Male
Eau Claire, WI
Seen May 13th, 2016
Posted April 1st, 2015
30 posts
8.2 Years
(I will update this post as I gain knowledge, recommendations, add Pokemon to my list, and try different things!) Yosif, how goes it? I just recently started playing Pokemon again earlier this year when I picked up a 3DS and Pokemon Y at a pawn shop, now I just got Omega Ruby and I;m just getting into the Competetive scene and for the first time have acess to trading. (No link cable when I had Gold and Silver, I stopped playing in 2nd Gen)

I'd basically really appreciate reccomendations/adice/helpful tips on how to better shape up my Current and Future Competetive Pokemon!

My Current Competetive Pokemon (All Lvl. 50):

Gengar @ Gengarite/Focus Band/Focus Sash
Timid Nature
Ability: Levitate
EVs: 252 Sp. Atk / 252 Spd / 4 Def
Moves:
-Shadow Ball
-Focus Blast
-Giga Drain/Energy Ball
-Thunderbolt

Remaking Gengar

Greninja @ Expert Belt
Timid Nature
Ability: Torrent
EVs: 252 Spd / 252 Sp. Att / 4 Def
Moves:
-Dark Pulse
-Scald
-Ice Beam
-U-Turn

Remaking Greninja

Rotom (Wash) @ Wide Lens/Choice Scarf
Timid Nature
Ability: Levitate
EVs: 252 SP. Atk / 252 Spd / 4 HP
Moves:
-Signal Beam/Trick
-Hydro Pump
-Thunderbolt/Thunder
-Volt Switch

Remaking Rotom (Wash)

Scizor @ Scizorite
Adamant Nature
Ability: Technician
EVs: 252 Atk / 252 Def / 4 Sp. Def
Moves:
-Swords Dance
-Bullet Punch
-Bug Bite
-Knock-Off

Spiritomb @
Modest Nature
Ability: Pressure
EVs: 252 HP / 252 SP Atk / 4 def
Moves:
-Hypnosis
-Dream Eater
-Shadow Ball
-Focus Blast/Energy Ball

Remaking Spiritomb

Notes: Spiritomb was slow as PSYDUCK, 2 hit dies before I can do anything. Remaking this Pokemon.

Charizard @ Charizardite Y
Modest Nature
Ability: Blaze
EVs: 252 Sp. Atk / 252 Spd / 4 Def
Moves:
-Flamethrower
-Dragon Pulse
-Air Slash
-Earthqauke

Remaking Charizard.

Scolipede
Adament Nature
Ability: Speed Boost
EVs: 252 Att / 252 Spd / 4 ?
Moves:
-Megahorn
-Earthqauke
-Poison Jab
-Rock Slide

Obatined in a wonder trade, never actually used him.

Mawile @ Mawilite
Brave Nature
Ability: Intimidate
EVs: 252 HP / 252 Att / 4 Def
Moves:
-Iron Head
-Thunder Punch
-Ice Punch
-Play Rough/Swords Dance

Remaking Mawile

Notes about Mawile: TOO slow, 54 speed at lvl 50, I faint before I can use Sword's Dance even once. Remaking this Pokemon

Aegislash @ Life Orb
Adamant Nature
Ability: Stance Change
EVs: 252 Att / 252 Sp. Att / 4 HP
Moves:
-King's Shield
-Shadow Sneak
-Swords Dance
-Sacred Sword

===========================================================================

Works In progress/Soon To Come:

Alakazam (M) @ Life Orb/Alazakazite
Ability: Magic Guard
EVs: 252 SAtk / 4 HP / 252 Spd
Timid Nature (+Spd, -Atk)
- Psyshock
- Shadow Ball
- Focus Blast
- Dazzling Gleam/Thunder Wave

Escavalier @ Assault Vest
Adamant Nature
Ability: Overcoat
EVs: 172 HP/252 Atk/84 Spd
-Megahorn
-Iron Head
-Knock Off
-Drill Run/Pursuit


Dragonite (Special) @ Wide Lens
Timid (Modest) Nature (+Sp Att, - Att)
Ability: Multiscale
252 Sp Att / 252 Spd / 4 HP
- Flamethrower
- Surf/Icebeam
- Hurricane
- Dragon Pulse/Focus Blast

Dragonite (Physical) @ Leftovers/Lum Berry
Nature: Adamant
Ability: Multiscale
EVs: 252 Atk/4 Def/252 Spe
-Dragon Dance
-Dragon Claw/Outrage
-Earthquake/Fire Punch
-Extreme Speed


Mawile @ Mawilite
Adament Nature (+ Att, -Sp Att)
Ability: Intimidate
EVs: 132 HP/252 Atk/124 Spd
-Play Rough
-Iron Head
-Sucker Punch
-Swords Dance/Substitute


Aegislash (King's Shield) @ Life Orb/Shell Bell/Weakness Policy
Trait: Stance Change
Nature: Adamant (+Atk/-SpAtk)
EVs: 252 Atk/ 252 Sp. Atk / 4 HP
- Swords Dance
- King's Shield
- Shadow Sneak
- Sacred Sword

Aegislash (Special) @ Leftovers
Nature: Quiet
EVs: 244 HP/12 Def/252 SAtk
-Shadow Ball
-Shadow Sneak/Iron Head
-Sacred Sword/Iron Head/Pursuit
-King's Shield


Aggron @ Aggronite
Impish Nature
Ability: Sturdy
EVs: 252 HP/16 Def/240 SDef
-Stealth Rock
-Heavy Slam/Iron Head
-Thunder Wave/Ice Punch/Avalanche
-Earthquake/Rock Slide/Fire Punch

Tyranitaur @ Choice Scarf
Jolly Nature
Ability: Sand Stream
252 Att / 252 Spd / 4 Def
-Stone Edge
-Crunch/Ice Punch
-Earthquake/Superpower
-Pursuit

Tyrantrum @
Ability: Rock Head
EVs: 252 Atk/4 Def/252 Spe
Jolly Nature
- Dragon Dance
- Head Smash
- Earthquake
- Outrage

Hawlucha @ Sitrus Berry
Ability: Unburden
EV's: 8 HP/252 Atk/248 Spe
Nature: Jolly
Moves:
-Swords Dance
-High Jump Kick
-Acrobatics
-Substitute

Garchomp @ Leftovers/Salac Berry/Lum Berry/Life Orb
Trait: Rough Skin
Jolly Nature
EVs: 4 HP/252 Atk/252 Spe
-Swords Dance
-Dragon Claw/Outrage
-Earthquake
-Substitute/Fire Fang/Stone Edge

Swampert @Focus Sash/Leftovers
Adamant Nature (+Att, -SAtk)
EVs: 252 HP/252 Def/4 SDef
-Scald
-Avalanche/Ice Punch
-Hammer Arm
-Earthquake


Charizard (Physical) @ Charizardite X
Jolly Nature (+Spd, -SAtk)
Ability: Tough Claws
EVs: 104 HP/220 Atk/184 Spe
-Dragon Dance
-Flare Blitz
-Dragon Claw
-Earthquake/Roost

Charizard (Special) @ ?
Nature: ?
Ability: ?
EVs:
- ?
- ?
- ?
- ?


Spiritomb (Physical) @ Black Glasses/Choice Band
Adament Nature
Ability: Pressure
Evs: 248 HP / 252 Atk / 8 Spd
-Shadow Sneak
-Sucker Punch
-Pursuit/Foul Play
-Will-O-Wisp/Trick

Greninja @ Life Orb
Naive Nature
Abiilty: Protean
EVs: 40 Atk/216 SAtk/252 Spe
-Hydro Pump/Low Kick
-Ice Beam
-Gunk Shot
-Dark Pulse/Hidden Power (Fire)/Grass Knot/Extrasensory

Gengar @ Gengarite/Focus Band/Focus Sash
Timid Nature
Ability: Levitate
EVs: 252 SAtk/4 SDef/252 Spe
Moves:
-Shadow Ball
-Sludge Bomb
-Focus Blast
-Destiny Bond/Taunt

Qaugsire @ Leftovers
Relaxed Nature
Ability: Unaware
EVs: 252 HP/252 Def/4 SDef
Moves:
-Scald
-Earthquake
-Toxic
-Recover

(LF: UNT Relaxed/Unaware EM: Rcover Wooper)

Rotom (Wash) @ Leftovers/Chesto Berry
Bold Nature
Ability: Levitate
EVs: 248 HP/216 Def/44 Spe
Moves:
-Volt Switch
-Hydro Pump
-Will-o-Wisp
-Pain Split/Rest

[email protected]/Life Orb
4HP/252SpA/252Spe
Timid nature, Natural Cure/Analytic trait
~Hydro Pump/Surf
~Psyshock
~Ice Beam
~Rapid Spin

PlatinumDude

Nyeh?

Age 29
Male
Canada
Seen July 31st, 2020
Posted May 30th, 2020
12,958 posts
12.7 Years
Shadow Ball and Dark Pulse have redundant coverage on Gengar. The rule of thumb here is to go with the one that has STAB; in that case, use Shadow Ball. Gengar can make use of Life Orb to power up its attacks. It also has a useful set of resistances, despite its frailty, meaning it can also go for offensive support sets:
-Shadow Ball
-Sludge Wave/Sludge Bomb
-Focus Blast
-Destiny Bond/Taunt
Nature: Timid
EVs: 252 SAtk/4 SDef/252 Spe
Item: Life Orb/Focus Sash

or
-Substitute
-Shadow Ball
-Will-o-Wisp
-Taunt/Sludge Bomb/Sludge Wave/Disable
Nature: Timid
EVs: 28 HP/148 SAtk/80 SDef/252 Spe
Item: Black Sludge

or
-Hex
-Taunt
-Will-o-Wisp
-Sludge Wave/Sludge Bomb/Substitute
Nature: Timid
EVs: 8 HP/248 SAtk/252 Spe
Item: Black Sludge

As an FYI, if you're playing by Smogon rules, Mega Mawile, Greninja and Aegislash are in the Uber tier, meaning you can't use them in standard teams.

Anyway, since this seems like you're just using this for Wi-Fi battles in general, they're okay.

Greninja gained Gunk Shot and Low Kick in OR/AS. This made it difficult to counter, as Gunk Shot tears through Fairy Pokemon (it had a hard time doing this with just Hydro Pump in X/Y), while Low Kick is a more reliable alternative to hit Heatran and Tyranitar:
-Hydro Pump/Low Kick
-Ice Beam
-Gunk Shot
-Dark Pulse/Hidden Power (Fire)/Grass Knot/Extrasensory
Nature: Naive
EVs: 40 Atk/216 SAtk/252 Spe
Item: Life Orb
Abiilty: Protean

Wash Rotom is best played as a defensive pivot. Offensive sets are straight-up outclassed by Thundurus, Mega Manectric and Raikou:
-Volt Switch
-Hydro Pump
-Will-o-Wisp
-Pain Split/Rest
Nature: Bold
EVs: 248 HP/216 Def/44 Spe
Item: Leftovers/Chesto Berry

Outside of hitting Keldeo and Chesnaught, Acrobatics (and Aerial Ace by extension) is useless on Scizor. Mega Stones aren't used up when a Pokemon Mega Evolves, furthering Acrobatics' uselessness. It can act as a Swords Dance sweeper (offensive or defensive):
-Swords Dance
-Bullet Punch
-Knock Off/Superpower/U-turn
-Roost
Nature: Impish
EVs: 248 HP/44 Atk/16 Def/200 SDef
Item: Scizorite
Ability: Technician

or
-Swords Dance
-Bug Bite
-Bullet Punch
-Superpower
Nature: Adamant/Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Scizorite/Life Orb
Ability: Technician

Quagsire has access to Recover; you really should be using that, as without it, it gets worn down fast. Scald is also preferred over Waterfall for the burn chance:
-Scald
-Earthquake
-Toxic
-Recover
Nature: Relaxed
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Ability: Unaware

Air Slash is useless on Charizard Y, as a neutral sun-boosted STAB Fire Blast still outdamages a 2x super effective Air Slash. Solar Beam is also a requirement on it, as it doesn't need a charge-up turn in sunlight; it's also a neat way to get rid of Water, Rock and Ground Pokemon, as Charizard struggles against them without Solar Beam:
-Fire Blast/Flamethrower
-Solar Beam
-Focus Blast
-Roost/Dragon Pulse
Nature: Timid/Modest
EVs: 4 Def/252 SAtk/252 Spe
Item: Charizardite Y

The Hypnosis + Dream Eater combo is bad because the first thing the opponent does with a sleeping Pokemon is to switch it out, rendering Dream Eater useless. There are also better defensive Dark Pokemon out there than Spiritomb, like Mandibuzz:
-Foul Play
-Roost
-Taunt/Whirlwind
-Defog/Toxic/Knock Off
Nature: Bold/Impish
EVs: 248 HP/136 Def/108 SDef/16 Spe
Item: Leftovers/Rocky Helmet
Ability: Overcoat

Scolipede also needs Protect to function to stall for a Speed boost:
-Megahorn
-Poison Jab/Rock Slide
-Earthquake
-Protect
Nature: Adamant
EVs: 68 HP/252 Atk/188 Spe
Item: Life Orb
Ability: Speed Boost

Mawile has little use for Thunder Punch and Ice Punch. Any Water and Flying Pokemon are hit hard by Play Rough. Dragons are also hit harder by Play Rough than by Ice Punch. And speaking of Play Rough, why are you not using it? Mega Mawile also needs Sucker Punch to compensate for its poor Speed:
-Play Rough
-Iron Head
-Sucker Punch
-Swords Dance/Substitute
Nature: Adamant
EVs: 132 HP/252 Atk/124 Spe
Item: Mawilite
Ability: Intimidate

or
-Substitute
-Focus Punch
-Play Rough/Iron Head
-Sucker Punch
Nature: Adamant
EVs: 172 HP/252 Atk/84 Spe
Item: Mawilite
Ability: Intimidate

or
-Play Rough
-Foul Play
-Rest
-Sleep Talk
Nature: Impish
EVs: 248 HP/252 Def/8 SDef
Item: Mawilite
Ability Intimidate

As I've said multiple times in the past the Swords Dance + King's Shield set is terrible on Aegislash because it's easily walled and crippled by burn. Special Aegislash, believe it or not, is the more effective way to use it; its offensive stats in both forms happen to be equal:
-Shadow Ball
-Shadow Sneak/Iron Head
-Sacred Sword/Iron Head/Pursuit
-King's Shield
Nature: Quiet
EVs: 244 HP/12 Def/252 SAtk
Item: Leftovers

or
-Substitute
-Toxic
-King's Shield
-Shadow Ball
Nature: Modest
EVs: 244 HP/12 Def/252 SAtk
Item: Leftovers

or
-Shadow Ball
-Shadow Sneak
-Flash Cannon
-Sacred Sword/Pursuit
Nature: Hasty/Naive
EVs: 4 Atk/252 SAtk/252 Spe
Item: Life Orb

or
-Swords Dance
-Shadow Sneak
-Iron Head/Shadow Claw
-Sacred Sword/Head Smash
Nature: Adamant
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb


For in-progress stuff:
Alakazam is too frail to make use of Calm Mind or Recover, IMO. It's better off all-out attacking, locking walls into support moves with Encore, or paralyzing threats with Thunder Wave before it's taken out:
-Psychic/Psyshock
-Shadow Ball
-Focus Blast
-Hidden Power (Ice/Fire)/Encore/Thunder Wave
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Alakazite/Focus Sash
Ability: Magic Guard

Dragonite should stick to physical moves only; its physical Attack is much better than its Special Attack:
-Dragon Dance
-Dragon Claw/Outrage
-Earthquake/Fire Punch
-Extreme Speed
Nature: Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Leftovers/Lum Berry
Ability: Multiscale

or
-Outrage
-Extreme Speed
-Earthquake/Superpower
-Dragon Claw/Fire Punch
Nature: Adamant/Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Choice Band
Ability: Multiscale

or
-Dragon Claw
-Earthquake/Fire Punch
-Extreme Speed
-Roost
Nature: Adamant
EVs: 216 HP/64 Atk/228 SDef
Item: Leftovers
Ability: Multiscale

Aggron's Mega Evolution is the sole reason why it's even used in the first place nowadays thanks to its better bulk, Filter ability to weaken super effective hits and better typing (to no longer have to deal with regular Aggron's 4x weaknesses to Fighting and Ground):
-Stealth Rock
-Heavy Slam/Iron Head
-Thunder Wave/Ice Punch/Avalanche
-Earthquake/Rock Slide/Fire Punch
Nature: Impish
EVs: 252 HP/16 Def/240 SDef
Item: Aggronite
Ability: Sturdy

Tyranitar has better coverage moves than Aerial Ace. It can go offensive or defensive and there are better ways to do that. It's also too bulky for Focus Sash, despite its not-so-good defensive typing. Pursuit Tyranitar also makes a fantastic partner for Charizard Y, as it can eliminate the Latis before the latter comes in to wreck things:
-Stone Edge
-Crunch/Ice Punch
-Earthquake/Superpower
-Pursuit
Nature: Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Choice Scarf
Ability: Sand Stream

or
-Stone Edge
-Crunch
-Superpower/Fire Punch
-Pursuit/Fire Punch
Nature: Adamant
EVs: 100 HP/252 Atk/156 Spe
Item: Choice Band
Ability: Sand Stream

or
-Stealth Rock
-Stone Edge
-Pursuit
-Ice Beam/Fire Blast/Crunch
Nature: Relaxed/Impish
EVs: 248 HP/36 Def/224 SDef
Item: Leftovers
Ability: Sand Stream

Outrage > Dragon Claw on Tyrantrum; it needs the raw power of Outrage to break through bulky Ground Pokemon.

Garchomp is better off just using Swords Dance over Hone Claws. It gives a bigger boost in Attack. Dragon Rush isn't worth considering, as it's inaccurate:
-Swords Dance
-Dragon Claw/Outrage
-Earthquake
-Substitute/Fire Fang/Stone Edge
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Leftovers/Salac Berry/Lum Berry/Life Orb

or
-Stealth Rock
-Outrage/Dragon Claw
-Earthquake
-Fire Blast/Swords Dance
Nature: Naive/Jolly
EVs: 252 Atk/4 SAtk/252 Spe
Item: Lum Berry/Focus Sash

or
-Stealth Rock
-Dragon Tail
-Earthquake/Toxic
-Fire Blast/Toxic
Nature: Impish
EVs: 252 HP/164 Def/92 Spe
Item: Rocky Helmet
Ability: Rough Skin

While Power Herb + Sky Attack gives Hawlucha a faster way to activate Unburden, Sky Attack is a wasted moveslot after that. Substitute + Sitrus Berry is a more reliable alternative. Acrobatics also pairs well with the fact that Hawlucha relies on consumable items to function:
-Swords Dance
-High Jump Kick
-Acrobatics
-Substitute
Nature: Jolly
EVs: 8 HP/252 Atk/248 Spe
Item: Sitrus Berry
Ability: Unburden

Swampert is only good in its Mega Evolution on rain teams. Its regular form is outclassed otherwise. Don't bother with it unless you plan on building a rain team around it.

Physical Charizard should be using Charizardite X as the item. As Charizard X, it has a better defensive and offensive typing, as well as higher Attack and the Tough Claws ability to make use of its physical move pool. Once again, Aerial Ace isn't that useful on it:
-Dragon Dance
-Flare Blitz
-Dragon Claw
-Earthquake/Roost
Nature: Jolly
EVs: 104 HP/220 Atk/184 Spe
Item: Charizardite X
Ability: Blaze

or
-Flare Blitz
-Dragon Claw/Earthquake
-Will-o-Wisp
-Roost
Nature: Adamant
EVs: 248 HP/24 Atk/180 SDef/56 Spe
Item: Charizardite X
Ability: Blaze

or
-Swords Dance
-Flare Blitz
-Dragon Claw
-Tailwind
Nature: Adamant
EVs: 40 HP/252 Atk/216 Spe
Item: Charizardite X
Ability: Blaze

Again, there are better Dark Pokemon out there than Spiritomb. In the offensive department, Bisharp is better, due to its better Attack, Speed, and to a lesser extent, defensive typing:
-Sucker Punch
-Iron Head
-Knock Off
-Pursuit/Swords Dance
Nature: Adamant/Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb/Dread Plate/Black Glasses
Ability: Defiant

or
-Sucker Punch
-Iron Head
-Knock Off
-Pursuit
Nature: Adamant
EVs: 192 HP/220 Atk/96 Spe
Item: Assault Vest
Ability: Defiant

Refer to the above Greninja and Mega Mawile sets.