Pokemon Solar And Lunar Editions, Rm2k Page 23

Started by DarkMage31 December 29th, 2003 1:16 PM
  • 25086 views
  • 590 replies
  • Poll

It's official:the new CBS will be the "official" one. Should I personalize/improve it

Age 30
San Antonio, Texas
Seen April 19th, 2005
Posted April 19th, 2005
267 posts
19.4 Years
Sorry about the video quality. If I have time later (probably this weekend) I'll make a higher quality one.

With lunar, I'm redoing the CBS, I've added a bunch more story, and that's pretty much it. Oh, and I'm making original screens for Items/Trainer Card/Etc, and a custom message system which looks really cool :)
sounds good, cant wait until you finish lunar!

Nice sig, Halo 2's going to be awesome. Too bad I don't have an xbox and my PC is too bad.
lol thanks.
None of your beeswax!
Seen November 24th, 2007
Posted September 14th, 2005
1,981 posts
19.4 Years
Well... I think I have all of "Rhem-tokay" or whatever the heck I decided to call the new region all mapped out. It's small, only with maybe 5 towns. But you'll be able to visit Kanto and Jhoto. Those I haven't begun mapping yet.

I've worked a little on the story and I've been implimenting it a lot more. My goal is to have many decisions where the user choses, which will influence how the game plays out. I've already made one of these such crossroads

The 3D CBS effect is almost done. After the team project CBS is complete, I'll put it into Lunar. But until then I'm not touching the CBS I made ages ago.

The CMS is functioning well. Remember all those "original screens" I posted for the bag and trainer card etc? I haven't implimented those yet but the screens themselves are complete. The pkdex mechanics are done, but I just have to get around to adding all those pictures! More and more of the features I have with the simple "Show Choice" command are being redone with pictures.

Remember the original message system? It's 95% integrated with all of the messages throughout the game

So basically, many of the mechanics are done. Most of what I have left is:
CBS
Pokedex
Item screen
Trainer card
Pokemon screen
-DM31




None of your beeswax!
Seen November 24th, 2007
Posted September 14th, 2005
1,981 posts
19.4 Years
Lots and lots of drawing and redrawing :P

I just came up with a great idea for the background for the CBS and how that can add to the 3D effect. I'm a little backlogged with Homework, PMs, and website maintenence, but hopefully I'll get the time to do something in my 3D modeling program :)
-DM31




None of your beeswax!
Seen November 24th, 2007
Posted September 14th, 2005
1,981 posts
19.4 Years
Easy Video Capture is what I used :)

UPDATE:
I fixed a lot of major bugs with the water reflection system, so no it's up and running fine. I think I fixed all the bugs with the storyline too.
-DM31




Age 33
Australia... Why?
Seen September 26th, 2005
Posted September 26th, 2005
116 posts
18.5 Years
I downloaded pokemon Lunar and it lagged my computer like HELL :'(
Sometimes when I could get through to the title screen (Press start bit it would'nt continue :'()
Best Freinds With: Legolas
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Age 33
Australia... Why?
Seen September 26th, 2005
Posted September 26th, 2005
116 posts
18.5 Years
No i ran it through RM2K3 and the normal way and it did the same thing

Post Script: The Video was pure awesomeness
Best Freinds With: Legolas
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Kyle_Katarns Fused Freaks of Nature


Click here to get one today.

My Adopted Sprites:
Thanks (Raven)
None of your beeswax!
Seen November 24th, 2007
Posted September 14th, 2005
1,981 posts
19.4 Years
You probably shouldn't be d/ling lunar. It's sooooo old. With games like Liquid, Hidden Depths, and other top games around, I feel like I need to work harder to keep up with the improvements. I'm glad the 3D effect is almost done so I can resume normal progress on the development.

I'm going to hold a little "unofficial" poll. Do you think I should:
1) Have a region for one big map (may lag on some comps)
2) Split up a region with gateway buildings (a la G/S/C)
3) Divide all the routes/towns/cities into different maps
What do you think?
-DM31




Dawson

The Rebirth Is Upon Us

Rising From The Ashes
Seen January 19th, 2023
Posted March 24th, 2013
9,727 posts
19.1 Years
I'm going to hold a little "unofficial" poll. Do you think I should:
1) Have a region for one big map (may lag on some comps)
2) Split up a region with gateway buildings (a la G/S/C)
3) Divide all the routes/towns/cities into different maps
What do you think?
2)Split up the region with gateway buildings, forests and caves, that's what I did in Hidden Depths. You won't be able to get enough variation in tiles with one big map and mapping a whole region on one map is very difficult. And I hate in most games when you just teleport from town to route.
None of your beeswax!
Seen November 24th, 2007
Posted September 14th, 2005
1,981 posts
19.4 Years
Keep bringing in those votes! they're really helping me decide. I've conceptualized a way to (nearly) flawlessly transition from one map the the next. I don't know if it will work though.

Also, I FINISHED the 3D cbs effect! This final addition will blow you away, I promise! See the video to check it out :)

It's in Microsoft Video 1 codec. I'm not sure where you can get it if it doesn't work; try the Microsoft site I guess :P

EDIT: Meh, it's not attatching. I'll deal with it tomorrow. I'll give you a hint though: I rendered it myself

EDIT 2: I couldn't attatch it so I uploaded it with Yahoo! Briefcase. Let me know if this works:
Go to Download Site
-DM31




None of your beeswax!
Seen November 24th, 2007
Posted September 14th, 2005
1,981 posts
19.4 Years
Never mind about the poll- I innovated a method of teleporting from one map the the next seamlessly to present the illusion that you never changed maps at all. It's so simple too :) You can walk from one map the the next without ever blinking :D

Anyway, download that vid and tell me what you think. I've begun implimenting KM's coding to my unique graphics. It's comming out okay- I need to fix lots of picture IDs.
-DM31




Age 33
Male
Seen August 16th, 2018
Posted March 31st, 2015
410 posts
18.8 Years
Never mind about the poll- I innovated a method of teleporting from one map the the next seamlessly to present the illusion that you never changed maps at all. It's so simple too :) You can walk from one map the the next without ever blinking :D

Anyway, download that vid and tell me what you think. I've begun implimenting KM's coding to my unique graphics. It's comming out okay- I need to fix lots of picture IDs.
I came up with that along time ago. Did RM2K3kid tell you that? I came up with it along time ago... I'm surprised it took you this long to come up with it.

And oh, a video, I'll edit this when I view it.

It didn't work.
Age 33
Australia... Why?
Seen September 26th, 2005
Posted September 26th, 2005
116 posts
18.5 Years
Oh did u use the [Hide Screen: Instantaneous]
[Teleport: Other Map (000,145)] < Made up numbers
[Show Screen: Instantaneous]
Method?
Best Freinds With: Legolas
__________________


Kyle_Katarns Fused Freaks of Nature


Click here to get one today.

My Adopted Sprites:
Thanks (Raven)
None of your beeswax!
Seen November 24th, 2007
Posted September 14th, 2005
1,981 posts
19.4 Years
I came up with that along time ago. Did RM2K3kid tell you that? I came up with it along time ago... I'm surprised it took you this long to come up with it.
No, I was never told. When I was thinking about dividing the maps to reduce lag, I didn't want to detract from the "huge map" feel. I came up with how I'd do it last night while brushing my teeth and tried it this aftenoon, and it worked. I'll play your game and see how you did it and see if we did it the same way.

Oh did u use the [Hide Screen: Instantaneous]
[Teleport: Other Map (000,145)] < Made up numbers
[Show Screen: Instantaneous]
Method?
That would be too simple :P If you're going from left to right, you'd go from the right edge of the screen to the left side of the screen on the new map
-DM31




Age 33
Male
Seen August 16th, 2018
Posted March 31st, 2015
410 posts
18.8 Years
Well I understand but you can't see the edge of the map in mine. There is only an instance of lag sometimes. Then you've changed maps.
You'll just have to wait and see when you play it.

We may have done it the same way. I did basically what you said : Instantanious, only I overlapped the maps by at least 8 tiles so you can't see the end of the map ever. There is sometimes a split second lag but not always. If your way is better, perhaps I'll use it.