock Off
- Sucker Punch
- Iron Head
- Protect


Blaziken @ Blazikenite
Nature - Adamant
Ability - Speed Boost
4 HP / 252 Atk / 252 Spe
- Low Kick
- Flare Blitz
- Poison Jab
- Protect


Terrakion @ Focus Sash
Nature - Jolly
Ability - Justified
4 HP / 252 Atk / 252 Spe
- Rock Slide
- Close Combat
- Eartquake
- Protect
Battle Spot Novice

FC: 5429 7972 8886
IGN: Rob

PlatinumDude

Nyeh?

Age 29
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Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
Team 1:
Special Aegislash is better than physical Aegislash in doubles formats because physical variants tend to get crippled and shut down by burn. Refer to the PMs I sent you.

Mega Salamence also has the spread moves it needs in Hyper Voice and Heat Wave. Earthquake is just unnecessary, IMO, as it also hits a grounded partner. If you really want to hit Heatran and Tyranitar, just use Hydro Pump.

rob_thijs

Trick Room Master

Male
Radiant's base
Seen June 2nd, 2019
Posted November 25th, 2018
417 posts
8.3 Years
Team 1:
Special Aegislash is better than physical Aegislash in doubles formats because physical variants tend to get crippled and shut down by burn. Refer to the PMs I sent you.

Mega Salamence also has the spread moves it needs in Hyper Voice and Heat Wave. Earthquake is just unnecessary, IMO, as it also hits a grounded partner. If you really want to hit Heatran and Tyranitar, just use Hydro Pump.
For special Aegislash with Sacred Sword, what are the preffered stats and other moves?
And if I go with special Aegislash is it preffered to go with Physical Salamence?

Yes thanks for the info in the PM, it give me a lot of ideas. I only dropped Swords Dance on Scizor.
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FC: 5429 7972 8886
IGN: Rob

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
For special Aegislash with Sacred Sword, what are the preffered stats and other moves?
And if I go with special Aegislash is it preffered to go with Physical Salamence?
If you've seen the PM, here's the Aegislash set:
-Shadow Ball
-Flash Cannon/Sacred Sword
-Substitute/Wide Guard
-King's Shield
Nature: Quiet
EVs: 252 HP/100 SAtk/156 SDef
Item: Leftovers/Weakness Policy

Also for Scizor, heavy Speed investment is necessary: 28 HP/252 Atk/228 Spe lets it outspeed max Speed Adamant/Modest Tyranitar; hitting it with Bullet Punch may not be enough:

252+ Atk Technician Scizor Bullet Punch vs. 4 HP / 0 Def Tyranitar: 104-126 (59 - 71.5%) -- guaranteed 2HKO

252+ Atk Technician Scizor Bug Bite vs. 4 HP / 0 Def Tyranitar: 156-186 (88.6 - 105.6%) -- 31.3% chance to OHKO

rob_thijs

Trick Room Master

Male
Radiant's base
Seen June 2nd, 2019
Posted November 25th, 2018
417 posts
8.3 Years
If you've seen the PM, here's the Aegislash set:
-Shadow Ball
-Flash Cannon/Sacred Sword
-Substitute/Wide Guard
-King's Shield
Nature: Quiet
EVs: 252 HP/100 SAtk/156 SDef
Item: Leftovers/Weakness Policy

Also for Scizor, heavy Speed investment is necessary: 28 HP/252 Atk/228 Spe lets it outspeed max Speed Adamant/Modest Tyranitar; hitting it with Bullet Punch may not be enough:

252+ Atk Technician Scizor Bullet Punch vs. 4 HP / 0 Def Tyranitar: 104-126 (59 - 71.5%) -- guaranteed 2HKO

252+ Atk Technician Scizor Bug Bite vs. 4 HP / 0 Def Tyranitar: 156-186 (88.6 - 105.6%) -- 31.3% chance to OHKO
Thanks again. I made the changes to Team 1 and I think it's almost perfect now. I switched to Physical Mence cause only a physical Brave Bird on Talonflame is not balanced I think.
As for team 2, I had Bug Bite on Scizor already and I had the same EV spread you give me earlier.

EDIT: Do I take Moon Light or Wish on Clefable, I just noticed Soft-Boiled is FRLG Tutor. I never used Clefable before I didn't know lol.
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Seen May 29th, 2017
Posted March 21st, 2017
1,663 posts
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I looked over most of them lightly, and right now the only bit I have to throw your way is for hitmontop - Close Combat, fake out, are both really solid options - wide guard, I can see your point with eq discharge dazzling gleam and especially hyper voice - so that's helpful, but feint may not be as viable as it seems on paper. Yes; the +3 priority is nice; and lifting protect is even better - but it might just be overshadowed by a strong mach punch. UNLESS, you're really heavy into the predictions; which may work in your favor - in which case you'll be able to stop those obvious protects. But again especially since you're running intimidate over technician (probably better VGC choice.) feint will essentially only be picking off focus sash activated pokes, or dropping protect for a teammate to KO. Helping Hand is a solid option as well, because if Hitmontop is obviously going to die; be it by moonblast psyshock or brave bird - the helping hand boost will out-prioritize just about ANYTHING before it goes down, and even after it dies, will still help the teammate's attack. But feint, eh. Risky.
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